NationStates Jolt Archive


So, I'm going to make a computer game!

Chellis
10-01-2007, 09:22
Alright guys, I want to make a game of my own.

So, here is my current idea. I like the idea of a creature capturing game, in the spirit of pokemon and similar games(But in no way, shape, or form will it be pokemon. Its only similar because you capture and raise creatures.). So I want to make a RPG, maybe third person, that indeed center's around the capture and raising of creatures.

I have some idea's on things I want to do, but my purpose in making this thread is to hear things I either havn't thought of, or aren't occuring to me. Things that really should get put in games, but for some reason, published games don't include, or not yet.

Basically, what do you want to see in such a game?
Wilgrove
10-01-2007, 09:23
Dude, that fad has passed. You need a much more original idea.
Kanabia
10-01-2007, 09:25
Dude, that fad has passed. You need a much more original idea.

Tell that to EA or Id Software or all of the other companies that repeatedly churn out the same old stuff with better graphics. ;)
Chellis
10-01-2007, 09:25
Dude, that fad has passed. You need a much more original idea.

A fad is only a fad until its re-invented.

Then its a... new fad...

Quiet you
Posi
10-01-2007, 09:28
The game engine was designed for elementary school kids. Make yours have a much deeper and more complex strategy to it.
Wilgrove
10-01-2007, 09:30
Tell that to EA or Id Software or all of the other companies that repeatedly churn out the same old stuff with better graphics. ;)

Ahh comon, EA does the same thing to all it's Sports Game. :)
Wilgrove
10-01-2007, 09:31
A fad is only a fad until its re-invented.

Then its a... new fad...

Quiet you

Try doing an RPG that no one has every done before.
Kanabia
10-01-2007, 09:32
Try doing an RPG that no one has every done before.

Like one in which you level up by consuming mutagens and grafting body parts from your defeated enemies onto yourself? I'd play that.
Chellis
10-01-2007, 09:32
Try doing an RPG that no one has every done before.

What exactly do you think I'm doing? Copy and pasting code, art, etc from a game, and repackaging it?
Neu Leonstein
10-01-2007, 09:34
I always wanted an RPG set in real history. No magic and stuff, but real-world talents.

Alternatively, I'm waiting for anyone to make a decent Korean War game. Something like "Company of Heroes", set in Korea. With four factions (South Koreans, North Koreans, UN and China).
Chellis
10-01-2007, 09:36
I always wanted an RPG set in real history. No magic and stuff, but real-world talents.

Alternatively, I'm waiting for anyone to make a decent Korean War game. Something like "Company of Heroes", set in Korea. With four factions (South Koreans, North Koreans, UN and China).

ok?
Wilgrove
10-01-2007, 09:36
What exactly do you think I'm doing? Copy and pasting code, art, etc from a game, and repackaging it?

You could do a history RPG.
Chellis
10-01-2007, 09:47
You could do a history RPG.

I could. But why? I don't want to play that. I should make a game for the sake of being different?

You can have plenty of innovation inside a set genre. Look at doom, civ 1, any NES fighting game, galaga. Look what we have now. Games that fit neatly into each of the same type of game as each game I mentioned, but are still quite innovative, etc.
Kyronea
10-01-2007, 10:08
I'll help you beta test and/or do voice acting should you decide you need voice acting, as I'm semi-good at that.

I would say that if you're going for an RPG with mechanics that at its core are based upon Pokemon, do your best to make it more complex. Enhance it with various ideas; don't be afraid to innovate with something no one's ever seen before. Also, once you've got that down, don't forget a quality story to go with it. A poor story can sink an otherwise excellently made game. (Final Fantasy X for example. Fun game mechanics--great idea, that Sphere Grid--but the story was so mind-numbingly bad that I just couldn't stand to continue playing it.)
Kanabia
10-01-2007, 10:11
I always wanted an RPG set in real history. No magic and stuff, but real-world talents.

You missed Darklands (http://en.wikipedia.org/wiki/Darklands_%28computer_game%29)? It was a classic back in the day. There are religious undertones and the odd fantasy creature, but there is no magic as such...your characters cannot use any skill a knight or healer from the era couldn't.

There's also Wasteland (http://en.wikipedia.org/wiki/Wasteland_%28computer_game%29)/Fallout (http://en.wikipedia.org/wiki/Fallout_%28computer_game%29) if you want to try something post-apocalyptic (Fallout is the most modern and easiest to find out of all of those if you have problems with downloading).
Chellis
10-01-2007, 10:13
I'll help you beta test and/or do voice acting should you decide you need voice acting, as I'm semi-good at that.

I would say that if you're going for an RPG with mechanics that at its core are based upon Pokemon, do your best to make it more complex. Enhance it with various ideas; don't be afraid to innovate with something no one's ever seen before. Also, once you've got that down, don't forget a quality story to go with it. A poor story can sink an otherwise excellently made game. (Final Fantasy X for example. Fun game mechanics--great idea, that Sphere Grid--but the story was so mind-numbingly bad that I just couldn't stand to continue playing it.)

For starters, its not based off pokemon. Its similarities pretty much end at capturing and raising creatures. Dragon Quest games have done it before pokemon, as well as others I'm forgetting.

The whole point of this thread is to get idea's to innovate. I want to know what people want to see. What they wish they could do in a game. Hell, I want to know what and how they want to feel.

I want to make it fairly open-ended, but I also want story. It will be hard, but hey. Who needs sleep?
Kyronea
10-01-2007, 10:33
For starters, its not based off pokemon. Its similarities pretty much end at capturing and raising creatures. Dragon Quest games have done it before pokemon, as well as others I'm forgetting.

The whole point of this thread is to get idea's to innovate. I want to know what people want to see. What they wish they could do in a game. Hell, I want to know what and how they want to feel.

I want to make it fairly open-ended, but I also want story. It will be hard, but hey. Who needs sleep?
Ah, my mistake.

Then, in that case...let's see...I would like to see a dynamic feeding, sleeping, stamina, and disease system. I want my creatures to have immunity systems, specific nutritional requirements, sleep habits, ect ect. I want them to act as much like real creatures as possible, in other words. Especially when it comes to unique abilities, like types of poison.
Non Aligned States
10-01-2007, 10:45
Obviously, you can't forget personality concepts as well. Critters may have specific core behaviour patterns based on their species type, but it would be effected overall by their raising so to speak. It's a fairly popular concept really.
Cullons
10-01-2007, 10:49
Well, I made a thread about making a 3d pokemon game. I didn't get a lot of support for that idea, and the more I think about it, I'd like to work on something of my own.
So, here is my current idea. I like the idea of a creature capturing game, in the spirit of pokemon and similar games. So I want to make a RPG, maybe third person, that indeed center's around the capture and raising of creatures.
I have some idea's on things I want to do, but my purpose in making this thread is to hear things I either havn't thought of, or aren't occuring to me. Things that really should get put in games, but for some reason, published games don't include, or not yet.
Basically, what do you want to see in such a game?

make it honest.


example:
mission: travel into deepest darkest jungle, fight off local tribals, monsters, etc.... to find the golden Gecko. Problem is the mother is the size of a T-Rex. So she equals the boss, take here out with a grenade launcher or equivalent. You can then 'capture' her cubs and sell the to zoos or train them to fight in animal blood sports.

You could have more than one way to capture the animals, instead of using the grenade launcher, you could stalk the mother, find out where she drinks, etc... and poison the local water supply...
Cullons
10-01-2007, 12:18
Behaviour

they should also make it a bit hit and miss. Whether an animal is agressive or passive, friendly, anti-social, etc... Should be be partially pre-defined by the species. But there should also be a level of randomness to it.

example: you torture/beat the animal to make it more agressive and anti-social. Possibly because of randomness it becomes a cowardly weak animal instead.

You should also be able to breed the animals to try and strenghen traits like agression and so on.
Swilatia
10-01-2007, 12:49
bad idea. That stuff is so out.
Iztatepopotla
10-01-2007, 13:39
Make a modern version of Roadwar 2000 (http://en.wikipedia.org/wiki/Roadwar_2000). I don't think that concept was explored enough and it was a great game. You can add more RPG elements to it or focus on the strategy.
Dryks Legacy
10-01-2007, 13:49
Basically, what do you want to see in such a game?

Violence. Slavery, Cockfighting... all that stuff that Pokemon was accused of.... do it.

The game engine was designed for elementary school kids. Make yours have a much deeper and more complex strategy to it.

While not as complex as most RPGs, Pokemon is still fairly complex.

Like one in which you level up by consuming mutagens and grafting body parts from your defeated enemies onto yourself? I'd play that.

That sounds similar to TUMIKI Fighters (http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html), except in that you graft plane pieces onto your plane.
Saint-Newly
10-01-2007, 13:51
One thing you really ought to focus on is descriptive graphics over fancy ones. That is, I'd rather be able to see the creature grow and develop in crude ASCII graphics than just have an unchanging 3d model for it. Obviously there's a middle ground, or even both good and descriptive graphics, but that's more difficult. I think the priority should fall on functionality.
Kanabia
10-01-2007, 14:22
That sounds similar to TUMIKI Fighters (http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html), except in that you graft plane pieces onto your plane.

I've heard of that.

Playing it now. It's okay.
The Pink Rabid Penguin
10-01-2007, 14:34
Many of the ideas above (personality etc) are already in existing games such as Monster Rancher. I love that game
Isidoor
10-01-2007, 16:53
maybe you could redo simearth (http://en.wikipedia.org/wiki/SimEarth), i never played it, but it seems like a cool concept.

or you could go for a more pokemon-style thing and make that you character gains some abilities/character traits from the creatures (s)he catches. for instance if you want to make him/her stronger you should catch stronger animals (rhino's, elephants) if you want to make him/her faster you should catch like cheetah or something. or you could make it special abilities, a bit like pokemon, if you catch a bird you can learn to fly etc.
Compulsive Depression
10-01-2007, 17:25
Like one in which you level up by consuming mutagens and grafting body parts from your defeated enemies onto yourself? I'd play that.

And that bit sounds somewhat like BioShock, from what I've read in previews.
Chellis
10-01-2007, 19:27
One thing you really ought to focus on is descriptive graphics over fancy ones. That is, I'd rather be able to see the creature grow and develop in crude ASCII graphics than just have an unchanging 3d model for it. Obviously there's a middle ground, or even both good and descriptive graphics, but that's more difficult. I think the priority should fall on functionality.

Seeing as I'm a 3d artist first and foremost, and half the reason I want to make this game is to push my 3d abilities to the limit...

A few things I want to mention:

I'm not really looking to make an especially violent game. Not that I have any problem with that, it just doesn't seem to go with this vision in my head...

Some things I do want to do? I want the game to be different for each player. Not so much as procedurally created landscapes, but since I want to see the creatures on the overworld, I want there to be random spawns of them when you enter an area. I also want to put in a fairly random quest-based system in, where if you restarted the game ten times, you wouldn't have to go do X everytime to recieve Y. Some you might do something else for something else, etc.

I want there to be variation in creatures. Aggressiveness, stat variations, natures. One main thing I want to see happen is creatures attack each other in the wild over territory or food, etc. I don't really want the character to be able to change that, though, and possibly have the natures, etc hidden as much as possible. Let people figure out their level 55 Hynter or whatever is actually an arachnophobe, and you can't possibly beat the spider monster defeneding the entrance to the grand forest. Stuff like that.
Northern Borders
10-01-2007, 19:43
When Spore gets out, it will crush any similar games.

If you dont know what spore is, research. It will be released this year.

Anyway, I would like a Medieval Sim RPG. But not in a sissy way. You would be a regular guy who is an adventurer, and slowly becomes more powerfull, and also start to gather land/followers. You would start with a vilage or something, and make sure this vilage became bigger and more powerfull.

You would have to recruit people, construct buildings, become more powerfull, expand your lands, fend off monsters. All in first person.

It would have some similarity with SpellForce, which is a mix of RPG/Strategy, but this game would be more focused on cities, not on unit production.
Soviet Haaregrad
10-01-2007, 19:53
A fad is only a fad until its re-invented.

Then it becomes retro.
Chellis
10-01-2007, 19:55
When Spore gets out, it will crush any similar games.

If you dont know what spore is, research. It will be released this year.

Anyway, I would like a Medieval Sim RPG. But not in a sissy way. You would be a regular guy who is an adventurer, and slowly becomes more powerfull, and also start to gather land/followers. You would start with a vilage or something, and make sure this vilage became bigger and more powerfull.

You would have to recruit people, construct buildings, become more powerfull, expand your lands, fend off monsters. All in first person.

It would have some similarity with SpellForce, which is a mix of RPG/Strategy, but this game would be more focused on cities, not on unit production.

Spore is a game in the series of games like black and white, civilization, alpha centauri, etc. Not creature RPGs. So... yeah.

Sounds like a fun game. Why don't you go make it? You're the one who wants to play it, after all.
Northern Borders
10-01-2007, 20:19
Spore is a game in the series of games like black and white, civilization, alpha centauri, etc. Not creature RPGs. So... yeah.

Sounds like a fun game. Why don't you go make it? You're the one who wants to play it, after all.

Why dont I make a game? Because I dont have the skills, the money, the time or the desire to make them.
Non Aligned States
11-01-2007, 03:28
Well Chellis, if you ever need a guy who can churn out funky 3d stuff, let me know. I can make whacky designs out of the simplest objects. Like this for example. It started off as a dome roof. Then I got creative.

http://3dshowreel.com/photo/img/687562074ebc2900868853099f283fc0/UFO%2001.jpg

http://3dshowreel.com/photo/img/397513595a1db5136067a49ca7e7035c/UFO%2002.jpg

http://3dshowreel.com/photo/img/481e6df1f1fa0170bc4067bbc6f7d46d/UFO%2003.jpg
Posi
11-01-2007, 04:23
While not as complex as most RPGs, Pokemon is still fairly complex.
It got quite good by the GBA age. Personality traits/hidden stats/etc. But the game shows its rather simplistic origins.
Chellis
11-01-2007, 04:31
Well Chellis, if you ever need a guy who can churn out funky 3d stuff, let me know. I can make whacky designs out of the simplest objects. Like this for example. It started off as a dome roof. Then I got creative.

http://3dshowreel.com/photo/img/687562074ebc2900868853099f283fc0/UFO%2001.jpg

http://3dshowreel.com/photo/img/397513595a1db5136067a49ca7e7035c/UFO%2002.jpg

http://3dshowreel.com/photo/img/481e6df1f1fa0170bc4067bbc6f7d46d/UFO%2003.jpg


If I'm looking at doing any CGI, I'll give you a ring.
UpwardThrust
11-01-2007, 06:20
Behaviour

they should also make it a bit hit and miss. Whether an animal is agressive or passive, friendly, anti-social, etc... Should be be partially pre-defined by the species. But there should also be a level of randomness to it.

example: you torture/beat the animal to make it more agressive and anti-social. Possibly because of randomness it becomes a cowardly weak animal instead.

You should also be able to breed the animals to try and strenghen traits like agression and so on.

So kind of like your pet from black and white ...
Pyotr
11-01-2007, 06:25
I always wanted an RPG set in real history. No magic and stuff, but real-world talents.

I've always wanted an Elder Scrolls type of game set in the Roman Empire.
Greater Trostia
11-01-2007, 06:41
Breeding should be an essential part. You should be able to breed two animals together to try to combine their good qualities. But with mutation so there are errors and random developments, so you could accidentally create a gibbering runt. Or the animals refuse to breed. Maybe cuz they're homosexuals. There aren't enough homosexual animals in these kinds of games.
Dryks Legacy
11-01-2007, 06:50
I've heard of that.

Playing it now. It's okay.

Okay is definately the word I would use... it got boring fairly quickly

Well Chellis, if you ever need a guy who can churn out funky 3d stuff, let me know. I can make whacky designs out of the simplest objects. Like this for example. It started off as a dome roof. Then I got creative.

It looks like an oil rig.
Zilam
11-01-2007, 06:55
If need be, I could help you out with say, story line or drawing maps, as those are my specialities :):fluffle:
Steel Butterfly
11-01-2007, 06:57
Aren't there already 3-d pokemon games? Check ign or gamespot...I'm sure there are at least a few for the n64 and gamecube...
Naream
11-01-2007, 07:05
I would suggest some ideas but i seem to absolutly suck at getting others to understand so ill just say good luck, and if your work gets that far would hope it would not fall along the way side of so many games/entertainment that goes into remakes that end up dishonoring there origins.

No dout ill have confused some folks with that aswell.
St Kenistan
11-01-2007, 07:13
Ok, here's my bad idea:

Zombies.

You play the game as a Houdou priest and the basic idea is to kill people and turn them into zombies, eventually building up a zombie horde capable of doing some impossible task central to the plot.

Once you kill someone and make them a zombie, you have to care for them to prevent decomposition and so on, and you can train them and equip them with armor and primitive weapons. Also, as a houdou priest you would have a certain number of haints, curses and whatnot at your disposal to use against your enemies.

Combat would be more advanced than Pokemon, and more tactical, since in combat you would want to utilize your whole zombie horde, individual zombies being fairly weak compared to a breather. By killing your enemies, you can add them to your horde and eventually you would have a massive, unstoppable, zombie army. Some of the skills they possessed as humans would carry over into their zombie form, soldiers could halfway use a gun, doctors could dig maggots out of their fellow zombies, pro wrestlers could body slam foes and bite their face...

Damn, this sounds like a fun game. I would play it.

-EDIT- I just thought of the perfect name for this game - "Haint"
Chellis
11-01-2007, 08:33
Zombies? Ehh.

Breeding and homosexuality in monsters sounds like a pretty funny idea, I might throw something like that in. Or, maybe a quest is someone wanting you to recapture their creature, because it ran off with its gay lover. You could recapture it, or you could let them be, and you get... something. I dunno.

And guys, GUYS, THIS IS NOT POKEMON. This is a completely different game. The only similarity is that you capture and raise creatures. Thats it.
Non Aligned States
11-01-2007, 09:37
It looks like an oil rig.

How's that look like an oil rig??
Arj barker
11-01-2007, 09:57
well it has to be abut love. Digimon and pokemon revolved around the fact that your monster is not a tool but rather a companion that you must love and cherish. Hell even yu gi oh did that. I think what this world needs is an aweosme combination of hardcore mindless shooting/melee violence and brain teasing puzzles or a really good story line to follow. Something like quake mixed with gta. Plus the awesome stories and characters in final fantasy.
Desperate Measures
11-01-2007, 10:35
Robots built in the image of the hamsters which created them. And there should be a sidequest where you have to try to get the robots across the road and not be hit by traffic. Oh. And the robots should be naked with boobs.
Kyronea
11-01-2007, 13:22
Zombies? Ehh.

Breeding and homosexuality in monsters sounds like a pretty funny idea, I might throw something like that in. Or, maybe a quest is someone wanting you to recapture their creature, because it ran off with its gay lover. You could recapture it, or you could let them be, and you get... something. I dunno.

And guys, GUYS, THIS IS NOT POKEMON. This is a completely different game. The only similarity is that you capture and raise creatures. Thats it.

I highly suggest you edit your first post to reflect that, as many people are dismissing this that might otherwise contribute due to this misconception.
Greater Trostia
11-01-2007, 20:31
well it has to be abut love. Digimon and pokemon revolved around the fact that your monster is not a tool but rather a companion that you must love and cherish. Hell even yu gi oh did that.

Respectfully, I disagree. It's done so much it's pushing away a valuable target demographic which doesn't value huggy-hugginess as much. I think this should be specifically that your monster IS a tool; it's property, can be bought and sold and milked and slaughtered. I want capitalism in my video games!
Chellis
11-01-2007, 20:39
Edited the OP.

Also, working on learning C#. Pretty interesting stuff.
Posi
11-01-2007, 21:20
Edited the OP.

Also, working on learning C#. Pretty interesting stuff.

You should program the game in Flash!
Gravlen
11-01-2007, 21:30
Just try to avoid this from happening:

http://img467.imageshack.us/img467/4294/m20061111dc2.gif

*Flees*