NationStates Jolt Archive


If you made a game, what would it be like?

Zekresh
28-08-2007, 10:01
There are lots of online games out there -- World of Warcraft, Everquest, Second Life, Runescape, Entropia Universe, etc.

If you could make your own massively multiplayer online role playing game (MMORPG) what would it be like?
The Loyal Opposition
28-08-2007, 10:05
If you could make your own massively multiplayer online role playing game (MMORPG) what would it be like?


It has been my experience that online multiplayer games are infested with obnoxious 12 year olds. Or grown adults that behave like obnoxious 12 year olds. That, and such games also tend to require monthly credit card charges.

All excellent reasons to not play them.
Nation States II
28-08-2007, 10:06
A Football Manager!

I like the Sega version, but I want something like that online!

Sure, there’s an option for network games, but it’s too slow when used over the internet.
The Crystal Mountains
28-08-2007, 10:25
I would like something like Masters of Orion II where you explore and develop.

A game like alpha centauri would do well.

A big CIV would be pretty cool but you would have to limit the number of players you could have in a world or it would be mass confusion
Nation States II
28-08-2007, 10:32
And I once played a game on my old Atari ST, called Carrier Command.

http://en.wikipedia.org/wiki/Carrier_Command

I wish I could play THAT game over the internet with thousands of other players…

Awesome!
Ferrous Oxide
28-08-2007, 10:33
I posted a great MMO idea on NS about a year ago.
Riopo
28-08-2007, 10:57
The one they have on Malcolm in the Middle:D Their imitation of the Sims is ace!!!
Cameroi
28-08-2007, 11:17
an ecotopian "second life", without guns, cars, money, coal or oil. all about building in harmony with nature's cycles of renewal. as real as possible to the way both nature and tecnology work in the real world. charicter level of course, but charicters would form communities and both specialize and generalize as individuals. and there would be a background environment with all its wonderous diversity and the survival and well being of both comunities and individuals dependent upon ITS health and well being.

all about building physical tecnological infrastructure of a sort, and keeping it that way, maximizing its harmoniousness with nature's cycles of renewal.

and of course player charicters wouldn't have to be earth human, or any other earth species either. of course they'd be limited to traits and abilities that COULD exist in some real world somewhere, but that's not very much of a limitation, all things considering.

apearance could be anything at all, not even immediately recognizable as living organism.

the main thing of course is that it would be about learning how to enjoy tecnology while getting along with nature. how truely to integrate and make both compatable with each other, and not about armed robbery or competing for symbolic value.

all about the ego boo of creating and shairing beauty. and of course all the basics, like keeping everyone, each other, and one's self, fed and sheltered at the same time.

(with neither the aid, impeidiment, nor distortions, of symbolic value, at least not as an absolute background, though local communities would be free to develop their own currencies if that were how they were so inclined, and they could survive doing so. indeed each and every little village and neighborhood would be completely free to go it their own way. but there just wouldn't be a background of arms industry nor use of combustion to generate energy or propell transportation, because things like oil and coal just plain wouldn't be there, and while ferrus and other metal bearing ores are abundant in the ground, and sio2 most abundant of all, even fissionables would be extremely scarce).

=^^=
.../\...
Riopo
28-08-2007, 11:24
That's confusing...:headbang:
Seathornia
28-08-2007, 11:27
It seems to me that a vast majority of people playing MMOs are just playing MOs (Massively Online, as opposed to Massively Multiplayer Online).

I base this on the fact that an extraordinary amount of people fail to recognise, even though they know, that these games were meant to be multiplayer games.
Siryana
28-08-2007, 11:38
Crime theme. With various cities, and jobs you could do. You could be a hitman, gunrunner, extortionist, etc.
Ordo Drakul
28-08-2007, 11:48
I'd love to see a multiplayer version of the Elder Scrolls series, or perhaps an online Glorantha game.
Non Aligned States
28-08-2007, 13:10
A virtual NS world. Run like real nations. Then I get to laugh at the failing states run by noodniks who haven't even a clue how to set up a functional town level economy.

And the option to sack and pillage nations run by trolls.
Alexandrian Ptolemais
28-08-2007, 13:17
A virtual NS world. Run like real nations. Then I get to laugh at the failing states run by noodniks who haven't even a clue how to set up a functional town level economy.

And the option to sack and pillage nations run by trolls.

Personally, I like this idea, however, I would refine it somewhat.

You would have your virtual NS world, however, all strata of society would be represented and you would build toward your position through whatever means you feel is necessary (for example, you start off as a worker and form a revolution and become dictator). It would probably be a cross between the Sims, Age of Empires and Nationstates with other things thrown in.
Lunatic Goofballs
28-08-2007, 19:28
It would be like a cross between Doom and Goldeneye but with clowns and pies and hapless citizens. *nod*
Cannot think of a name
28-08-2007, 19:37
It would be like a cross between Doom and Goldeneye but with clowns and pies and hapless citizens. *nod*

Bugsy Malone the MMORPG, little kids running around like prohibition era gangsters shoot cupcakes out of machine guns?
Lunatic Goofballs
28-08-2007, 19:38
Bugsy Malone the MMORPG, little kids running around like prohibition era gangsters shoot cupcakes out of machine guns?

Is that real or did you make that up?
Siylva
28-08-2007, 19:42
It'd probably be like this old game I used to play called 3k.:p
Sumamba Buwhan
28-08-2007, 19:48
If I made a game it would be fun and never get old.
Cannot think of a name
28-08-2007, 19:53
Is that real or did you make that up?

I wish I made that up, that'd be awesome.

No, no, it's a real film (http://www.imdb.com/title/tt0074256/) starring a young Jodi Foster.

If you can find it, you should watch it. It's right up your alley.

I mean, they have tommy guns that shoot cupcakes for crying out loud...
South Lorenya
28-08-2007, 20:01
Ah... choices, choices...

RPGs are done to death, so I'd probably do some sort of MMOTBS. Imagine Civilization 4 with a hundred nations....

I'd also have multiple servers to minimize the chances of a new player running into someone who's been around for some time. Most likely I'd start a new server whenever one of them is full (one hundred players), reset when someone wins their server (2/3 of the server's land) and have all new players be put into one of the recently (re)started servers.
Smunkeeville
28-08-2007, 20:06
I have a MUD, my friends and I play, it's hilarious and full of personal jokes.

I think it's probably boring to people that don't know us, but about 10 of them play it anyway.......I don't get it.
Szanth
28-08-2007, 20:10
It would be like a cross between Doom and Goldeneye but with clowns and pies and hapless citizens. *nod*

Sooo Postal?



Also, for mine, just think .hack - that is all.
Lunatic Goofballs
28-08-2007, 20:11
I wish I made that up, that'd be awesome.

No, no, it's a real film (http://www.imdb.com/title/tt0074256/) starring a young Jodi Foster.

If you can find it, you should watch it. It's right up your alley.

I mean, they have tommy guns that shoot cupcakes for crying out loud...

Lovely! I must find this. And yes, It souns like it would make a kickass video game. :)
Soviet Haaregrad
29-08-2007, 08:02
A low fantasy slightly steampunk MMO where you start as a normal citizen and either need to achieve fame, or can remain a farmer, ala Harvest Moon.
Mirkana
29-08-2007, 22:04
Well, if we're restricting ourselves to MMOs, I'd do a space one, since that's what I like... except that EVE Online already did it so well. And a fantasy version will probably be pre-empted by World of Darkness Online, so...

I've got it: a post-apocalyptic MMO. Call it Aftermath. Players could choose a variety of career paths, based on a skill system rather than set classes. The critical element is that the economy depends on players manufacturing items from various ingredients, rather than looted items.

The biggest problem will be PvP. I'd rather not create a post-apocalyptic WoW, so PvP will be the norm. But there are two issues with an EVE-style PvP:
1. Safe zones. Obviously, I can't have no safe areas where noobs can hide, else the noobs get killed by the experienced players. My best idea is to have 'safe cities', which possess defenses players cannot breach, and carrying weapons is prohibited. These would be the market zones as well. To avoid highway robbery at the gates, the city has guns (snipers, machine gunners, whatever) on the walls, and they shoot at criminals within range.
2. Death. In EVE, people have clones. In fantasy MMOs, people are magically resurrected. Neither of which are real options in a post-apocalyptic world. I have one idea, which also creates an in-game divide between PCs and NPCs - all players possess a certain mutation, which gives them the ability to slowly regenerate similarly to Claire Bennet (and their skeletons are so strong that dismemberment is for all intents and purposes impossible). If you are killed, you slowly regenerate, but at the cost of some of your existing tissue, resulting in a penalty to strength, agility, and speed. It also eliminates the need for a 'mutant' race, which is promptly chosen by everyone. In Aftermath, everyone is a mutant. Some are super-mutated, others are subtly mutated.

I have something else to mention: vehicles. In some games, vehicles are solely for transport. In others, everyone has a vehicle. Aftermath makes vehicles optional, but getting one is helpful. You can carry more stuff (some things will require a vehicle to carry), you can travel faster, you have additional protection from raiders, and some vehicles will have weapons. The downside is that vehicles are expensive, it's hard to hide in a vehicle, and losing a vehicle means you lose a ton of money. Oh, and vehicles can be stolen.

I'm still ambivalent about psychic powers - many post-apocalyptic environments feature them. I think I'll go for it.

Aftermath would have 'guilds', but these will be optional. Players will be quite capable of making it on their own. However, working with other players offers stability, the safety of numbers, and there are some things that realistically are only possible for multiple players to do.

Communication won't be universal like in EVE, but players will be able to use in-game communications equipment. What I think would be interesting is if communications could be disrupted, both by natural phenomena, and by artificial jamming.

Finally, there is territory. Aftermath will not have easily defined borders. However, players will be able to take over small towns (larger towns and safe cities have too many weapons) and can build their own structures.

And if you're wondering, I have not had a single thought about this before. All my ideas were either stolen from EVE, or thought up on the spot. Why EVE?

Well, EVE is an excellent MMO (I love it), and it makes a lot of sense in-game. It gives you a great deal of freedom. There's also a certain cut-throat element that fits in perfectly with a postapocalyptic world. If anything, Aftermath will be harsher than EVE.
Infinite Revolution
29-08-2007, 22:11
mine would probably involve traffic lights. cuz that's all i've ever made programming wise.


if i had the necessary skills though, i'd probably make it some kind of film noir detective thing.
The Parkus Empire
29-08-2007, 23:53
There are lots of online games out there -- World of Warcraft, Everquest, Second Life, Runescape, Entropia Universe, etc.

If you could make your own massively multiplayer online role playing game (MMORPG) what would it be like?

A game called Tyrant. Tag line: "raping Lady Liberty since before she was conceived."

I might drop the tag line, as it's a bit offensive, but here's the game: you play the Tyrants of history. Starting with ancient Greek tyrants, on to Julius Caesar, through Napoleon and Cromwell, and probably leaving out Hitler and Stalin for obvious reasons.

Your job: to spoil a Democracy, and turn it into your own little toy. You have to use political scheming, machinations, and assassinations. Get the people to love you, then brutally shut-down any who speak out against you. You make war, but mostly for propaganda purposes. You win the campaign when the historical character you're playing gains absolute power.

A chance to play history's villains! Actually, some of the people in the game I wouldn't consider villains, but if their climb-to-power fit with the game, they'd be in it.
The Parkus Empire
29-08-2007, 23:56
A game called Tyrant. Tag line: "raping Lady Liberty since before she was conceived."

I might drop the tag line, as it's a bit offensive, but here's the game: you play the Tyrants of history. Starting with ancient Greek tyrants, on to Julius Caesar, through Napoleon and Cromwell, and probably leaving out Hitler and Stalin for obvious reasons.

Your job: to spoil a Democracy, and turn it into your own little toy. You have to use political scheming, machinations, and assassinations. Get the people to love you, then brutally shut-down any who speak out against you. You make war, but mostly for propaganda purposes. You win the campaign when the historical character you're playing gains absolute power.

A chance to play history's villains! Actually, some of the people in the game I wouldn't consider villains, but if their climb-to-power fit with the game, they'd be in it.

Well, that's my 1-player version. Online, the idea would be to gain absolute power and become permanent ruler of the America! Each player online would play a politician using whatever means required to do this.

Also, another game I have an idea for is Greek Mythology. The moderators would play Gods or famous mythological heroes, whilst everybody else would interact with the world, go on quests, ect.
New Limacon
29-08-2007, 23:59
It has been my experience that online multiplayer games are infested with obnoxious 12 year olds. Or grown adults that behave like obnoxious 12 year olds. That, and such games also tend to require monthly credit card charges.

All excellent reasons to not play them.
Wait, isn't NationStates a MMORPG?
Swilatia
30-08-2007, 00:03
Wait, isn't NationStates a MMORPG?
no. We're massive, we're online, but we're not an RPG.
Klitvilia
30-08-2007, 00:09
A Spore-like game superior to the one being developed now, wherein each and every 'stage' is a fully fleshed-out game capable of standing entirely alone and be comparable to games like it. (i.e. the civilization stage have just as much depth as Civ, the tribal stage would have just as much substance as Age of Empires)

And with no cartoony graphics. Pleeaassse no cartoony graphics.

Edit: Oh, does it have to be an MMORPG? You ought to make than more clear in the title. If so, the main requirement should be for it not to have a monthly fee.
South Libertopia
30-08-2007, 00:10
I would create a football (so as not to confuse Europeans, I'm referring to football as it is meant in America, not to soccer) game in which players could create their own football players and participate in virtual games (which would be scheduled at specific times on a weekly basis). You could play at any position or even as a coach (including assistants), GM, or owner. It would include the High School, College, and Pro levels as well as a clone of the Arena League. You would be able to control your player's complete career to retirement and then either turn your player into a coach or GM or create a new player.
Mythotic Kelkia
30-08-2007, 00:14
Reincarnation: THE GAME. Your character starts as a small bug or crawly thing of some kind, and earns Karma points by going on missions, such as eating a leaf, eating another bug... that's pretty much it at that stage. That way, when your character eventually dies... you'll level up. Maybe you'll be a slightly bigger bug. Maybe if you're really lucky you'll be a small lizard or something. Yeh I think you can guess where it goes from there. The aim is to reach God level, which gives you mod powers :p.