NationStates Jolt Archive


If You Could Create an MMORPG

Nartenia
17-08-2008, 23:35
If you could create your own Massively Multiplayer Online Role Playing Game (MMORPG), you know, a game like World of Warcraft, Runescape, Everquest, Age of Conan, etc., what would it be like?

What would you do the same as other games? What would you do differently?
Wilgrove
17-08-2008, 23:46
I'd create a game called "Kingdoms" Where you'll be in charge of a medieval castle. You'll start out with a Beginner castle made out of wood, with the main tower being the only thing made out of stone.

You can engage in trade, war, alliances, with other kingdoms. As you gain XP points, you can improve your kingdom various aspect. You can either be a warmonger or a peaceful kingdom.
Nartenia
17-08-2008, 23:53
That sounds pretty cool. Most of the big MMORPGs have you just running around alone and there's no way to build up a kingdom. Some of the ones that let you build a kingdom, like Tribal Wars, are lame.
Wilgrove
17-08-2008, 23:55
That sounds pretty cool. Most of the big MMORPGs have you just running around alone and there's no way to build up a kingdom. Some of the ones that let you build a kingdom, like Tribal Wars, are lame.

Yea, you can actually create an army and actually have Real time combat. You'll control your army like you would with game pieces on a chess/checker board.
Londim
18-08-2008, 00:14
I'll create my own MMORPG with blackjack and hookers! In fact forget the MMORPG.
Hachihyaku
18-08-2008, 00:17
If I could, I'd create a cross between Battlemaster and Rome total War, to me that'd be the best online game ever :tongue:
DrunkenDove
18-08-2008, 00:22
I'd shoot myself, to save humanity.
South Lizasauria
18-08-2008, 00:24
If you could create your own Massively Multiplayer Online Role Playing Game (MMORPG), you know, a game like World of Warcraft, Runescape, Everquest, Age of Conan, etc., what would it be like?

What would you do the same as other games? What would you do differently?

What about a Nationstates MMORPG. :tongue:
ColaDrinkers
18-08-2008, 00:31
Story, structure, frequent events, meaningful quests, a focus on fun things to do rather than grinding for the next level.

...

I have unlimited funds, right?
Heikoku 2
18-08-2008, 00:37
Urban fantasy MMORPG, Mage: The Ascension style. :D
Nartenia
18-08-2008, 00:40
Story, structure, frequent events, meaningful quests, a focus on fun things to do rather than grinding for the next level.

...

I have unlimited funds, right?

That sounds good. When you say fun things to do, like which kind of things?
Hachihyaku
18-08-2008, 00:44
Also, vaguely related, If I could make a console game, I'd make a truly kick ass version of Fable, that was fun and actually gave you more choice and I would fill it with optional story arcs, more option quests and generic questions that are mixture of things randomly chosen (somewhat logically)

And of course with a totally different storyline that I myself dictated.
Lunatic Goofballs
18-08-2008, 00:52
Rifts MMORPG. *nod*
Ifreann
18-08-2008, 01:00
1. Choose fantasy/sci-fi series
2. Copy every idea possible from WoW
3. Set price as 80% of WoW
4. ?????
5. PROFIT!
H N Fiddlebottoms VIII
18-08-2008, 01:03
The players would control a guerrilla leader in a fictional, modern-day country that had recently seen the complete dissolution of its government. You could gather and train an army, raid caravans, beat the shit out of other guerrilla bands and militias, take over cities and generally be a power hungry prick. Basically, it would be Somalia: The Game.

Rather than having the usual stats which you just want to get as high as possible, the leader would have several personality traits (like Ruthlessness, Business Savy, Idealism) which would range from 0 to 100. As you leveled, you'd be able to buy skills which would (in addition to unlocking new unit types, tactics and ways of managing your army and conquered people) modify your stats. So a skill that let you use Child Soldiers would lower your Idealism substantially, and boost your Ruthlessness.

The final difference I'd like to have would be an end game, so that eventually someone could gain foreign recognition and become the official government. At which point the country would swiftly disintegrate again and everyone would start from scratch.
ColaDrinkers
18-08-2008, 01:09
That sounds good. When you say fun things to do, like which kind of things?

Well that's where it becomes tricky. ;)

I'm not going to spend a long time thinking in detail about my dream MMO that will never happen, but aside from what I already mentioned (story, events, meaningful quests) I want to be able to start walking in any random direction and end up somewhere that doesn't just look different, but has people to talk to and interact with, and that ties into the story one way or another. I also want a lot of things to do socially, everything from emotes, games, competitions, or hell, even going on a picnic if that's what you want to do.
Conserative Morality
18-08-2008, 02:00
A mount and blade-esque MMORPG. Wander around with Real-time combat, get an army if you want, be a single adventurer, one-time payment. Get your own kingdom, forge alliances, fight in your own battles, purchase equipment, and death from old age, to prevent the whole "Lol, I have 10,000,000 XP and will pwn u n00b!!!111!1 lol" That seems to be apparent in almost all online games. You can use real-life money to purchase other-wise unattainable goods (Steel Swords, musketeers, special troops, etc). Oh, and death is permanent, although if you kill any fellow players, you get a three hour Outlaw status in which anyone can kill you for extra XP, gold, and no outlaw status for them. It would be AWESOME!
Skyland Mt
18-08-2008, 02:17
Thought there's a temptation to take an existing universe I'm a fan of just to get it right, in the end I'd probably want to try an original concept.

It would be either a medeival type fantasy world or an interstellar sci-fi universe.

One factor would be that I would make it highly open ended. There would be two ways to start. One could select their location, faction, and personal attributes carefully, within certain limits. Or you could just hit "start", and trust to fate. Once in the game world, you could follow different paths, to become a bussienss man, religious leader, mage, or soldier. However, if you started as a slave or commoner, you'd have a hard time working your way up, unless you chose life as a criminal.

Posistions of power would at first be computer controlled, but a skilled player could ultimately work their way up to ruling a nation. Their would also be certain non-player adversaries, and once a player killed them new ones would spawn to roam the world.
Ifreann
18-08-2008, 02:45
You can use real-life money to purchase other-wise unattainable goods (Steel Swords, musketeers, special troops, etc).

*auto-hates*
The Scandinvans
18-08-2008, 02:47
I'll create my own MMORPG with blackjack and hookers! In fact forget the MMORPG.Yay for Bender references.
Querinos
18-08-2008, 02:54
Highlander MMORPG!
Come on you know you want to see some heads roll.
Conserative Morality
18-08-2008, 03:01
*auto-hates*
Would you rather be paying a fee every month, whether you play or not?:D
New Manvir
18-08-2008, 03:35
milk a big name cash cow like Halo or something...or maybe one where you play as animals...or a western....
SaintB
18-08-2008, 03:35
*auto-hates*

The most successful MMO's next to WoW use that formula... let 'em play for free but charge for the cool things. its actually a good idea.


I'd like to make an MMO based on a concept like this...

Your control a planet or a nation of your choosing and engage in commerce, alliances, and limited style warfare with the other players.

Say your neighbor has a new tank that you wish to be able to use; you could try to buy the blueprints or even the vehicles themselves from them.
You could attack them and steal some of the tanks, and then use resources to attempt to reverse engineer the vehicle. You could end up with a similer vehicle thats in ways inferior, or superior to the other one depending on how well your technology and sciences are developed and the resources you put in. Or you could just use the ones you got.
Or you could infiltrate them with a spy network to gain the blueprints.

I'd want to include the elements of RPG with a Total War kind of strategy; if you were into it you could even go as far as designing the way your vehicles/weapons/uniforms and such look and stuff like that. I'd borrow some aspects of the Hearts of Iron and Civilization games, where you could spend Industry Points on the varous things, each system of govt would have strengths and weaknesses, and random generated NPCs could give you bonuses and penalties as well as some random events happening.

Finally, for people who like that sort of thing there would also be a more competitive server where you could launch less limited warfare on each other and conquer other places or nuke each other into oblivion if thats your style.

It would probably come as a play for free kind of game but you would need to get an upgraded pay to play account to access the total warfare servers and to eveolve beyond a certain point :). Addditionally you could simply buy the features you want to have, like the vehicle editor and stuff. And I'd want it in an Adventurequest kind of style meaning you would not neeed to download anything to play, and the free too play crowed would have banner adds like they have on the Quake MMO.
Cannot think of a name
18-08-2008, 05:01
Drop the pretense of the game being anything else and actually make it a safari game. No maps, only a map making tool, so you have to map out the area-which of course you can sell to newer players. So exploration and map making becomes an area unto itself. Trophy rooms. Bounties for certain objects/creatures. Bonuses for live captures. Selling your services as a guide so that you get bonuses for helping new players. Component systems so that you can mix and match what makes up your gear to customize it. That kind of thing.

Or, and this doesn't have to be Shadowrun I'm just going to use it as an example to explain the base, something where you pick up contracts but the players have vastly different tasks in the completion, not just clicking through a different set of menus while the monster rotates through it's set number of animations. Like the decker is off somewhere hacking the system, the rigger is driving the car, the street samurai is in FPS mode and the mage is doing whatever gooney ass shit the mage does. (obviously not the best example because at least the rigger is just sitting in a car most of the time yelling, "But mooooooommmm! I am playing! The other guys are counting on me! I have to be here, you don't understand! I'll clean my room la-ter! I promise! No, mom, you don't understand...")

Anyway, something like that. Where it's like stealing shit or breaking into something or leaving something somewhere instead of just "on Tuesday the gorlax appears and if you get 100 guys to click through menus you might get this glove."
SaintB
18-08-2008, 05:07
In the tabletop game my Riggers would be right up on the front with the Street Sams... sitting in a car and waiting is just boring.
Cannot think of a name
18-08-2008, 05:10
In the tabletop game my Riggers would be right up on the front with the Street Sams... sitting in a car and waiting is just boring.

Well yeah, but in my example I needed them separate in order to demonstrate the principle I was going for.
Jello Biafra
18-08-2008, 05:19
I'm not sure if this qualifies as an MMORPG or not. I suppose it does, but it's not as open-ended as they typically are.

The idea is that there is a town, or a series of towns, within one or more different countries. There would be one or more serial killers, and lots of police officers to try to catch the killer(s). You could also be a person who is neither, and is a potential victim, or perhaps a copycat or an apprentice.

Points would be given to characters depending on the type of character. The police would get points for quality of evidence gathering, making correct arrests, catching the killer alive, a successful prosecution, and catching a killer quickly.
The killer would get points for kills, especially kills that fit a specific Modus Operandi, or kills according to a randomly generated list.
Someone who is neither could get points for fighting off the killer, tracking down the killer as a private investigator or vigilante, or successfully copying an established killer.

You could move your character to a bed to log off. Being "asleep" leaves you open to either being killed or being captured.
South Lorenya
18-08-2008, 05:35
I'd probably go with grand strategy (turn-based strategy with MANY countries).

Most likely the first nations are at the center, and as you head towards the edges you find newer, smaller nations.
Shotagon
18-08-2008, 05:46
Personally I think that if Guild Wars had more optional activities (e.g. fishing, houses, cooking etc) and more skills and *balanced* skills, I think it would be pretty much perfect. I loved the way I could get on and do something within a few minutes, and yet none of the hardest areas were beyond my *easily obtained* equipment (although some of them were beyond my experience). I like games of skill FAR better than games of grind. While some grind is acceptable, hours and hours of it IS NOT.