NationStates Jolt Archive


Obvilion

Ronpaulian States
06-04-2008, 02:00
Haven't played it yet...looks good and I'm thinking of buying it. Feedback?
Mad hatters in jeans
07-04-2008, 01:41
Oblivion was an amazing ride at alton towers, i liked it.
Feedback? you want your back fed? or do you want your FED back? hmmmm, both?
[NS]Click Stand
07-04-2008, 01:45
Obvillion doesn't exist...so I recommend it.

In short, it is one of the better games you will ever play, not perfect, just very good.
United Chicken Kleptos
07-04-2008, 01:57
Haven't played it yet...looks good and I'm thinking of buying it. Feedback?

I'm sorry to tell you, but I think you may have dyslexia.
Geniasis
07-04-2008, 01:59
Eh, it was a fun game. It wasn't exceptional on several levels, but I enjoyed playing it, which is what matters.
New Genoa
07-04-2008, 02:26
i think oblivion is a pretty cool guy eh burns kvatch and doesnt afraid of anything
West Corinthia
07-04-2008, 02:35
You'll get a lot of enjoyment out of it if you enjoy that kind of game. I made a review of it on youtube a few months ago: Oblivion review (http://www.youtube.com/watch?v=oHg5SJYRHA0)
Guibou
07-04-2008, 02:53
I found Morrowind better.

Mostly because they took out all the realism that I loved in Morrowind. I mean, seriously, you have some sort of colored pie to convince people? And can't use the same strategy two times in a row? Wth?

Also, I found the 14th gate to oblivion to be not very different from the 13th. And the 12th. Etc.

And gravity sucks.

But it's still addictive. Not as much as Morrowind, though, but I liked it, even though it does not go in my top 10.
The South Islands
07-04-2008, 02:56
You'll get a lot of enjoyment out of it if you enjoy that kind of game. I made a review of it on youtube a few months ago: Oblivion review (http://www.youtube.com/watch?v=oHg5SJYRHA0)

Well played, good sir.
New Genoa
07-04-2008, 03:03
I found Morrowind better.

Mostly because they took out all the realism that I loved in Morrowind. I mean, seriously, you have some sort of colored pie to convince people? And can't use the same strategy two times in a row? Wth?

Also, I found the 14th gate to oblivion to be not very different from the 13th. And the 12th. Etc.

And gravity sucks.

But it's still addictive. Not as much as Morrowind, though, but I liked it, even though it does not go in my top 10.

Lol, realism. Morrowind's persuasion system was more realistic? *goes out to the street*

Me: Oh hey! *Admire*
Person: Excuse me? -influence down
Me: *intimidate*
Person: ...what?

Oblivion was the same I thought, only it was visually represented through a colored pie, with each character being more inclined to certain types of persuasion.
Dontgonearthere
07-04-2008, 03:04
Shivering Isles makes Oblivion worth playing. It brings back the original fantasy feel of Morrowind. Standard Oblivion is just Generic Fantasy Stuff #50235.
King Arthur the Great
07-04-2008, 03:07
TES IV: Oblivion - GOTY Edition.

Kicks total ass. Buy.
Guibou
07-04-2008, 03:07
Lol, realism. Morrowind's persuasion system was more realistic? *goes out to the street*

Me: Oh hey! *Admire*
Person: Excuse me? -influence down
Me: *intimidate*
Person: ...what?

Oblivion was the same I thought, only it was visually represented through a colored pie, with each character being more inclined to certain types of persuasion.

Yeah, ok, and not being able to control what you actually say is a lot better?

Plus, that's only one of the many aspects of it. Other ones would be spells. You just can't do certain spells at a certain level. Not at all. But ONE level later, you master them as completely as any other spell. In opposition to morriwind in which you just had a high/low chance of failure.
New Genoa
07-04-2008, 03:10
Yeah, ok, and not being able to control what you actually say is a lot better?

Plus, that's only one of the many aspects of it. Other ones would be spells. You just can't do certain spells at a certain level. Not at all. But ONE level later, you master them as completely as any other spell. In opposition to morriwind in which you just had a high/low chance of failure.

Umm, I've just started playing Morrowind. You control what you say? As far as I remember, Elder Scrolls game don't really offer too much freedom on what to say at all, anyway. I don't know about the second issue, but it certainly didn't bother me too much when I played Oblivion. Both games are fun, I don't see what people are griping about.
Guibou
07-04-2008, 03:14
Both games are fun, I don't see what people are griping about.

I was just very very shocked when I found out I paid for something that I had been wanting for months, only to find out I loved it's predecessor much more. It's still very play-worthy, but I haven't forgiven Bethesda for my personnal deception yet.
Ad Nihilo
07-04-2008, 13:13
I found Morrowind better.

Mostly because they took out all the realism that I loved in Morrowind. I mean, seriously, you have some sort of colored pie to convince people? And can't use the same strategy two times in a row? Wth?

Also, I found the 14th gate to oblivion to be not very different from the 13th. And the 12th. Etc.

And gravity sucks.

But it's still addictive. Not as much as Morrowind, though, but I liked it, even though it does not go in my top 10.

^This.
Swilatia
07-04-2008, 13:38
Meh, Morrowind was better. Oblivion just all too often feels like it was designed with Console kiddies in mind.

If your going to get Oblivion, at least get the PC version so you can download mods to get a few of the er, problems out.

Oh, and don't forget to buy the Shivering Isles extension pack, the main game is too much of a generic medieval-type world.
Swilatia
07-04-2008, 13:42
Lol, realism. Morrowind's persuasion system was more realistic? *goes out to the street*

Me: Oh hey! *Admire*
Person: Excuse me? -influence down
Me: *intimidate*
Person: ...what?

Oblivion was the same I thought, only it was visually represented through a colored pie, with each character being more inclined to certain types of persuasion.
Not really, the whole thing was turned into some stupid minigame. You were supposed to use all the options, even tho ones the character did not like. It was fail.
Tagmatium
07-04-2008, 14:39
Oblivion's good, but Morrowind is far, far superior. I've had the game for nearly a year and am yet to complete the main quest on ESIII, as all the additional content and mods are distracting.
Chumblywumbly
07-04-2008, 14:48
As with general opinion, it’s a good game, but Morrowind is superior.
Tagmatium
07-04-2008, 14:51
As with general opinion, it’s a good game, but Morrowind is superior.
My twin refuses to play Morrowind because "the graphics are crap", but he happily played and completed Oblivion on the 360.
New Genoa
07-04-2008, 14:52
My twin refuses to play Morrowind because "the graphics are crap", but he happily played and completed Oblivion on the 360.

The graphics are crap, but that's only because it's from 2002. Otherwise, it doesn't bother me.
Chumblywumbly
07-04-2008, 14:53
My twin refuses to play Morrowind because “the graphics are crap”, but he happily played and completed Oblivion on the 360.
Then he must be the evil twin. Graphics a game does not make.

Anyhoo, with a few texture replacement mods, Morrowind looks sweet.
Dreilyn
07-04-2008, 14:56
I can't think of any specific way to criticise Oblivion... The graphics are excellent, even with some of the sliders turned down; the voice-acting, for once, isn't entirely embarrassing (some of it is Patrick Stewart and Sean Bean, neither of whom can do wrong)... The environment is immersive... Oh, and the freedom to create your own character and explore the world as you like is refreshing from an industry that gives us too many off-the-peg lantern-jawed all-American heroes travelling at predetermined speed on fixed rails.

But...

Oblivion still lacks... something. I don't know what. I've spent a lot of time trying to work out what. It's just that it doesn't pull me, somehow. It doesn't draw me back. I play it, and for a while it's great fun, very absorbing. But then something else comes along, I turn away for a moment, and there's nothing about Oblivion that says "come back".

Periodically I'll pick it up and have another go at it, but I just can't stay interested in it long enough to progress in the main quest.

People might say that it's because it's so open-ended - those who love on-rails shooters will say that that's the down-side of an open-ended game. But it's not: I still play First Encounters even now. Still, I can't really recommend against a game based on something so nebulous and, even if you don't appreciate the game itself, the gameworld itself is still something to behold. You can quite legitimately be an Oblivion tourist, I reckon. :o)

And since I suspect it's relatively cheap these days, you've not really anything to lose.
Tagmatium
07-04-2008, 14:59
Then he must be the evil twin. Graphics a game does not make.

Anyhoo, with a few texture replacement mods, Morrowind looks sweet.
I've honestly got no problem with the original graphics, really. I quite like them.

I also find that I can't play without certain mods these days, especially MCA, Frostmoth Reparied (sic) and a couple of other town mods.
Khadgar
07-04-2008, 15:11
Oblivion is a pretty good game. Room for improvement though. Monsters level up at exactly the same time you do, NPCs don't. Functionally this means it's a fuckton easier to finish the main storyline quest at level 1. If you wait til level 30 or so to do it, you'll never finish the escort portion. Even by level 10 or so it's incredibly hard. It also means it never feels like you're making progress. A goblin that takes two shots to kill at level one, still takes two shots at level 27.


I'd buy it, I own it myself. There are a number of mods out there for the downloading. Some are total conversions that alter gameplay pretty dramatically. Oscuro's Oblivion Overhaul (http://jorgeoscuro.googlepages.com/) I can heartily recommend.
Dreilyn
07-04-2008, 15:13
Then he must be the evil twin. Graphics a game does not make.
But they certainly help - let's not get to thinking they're not important. I'd far rather a good game with good graphics than a good game with poor graphics.
Tagmatium
07-04-2008, 15:19
I'd buy it, I own it myself. There are a number of mods out there for the downloading. Some are total conversions that alter gameplay pretty dramatically. Oscuro's Oblivion Overhaul (http://jorgeoscuro.googlepages.com/) I can heartily recommend.
I wanted to get Oblivion for my PC because I spotted a couple of mods that'd definately improve the situation - one which usually irritated me was the fact that crappy bandits would end up having glass, daedric or ebony armour and equipment! If they had kit that was that damned expensive, why didn't they just flog it and live on the proceeds? Gah...
Khadgar
07-04-2008, 15:21
I wanted to get Oblivion for my PC because I spotted a couple of mods that'd definately improve the situation - one which usually irritated me was the fact that crappy bandits would end up having glass, daedric or ebony armour and equipment! If they had kit that was that damned expensive, why didn't they just flog it and live on the proceeds? Gah...

Oscuro's fixes that to a degree. No more bandits or cutpurses with super expensive gear. Though they will still threaten your life for 100g when their armor when sold would total double that.
Tagmatium
07-04-2008, 15:26
Oscuro's fixes that to a degree. No more bandits or cutpurses with super expensive gear. Though they will still threaten your life for 100g when their armor when sold would total double that.
Maybe the armour was given to them by their dear ol' pa on his death bed and they don't want to sell it, even though the loan sharks are going to break their knees?

Never got that sort of thing. I don't think there's much of an exchange rate in broken limbs.
Khadgar
07-04-2008, 15:43
Maybe the armour was given to them by their dear ol' pa on his death bed and they don't want to sell it, even though the loan sharks are going to break their knees?

Never got that sort of thing. I don't think there's much of an exchange rate in broken limbs.

I think gold must be much more dear for NPCs than for the player. There's a quest out of Bravil I think where a guy got killed for like 500 gold. Of course the assassin guild quests only paid a few hundred gold. Guess either gold is valuable or life is cheap. On the other hand buying a shanty in the imperial city costs 5k.
RNEVS
08-04-2008, 09:37
I like the game..Pretty big game area. And if you get a few mods, you'll have a great experience. The problem is.....lack of good characters interaction, i guess that's normal with Bethesda games(it's all about flashy graphics, not a great plot interaction).

I am fan of Richard Garriot's old Origin RPGs: The Ultima series, especially Ultima VII. Sure it has outdated graphics now, but it had a captivating story, a badass villain (Guardian) and still you had a lot of freedom.

Right now i am playing Bioware's Jade Empire for PC (Martial arts action RPG). Wow what great game plot they have, great voice acting (John Cleese :D). Just like the old Origin's games. The problem is it actually tends to be a bit more linear than Oblivion (and Oblivion graphics are far better)

If you like total non linear freedom game, with lots of mods to choose from, with great graphics...yep, oblivion is your game...The problem is the somewhat bland characters and storyline(good but not great).
Guibou
08-04-2008, 16:04
i guess that's normal with Bethesda games(it's all about flashy graphics, not a great plot interaction).

Are you freaking kidding me? Did you ever play Morrowind? Did you ever hear about it? Did you ever even see a screenshot?
New Genoa
08-04-2008, 16:13
Bethesda is more about an open world than a deep strictly plot-driven universe. If I remember correctly.
Interstellar Planets
08-04-2008, 16:14
Morrowind didn't have a great plot nor did it have strong characters. He's right when he says that Bethesda's games lack either, because they do. That's not a bad thing, they just focus on different areas of gameplay.
DrVenkman
08-04-2008, 18:45
Oblivion is a pretty good game. Room for improvement though. Monsters level up at exactly the same time you do, NPCs don't. Functionally this means it's a fuckton easier to finish the main storyline quest at level 1. If you wait til level 30 or so to do it, you'll never finish the escort portion. Even by level 10 or so it's incredibly hard. It also means it never feels like you're making progress. A goblin that takes two shots to kill at level one, still takes two shots at level 27.

If the game is hard for you at level 10, you didn't level your character 'correctly'. The Oblivion leveling system is a real PITA to get used to you; the skills you need to enhance your stats are the ones that you DON'T set as your main abilities or else you will level too quickly and not get the +5 attribute selection when you actually do level. On the PC you can fix this bullshit by just changing your stats by 'cheating'.

Oblivion is a solid game in its own right. I don't care for the main quest; I love doing everything on the side and being my 'holy' Paladin. I recommend it because even though it is not as open as Morrowind (never played but my buddy always raves about it), it still is a decent game with high play hours if you do everything. That and the infinite number of mods.
New Malachite Square
08-04-2008, 18:47
Oblivion is completely worth whatever you're going to be paying.

If the game is hard for you at level 10, you didn't level your character 'correctly'. The Oblivion leveling system is a real PITA to get used to you; the skills you need to enhance your stats are the ones that you DON'T set as your main abilities or else you will level too quickly and not get the +5 attribute selection when you actually do level.

That is a good idea, but I think Khadgar's point was that it's impossible to protect the friendly NPCs at higher levels.

i think oblivion is a pretty cool guy eh burns kvatch and doesnt afraid of anything

What the hell?
DrVenkman
08-04-2008, 19:06
That is a good idea, but I think Khadgar's point was that it's impossible to protect the friendly NPCs at higher levels.

This goes back into good character development; if done right there shouldn't be a problem dealing with them if you're a powerhouse. I understand the sentiment though; it can get pretty damn hard!
New Malachite Square
08-04-2008, 19:09
This goes back into good character development; if done right there shouldn't be a problem dealing with them if you're a powerhouse. I understand the sentiment though; it can get pretty damn hard!

Mostly my problem is NPCs disappearing into the wildnerness… and never coming back.
Troglobites
08-04-2008, 19:10
Just get Viva Pinata!.:p
DrVenkman
08-04-2008, 19:11
Mostly my problem is NPCs disappearing into the wildnerness… and never coming back.

Cure your vampirism then. :p
New Malachite Square
08-04-2008, 19:13
Cure your vampirism then. :p

I believe the politically correct term is polyphoric hemophilia.
Also no.

Just get Viva Pinata!.:p

Well, that game is good too. Nothing like watchin' a Piñata Romance Dance before 'bed'.
Llewdor
08-04-2008, 19:25
My favourite Elder Scrolls game is still the first one, Arena.

Anyway, Oblivion is badly broken without mods, so the console version isn't close to worth your time. Maybe the first ten hours would be fun, but that's about it.

When I played Oblivion (right at release, so I was ahead of the mods), I built a character based on what the game told me, and I quickly discovered that I'd completely defeated the levelling system in that I wasn't using ANY of the skills I'd selected, and thus couldn't level up. This makes the game trivially easy. I managed to increase my magical power without gaining levels, so pretty soon I was summoning Storm Atronachs that could one-shot anything I met. It got silly.

Also, the main plot hook is idiotic. If you've been thrown in prison by the king, and he WON'T TELL YOU WHY, and then when yuo escape he recommends you go visit his captain of the guard, why would you do that? No sane person is going anywhere near this king and his cronies again anytime soon.
RNEVS
09-04-2008, 01:01
I usually just forget about the king for awhile and join the Dark Brotherood or the thieves guild.


Are you freaking kidding me? Did you ever play Morrowind? Did you ever hear about it? Did you ever even see a screenshot?

Yes i did seen screenshots but i was talking about plot not graphics or world size for that matter, and have you ever played a Bioware game? or even an Origin game (Ultima or Wing Commander series). Play one of those and you'll know what i mean...

Doing the Thieves Guild quests now on Oblivion....starting to get pretty boring...at least Shivering Isles is lot more compelling in terms of plot as compared with the Main quest. Sheogorath kiscks ass" ;)
Guibou
09-04-2008, 01:08
Yes i did seen screenshots but i was talking about plot not graphics or world size for that matter


That was a way to explain to you that there was obviously a great plot to it, so much so that you could realize it only by looking at the screenshots. I guess I exagerated on that one.


and have you ever played a Bioware game? or even an Origin game (Ultima or Wing Commander series). Play one of those and you'll know what i mean...

I will. But you should play Morrowind before you say Bethesda games have no plot. Seriously, Oblivion has a crappy plot, not it's predecessor.
Tagmatium
09-04-2008, 01:09
Morrowind didn't have a great plot nor did it have strong characters. He's right when he says that Bethesda's games lack either, because they do. That's not a bad thing, they just focus on different areas of gameplay.
I thought Morrowind's got quite a good plot, if slightly convoluted.

I am planning on downloading Tamriel Rebuilt's latest release. Looks shiny. And big. Very big.
Khadgar
09-04-2008, 01:15
This goes back into good character development; if done right there shouldn't be a problem dealing with them if you're a powerhouse. I understand the sentiment though; it can get pretty damn hard!

Keeping Martin alive for the last rush to the temple is damn near impossible when all the mobs one shot him.
[NS]Click Stand
09-04-2008, 01:23
Keeping Martin alive for the last rush to the temple is damn near impossible when all the mobs one shot him.

Just screw him and run as fast as you can to the objective, then he appears behind you, there problem solved. Though that does take the entire epic battle feeling out of it.

For those of you who are trumpeting Morrowind, I'll just remind you of the traveling system, which was by far the most annoying part of the game (followed by everyone being mean to me). That combined with quests that are unbelievably vague, and you end up wandering around clueless as to where to go.

Oblivion was a great game in that it took away that and the combat, so when I swing a sword directly into somebody, it hits them.:p
Guibou
09-04-2008, 01:29
Click Stand;13593031']
For those of you who are trumpeting Morrowind, I'll just remind you of the traveling system, which was by far the most annoying part of the game (followed by everyone being mean to me). That combined with quests that are unbelievably vague, and you end up wandering around clueless as to where to go.

Oblivion was a great game in that it took away that and the combat, so when I swing a sword directly into somebody, it hits them.:p

Well, that's why I was talking about realism.

The combat thing was the only improvement to realism (and then again, I don't like that because it makes the games less rpg-like and more adventure-like).

Travel is supposed to be annoying, that's realistic. You don't just pop from location to location whenever you feel like it (unlike in Obvloinon).

Also, people in real life won't just tell you : "Okay, you go to that place on the world map and kill that guy who's name is X". Again, it's all a choice between realism and easiness.

Oblivion was obviously meant to be easier, which fits a younger public, but not necessarily complex-hungry fans like me.
Llewdor
09-04-2008, 01:38
I will. But you should play Morrowind before you say Bethesda games have no plot. Seriously, Oblivion has a crappy plot, not it's predecessor.
Morrowind was a decent game, but if that's the pinnacle of Bethesda's acheivement I fear for Fallout 3. Fallout and Fallout 2 were brilliant games, and I worry that bethesda will make Fallout 3 play more like an Elder Scrolls game than like a proper RPG where your character's skills are paramount and yours matter not at all beyond your ability to plan tactical combat.

And BioWare is probably the place to look for plot-driven RPGs, these days.
Guibou
09-04-2008, 01:42
Morrowind was a decent game, but if that's the pinnacle of Bethesda's acheivement I fear for Fallout 3. Fallout and Fallout 2 were brilliant games, and I worry that bethesda will make Fallout 3 play more like an Elder Scrolls game than like a proper RPG where your character's skills are paramount and yours matter not at all beyond your ability to plan tactical combat.

And BioWare is probably the place to look for plot-driven RPGs, these days.

Lol, I should really try one of BioWare's RPGs, then. Thanks for the hint.
Khadgar
09-04-2008, 01:46
Well, that's why I was talking about realism.

The combat thing was the only improvement to realism (and then again, I don't like that because it makes the games less rpg-like and more adventure-like).

Travel is supposed to be annoying, that's realistic. You don't just pop from location to location whenever you feel like it (unlike in Obvloinon).

Also, people in real life won't just tell you : "Okay, you go to that place on the world map and kill that guy who's name is X". Again, it's all a choice between realism and easiness.

Oblivion was obviously meant to be easier, which fits a younger public, but not necessarily complex-hungry fans like me.

Oblivion time passes as you fast travel, it just takes out the tedious actual running out. As large as the map is without the quick travel it'd be a bitch.
Guibou
09-04-2008, 01:49
Oblivion time passes as you fast travel, it just takes out the tedious actual running out. As large as the map is without the quick travel it'd be a bitch.

Yes...that's the point in being realistic...Not everything is actually easy. I'm pretty sure Morrowind's map is just as large as Oblivion, and that didn't make it a bad game. All you had to do is find a means of transport, and pay up, and time did pass as you traveled. But in Oblivion they changed all that to "*pop*".
Llewdor
09-04-2008, 01:55
Yes...that's the point in being realistic...Not everything is actually easy. I'm pretty sure Morrowind's map is just as large as Oblivion, and that didn't make it a bad game. All you had to do is find a means of transport, and pay up, and time did pass as you traveled. But in Oblivion they changed all that to "*pop*".
Morrowind's map is actually bigger than Oblivion's. Oblivion's map was sufficiently small that I never felt the need to use the fast travel. I walked everywhere... okay, sometimes I stole a horse.
Khadgar
09-04-2008, 01:55
Yes...that's the point in being realistic...Not everything is actually easy. I'm pretty sure Morrowind's map is just as large as Oblivion, and that didn't make it a bad game. All you had to do is find a means of transport, and pay up, and time did pass as you traveled. But in Oblivion they changed all that to "*pop*".

You were always free to actually walk. Faster than using the quick travel system I think.
Lord Scharrer
09-04-2008, 02:06
After playing them both, I would say that Morrowind was much more...engrossing. For a start each mages guild house had as many quests as the entire mages guild in oblivion. And alot more hidden treasure. However oblivion is also very awesome, and I would recomend it any time. I wish you could somehow combine my favorite parts of both, but hey:p.

BTW: I liked the plot of morrowind alot more, but being able to be a vampire, and blend in was really cool, I just wish I could feed off the damn bandits who up and attack me! That would show that bastards.:gundge:
DrVenkman
09-04-2008, 04:01
Yes...that's the point in being realistic...Not everything is actually easy. I'm pretty sure Morrowind's map is just as large as Oblivion, and that didn't make it a bad game. All you had to do is find a means of transport, and pay up, and time did pass as you traveled. But in Oblivion they changed all that to "*pop*".

I don't have time to live two entirely different lives. I already commute to work. I don't want to do that in a videogame.
New Genoa
09-04-2008, 04:18
Yes...that's the point in being realistic...Not everything is actually easy. I'm pretty sure Morrowind's map is just as large as Oblivion, and that didn't make it a bad game. All you had to do is find a means of transport, and pay up, and time did pass as you traveled. But in Oblivion they changed all that to "*pop*".

The point of a game is to be fun, not tedious. Fast mapping to places (keep in mind, it only worked for towns IIRC), simply removes a tedious act from the game.
The_pantless_hero
09-04-2008, 04:53
Oblivion was obviously meant to be easier, which fits a younger public, but not necessarily complex-hungry fans like me.
Complexity and inanity don't have to be the same thing. That's the problem with the elitist gamers who are like "all the news games are too easy because they tell you what to do and you actually hit people." Bullshit. If some one wants to give me a quest, they can tell me what the fuck they want and where I should go. Why don't they know this stuff?

I don't have time to live two entirely different lives. I already commute to work. I don't want to do that in a videogame.
It could be more like oblivion - you are attacked by roving grizzly bears during your morning commutes.
New Malachite Square
09-04-2008, 06:00
And BioWare is probably the place to look for plot-driven RPGs, these days.

Just so long as they manage something better than the plot in Mass Effect. Even Oblivion's was less predictabl… okay I can't finish that sentence.
Baldur's Gate, NWN, all awesome, but Mass Effect was a letdown.*
*by Bioware standards, which means that it was still gaming gold. But anyway.
RNEVS
09-04-2008, 08:02
Well NWN 2 got a price cut from 49 € to 9€ here where i live...very cheap...i wonder why??
New Genoa
09-04-2008, 12:23
Just so long as they manage something better than the plot in Mass Effect. Even Oblivion's was less predictabl… okay I can't finish that sentence.
Baldur's Gate, NWN, all awesome, but Mass Effect was a letdown.*
*by Bioware standards, which means that it was still gaming gold. But anyway.

I liked the plot of Mass Effect. What I didn't like that much was the side quests on uncharted planets. Very boring for the most part, with only a few good interactions now and then.
Belkaros
09-04-2008, 12:34
If you never played Morrowind, you will love Oblivion. If you have Morrowind, you will just sit there, mouth agape in dissapointment as you realize all armor sets are character drops, so getting daedric takes 1 kill (the bar/in NE of the capital) and that there are no awsome, semi secret weapons. I think the quests were a little better though, so idk.
DrVenkman
09-04-2008, 18:43
...and that there are no awsome, semi secret weapons. I think the quests were a little better though, so idk.

You are not looking hard enough!
Belkaros
11-04-2008, 14:23
You are not looking hard enough!

Really?!? *rushes to PS3*
Phenixica
14-04-2008, 05:14
Only problem i had with Elder Scrolls is talking, I just find picking a single word from the Menu annoying.

Also no room to be evil, The game makes it impossible by the level of guards and the fact every darn quest save the Dark Brotherhood makes you a good guy in some way so there goes any ability to really roleplay.

Roleplaying to me is when the game allows you to be you, Elder Scroll does not allow that to say the extent of Knights of the Old Republic.

Only time you were able to really choose something was the rare times you were given a 'yes and no' question and most of the time it was about unimportent things like if you want a Shepards Pie or not.

Dont get me wrong, I love the game and have finished it. But only thing that keeps me going back are the modifcations.
Intestinal fluids
14-04-2008, 14:18
The game had a few problems. They should have limited fast travel to cities that you owned a home in or something. The house buying was extremley expensive and gave you absolutley no advantage. The bad guys in the gates are all exactly the same and every single fight is just like the last one. The gates all looked the same. Money was far far too easy to get. It got to a point where i couldnt even get scratched ever by bad guys. I would get an escort quest where id get a guy or two that i had to take somewhere, and if you just blow off the end of the quest you in essence have armed escorts with you at all times. I would just chain cast spider familiars and let spider and npcs do all my fighting for me while i stood in back of room picking my nose and occasionally recasting a spider. It was effective and boring as hell.
Llewdor
15-04-2008, 22:34
Just so long as they manage something better than the plot in Mass Effect. Even Oblivion's was less predictabl… okay I can't finish that sentence.
Baldur's Gate, NWN, all awesome, but Mass Effect was a letdown.*
*by Bioware standards, which means that it was still gaming gold. But anyway.

I think I blame Mass Effect's dialogue system for that. It would have been really difficult to write complex dialogue trees with such vague commands.

I have very high hopes for Dragon Age.

You're right about Baldur's Gate and NWN. Even KotOR and Jade Empire I played through several times each so much did I enjoy them.
DrunkenDove
16-04-2008, 00:15
Oblivion is the worst game every made. You get to walk around a world that, despite it's massive size, is completly devoid of life. Occassion you'll hear something about your main quest, but you won't care, because it's so boring and they never bother to give your character a reason why he should. Then you'll walk some more. Occassionally you'll meet some ugly people who'll tell you boring crap. Then you'll spend some more time walking. Then you'll fight some monsters in the worlds suckiest fighting system. Then you walk some more.

Oh, and if you get really bored of this, you can pick some nirnroot.


I liked the plot of Mass Effect. What I didn't like that much was the side quests on uncharted planets. Very boring for the most part, with only a few good interactions now and then.

NPC: I've never met you before, and I know you're busy saving a universe of trillions of lives, but would you mind zipping off millions of light years out of your way to check on some distant familly member mine for some ludricious reason cooked up by the designers ten secound before release? If you do I might give you some credits which are of course completly worthless because you just find better gear lying around the place randomly anyway.

Shepard: I see no reason at all why not.
Shlishi
16-04-2008, 00:17
there are no awsome, semi secret weapons.

The other guy is right. You are not looking nearly hard enough.
Hell, assuming you don't necessarily mean weapons only, I can think of three off the top of my head.
(The Gray Cowl of Nocturnal, the Skull of Corruption (and pretty much all the other daedric artifacts for that matter), and Umbra.)
Granted, the cowl isn't exactly semi-secret, since you get it at the end of the Theives Guild quest line, but it's still awesome.
Llewdor
16-04-2008, 00:49
Oblivion is the worst game every made. You get to walk around a world that, despite it's massive size, is completly devoid of life. Occassion you'll hear something about your main quest, but you won't care, because it's so boring and they never bother to give your character a reason why he should. Then you'll walk some more. Occassionally you'll meet some ugly people who'll tell you boring crap. Then you'll spend some more time walking. Then you'll fight some monsters in the worlds suckiest fighting system. Then you walk some more.

Oh, and if you get really bored of this, you can pick some nirnroot.
This is the best Oblivion review ever.