NationStates Jolt Archive


Please laugh at me and crush my dreams.

UNITIHU
18-03-2007, 01:56
I want to be a video game designer when I grow up.

*pauses for laughing to stop*

Yeah, I know. Me and a couple hundred thousand Halo 2 fanboys, right? Right. But I don't want it like they do, I don't go around my friends saying 'Hai guys wooden it be cool to have a game where you play as a mudkip and you gotta shoot the bad guys with your lazah?' No, this is much more than a passing interest. I crave it.
Again, I know, me and the other couple thousand people who mod Oblivion. And more qualified ones, at that. So NSG, I ask you.

How do I go about this? How do I become a video game designer? Do I go to college for it, mod games to no end? Or should I just give up, because there are literally millions who want the job, and maybe twenty who will get it?
Potarius
18-03-2007, 02:00
You go to school for it, graphics design school I believe. Two of my friends are going to Devry (sp?) University here in Florida for exactly what you want to do.

He's wanting to design games, not make graphics for them (unless of course he DOES want to, but he didn't say so).

Devry, however, does have courses on game design, so check it out.
Vetalia
18-03-2007, 02:00
Presumably, you'd need classes in graphics design and programming. Knowledge of physics and mathematics (specifically more advanced stuff like topology) and maybe some logic would help as well. Courses in AI programming might also help, especially if you're going to work on game engines.

Btw #chan references=win.
Ifreann
18-03-2007, 02:01
'Hai guys wooden it be cool to have a game where you play as a mudkip and you gotta shoot the bad guys with your lazah?'

That would be cool.......
God Slayer
18-03-2007, 02:02
I want to be a video game designer when I grow up.

*pauses for laughing to stop*

Yeah, I know. Me and a couple hundred thousand Halo 2 fanboys, right? Right. But I don't want it like they do, I don't go around my friends saying 'Hai guys wooden it be cool to have a game where you play as a mudkip and you gotta shoot the bad guys with your lazah?' No, this is much more than a passing interest. I crave it.
Again, I know, me and the other couple thousand people who mod Oblivion. And more qualified ones, at that. So NSG, I ask you.

How do I go about this? How do I become a video game designer? Do I go to college for it, mod games to no end? Or should I just give up, because there are literally millions who want the job, and maybe twenty who will get it?

You go to school for it, graphics design school I believe. Two of my friends are going to Devry (sp?) University here in Florida for exactly what you want to do.
UNITIHU
18-03-2007, 02:04
He's wanting to design games, not make graphics for them (unless of course he DOES want to, but he didn't say so).

Devry, however, does have courses on game design, so check it out.

Got to it before me. But yes, I want to design them, not make the models or textures.
Does anyone have any tips for what I should do BEFORE I make a commitment of going to college for it? I'm currently involved in a top role in Beyond Cyrodiil for Oblivion, and I've written the majority of the main quest and done some concept art for it (3 million hours in MS PAINT? No, more like a couple minutes.
Ashmoria
18-03-2007, 02:05
how old are you?

you need to be a combination of good programmer and creative artist. its a rare combination but if thats you, go for it.

its no worse than wanting to be an actor, novelist or pro ball player. many try, few succeed but there is no reason why you cant be one of them.
Potarius
18-03-2007, 02:06
how old are you?

you need to be a combination of good programmer and creative artist. its a rare combination but if thats you, go for it.

its no worse than wanting to be an actor, novelist or pro ball player. many try, few succeed but there is no reason why you cant be one of them.

Heh, I can write out a massive amount of game design documents for all of the ideas I have, though it wouldn't do much good, because I don't know how to program. :p
South Lizasauria
18-03-2007, 02:08
I want to be a video game designer when I grow up.

*pauses for laughing to stop*

Yeah, I know. Me and a couple hundred thousand Halo 2 fanboys, right? Right. But I don't want it like they do, I don't go around my friends saying 'Hai guys wooden it be cool to have a game where you play as a mudkip and you gotta shoot the bad guys with your lazah?' No, this is much more than a passing interest. I crave it.
Again, I know, me and the other couple thousand people who mod Oblivion. And more qualified ones, at that. So NSG, I ask you.

How do I go about this? How do I become a video game designer? Do I go to college for it, mod games to no end? Or should I just give up, because there are literally millions who want the job, and maybe twenty who will get it?

No comrade, let not the laughter of people crush your dreams. Fulfill your dreams fellow gamemaker and soon your transformation to the nerdy side of the Force will be complete. (http://www.gamemaker.nl/index.html);)
UNITIHU
18-03-2007, 02:08
how old are you?

you need to be a combination of good programmer and creative artist. its a rare combination but if thats you, go for it.

its no worse than wanting to be an actor, novelist or pro ball player. many try, few succeed but there is no reason why you cant be one of them.

I'm almost 16, so I've got some time before college.
Game maker? Looks promising, and a bit better than the TES construction set. I'll give it a shot.
Ashmoria
18-03-2007, 02:10
start getting to know who is really who in the gaming business. small companies as well as big ones. follow their careers. look at the company webpages for help wanted notices and see what qualifications they desire.
UNITIHU
18-03-2007, 02:11
No comrade, let not the laughter of people crush your dreams. Fulfill your dreams fellow gamemaker and soon your transformation to the nerdy side of the Force will be complete. (http://www.gamemaker.nl/index.html);)

Damn 503 error! I'll get it somehow...
Posi
18-03-2007, 02:32
I want to be a video game designer when I grow up.

*pauses for laughing to stop*

Yeah, I know. Me and a couple hundred thousand Halo 2 fanboys, right? Right. But I don't want it like they do, I don't go around my friends saying 'Hai guys wooden it be cool to have a game where you play as a mudkip and you gotta shoot the bad guys with your lazah?' No, this is much more than a passing interest. I crave it.
Again, I know, me and the other couple thousand people who mod Oblivion. And more qualified ones, at that. So NSG, I ask you.

How do I go about this? How do I become a video game designer? Do I go to college for it, mod games to no end? Or should I just give up, because there are literally millions who want the job, and maybe twenty who will get it?
You basically start out as a debugger, probably working for free. Once you build up a good rep with a company, you might get hired. Get a Computer Information Systems degree and get a job that is somewhat related. You could go with a Computer Science degree, but it will be harder getting a job as CIS people tend to be better qualified than CS people until you get into the deeply theoretical shit.

Take 3D animation/ physics/ math course. You will need them if you want to be taken seriously. It you can program at all right now, start building some shitty ass games. Sooner or later, you will put out something of some quality, you distribute it as freeware or openware, people play it, it looks good on your resume.

I'm almost 16, so I've got some time before college.
Game maker? Looks promising, and a bit better than the TES construction set. I'll give it a shot.
Pick up a book for C/Java/C#. Game Maker is shit.
Posi
18-03-2007, 02:40
~

Shit, I wasn't sure that was gonna go through.
UNITIHU
18-03-2007, 02:48
You basically start out as a debugger, probably working for free. Once you build up a good rep with a company, you might get hired. Get a Computer Information Systems degree and get a job that is somewhat related. You could go with a Computer Science degree, but it will be harder getting a job as CIS people tend to be better qualified than CS people until you get into the deeply theoretical shit.

Take 3D animation/ physics/ math course. You will need them if you want to be taken seriously. It you can program at all right now, start building some shitty ass games. Sooner or later, you will put out something of some quality, you distribute it as freeware or openware, people play it, it looks good on your resume.


Pick up a book for C/Java/C#. Game Maker is shit.

I've got something that will teach me BASIC. At this point I don't know much about programming, it'd probably be good to start there, right?

Presumably, you'd need classes in graphics design and programming. Knowledge of physics and mathematics (specifically more advanced stuff like topology) and maybe some logic would help as well. Courses in AI programming might also help, especially if you're going to work on game engines.

Btw #chan references=win.
Only if its the fourth.
Ashmoria
18-03-2007, 02:54
I'm almost 16, so I've got some time before college.
Game maker? Looks promising, and a bit better than the TES construction set. I'll give it a shot.

good. well then. take all the math, science, art and english classes that you can. join a creative writing group. you should probably start making your own 3D people and worlds. go for something distinctly different. oh yeah and world history classes. start reading up on cool foreign cultures like feudal japan and china. and ancient greece and rome. and the middle ages. and the islamic conquest of the middle east and north africa. and india, india is way under represented in the gaming world.

make sure you get excellent grades so that college will be a bit easier on you.
Ilaer
18-03-2007, 03:03
I want to be a video game designer when I grow up.

*pauses for laughing to stop*

Yeah, I know. Me and a couple hundred thousand Halo 2 fanboys, right? Right. But I don't want it like they do, I don't go around my friends saying 'Hai guys wooden it be cool to have a game where you play as a mudkip and you gotta shoot the bad guys with your lazah?' No, this is much more than a passing interest. I crave it.
Again, I know, me and the other couple thousand people who mod Oblivion. And more qualified ones, at that. So NSG, I ask you.

How do I go about this? How do I become a video game designer? Do I go to college for it, mod games to no end? Or should I just give up, because there are literally millions who want the job, and maybe twenty who will get it?

Designer or developer?
As someone who programs video games for a (very) small sum of money, I can tell you that there's a difference between designing (which is mainly concept work) and developing (the programming behind it).
I can also tell you that trying to be both doesn't work very often (as I found out to my cost).
Never give up, though. Never give up.
Play games, read fiction books, design scenarios, mod games, get a good and relevant education.
The first four are to increase your imaginative skills (pretty much essential for designing and developing) and, should you save scenarios etc. that you do, build a decent portfolio to take to job interviews. Even those ordinary, if fairly good, Warcraft III scenarios made on its amazingly good World Editor are solid gold; they show commitment if it's a big project, creativity, your ability to weave a good plot, your knowledge of what's impossible and what's not using computers, concepts, and all other such things.
You don't need any qualifications to begin designing computer games, though it is, obviously, best if you do have some relevant and good subjects underneath your belt.

Ilaer
Darknovae
18-03-2007, 03:05
I want to be a video game designer when I grow up.

*pauses for laughing to stop*

Yeah, I know. Me and a couple hundred thousand Halo 2 fanboys, right? Right. But I don't want it like they do, I don't go around my friends saying 'Hai guys wooden it be cool to have a game where you play as a mudkip and you gotta shoot the bad guys with your lazah?' No, this is much more than a passing interest. I crave it.
Again, I know, me and the other couple thousand people who mod Oblivion. And more qualified ones, at that. So NSG, I ask you.

How do I go about this? How do I become a video game designer? Do I go to college for it, mod games to no end? Or should I just give up, because there are literally millions who want the job, and maybe twenty who will get it?
Oh Jesus, not you too. :headbang:

There's plenty of schools you can go to for game design (and yes, you do have to go to school for it). DeVry is one of them, and you will need to take classes in hig hschool for it.
Cannot think of a name
18-03-2007, 03:08
There are college programs just for video game programing. Find the best one and find out what their acceptance policies are. Find the company you want ot work for and look up their 'job opportunities' and look at the kinds of jobs they offer and what their requirements are.

There's your list, good luck.
Gravlen
18-03-2007, 03:09
*Points and laughs*






I swear that I'll one day read the OP, and not just the title...
UNITIHU
18-03-2007, 03:19
Designer or developer?
As someone who programs video games for a (very) small sum of money, I can tell you that there's a difference between designing (which is mainly concept work) and developing (the programming behind it).
I can also tell you that trying to be both doesn't work very often (as I found out to my cost).
Never give up, though. Never give up.
Play games, read fiction books, design scenarios, mod games, get a good and relevant education.
The first four are to increase your imaginative skills (pretty much essential for designing and developing) and, should you save scenarios etc. that you do, build a decent portfolio to take to job interviews. Even those ordinary, if fairly good, Warcraft III scenarios made on its amazingly good World Editor are solid gold; they show commitment if it's a big project, creativity, your ability to weave a good plot, your knowledge of what's impossible and what's not using computers, concepts, and all other such things.
You don't need any qualifications to begin designing computer games, though it is, obviously, best if you do have some relevant and good subjects underneath your belt.

Ilaer

Really? I was getting all worried I would have to become a programmer too, until you came along. I seem to have all the imaginitive skills, and I've been working on developing them, as with the Oblivion modding I'm currently doing.

*Points and laughs*
Jesus Christ, it took you long enough!
Soheran
18-03-2007, 03:19
*Points and laughs*

*crushes UNITIHU's dreams with bulldozer*
Compulsive Depression
18-03-2007, 03:21
Right, I'm a programmer, not a designer (and not a games programmer, although I did do that as a holiday job whilst I was at university), so I know more about programming, and I'm going to tell you here because I've written the post now and so I'm damn well going to post it.

I've got something that will teach me BASIC. At this point I don't know much about programming, it'd probably be good to start there, right?

BASIC's a good place to start (what kind of BASIC, though? VB is... Different. Mine was BBC BASIC and the old Microsoft one... QBASIC?), but it's also a rubbish place to start, because writing nice code* in BASIC is almost impossible. But it'll teach you the basics (argh) of imperative programming.

Once you've got the hang of that, move to a proper language, like C. Then, once you're able to write nice, readable, functioning code in that, learn object oriented stuff and move to C++. Java is Evil, so don't use that; it's also a pain in the arse, and games are written in C++ at the moment. Once you're there, learn some OpenGL or Direct3D for (3D) graphics (Direct3D, sadly, being more popular), and the other bits of DirectX (under Windows, at any rate, and face it; that's what games are written for, like it or not) for the other stuff.
Obviously there's a lot more to it than that, but I'm sure you'll figure it out if you want to.

'Course, the designing isn't necessarily much to do with programming, but knowing how things work under the hood won't hurt, and it'll mean you can write your own game demos to show to prospective employers, letting you show off your amazing designer skills. But I doubt that they'll care if you've only coded basic graphics rather than making everything lit per-pixel with hand-drawn normal maps, as you're showing off your game ideas rather than coding or artistry.
Or, you could mod existing games rather than write from scratch. That might be easier, but it's still pretty technical, so learning at least a basic (urgh) imperative language would help get you in to that.

You also might be surprised that games development is quite hard work, and probably won't make you rich. So if your aims are money for nothing and chicks for free, don't pick it. Learn the guitar or drums instead, and code games as a hobby.

Anyway, that might be helpful or nonsense, hopefully more the former.

*You might not think that "nice code" is an important aim. You'll learn. Hahaha, you'll learn.
UNITIHU
18-03-2007, 03:37
You also might be surprised that games development is quite hard work, and probably won't make you rich. So if your aims are money for nothing and chicks for free, don't pick it. Learn the guitar or drums instead, and code games as a hobby.
I am well aware of that fact. Money isn't my biggest concern in what I'm going to do, it's how much I enjoy my job.
Lerkistan
18-03-2007, 04:38
Java is Evil, so don't use that; it's also a pain in the arse, and games are written in C++ at the moment.

Java is a way better language to learn object oriented programming than C++. It might not be used in any actual games, but that's not the point of it. Since C++ can be mixed with C at will, it allows the beginner to develop way too many bad habits. With Java, you'll learn how to write clean, good-looking code, while C code found even in tutorials tends to be a mess (and hell, people even use Hungarian notation... while that can be avoided, it's just another bad habit to pick up).
Posi
18-03-2007, 05:51
I've got something that will teach me BASIC. At this point I don't know much about programming, it'd probably be good to start there, right?BASIC won't get you far. if you get a good book, it isn't too hard to get started. Try Objects First with Java, or Thinking in C++. The hardest part is getting the basics down. After that you can start of working on learning OpneGL or DirectX (OpenGL will be easier).
Lacadaemon
18-03-2007, 05:52
I wanted to design bridges, dams and buildings when I was in high-school, so I went to college for it. Twice.

My advice, don't go to college.
Posi
18-03-2007, 05:54
*You might not think that "nice code" is an important aim. You'll learn. Hahaha, you'll learn.
Nice code > Sex with a chick >> Masturbation.
[NS]Fried Tuna
18-03-2007, 06:18
I'd like to chime in that if you, despite it not being a strict requirement, want to learn programming, neither basic or C/C++ is a good place to start. These days, I'd go with Dijkstra and say that basic rots the mind and ruins potentially good developers, and C/C++ is a bad place to start because it is too complicated to learn as the first one. Quite probably the best starting language is python. Reasons are many, but by far the most important is:

Python is simple to learn.

This is not just because it makes things easier at the start, but because it means you can get past the basics and syntax very quickly, and concentrate on the hard part, the programming itself. I've seen people, completely uninitiated to programming beforehand, go from 'woo, when I type this it prints "you suck" on the screen!' to learning, and understanding, the concept structured programming in less than 3 days, and OO in less than a week after that. This is possible exactly because they did not have to learn the language slowly (like I did), and only after that move into learning programming, having to unlearn everything they had thought about programming several times on the way.

Besides, python is being used more and more every day now. Even if it doesn't provide the raw performance of C, it is used as "rapid prototyping language", or "executable pseudocode". IE, first you write the program in python, figure out which parts demand most performance, then write those in C/C++. Because at that point you know exactly what you're making, this is often faster than writing the code in C the first time. And, python is starting to be used in high performance locations too, mostly because when you want massive concurrency, no traditional language has can compare to python. For example, EVE Online's server code and parts of it's client are written in stackless, which is a variant of python.
Posi
18-03-2007, 06:37
Fried Tuna;12440898']I'd like to chime in that if you, despite it not being a strict requirement, want to learn programming, neither basic or C/C++ is a good place to start. These days, I'd go with Dijkstra and say that basic rots the mind and ruins potentially good developers, and C/C++ is a bad place to start because it is too complicated to learn as the first one. Quite probably the best starting language is python. Reasons are many, but by far the most important is:

Python is simple to learn.

This is not just because it makes things easier at the start, but because it means you can get past the basics and syntax very quickly, and concentrate on the hard part, the programming itself. I've seen people, completely uninitiated to programming beforehand, go from 'woo, when I type this it prints "you suck" on the screen!' to learning, and understanding, the concept structured programming in less than 3 days, and OO in less than a week after that. This is possible exactly because they did not have to learn the language slowly (like I did), and only after that move into learning programming, having to unlearn everything they had thought about programming several times on the way.

Besides, python is being used more and more every day now. Even if it doesn't provide the raw performance of C, it is used as "rapid prototyping language", or "executable pseudocode". IE, first you write the program in python, figure out which parts demand most performance, then write those in C/C++. Because at that point you know exactly what you're making, this is often faster than writing the code in C the first time. And, python is starting to be used in high performance locations too, mostly because when you want massive concurrency, no traditional language has can compare to python. For example, EVE Online's server code and parts of it's client are written in stackless, which is a variant of python.
Python isn't a bad place to start. You won't see many games written in it as it is inherently open source, which doesn't go well with allot of corps, but it is extremely good a forcing good coding habits on you.
Flatus Minor
18-03-2007, 06:52
I recently happened to read a newspaper interview of the lead programmer of Sidhe (http://www.sidheinteractive.com), a local game developer. His advice to prospective game developers is to get a Comp Sci degee. He said this because not only will it teach you the fundamentals of computer hardware & software design, it will also teach you math (linear algebra and so forth) and physics (behaviour of real-world objects) which are an integral part of modern game design. He also suggested having a "portfolio" of your own projects when you go for job interviews so that companies can evaluate your ideas and programming competance.
Soviestan
18-03-2007, 07:09
Good luck with that. Thats like trying to be an A-list hollywood actor. Everyone thinks they can, but less than 1% make it.
Jeruselem
18-03-2007, 08:10
I wanted to one too but I'm just a System Administrator now ... I still play PC games still.

sub HeyDude()
dim strMessage as String
on error goto quitnow:
strMessage = "Hey Dude"
while true
debug.print strMessage
wend
exit sub
quitnow:
end sub
Cameroi
18-03-2007, 10:49
i do wish someone would design a game where the challange was to make infrastructure environmentaly harmonious. and make it as honestly realistic as possible. including the interactive implications for the rest of society as well.

with none of this cheep shot lets make everything have to be about beating each other over the head and robbing each other but its ok because the bad guys arn't like us kind of crap.

=^^=
.../\...
The Treacle Mine Road
18-03-2007, 12:04
Simcity's a bit like that. Me i'm a fan of the violent games. San Andreas made my laugh so much at how incompetent the police were and how, while having bullets in his stomach and arms, C.J still managed to make some sort of comment while evading armed police for a few murders.
Gravlen
18-03-2007, 12:59
Jesus Christ, it took you long enough!
I'm sorry, I had an appointment at the Vatican... I'll notify you about the delay next time.

*Frolicks*
The Potato Factory
18-03-2007, 15:21
I wanted to one too but I'm just a System Administrator now ... I still play PC games still.

sub HeyDude()
dim strMessage as String
on error goto quitnow:
strMessage = "Hey Dude"
while true
debug.print strMessage
wend
exit sub
quitnow:
end sub

What is THAT? Looks a bit like VB.

Anyway, if you wanna do games, you'll have to learn C++ eventually.
UNITIHU
18-03-2007, 15:49
So what I'm getting from this is that to become a game DESIGNER, I should acquaint myself with programming, but not necessarily become a programmer, continue modding, and generally become more imaginative. I don't necessarily have to take any classes, but it would help.
So how do I get in the buisiness in the first place. Do I just join up with some people who are willing to help in college and just start on my own, hoping to get noticed? Apply for a position at a current company?
Both?
Cannot think of a name
18-03-2007, 17:05
So what I'm getting from this is that to become a game DESIGNER, I should acquaint myself with programming, but not necessarily become a programmer, continue modding, and generally become more imaginative. I don't necessarily have to take any classes, but it would help.
So how do I get in the buisiness in the first place. Do I just join up with some people who are willing to help in college and just start on my own, hoping to get noticed? Apply for a position at a current company?
Both?

Seriously, just because I'm not in the video game industry doesn't mean all my ideas suck.

Go to the websites of the companies that you like and check their hiring policies, most of them list job opportunities on their sites and sometimes might even deal with submissions. Find out what their requirements are and then use your time to fill those. Look at game design programs at colleges and try and find out what the aluminas from those colleges are doing. It does not good to have a game design program if all the graduates are working the counter at Game Stop.

You'll likely need a portfolio and it is never too soon to start working on one. By the time that you actually use it to get jobs nothing you put in it now will still be there, but you'll have plenty of time to tune it.

If you lived in the Bay Area (California) I'd say get a job testing games so that you can get an 'in' sense of how the companies structured themselves.
New Xero Seven
18-03-2007, 17:10
I don't think this is a laughing matter.

Hey, if you really wanna do it. Go for it. The level of your success depends on how bad you really want to be a game designer.
UNITIHU
18-03-2007, 17:18
Seriously, just because I'm not in the video game industry doesn't mean all my ideas suck.

Go to the websites of the companies that you like and check their hiring policies, most of them list job opportunities on their sites and sometimes might even deal with submissions. Find out what their requirements are and then use your time to fill those. Look at game design programs at colleges and try and find out what the aluminas from those colleges are doing. It does not good to have a game design program if all the graduates are working the counter at Game Stop.

You'll likely need a portfolio and it is never too soon to start working on one. By the time that you actually use it to get jobs nothing you put in it now will still be there, but you'll have plenty of time to tune it.

If you lived in the Bay Area (California) I'd say get a job testing games so that you can get an 'in' sense of how the companies structured themselves.
Sounds good, I should start on a portfolio soon, at the very least to prove to myself what I've done.
I'm also seriously considering becoming a teacher, probably of history. Do you think that game design and history teacher are a good pair for courses in college?
Cannot think of a name
18-03-2007, 17:52
Sounds good, I should start on a portfolio soon, at the very least to prove to myself what I've done.
I'm also seriously considering becoming a teacher, probably of history. Do you think that game design and history teacher are a good pair for courses in college?

Well, it will give you a lot of background. If you want to do historical games you couldn't set it up better. And there are a lot of historical games out there, so, you know.
Dobbsworld
18-03-2007, 18:00
I want to be a video game designer when I grow up.

*pauses for laughing to stop*

Yeah, I know. Me and a couple hundred thousand Halo 2 fanboys, right? Right. But I don't want it like they do, I don't go around my friends saying 'Hai guys wooden it be cool to have a game where you play as a mudkip and you gotta shoot the bad guys with your lazah?' No, this is much more than a passing interest. I crave it.
Again, I know, me and the other couple thousand people who mod Oblivion. And more qualified ones, at that. So NSG, I ask you.

How do I go about this? How do I become a video game designer? Do I go to college for it, mod games to no end? Or should I just give up, because there are literally millions who want the job, and maybe twenty who will get it?


Do you like being paid too little? Do you like spending inordinate amounts of time away from your lover? Your children? Do catnaps on an old sofa hold more appeal for you than a solid night's sleep?

Then video game design is right for you - !

No, really. I took a very thorough course in Maya two years back, there was a video game design course running simultaneously, and the students from the one course interacted quite a bit with the students from the other.

Tedious work, man. Tedious. And out of a class of 25 students, only one got the nod and went on to work for a gaming company. In Korea. The pay isn't stellar, either. So it's great if you really like kimchi and hate having a life, I suppose - otherwise, it ain't worth it.
UNITIHU
18-03-2007, 18:10
Well, it will give you a lot of background. If you want to do historical games you couldn't set it up better. And there are a lot of historical games out there, so, you know.

I'm really interested in making classic fantasy games that are reminiscent of real history, with backgrounds, characters, events and settings that feel real.So I guess that makes it semi perfect.
Global Avthority
19-03-2007, 01:45
I suggest getting good at art, maybe take an evening course in drawing for animation. That is one step, I imagine. However this is a career I have never researched.

How do I go about this? How do I become a video game designer? Do I go to college for it, mod games to no end? Or should I just give up, because there are literally millions who want the job, and maybe twenty who will get it?
Do you know why there is such a disparity? It's because creating games takes a lot of work, yet most of those who aspire to it are of a decidedly lazy disposition (for obvious reasons).
New Manvir
19-03-2007, 02:00
I want to be a video game designer when I grow up.

*pauses for laughing to stop*

Yeah, I know. Me and a couple hundred thousand Halo 2 fanboys, right? Right. But I don't want it like they do, I don't go around my friends saying 'Hai guys wooden it be cool to have a game where you play as a mudkip and you gotta shoot the bad guys with your lazah?' No, this is much more than a passing interest. I crave it.
Again, I know, me and the other couple thousand people who mod Oblivion. And more qualified ones, at that. So NSG, I ask you.

How do I go about this? How do I become a video game designer? Do I go to college for it, mod games to no end? Or should I just give up, because there are literally millions who want the job, and maybe twenty who will get it?

I did too...until i took a game design course at school and now...meh...


"UNITIHU's dreams" :mp5: :sniper:
UNITIHU
19-03-2007, 02:23
I suggest getting good at art, maybe take an evening course in drawing for animation. That is one step, I imagine. However this is a career I have never researched.


Do you know why there is such a disparity? It's because creating games takes a lot of work, yet most of those who aspire to it are of a decidedly lazy disposition (for obvious reasons).
Definitley. I imagine a good 40% of the people who 'aspire' to become a video game designer have never played anything outside of Halo and GTA

I did too...until i took a game design course at school and now...meh...


"UNITIHU's dreams" :mp5: :sniper:

needs moar gundge
:gundge: :gundge: :gundge:
Jeruselem
19-03-2007, 02:49
What is THAT? Looks a bit like VB.

Anyway, if you wanna do games, you'll have to learn C++ eventually.

It's VB - I learnt C not C++, but sometimes it's a frustrating language.
Terrorist Cakes
19-03-2007, 03:05
That's okay; I want to be an actress. Anybody who laughs at you has already laughed at me ten times over. I don't know much about video games, but I can say, if this really is your passion, and something you believe with conviction is the right path for you, go for it! Sure, there's a chance that, because it's such a popular career with so few oppertunities, you'll end up meeting some kind of failure, but don't let that possibility scare you away. If you're clever, you'll have a back up plan; if you're passionately commited, you won't. Do what you love, love what you do, and say, "Screw you!" to anyone who tells you not to.
Imperial isa
19-03-2007, 03:13
it's not easy to get into the that line of work,you a hell of a lot to get into it now days