firefly/serenity game
[NS]Schrandtopia
23-06-2007, 06:49
word on the street has it that some sort of WoW-like game is being planned for the firefly 'verse
I know there have to be a few fans on here - what do you think of the game idea and will you give it a shot?
Wilgrove
23-06-2007, 06:50
I'm waiting on the Star Trek MMO myself.
Lacadaemon
23-06-2007, 06:57
I liked firefly. But the game will probably suck, so I'll have no part of it.
It's about time, gorramit!
[NS]Schrandtopia
23-06-2007, 07:26
http://update.multiverse.net/forum/viewforum.php?f=16&theme=multiverse
I'll probably give it a try
think the fan boost will give it an edge or is this already a crowded market?
It would be interesting if they make it along the lines of EvE Online (www.eve-online.com) in regards to advancement and player roles.
[NS]Schrandtopia
23-06-2007, 08:00
I've never played, how do they work?
The Brevious
23-06-2007, 08:01
It would be interesting if they make it along the lines of EvE Online (www.eve-online.com) in regards to advancement and player roles.
Remote Observer/Whispering Legs/Deep Kimchi advancement/player roles?
Unlike in most other MMO's, where players gain experience points for killing creatures/completing quests, in EvE-Online player advancement is based on the training time of the skills. Skills train in real time even if you aren't logged on, and thanks to diminishing returns newer players can easily catch up to older players. In fact, newer players may actually be better than older players at certain things if they choose to specialize in that field.
As for player roles, players in EvE-Online are very much on the sidelines. For example: In other games you may get a quest from the King/very high ranking NPC that ultimately saves the world (but nothing changes and 1000 other people do the same quest every day). Where as in EvE players are rather obscure. They don't talk to the leaders of factions, and it's only in officially sanctioned events by the developers themselves (which are very rare) do they ever affect the game.
Also it should be noted EvE-Online only has a single server (or shard) so whatever happens in those events affects every single player.
http://en.wikipedia.org/wiki/Eve-online
[NS]Schrandtopia
23-06-2007, 09:27
that training aspect sounds pretty cool, the designers keep saying they want things to be off the beaten path
of course, a big part of this will be alliance v. browncoats
The Brevious
23-06-2007, 09:38
Schrandtopia;12803226']that training aspect sounds pretty cool, the designers keep saying they want things to be off the beaten path
of course, a big part of this will be alliance v. browncoats
It'd be better with a lot of Kaylee action. *nods emphatically*
Swilatia
23-06-2007, 12:38
If it's going to be anyting like WoW, count me out. MMO's suck.
Vespertilia
23-06-2007, 12:48
Firefly/Serenity is sort of space opera, am I right? So I'd like a possibility to own a starship and pilot it :cool:
Zavistan
23-06-2007, 14:05
I'm waiting on the Star Trek MMO myself.
I hope that one is good. Its been in the works for so long...
The Ivory Jaguar
23-06-2007, 14:30
Firefly/Serenity is sort of space opera, am I right? So I'd like a possibility to own a starship and pilot it :cool:
Who's flying this thing?!! Oh, right, that would be me.
Yeah, so, if I don't hear that it absolutely sucks from at least two sources, I'm probably going to try it. I like Firefly.
Atopiana
23-06-2007, 14:32
I'll wait and see what PCGamer tells me to think. :)
Katganistan
23-06-2007, 14:41
If it's going to be anyting like WoW, count me out. MMO's suck.
Probably one would be better off playing in the tabletop role-playing game.
Bodies Without Organs
23-06-2007, 14:42
Schrandtopia;12803030']word on the street has it that some sort of WoW-like game is being planned for the firefly 'verse
I know there have to be a few fans on here - what do you think of the game idea and will you give it a shot?
Oh, you mean someone has finally got round to doing an online version of Traveller?
Imperial isa
23-06-2007, 14:46
you think we can battle Reavers
Katganistan
23-06-2007, 14:50
Oh, you mean someone has finally got round to doing an online version of Traveller?
I think I love you. :)
I haven't played Traveller in years, but our rallying cry was always....
SAVE THE PILOT!!!
Bodies Without Organs
23-06-2007, 14:54
I think I love you. :)
I haven't played Traveller in years, but our rallying cry was always....
SAVE THE PILOT!!!
Screw the pilot. The 'other' has Jack-of-trades-2, and I ain't hanging around to tangle with no 500kg pouncer.
The Ivory Jaguar
23-06-2007, 14:59
you think we can battle Reavers
Not on any sort of regular basis, I hope. The whole points of Reavers is that they're the semi-mythological absolutely horrifying cannibals, the worst price for operating outside the heavily alliance controlled areas. If you're fighting them on a regular basis, one presumes that means you're killing them on a regular basis, because I doubt many people would be happy with the Reavers showing up that often and them pretty much being dead right there. If you're fighting and beating them on a regular basis, that just ruins the whole concept of the Reavers.
If the Reavers are going to be a feature, which hopefully they are, they should be fairly rare, though growing more common as you move further from the core. And while it should be possible to kill individual Reavers, the feeling should definitely be that when the Reavers show up, your best bet is to hope they don't notice you, or failing that to run (which, of course, doesn't always work because the Reavers 'run hot'). Also, they should occasionally raid coloniesm with the same balance of what's a good idea (hide, if that doesn't work flight, if that doesn't work, only then fight).
That's my take anyways.
until broadband becomes an entitlement it is unlikely i'll be joining any mmo's anytime soon.
if wishes were horses, i have dreams of my own.
about a world without guns, cars, money, oil, coal or uranium, but unlimited peaceful and environmentally harmonious tecnology, creativity, design, and development.
and maybe a few odder quirks.
=^^=
.../\...
Firefly = excellent
Serentiy = One of my favourite films
The game = ? I'll try it but the developers really need to capture the spirit of the Firefly universe in this.
I'm waiting on the Star Trek MMO myself.
I think that would kind of suck. Think about it, there's almost no combat in 99% of star trek episodes.
Wilgrove
23-06-2007, 18:14
I hope that one is good. Its been in the works for so long...
It better be the best damned MMO ever since it has been in the works for so long.
Here's a page about it. (http://mmorpg.com/gamelist.cfm/setView/overview/gameID/216)
Meh, i like the universe, but mmo's are far too time consuming...
[NS]Schrandtopia
26-06-2007, 07:41
you think we can battle Reavers
I'd like to, but if the reavers kill you would you have to start the whole thing over again
I hope the just exist at the edge of space and pick off a few people from time to time
Nouvelle Wallonochia
26-06-2007, 07:55
Oh, you mean someone has finally got round to doing an online version of Traveller?
I still have Megatrav installed on my computer. *loads PGMP*
Anyway, as much as I like Firefly I'm waiting on Warhammer Online to come out. And after that I'm waiting on the Warhammer: 40k MMO to come out, as I'm a complete sucker for GW products. And yes, I do hate myself.
The Whitemane Gryphons
26-06-2007, 09:18
I'm waiting on the Star Trek MMO myself.
The cooperative ship element terrifies me. I wonder how many people are going to get stuck with Leeroy Jenkins as their helmsman.
Cannot think of a name
26-06-2007, 09:48
I'd like to see a MMORPG that doesn't boil down to being a safari/market game.
Also, I don't get how fighting by clicking through menus and having your character do some random animation or flash for a second is in anyway exciting. I know that everyone has their own thing going on, for me, clicking through menus ain't it.
Computer RPGs took all the things I liked about role playing out and kept all the things I hated. Not that it had a choice, but there it is.
I'd like to see a MMORPG that doesn't boil down to being a safari/market game.
Also, I don't get how fighting by clicking through menus and having your character do some random animation or flash for a second is in anyway exciting. I know that everyone has their own thing going on, for me, clicking through menus ain't it.
Computer RPGs took all the things I liked about role playing out and kept all the things I hated. Not that it had a choice, but there it is.
I'm in a very exciting and active roleplaying group on WoW. My paladin is in a paladin order; we go on crusades, have weekly meetings, help each other out, wander the land doing good deeds, and just generally being paladiny. It's awesome.
Cannot think of a name
26-06-2007, 10:09
I'm in a very exciting and active roleplaying group on WoW. My paladin is in a paladin order; we go on crusades, have weekly meetings, help each other out, wander the land doing good deeds, and just generally being paladiny. It's awesome.
Do your crusades pretty much amount to going to x part of the map and ending in a bunch of you standing around clicking on menus while some random beast flashes, then you divy up a bunch of stuff you use to 'craft' something that you have some other version of yourself sell?
Do your crusades pretty much amount to going to x part of the map and ending in a bunch of you standing around clicking on menus while some random beast flashes, then you divy up a bunch of stuff you use to 'craft' something that you have some other version of yourself sell?
No. It amounts to us venturing deep into Horde territory and engaging in team-based combat with enemy players, using a variety of abilities based on the situation, discussing ethics, mercy, and our code of honor, and either holding a town or being forced to retreat.
And incidentally, most combat in WoW is done through the use of hotkeys, not menus.
Cannot think of a name
26-06-2007, 10:19
No. It amounts to us venturing deep into Horde territory and engaging in team-based combat with enemy players, using a variety of abilities based on the situation, discussing ethics, mercy, and our code of honor, and either holding a town or being forced to retreat.
I can't comment on this without being unnecessarily snarky. If you dig it you dig it. However-
And incidentally, most combat in WoW is done through the use of hotkeys, not menus.
-that doesn't make it better in any way. Though it did give me a chuckle.
I can't comment on this without being unnecessarily snarky. If you dig it you dig it. However-
-that doesn't make it better in any way. Though it did give me a chuckle.
It may seem an academic distinction, but navigating menus takes your eyes off the game and breaks your train of thought. Hotkeys allow quicker reflexes, keeping you immersed in the game. And despite its turn-based nature, WoW has its fair share of quick-reaction times and tension.
Incidentally, your thinly veiled superiority is misplaced. I find WoW to be engaging, the servers I play on to be a haven for good roleplay, and it's a hell of a lot more fun than Nationstates.
[NS]Schrandtopia
26-06-2007, 10:27
The cooperative ship element terrifies me. I wonder how many people are going to get stuck with Leeroy Jenkins as their helmsman.
I don't think that will be too much of an issue with firefly
there are ship that can be piloted single handedly and role that wouldn't require ships
hmmmm.........I wonder how they're going to handle companions?
Cannot think of a name
26-06-2007, 10:29
It may seem an academic distinction, but navigating menus takes your eyes off the game and breaks your train of thought. Hotkeys allow quicker reflexes, keeping you immersed in the game. And despite its turn-based nature, WoW has its fair share of quick-reaction times and tension.
Incidentally, your thinly veiled superiority is misplaced. I find WoW to be engaging, the servers I play on to be a haven for good roleplay, and it's a hell of a lot more fun than Nationstates.
Easy, champ. If that's your thing then thats your thing. Don't get your undies in a wad, I said I was being unnecessarily snarky. Don't pop a vessel...
Tesaelia
26-06-2007, 10:31
Ok, so i like firefly as much as the other guy/girl. But to turn it into an MMORPG is a bit much isn't it? All the games that come out before/after a programme on T.V or movie SUCK! They follow too close to the storyline of the original programme, giving them no new experiences for the players. PLUS, if that weren't bad enough (!!) then the graphics are pretty damn sh!t too lol Oh, and please be honest - you know im right >_> :p
Easy, champ. If that's your thing then thats your thing. Don't get your undies in a wad, I said I was being unnecessarily snarky. Don't pop a vessel...
You seem to be confusing indignation with anger.
[NS]Schrandtopia
26-06-2007, 10:34
it could very well suck
I've never played a mmorpg but they've got to be popular for a reason and if anything is going to make me try it'll be this
best case scenario - its awsome and lets the story continue
worst case scenario - I'm out 20 bucks and a couple hours I would have wasted anyway
I'm not getting my hopes sky-high but I'll still pretty pumped to give it a go
Cannot think of a name
26-06-2007, 10:37
You seem to be confusing indignation with anger.
Whatever, relax.
Whatever, relax.
Again.. one can be indignant and very relaxed, as I am.
Cannot think of a name
26-06-2007, 10:43
Again.. one can be indignant and very relaxed, as I am.
Dude...
Dude...
Now I'm fairly certain you're just trying to get the last word in.
No. It amounts to us venturing deep into Horde territory and engaging in team-based combat with enemy players, using a variety of abilities based on the situation, discussing ethics, mercy, and our code of honor, and either holding a town or being forced to retreat.
Typical ally, your "paladiny" crusade crap is nothing more than a guise for picking on low level players while "deep into Horde territory", isn't it? Pfeh, I know your type... :p