NationStates Jolt Archive


Throw away you Wii Wand

Poitter
08-03-2007, 05:31
And your X-box and PS3 controller, the future of gaming is Here! (http://www.itwire.com.au/content/view/10260/532/)
Poitter
08-03-2007, 05:42
Just out of patriotism i should point out that Emotive systems is an Australian company, so yay aussies!!

http://blogs.zdnet.com/images/emotiv220.jpg

not the sleekest looking controller around
Cannot think of a name
08-03-2007, 05:51
I'm going to lay odds that this ain't gonna work all that well. It'd be super cool if I was wrong, but...

The company demonstrated a prototype system at this week's Game Developers Conference in San Francisco
Hehe, you know how I knew the Game Developers Conference was in town? Slightly pudgy guys wearing polo shirts and ties milling about...
Vetalia
08-03-2007, 05:56
That's pretty cool. I imagine the first generation or two will be rather rudimentary, but once the technology's been refined it will definitely have a place in the future of video games. It's damn cool; imagine playing an FPS or platformer with your thoughts...it would put you right in the middle of the action.

Anything that advances neural-computer interfaces is a step in the right direction, of course. Imagine scaling this to all kinds of technologies and not just gaming.
Lacadaemon
08-03-2007, 06:12
I'm fairly sure this won't work. Emotions are a little idiosyncratic no?
Vetalia
08-03-2007, 06:16
I'm fairly sure this won't work. Emotions are a little idiosyncratic no?

I think it would be very basic, since there are established patterns for many emotions but those patterns are also quite simplistic and hinge on a lot of things we don't fully understand yet and won't for a while longer.

Presumably, you'd need a custom-tailored scan of your brain in order to record all of its states and render them accurately...and chances are that's going to be impossibly expensive for any marketable game system at present, technological feasibility aside. Maybe 20-30 years from now, but not currently; our brain-scanning technology isn't advanced enough yet for that kind of customization (although its resolution is doubling each year, which means we'll be able to do it soon even if it's not commercially viable yet).
Poitter
08-03-2007, 07:34
well one of the guys on the project is a world famous nuerologist as well as an expert on fibre optics, so they're hading in the right direction, plus they say they've already got the facial exressions down.

as far as the hole personal brain scan goes, i doubt you'd need it all human brains function about the same unless you have a disorder of some kind

i can see it on the bottom of the box [B](Warning if you character keeps falling backwards see you psychiatrist)B]

but as with hand controllers the player would adapt to the controller, so you would'nt need brain scans

but ye of little faith hear is another article saying how they can move simple objects with thought http://news.ninemsn.com.au/article.aspx?id=253250
The Scandinvans
08-03-2007, 07:36
*Looks down on plans* *Yells"

What the hell they stole my idea for using my thoughts to control games and peo..... nevermind the last word there.
Poitter
08-03-2007, 07:40
was it peons from warcraft???


oh and here's the quote i was talking about in the article

The third application, Cognitiv, allows a user to control the movement of a virtual object, such as a ball by imagining particular actions including pushing, pulling, rotating or lifting.

It requires gamers to mentally concentrate on a particular action.
Polska Polonia
08-03-2007, 07:50
as far as the [w]hole personal brain scan goes, i doubt you'd need it all human brains function about the same unless you have a disorder of some kind
http://news.ninemsn.com.au/article.aspx?id=253250

Actually..
first off let me state I'm a biology student and have recently attended a series of lectures by a leading neurologist.

All human brains DO NOT function about the same. It all depends on your environment growing up, how you learned things, if you're better at some things than others, etc...
Even our emotions are different, which to me seems surprising since emotions are like basic instinct. If two people are feeling the same exact emotion, their brain scans can be completely different.

Each individual "programs" their brain differently during their life time, it's amazing how well the brain can adapt. How to control the body is not a "program" that is already there, the brain actually "studies" the body it is connected to and then "learns" how to operate it. At the beginning of life the brain doesn't know if it's in the body of a fish or a human. Thus as we develop during our life times, the brain "learns" and stores information, etc, and each brain does this differently. Just like if you compare all the info on your harddrive to someone elses, it'll be completely different even if they have the same programs and so forth...

Wow that was kinda long :)
Xanthal
08-03-2007, 07:51
I don't know about this. I've played games that use biometrics (fingertip sensors and little pad thingies on your skin) that really are a lot simpler than this, and they don't tend to work very well. While this is a cool idea, I find its practical gaming applications limited and suspect it will be very touchy (read: lots of errors in reading what it's supposed to).
Poitter
08-03-2007, 07:56
possibly but think of when the mark 2 or 3 come out can you imagine having full control over your charecter in an RPG or FPS, better yet fighting games, kick, block, punch, slap, grapple, spit, dry hump, bite, toungy, wet willie, and not to forget the wedgie!! the possibilites are endless.
The Scandinvans
08-03-2007, 08:00
possibly but think of when the mark 2 or 3 come out can you imagine having full control over your charecter in an RPG or FPS, better yet fighting games, kick, block, punch, slap, grapple, spit, dry hump, bite, toungy, wet willie, and not to forget the wedgie!! the possibilites are endless.Lesbian Mud Wrestle:D
Poitter
08-03-2007, 08:04
i can see it clearly now, in world of warcraft (or the like) you have a lengthy and difficult battle against another player, then to add insult to injury, you proceed to dry hump their dead body