Klonor
23-06-2008, 00:35
WARNING: SPOILERS FOR STAR WARS: KNIGHTS OF THE OLD REPUBLIC TO FOLLOW!
Okay, I'm a dude that's usually on the hippest edge of technology (And yes, I did just say "the hippest edge of technology," let's not dwell), but I'm also a man who's never too good for a little old-school, and I never forget my old game systems once I've moved onto a new one; I might have bought myself an X-Box 360 (A complete waste of money, by the way, which I'm pretty sure will do nothing but gather dust once I've grown bored with Mass Effect), but Knights of the Old Republic is still a major draw for me. So, I'm replaying KotOR, and its sequel, all over again.
Last night I beat KotOR again, killed Malak and saved the Republic all before dinner, and today I'm going to start KotOR II again. Now, here's where we get to the odd points; I've beaten KotOR II about a dozen times (At least), and am quite good at the game, but I've got no clue about the specific level-ups of the character classes. See, I bought KotOR II used and, even though it was supposed to have it, there was no instruction booklet with the game. The basic gameplay and whatnot was similar enough to the first that I had no serious issues, but there are enough minor differences to not perfectly translate. When you begin KotOR II you pick your Jedi class at the start of the game, and I'm not sure of the specifics of how each class levels up. Like I said, I've beaten the game repeatedly so I can usually compensate for this ignorance, but this time I'd like to actually know how to start the game. Does anybody know the specifics of levelling up?
What I mean by "the specifics of levelling up" is the speed and amount of advancement of each character class that you can pick. In KotOR, for example, Guardians get 10 vitality points, 4 force points, and slow skill/fast feat progression at each level-up. What's the ranges for KotOR II?
Okay, I'm a dude that's usually on the hippest edge of technology (And yes, I did just say "the hippest edge of technology," let's not dwell), but I'm also a man who's never too good for a little old-school, and I never forget my old game systems once I've moved onto a new one; I might have bought myself an X-Box 360 (A complete waste of money, by the way, which I'm pretty sure will do nothing but gather dust once I've grown bored with Mass Effect), but Knights of the Old Republic is still a major draw for me. So, I'm replaying KotOR, and its sequel, all over again.
Last night I beat KotOR again, killed Malak and saved the Republic all before dinner, and today I'm going to start KotOR II again. Now, here's where we get to the odd points; I've beaten KotOR II about a dozen times (At least), and am quite good at the game, but I've got no clue about the specific level-ups of the character classes. See, I bought KotOR II used and, even though it was supposed to have it, there was no instruction booklet with the game. The basic gameplay and whatnot was similar enough to the first that I had no serious issues, but there are enough minor differences to not perfectly translate. When you begin KotOR II you pick your Jedi class at the start of the game, and I'm not sure of the specifics of how each class levels up. Like I said, I've beaten the game repeatedly so I can usually compensate for this ignorance, but this time I'd like to actually know how to start the game. Does anybody know the specifics of levelling up?
What I mean by "the specifics of levelling up" is the speed and amount of advancement of each character class that you can pick. In KotOR, for example, Guardians get 10 vitality points, 4 force points, and slow skill/fast feat progression at each level-up. What's the ranges for KotOR II?