Rebuilding Military Base
The Klonor Empire is currently rebuilding it's Primary Military Base at Gamma Draconis. Seeing how vulnerable our last one was we are going for an entirely new defensive structure. Anybody who sells sentry guns, FTL inhibitors, or any other type of defensive technology please post here. We are willing to pay top dollar for any custom or already existing defensive designs.
Current defenses:
20 Harbinger Cannons (specs found here http://www.nationstates.net/forum/viewtopic.php?t=68741 )
200 Mjolnir Remote Beam Cannons (specs found here http://www.nationstates.net/forum/viewtopic.php?t=59081 )
Micro point defence guns:
Build Cost: 300 RUs
Build Time: 15days
Maneuverability: Medium
Max Rotation: 400 deg/s^2
Max Velocity: 0 m/s
Coverage: 100%
Mass: 30 tons
Weapons: Range: Fire Time:
Medium Projectile Cannon 9,000 m 0.18 s
large defence gun:
Build Cost: 400 RUs
Build Time: 30days
Maneuverability: Medium
Max Rotation: 300d/s^2
Max Velocity: 0 m/s
Coverage: 85%
Mass: 35 tons
Weapons: Range: Fire Time:
1 Large Projectile Cannon 9,000 m 1.8 s
Improved armor and fire power with reduced rotation.
Flak/ heavy guns platform:
Build Cost: 500 RUs
Build Time: 70days
Maneuverability: Medium
Max Rotation: 0 d/s^2
Max Velocity: 30 m/s
Coverage: 100%
Mass: 195 tons
Weapons: Range: Fire Time:
4 Large Flak/heavy Projectile Turrets 2,000- 20,000 m 1.0 s
Ion Beam Platform:
Build Cost: 700 RUs
Build Time: 90days
Maneuverability: Medium
Max Rotation: 0 d/s^2
Max Velocity: 25 m/s
Coverage: 50%
Mass: 225 tons
Weapons: Range: Fire Time: Fire leanth:
4 Large Ion beamTurrets 80,000 m 8.0 s 4.5s
Dontgonearthere
04-09-2003, 15:26
Allright, check GLACORP, we have prefab bunkers/bases, as well as Hyperdrive jammers.
The prefab bunkers and bases wouldn't really do much (it's an outer space base) but I think I'll check up on the Hyperdrive jammers. Do you have a link?
Kurai Nami
04-09-2003, 20:26
OOC:Maby you should invest in some kinetic weponry as well, or mines.. :)
Dontgonearthere
05-09-2003, 00:52
http://www.nationstates.net/forum/viewtopic.php?t=61956
Its currently in development, but you could field test it for us, we would give it to you as well as plans/rights for joint sale.
All you have to do is give us %10 of any profits you make on it.
The basic plan is that it will stop ships from entering hyperspace, and drag any that are currently IN hyperspace out, using an artificial gravity well (no effect on ships outside of Hyperspace).
Okay, there's a lot of stuff there.
I agree to your terms, and thank you for your help.
Tor Yvresse
05-09-2003, 04:12
Of course all this will be for nought if the Fallen should return you need a method to detect them we might be willing to help you in this regard. Let it be known that the Fallen use two forms of FTL drive, the first is to enter the Web, this we will not help you with, but the second was used in their recent attack upon your nation, and we are willing to help you in this regard, for a price.
They came at you through the Immaterium, what is also called the Warp, not like your 'Warp Drives' the Immaterium is a seperate dimension one where Physics does not matter, one where the rules are different. Information on this method of FTL and detecting drives using this system of travel is avaible to you if you meet our price and agree to a confidentiality clause binding you to secrecy on these matters from this day forward.
I agree (and I'm rebuilding the entire base, so I'm going with Dontgonearthere's stuff to for defense from other nations)
Dontgonearthere
05-09-2003, 05:18
Very nice, in view of our new partnership, can I be of any assistance in protecting your base while its under contruction? I can send two Piledrivers, five Millinium, ten Justice and assorted fighter/bomber/support craft, I also offer you free use (temporarily of course) of our Nanobuild system. Just tell it what object you want and the nanites fuse in its configuration. Obviously, theyre best used on walls and other simple structures.
While I do appreciate your gesture, you needn't send your ships. We currently have the Klonor 2'nd and 4'th fleets guarding the base, and that should be enough to stop any attack on it.
Question about your tech. What if a ship uses heavy gravity to achieve FTL travel, what effect will your inhibitor have?
20 new Harbinger Cannons (specs found here http://www.nationstates.net/forum/viewtopic.php?t=68741 ) have been installed at the base.
Each cannon is guarded by 10 Mjolnir RBC's
Dontgonearthere
05-09-2003, 15:14
Well, thats the good part, the AFTL can be modified very easily, but its default setting is toward conventional (IE: Starwars) based lightspeed, im sure if we can get a good reading on, say, The Web that the guy was talking about we could figure a way to block it. OR with heavy gravity, we might not be able to block it, but if it is in this universe we could figure out a way to change its course.
Kurai Nami
05-09-2003, 15:26
OOC:Well since warp operates by creating a separate subspace field, you could instantly stop a ship under warp drive if you could kill the subspace field...
The nation of fleetworlds offers to sell you 10 SSX86 space defence platforms powered by the G.O.D system for £4,000 each
OOC(The G.O.D system was used by the Earth Alliance in Babylon 5 prior to Sheridans fleet arriving in Endgame)
How can you afford to build those when you're a week old?
And Kurai, how would you do that?
Noticing that the extremely large base and Harbinger cannons are vulnerable to fighter attack, they will all be covered with the new GA auto-targeting cannon.
http://community.the-underdogs.org/smiley/armed/ALD.gif
Capable of being used for point defense against both enemy fighters and bombers this gun is completely self-targeting and shooting. Only needing servicing every 2 years they free up men (and women) for more imprtant duties, as well as giving great defense. They will be an invaluable asset.
Also, when scaled down, they make an excellent security device (seen above)
Kurai Nami
08-09-2003, 08:24
Klonor, I have to get back to you on that. I have the info somewhere, it's somewhere in my Trek tech books..
Stopping a ship at warp should'nt be that difficult
Raem ships don't use Star Trek FTL tech. I know all about Trek FTL tech, and how to stop it (and how it isn't physically possible)
The Warp that Raee uses is much different, it merely has the same name.
Kurai Nami
08-09-2003, 08:56
Raem ships don't use Star Trek FTL tech. I know all about Trek FTL tech, and how to stop it (and how it isn't physically possible)
The Warp that Raee uses is much different, it merely has the same name.
So it does'nt use a subspace field?
Well as a GA member I suppose that I shoud offer Inhibiters and and defence platforms.
Raem ships don't use Star Trek FTL tech. I know all about Trek FTL tech, and how to stop it (and how it isn't physically possible)
The Warp that Raee uses is much different, it merely has the same name.
So it does'nt use a subspace field?
Nope
Somtaaw, you don't have to. This is a Klonor base, not a GA base, so you aren't required to donate anything. If you still want to they are much appreciated.
Well none the less we all should be well protected and after all in the GA thread I offerd said defences to all GA members.
Excellent! Your donation is much appreciated.
Kurai Nami
08-09-2003, 09:14
Hmmm, well then you have some trouble *S*. Unless you use HomeWorld Tech, i think in that game they had something that stopped hyperspace jumps. Otherwise seeding the space with mines is usually a good tactic..
The thing is, I don't want to blow my ships up.
(mines tend to do that)
Kurai Nami
08-09-2003, 09:35
The thing is, I don't want to blow my ships up.
(mines tend to do that)
Mines and i assume you have that tech. Can be fitted with an IFF detector.
Your ships send out a "Hi i'm a friend" signal, which does'nt activate the mines. But when an enemy comes along, and the mines reqest the IFF.
And the wrong answer or no answer is recived. They home in and the fun explosions begin, the request and answer is totally automatic.
And being a smart man like you are, the IFF identification is rotated alot. Something that your ships and mines comps do automaticly as well..
Hmmm, well then you have some trouble *S*. Unless you use HomeWorld Tech, i think in that game they had something that stopped hyperspace jumps. Otherwise seeding the space with mines is usually a good tactic..
Raises hand thats where my stuff comes in. See the name.
The problem is that certain technology has the bad ability, when properly queried, to send back the code that is supposed to check for.
A bad ship comes up, the mine begins to go for it, and the ships sends the query and the mine gives it the very code that its checking for. Now, not only does it not get blown up by the mine, it also gets access to different stuff in my base.
Kurai Nami
08-09-2003, 09:40
*Chuckels* i guessed as much Somtaaw, when i finally get that far out in space. I hope you and Klonor will be as friendly IC as you are OOC :D
Wer not all that far out for the most part. And chances are we will.
Actually, I am pretty far out (closest system: 77.5 ly from Sol)
And if you're space tech now, feel free to join the GA
Kurai Nami
08-09-2003, 09:45
The problem is that certain technology has the bad ability, when properly queried, to send back the code that is supposed to check for.
A bad ship comes up, the mine begins to go for it, and the ships sends the query and the mine gives it the very code that its checking for. Now, not only does it not get blown up by the mine, it also gets access to different stuff in my base.
No,no :) , the mines asks. It does'nt transmit anything but "who are you?". And your ship replies "hi i'm friendly", it's transmitted so fast and can be compressed. It's coded as well, US allready has that tech in their RL planes.
But this query makes it send. it's like the alarm companies, they have a code that tells the code for each individual house. This code makes the mine send out the code.
Kurai Nami
08-09-2003, 09:47
And if you're space tech now, feel free to join the GA
I'm just leaving my home system :D , ICly we don't have a clue that life exsists out there. Well a small clue, as my SETI prog has found something..
So, you're aliens who haven't yet encountered any human life? Okay.
Kurai Nami
08-09-2003, 09:49
But this query makes it send. it's like the alarm companies, they have a code that tells the code for each individual house. This code makes the mine send out the code.
:lol: Well make something up, so far you have pointed out the flaws in my ideas. And no system is fool proof, i can only give you the Tech i know..
I get pleasure out of destroying other peoples carefully crafted things, it's a thing I do.
Somtaaw, do you have any specs on the things that you're donating to me?
Kurai Nami
08-09-2003, 09:52
So, you're aliens who haven't yet encountered any human life? Okay.
Call us Humanoids :D , and we have'nt met anyone yet. We are going slow, since FTL is just SciFi on the homeworld..
Kurai Nami
08-09-2003, 09:53
I get pleasure out of destroying other peoples carefully crafted things, it's a thing I do.
:lol: You are an evil man Klonor
Okay, but just so you know, humand have gotten really far out. CC has a colony over 10,000 ly out, and he's probably not the farthest. Expect to meet some dudes really soon.
I get pleasure out of destroying other peoples carefully crafted things, it's a thing I do.
:lol: You are an evil man Klonor
Well, duh!
And now I'm going to bed (I have to get up for school in about an hour. Damn days that are only 24 hours long)
Kurai Nami
08-09-2003, 09:57
I get pleasure out of destroying other peoples carefully crafted things, it's a thing I do.
:lol: You are an evil man Klonor
Well, duh!
You kill me :lol: :lol:
I get pleasure out of destroying other peoples carefully crafted things, it's a thing I do.
:lol: You are an evil man Klonor
Well, duh!
You kill me :lol: :lol:
That sounded like an invitation. :lol:
Specs huh.
Well the inhibiter can cover roughly 500,000 km of space. Ther are 2 tracking modes and 2 inhibiting modes. Trackin mode one is active the inhibiter is always active tracking mode two is passave and only actavates the inhibiter when a ship is detced. inhibit mode one is a low powere setting which prevens any ship with in the field from jumping and forces ships out that try to enter the area of effect. the high power mode only works with passive track mode and will collapes hyperspace around any ship that trys to jump or enter the effected space.
http://well-of-souls.com/homeworld/hws/taiidan/tech_inhibitor.gif
the defence systems are strate foward platforms of difftent power and load outs most of witch are compadable with your weapons should you decide you want them th have your guns.
Micro point defence guns
http://well-of-souls.com/homeworld/hws/karos/sgun1.gif
Build Cost: 300 RUs
Build Time: 15days
Maneuverability: Medium
Max Rotation: 400 deg/s^2
Max Velocity: 0 m/s
Coverage: 100%
Mass: 30 tons
Weapons: Range: Fire Time:
Medium Projectile Cannon 9,000 m 0.18 s
large defence gun
http://well-of-souls.com/homeworld/hws/karos/lgun2.gif
Build Cost: 400 RUs
Build Time: 30days
Maneuverability: Medium
Max Rotation: 300d/s^2
Max Velocity: 0 m/s
Coverage: 85%
Mass: 35 tons
Weapons: Range: Fire Time:
1 Large Projectile Cannon 9,000 m 1.8 s
Improved armor and fire power with reduced rotation.
Flak/ heavy guns platform
http://well-of-souls.com/homeworld/hws/hw2/gun_platform01.gif
Build Cost: 500 RUs
Build Time: 70days
Maneuverability: Medium
Max Rotation: 0 d/s^2
Max Velocity: 30 m/s
Coverage: 100%
Mass: 195 tons
Weapons: Range: Fire Time:
4 Large Flak/heavy Projectile Turrets 2,000- 20,000 m 1.0 s
Ion Beam Platform
http://well-of-souls.com/homeworld/hws/hw2/ion_platform01.gif
Build Cost: 700 RUs
Build Time: 90days
Maneuverability: Medium
Max Rotation: 0 d/s^2
Max Velocity: 25 m/s
Coverage: 50%
Mass: 225 tons
Weapons: Range: Fire Time: Fire leanth:
4 Large Ion beamTurrets 80,000 m 8.0 s 4.5s
Kurai Nami
08-09-2003, 10:50
Well there is the stuff Klonor needed *drools over the Somtaaw stuff*.
And no Bobaria, that was not an invite to actually kill :)
Well there is the stuff Klonor needed *drools over the Somtaaw stuff*.
And no Bobaria, that was not an invite to actually kill :)
Yes it is quite nice is't it? Befor any one ask i only sell non-coms to non GA members.
Kurai Nami
08-09-2003, 12:22
Yes it is quite nice is't it? Before anyone asks i only sell non-coms to non GA members.
Very nice, maby someday i'll hand you my credit card and pay for things.
Also makes me grumble over the fact that i never solved the first HW..
Due to generous donations from allied nations, I believe that my new base is adequately defended. Thank you so much for your help.
OOC: Raem, BRING IT ON!
Tor Yvresse
09-09-2003, 04:17
ALthough once again due to a lack of Warp Technolgy you will not detect them till they are upon you....
Farseer Council
So? My Harbinger cannons can launch a 5000 megaton warhead every 4 seconds. I've got twenty of them. I have hundreds of RBC's, each with numerous Beam Cannons and missle tubes. Add that to Somtaaws donated defenses, and the ships that are stationed there, I think I'll win the next fight (I don't know for sure, but I'm pretty positive)
Tor Yvresse
09-09-2003, 04:37
So? My Harbinger cannons can launch a 5000 megaton warhead every 4 seconds. I've got twenty of them.
OOC I have to know how big a Supply do you have of the Warheads?
Also I doubt Raem will come back he likes to move on to new targets... Well he might come back but not while your on High Alert
I have an extremely large supply of these warheads (the problem is, each one costs 5 billion)
A link to the Harbinger Cannon specs is in the first post
And the attack that caused me to rebuild this base is actually retaliation for a fight that I beat him.
Oh I new threat is amoung us huh. Better pull the extra defences out of moth balls.
Tor Yvresse
09-09-2003, 04:49
Thanks I was just curious anyway, no problems with your nation that I can recall. Well except for not buying our Tech, but we can take it elsewhere, Raem will be good for busisness, well he has to be good for something :wink: :lol:
Oh I new threat is amoung us huh. Better pull the extra defences out of moth balls.
Huh¿ What new enemy¿
Oh I new threat is amoung us huh. Better pull the extra defences out of moth balls.
Huh¿ What new enemy¿
The Raem.
Not that new. This is the second battle, and the first one spawned like three spin-off RP's (although they really sucked)