NationStates Jolt Archive


The most frustrating moments in gaming.

The Potato Factory
31-10-2006, 11:19
I just thought of this now. There can be some EXTREMELY frustrating moments in some games. And also, out of games, like hardware frustrations.

I'm gonna go with a new one: the Hyperion Peaks in Dark Crusade. That mission pisses me off to no end.
Red East
31-10-2006, 11:31
Meh, Pavonis pisses me off. Especially on hard. The computer rounds up 4 out of 5 servitors right away. It... cheats! :D
Cromotar
31-10-2006, 11:37
Guitar Hero: Bark at the Moon on Expert mode. I don't know how many times I've gotten to 95+ percent and then failed. One day...
Chronosia
31-10-2006, 11:44
Meh, Pavonis pisses me off. Especially on hard. The computer rounds up 4 out of 5 servitors right away. It... cheats! :D

Thats why you hunt down their base and steal them! :D
Red East
31-10-2006, 11:47
Thats why you hunt down their base and steal them! :D

Well yeah, but it's... hard on hard. :)
I V Stalin
31-10-2006, 12:05
The final level on The New Zealand Story. In the rest of the game, when you lose a life you re-appear in the same place, but on the last level you get put back to the start. Even if you lose a life while fighting the uber-boss.
Compulsive Depression
31-10-2006, 12:14
Yeah, it's really frustrating when you play a game, have great fun, get to the last level and then BOOM! the difficulty goes up like a teenage boy in a nudist camp, and you die. Repeatedly. And then there are only two things that can happen: You bitterly battle to the end, even though you've stopped enjoying it, just to say you won; or you give up in frustration. Either will sour the taste of an otherwise excellent game.

Psychonauts, with its meat level, was a case of batter-on-to-the-end, and Advance Wars was a case of "bugger this for a game of soldiers".
Cromotar
31-10-2006, 12:22
Psychonauts, with its meat level, was a case of batter-on-to-the-end...

Ooh, I hated that level. Especially the last part. I ended up giving up and turning off after lots of attempts. When I came back after a while and tried again, though, it went rather easily. I find that tactic works for a lot of those types of moments.
Hamilay
31-10-2006, 12:39
Waiting ten minutes for an Oblivion/JTF/Company of Heroes/Battlefield 2 level to load. And then getting the "Automatic updates installed, please reboot computer" :mad:
United Uniformity
31-10-2006, 12:39
Advance Wars was a case of "bugger this for a game of soldiers".

Advance wars? the game for the gameboy advance? I found that quite easy, but them I have always been a chess player which helps you think5 turns ahead.
Bolol
31-10-2006, 12:40
Metal Gear Solid 1 and 2, the torture sessions at "normal" difficulty and beyond. To survive, you must mash the buttons continuously for an indeterminate amount of time. You can wear you thumb to the bone...and still lose.

It takes no skill. You can kill Psycho Mantis without even thinking about it, you may know exactly where to shoot Vamp, but when it comes to surviving torture, its damn near impossible.
Compulsive Depression
31-10-2006, 12:43
Advance wars? the game for the gameboy advance? I found that quite easy, but them I have always been a chess player which helps you think5 turns ahead.
Yeah, that one. It all goes swimmingly until the last level, where you get three little armies all split up, and the enemy gets one big one. After a few goes of getting gradually whittled down to nothing I just gave up.
I V Stalin
31-10-2006, 12:43
Metal Gear Solid 1 and 2, the torture sessions at "normal" difficulty and beyond. To survive, you must mash the buttons continuously for an indeterminate amount of time. You can wear you thumb to the bone...and still lose.

It takes no skill. You can kill Psycho Mantis without even thinking about it, you may know exactly where to shoot Vamp, but when it comes to surviving torture, its damn near impossible.
I hate anything like that - if it doesn't take skill, it shouldn't be in the game.
Turquoise Days
31-10-2006, 12:44
Driver 3. All of it.
United Uniformity
31-10-2006, 12:45
Yeah, that one. It all goes swimmingly until the last level, where you get three little armies all split up, and the enemy gets one big one. After a few goes of getting gradually whittled down to nothing I just gave up.

I will say that I took me hundreds of tries, using different plans and tactics, I think I found that best one was to send most of my forces round to help Andy. It was either that or just to charge recklessly at Stum.

My worst game is Army men, I never seem to be able to go much further than the first levels on any of the games.
Hamilay
31-10-2006, 12:51
Oh, anything involving jumping puzzles and anything where I got lost and wandered around for hours on end trying to find a door or something I just missed.

Spawning in BF2 or any other online FPS, pretty much. Choose one:

-In front of the guns of an enemy tank
-On a claymore
-On a grenade
-On the side of a hill; fall down the hill and land on a grenade
-In front of an enemy with a shotgun
-In the crosshairs of a sniper
-In the middle of nowhere
-Your Time To Spawn reaching 0 just as the desired point was lost
Bolol
31-10-2006, 12:53
I hate anything like that - if it doesn't take skill, it shouldn't be in the game.

The one in MGS1 actually had some point to it. An added threat was created when Ocelot informs "you" that there will be no continues if you die from the torture, so if haven't saved recently, you head ALL the way back. With this in mind, you can either attempt to defeat the torture as it gets progressively harder to get the better ending, or to keep your game intact, you may wish to give in to the torture, getting a different, sadder ending.

THAT'S interesting, unlike MGS2, where you either complete the INCREDIBLY difficult torture sessions later in the game, or you don't continue, no options to opt out for a different ending. To their credit at least, they allowed to to continue if you died.
Compulsive Depression
31-10-2006, 12:58
I will say that I took me hundreds of tries, using different plans and tactics, I think I found that best one was to send most of my forces round to help Andy. It was either that or just to charge recklessly at Stum.

Ouch :(
Very frustrating, because the missions before then you might die once, occasionally twice, but you'd understand why and what you did wrong.
United Uniformity
31-10-2006, 13:02
Ouch :(
Very frustrating, because the missions before then you might die once, occasionally twice, but you'd understand why and what you did wrong.

The problem isn't him, its his power the only way to over come it is to spread out your forces, but then you weaken your defences by doing so, You never leave a gap in your lines. Ifound by following my first tactic I turned the mission into a form of trench warfare with the line only slowly moveing because I was just cloging his advance with more tanks than you can count.
I V Stalin
31-10-2006, 14:42
Oooh, thought of another one. On Deus Ex, where MJ12 raids the hotel Paul's staying in to try to catch you, and you fight through all of them in order to try and save Paul...and he still fucking dies. A friend of mine told me a couple of weeks ago that you can just hide in the cupboard in his room and he kicks everyone's ass for you, and he survives.
Ifreann
31-10-2006, 14:50
The PAL key in MGS1.
:) ->:mad: ->:eek:
Sums it up nicely.
Kanabia
31-10-2006, 15:10
Oooh, thought of another one. On Deus Ex, where MJ12 raids the hotel Paul's staying in to try to catch you, and you fight through all of them in order to try and save Paul...and he still fucking dies. A friend of mine told me a couple of weeks ago that you can just hide in the cupboard in his room and he kicks everyone's ass for you, and he survives.

IIRC, I easily solved that with some tripmines placed strategically in the doorway. But then I can't remember if there were tripmines in Deus Ex or not, since that would have been the only time I found them useful. (it was a pretty long time ago - should give it another spin....)
The blessed Chris
31-10-2006, 15:12
Actually exhausting the possibilities on GTA: San Andreas.
I V Stalin
31-10-2006, 15:13
IIRC, I easily solved that with some tripmines placed strategically in the doorway. But then I can't remember if there were tripmines in Deus Ex or not, since that would have been the only time I found them useful. (it was a pretty long time ago - should give it another spin....)
You probably mean the LAMs. No, the problem I had was that even if I left Paul in the room and managed to take out all the MJ12 troops in the hotel, Paul would still end up dead.
Khadgar
31-10-2006, 15:15
Every escort mission ever coded in any FPS type game.
AllCoolNamesAreTaken
31-10-2006, 15:18
The most frustrating moments are:

1. When you just beat a terribly hard part, then before you get to save, you are attacked again and killed.

2. When there is a game glitch that causes it to crash if you walk into a corner or something similarly stupid.

3. When you do something minor early in the game, continue playing for hundreds of game hours, and then, near the end, your early actions prohibit you from doing something critical and you cannot win.

4. the patch comes out to fix problem #2 or #3, but you have to start over from the god damn fucking beginning.
United Uniformity
31-10-2006, 15:24
The very last mission on medal of honor Allied assault, the one where yuo are moving through a foggy forest full of snipers, dogs and a few MG40 nests as well, trying to find and destroy some AAA and there is never any health around! I resorted to quick saving every time I made it to the next tree safely. Then with ! health you have to go throught a town crawling with germans while trying not to set off any alarms.

I really felt I had achieved somethimg when I had done it though.
Kanabia
31-10-2006, 15:33
You probably mean the LAMs. No, the problem I had was that even if I left Paul in the room and managed to take out all the MJ12 troops in the hotel, Paul would still end up dead.

Yeah, that's what they were called. I never had much of a problem, though, I don't think.

(Wow, it's been 3 or 4 years since I last played through it - it doesn't feel that long. Great game overall, though)
Gravlen
31-10-2006, 15:41
Actually exhausting the possibilities on GTA: San Andreas.

The sucky missions in the great game of GTA 3: San Andreas - especially the last one.
United Uniformity
31-10-2006, 15:42
Yeah, that's what they were called. I never had much of a problem, though, I don't think.

(Wow, it's been 3 or 4 years since I last played through it - it doesn't feel that long. Great game overall, though)

I liked the part where you can play it all over again when you have completed it with all the stuff you collected last time. I loved just kicking everyones ass with the nanosword or completing the game with just a cossbow.
I V Stalin
31-10-2006, 15:44
I liked the part where you can play it all over again when you have completed it with all the stuff you collected last time. I loved just kicking everyones ass with the nanosword or completing the game with just a cossbow.
I like that you can complete the whole thing without killing anyone...sure it's difficult, but there's a massive sense of satisfaction when you've done it.
Interesting Specimens
31-10-2006, 15:59
The PAL key in MGS1.
:) ->:mad: ->:eek:
Sums it up nicely.

Vulcan Raven was pretty frickin' awful too. The fucker keeps outrunning my missiles so I need to use my SOCOM (yeah, I blew my assault rifle ammo on the room before). Pistol vs minigun is not a fun match.
OcceanDrive
31-10-2006, 16:46
Its when the girl licking herself on the cover turns you on.. enough that you buy/rent the game..

only to find out (when you actually play the disc) the gameplay has almost no :fluffle: action.

:sniper: :mp5: :sniper: :mp5: :mp5:

http://www.igniq.com/images/gta_san_andreas__200705.jpg
OcceanDrive
31-10-2006, 16:51
http://www.igniq.com/images/gta_san_andreas__200705.jpgI like Games and I like :fluffle:.

Why cant they make good games.. with some good erotic action.
Teh_pantless_hero
31-10-2006, 17:01
Driver 3. All of it.

Prety bad, but I don't know if it compares to the literally half hour of unskippable, un-fastforwardable, unplayable intoductory for Final Fantasy Tactics Advanced.

Vulcan Raven was pretty frickin' awful too. The fucker keeps outrunning my missiles so I need to use my SOCOM (yeah, I blew my assault rifle ammo on the room before). Pistol vs minigun is not a fun match.
Missiles? Mines and C4.
Interesting Specimens
31-10-2006, 17:27
I like Games and I like :fluffle:.

Why cant they make good games.. with some good erotic action.

Talk to Dom at Megatokyo :p

And learn Japanese, they make some... impressive games over there and they never get translated for the UK or US
CthulhuFhtagn
31-10-2006, 18:10
Myth. In all incarnations. Goddamn that game is hard as hell.
Baratstan
31-10-2006, 18:15
Timesplitters 2, Atomsmasher on hard. So...difficult..hahahaaa...
Arthais101
31-10-2006, 18:17
Final Fantasy 10. Blitzball tournament. That is all.
Rameria
31-10-2006, 18:20
Final Fantasy 10. Blitzball tournament. That is all.
Lol my boyfriend isn't allowed to play that at home anymore, because every time he's tried he ends up cursing and throwing the controller at the TV. :p
Cyrian space
31-10-2006, 18:22
The part of GTA: SA where you have to drive a convertible under your brother Sweet as he hangs from the ladder of a firetruck. Goddamn it was so hard to get that in the right place, and you had to redo the entire chase if you fucked up.

Also, the first siege in the war campaign in Stronghold 2. You have to figure out how to time it just right, or all your men just get slaughtered.

beyond that, it's mostly just times when I get lost and don't know where to go next that annoys me. This has happened in Metroid and both FFIV and FVII

(added) Also, any game with random battles annoys the living crap out of me. Why can't they all do what Earthbound and Chrono Trigger did and make their enemies visible?
JuNii
31-10-2006, 18:24
Nobunaga's Ambition.

First turn and your phesants revolt.



did I mention this was the FIRST turn, so you have NO ARMY yet?
I V Stalin
31-10-2006, 18:26
Nobunaga's Ambition.

First turn and your phesants revolt.



did I mention this was the FIRST turn, so you have NO ARMY yet?

Pheasants? Just pluck 'em and cook them up in some sort of pie. :D
Fartsniffage
31-10-2006, 18:27
Nobunaga's Ambition.

First turn and your phesants revolt.



did I mention this was the FIRST turn, so you have NO ARMY yet?

A phesant revolt? Is it hard to keep all those small brown birds under you bootheel? :D

Edit: Too slow, dad dammit.
CthulhuFhtagn
31-10-2006, 18:28
Nethack. Specifically, the puzzle. Yeenoghu is a pain in the ass as well. Never managed to beat him.
Neo Bretonnia
31-10-2006, 18:34
What about the end of Super Mario Brothers? Not gameplay frustration, but the agony of working through that godforsaken game and having *no* payoff of an ending...
Athiyk linath
31-10-2006, 18:40
Might and Magic 6. Darkmoor castle, or Gharik's Forge. If you've played it, you know what I'm talking about. *Bonks head against wall* And Alamos Castle was hell until I went and got a guide. x.x
Jester III
31-10-2006, 18:46
Ether Lords.
At the most easy mode at the third mission the game pitches your level 6 or 7 hero against a computer opponent of level 11 or 12. Not only that, but you have time pressure as well, as you need to cross the full map in order to stop him from destroying a totally defenseless castle of your useless allies who do nothing at all. And one mistake on the way and you have to send in your even lower levelled auxillary troops.
Oh, and as you play the other side it is impossible with the second mission already. WTF where they thinking?
Interesting Specimens
31-10-2006, 18:51
Missiles? Mines and C4.

It's a bit much pot luck with them. You set them too close and he shoots you anyway, mislplace 'em and you hit them yourself. (I'm crap at most games I'll freely admit, that part just buggered me up more than most).
Laerod
31-10-2006, 18:54
Beating Sarevok in the end of BG was always a bitch... I eventually brought him down with multiple wands of summoning that created a massive army of kobolds to distract him from killing my character and his/her NPC friends.

And then there's always the mission in Heroes V, where Agrael first confronts the Elves and every friggin week is the week of the Sylvan creatures...
Turquoise Days
31-10-2006, 18:59
Prety bad, but I don't know if it compares to the literally half hour of unskippable, un-fastforwardable, unplayable intoductory for Final Fantasy Tactics Advanced.


Missiles? Mines and C4.
Can't say I ever played it. Mines? Use the Nikita and guide them up his fat ass.
Timesplitters 2, Atomsmasher on hard. So...difficult..hahahaaa...
Your telling me, I can't get past Chicago on hard.
Final Fantasy 10. Blitzball tournament. That is all.
Blitzball? Just keep playing, and you start winning eventually. Its a crap game, sure, and you get caned the first few rounds, but after that, it's easy to become unstoppable.
Kryozerkia
31-10-2006, 19:36
Fahrenheit (Indigo Prophecies)
- Either one of the military base scenes with Markus and Lucas. The timing has to be perfect or you're going ti get some soldier pointing a gun at you, threatening to shoot you.
- Rescuing Tiffany; the worse part is her constant fucking whining. The second is actually trying to balance your way across...
Guild Wars
- any one of those mindless escort quests. The moron you have to escort always aggros all the enemies as you try and sneak by.
- Missions that are only doable with PuGs (pick up groups) because of certain conditions in the mission that make it undoable with the henchmen...
Rameria
31-10-2006, 19:52
Guild Wars
- any one of those mindless escort quests. The moron you have to escort always aggros all the enemies as you try and sneak by.
- Missions that are only doable with PuGs (pick up groups) because of certain conditions in the mission that make it undoable with the henchmen...

Meh, it's annoying when that happens in escort quests, but I wouldn't say frustrating. And pick up groups are pretty much luck of the draw; I've had some kickass ones and some that made me want to kick things.
Kryozerkia
31-10-2006, 19:53
Meh, it's annoying when that happens in escort quests, but I wouldn't say frustrating. And pick up groups are pretty much luck of the draw; I've had some kickass ones and some that made me want to kick things.

But, if it does haywire, it can be frustrating, especially if your PuG has all good playings except for one n00b wammo... or that incorrigible necro with a shield and sword who thinks that it makes him a tank, but instead gets him owned when a Mursaat Mesmer uses spectral agony on him.
CthulhuFhtagn
31-10-2006, 19:58
Myth. I know I mentioned it already, but seriously, that game is fucking brutal, and that's on the easiest setting.
Rameria
31-10-2006, 20:02
But, if it does haywire, it can be frustrating, especially if your PuG has all good playings except for one n00b wammo... or that incorrigible necro with a shield and sword who thinks that it makes him a tank, but instead gets him owned when a Mursaat Mesmer uses spectral agony on him.
Ugh, I hate that. Another favourite is when a sin tries to tank, despite the admonishments of the rest of the group, and gets pwned instead. You know what else is annoying? When your group doesn't tell you what role they expect you to play. I have a R/Rt in Factions, and it took me several times just to finish this one mission because I kept getting crappy groups. The first time they were expecting me to tank and didn't tell me, the second time they were expecting me to be a healer and didn't tell me, and the third time the monks tried to tank. All different groups. That was a frustrating day. :p

Having fun with the Mad King?
Kryozerkia
31-10-2006, 20:06
Ugh, I hate that. Another favourite is when a sin tries to tank, despite the admonishments of the rest of the group, and gets pwned instead. You know what else is annoying? When your group doesn't tell you what role they expect you to play. I have a R/Rt in Factions, and it took me several times just to finish this one mission because I kept getting crappy groups. The first time they were expecting me to tank and didn't tell me, the second time they were expecting me to be a healer and didn't tell me, and the third time the monks tried to tank. All different groups. That was a frustrating day. :p

Having fun with the Mad King?
Oh yeah! I already had two sessions with him. I brought in my ranger and my ele so far. Next my ritualist will go to Kamadan to get the hat.

And yes, I couldn't agree more about sins. I have a sin, but, I don't tank; I always wait for the other players to take damage and then I go in and come out fresh as a daisy.

The most annoying role to play is a monk. People whine and cry when they die and blame the monk, even though they're half way across the map, out of healing range. As if their "rushing" ahead is somehow my monk's fault.

And let me guess... you were doing Eternal Grove? :p
Snakastan
31-10-2006, 20:13
My most frustrating gaming moment is more general, almost every FPS or TPS has atleast on level where I get stuck at. I have absolutely no idea what I am supposed to do and I usually find myself running around in circles for hours. Then finally I figure it out it seem like such an obvious solution which even intensifies the frustration.
Rameria
31-10-2006, 20:18
Myth. I know I mentioned it already, but seriously, that game is fucking brutal, and that's on the easiest setting.
I played Myth II for maybe three hours. Then I gave up and decided I would go back to playing Civ. :p

Oh yeah! I already had two sessions with him. I brought in my ranger and my ele so far. Next my ritualist will go to Kamadan to get the hat.

And yes, I couldn't agree more about sins. I have a sin, but, I don't tank; I always wait for the other players to take damage and then I go in and come out fresh as a daisy.

The most annoying role to play is a monk. People whine and cry when they die and blame the monk, even though they're half way across the map, out of healing range. As if their "rushing" ahead is somehow my monk's fault.

And let me guess... you were doing Eternal Grove? :p
Nope, Boreas Seabed actually. But Eternal Grove was another nightmare. I kept ending up in groups with people who would take the juggernauts and run all over the map with them, never putting them in one place. Idiots.

And yes, I hate when people blame the healer for their idiocy. The R/Rt in Boreas Seabed I was talking about? The time my group wanted me to heal and didn't tell me, the exchange went something like this:
*group fails mission*
Random player: WTF, why weren't you helping me out?
Me: Uhh... because you didn't tell me you wanted me as a resto rit and not a ranger?
Random player: We needed you to use recuperation, union and life!
Me: You never told me that.
Random player: You're an idiot, help out more next time.
Me: *leaves group*
Troon
31-10-2006, 20:26
Myth. I know I mentioned it already, but seriously, that game is fucking brutal, and that's on the easiest setting.

Did you think so? I found it quite easy (on easy, that is) once you got the hang of it (ie don't group your whole army together as one big block). It's a fun game.

Of course, I've made some gargantuan errors. I once annihilated my entire force in a multiplayer game due to one misplaced Wight; body parts were raining down on the other side of the map...
Wanderjar
31-10-2006, 20:29
What about the end of Super Mario Brothers? Not gameplay frustration, but the agony of working through that godforsaken game and having *no* payoff of an ending...

Tell me about it. I'm expecting something awsomely dramatic after years of playing through thousands of levels (Which are EXACTLY ALIKE). However, when I win: Nothing. The game is over.
CthulhuFhtagn
31-10-2006, 20:35
Did you think so? I found it quite easy (on easy, that is) once you got the hang of it (ie don't group your whole army together as one big block). It's a fun game.

My problem was more when a dwarf was hiding behind a wall where they could attack while making it much harder for them to be hit, and upon being ordered to attack, they almost always backed up before throwing, thus hitting the wall and blowing themselves apart. And if they had any satchel charges on them, anyone even remotely near them went up.
Kryozerkia
31-10-2006, 20:43
And yes, I hate when people blame the healer for their idiocy. The R/Rt in Boreas Seabed I was talking about? The time my group wanted me to heal and didn't tell me, the exchange went something like this:
*group fails mission*
Random player: WTF, why weren't you helping me out?
Me: Uhh... because you didn't tell me you wanted me as a resto rit and not a ranger?
Random player: We needed you to use recuperation, union and life!
Me: You never told me that.
Random player: You're an idiot, help out more next time.
Me: *leaves group*
Boreas Seabed gave you trouble? That mission was always easy for me.. well, except for when you get the elementalist who carries the Spear of Achemorous and doesn't drop it when you tell him to...

Or being a Ritualist, advertising that you specialise in channelling, get recruited into a group, asked if you're a restore healer, say no and get kicked out all because the leader can't read! :D
Troon
31-10-2006, 20:47
My problem was more when a dwarf was hiding behind a wall where they could attack while making it much harder for them to be hit, and upon being ordered to attack, they almost always backed up before throwing, thus hitting the wall and blowing themselves apart. And if they had any satchel charges on them, anyone even remotely near them went up.

Ah, that's all part of the fun. You have to be careful with dwarves - they're incredibly powerful, but they can backfire.

I liked the weather effects; how if it was raining, the Molotov's went out more often. And watching body parts going everwhere is always fun...
CthulhuFhtagn
31-10-2006, 20:49
Ah, that's all part of the fun. You have to be careful with dwarves - they're incredibly powerful, but they can backfire.

I liked the weather effects; how if it was raining, the Molotov's went out more often. And watching body parts going everwhere is always fun...

I hated it more because they would do it right the first time I played a mission, and do it wrong every other time. Sometimes they wouldn't even attack. I need to get Myth III sometime. Maybe they improved the AI in it.
Rameria
31-10-2006, 20:53
Boreas Seabed gave you trouble? That mission was always easy for me.. well, except for when you get the elementalist who carries the Spear of Achemorous and doesn't drop it when you tell him to...

Or being a Ritualist, advertising that you specialise in channelling, get recruited into a group, asked if you're a restore healer, say no and get kicked out all because the leader can't read! :D
It was easy, once I was in a group of non-idiots. :D Groups are such fun.
Troon
31-10-2006, 20:58
I hated it more because they would do it right the first time I played a mission, and do it wrong every other time. Sometimes they wouldn't even attack. I need to get Myth III sometime. Maybe they improved the AI in it.

Well, fair enough.

I don't remember Myth III being better in any obvious way. Granted, I didn't play it much, but still. It wasn't Bungie, so it was clearly inferior :p (before they were bought by Microsoft, that is).
CthulhuFhtagn
31-10-2006, 21:01
Well, fair enough.

I don't remember Myth III being better in any obvious way. Granted, I didn't play it much, but still. It wasn't Bungie, so it was clearly inferior :p (before they were bought by Microsoft, that is).

Ah, it's not by Bungie? I won't waste my energy. Of course, it's been at least a year since I played either Myth or Myth II, and I've gotten better at games of all kinds in the time. I could probably manage much better if I tried again.
Kyronea
31-10-2006, 21:14
Might and Magic 6. Darkmoor castle, or Gharik's Forge. If you've played it, you know what I'm talking about. *Bonks head against wall* And Alamos Castle was hell until I went and got a guide. x.x

Oh GOD yes, that was difficult indeed. Damned beholder-ish monster. Oooh I hated Darkmoor...

I'll tell you what I also hated: minigames like the Chocobo race in FFX, only required. They are poorly designed so they're a lot more difficult than they have to be, which makes them hell to try to play through.

Also, escort missions. I don't care what game it's in, I hate escort missions. Period.
Mt-Tau
31-10-2006, 21:27
The second half of Serious Sam I sucks. It locks you in arenas and throws round after round of monsters at you. This just goes for 2 hours assuming one is in god mode, longer if not. Boring!
[NS]Piekrom
31-10-2006, 21:33
How about that sigma battle in megaman X back on the SNES
Goonswarm
01-11-2006, 06:47
In Freelancer, all the missions starting from the attack on Tekagi's arch. Not survivable. I only beat the game by going into the game files and setting the 'difficulty' to zero, making myself invincible.

I've had frustrating moments in The Elder Scrolls IV: Oblivion. Most of these occur when I'm in Oblivion, and I can't get to the door into the damn gate tower to close the Oblivion Gate! At least I figured out what to do once I get in - keep going up.

I have also experienced frustration in Starcraft, chiefly when the computer builds up a massive army and rushes me. I have put this down to my sucking.
Delator
01-11-2006, 07:44
Took me ages to beat the last mission in "Starcraft: Brood War"...the satisfaction when I finally did though was totally worth it. Good stuff. :)

The last two levels of "Lord of the Rings: The Third Age" really irritated me. First the Pelennor Fields, where the map reloads with every third step your character takes, and then the pathetic excuse for a final "boss".

The planet Mannan in KOTOR really irritated me. I know I'm in a diving suit and all, but can I please walk a little faster???

The ultimate in frustration for me, though, was beating "Mortal Kombat II" for the first time. I didn't want to cheese Shao Kahn out by using Sub-Zero or Scorpion as my friend had, so I went through with nearly every other character, trying to beat the bastard. Finally did it using Mileena, though it was just another cheese-out through repeated use of her teleport kick.

Like everyone else, I could go on and on...but I won't. :p
JiangGuo
01-11-2006, 07:51
Who here remembers dealing with Killer Suits in the original Max Payne? One shotgun blast to the face and you have to start with your previous savepoint. That particular aspect fits the name of the game, its a maximum pain in the proverbial butt.

*okay this is an incredibly odd coincidence, my WinAmp just started playing the theme from Max Payne when I wanted to click submit reply*
Yootopia
01-11-2006, 08:07
Homeworld - the fact that if you don't have enough firepower, you simply cannot win.

I had to go back about four missions and leave my computer on overnight, collecting resources, to beat the mission with the stupendously large fucking asteroid... grrr...

Homeworld 2 - in the unpatched version, there were no upper limits on enemy ships with the proportional size malarky.

Hence I had to fight 7 battlecruisers and destroyers innumerable because I maxed my fleet out early on with capturing enemy ships... grrr...
Posi
01-11-2006, 08:12
This CD key is currently being used by your computer. Please reinstall wth a legit key.

Diablo 2 LOD.
Dryks Legacy
01-11-2006, 09:01
I like Games and I like :fluffle:.

Why cant they make good games.. with some good erotic action.

Because it will incur the wrath of the all-powerful soccer mums of doom!
Kyronea
01-11-2006, 09:22
Because it will incur the wrath of the all-powerful soccer mums of doom!

I thought that was what the AO rating was for. :confused:
Harlesburg
01-11-2006, 12:59
The final level on The New Zealand Story. In the rest of the game, when you lose a life you re-appear in the same place, but on the last level you get put back to the start. Even if you lose a life while fighting the uber-boss.
The New Zealand Story?

Crash Bandicoot pisses me off to no end, Crash Team Racing is way better.
Star Wars Lego in freeplay mode sucks too.
Why the bloody hell would i have a dead Darth Maul?
I V Stalin
01-11-2006, 15:25
The New Zealand Story?

Crash Bandicoot pisses me off to no end, Crash Team Racing is way better.
Star Wars Lego in freeplay mode sucks too.
Why the bloody hell would i have a dead Darth Maul?

http://en.wikipedia.org/wiki/The_New_Zealand_Story
Harlesburg
02-11-2006, 08:53
http://en.wikipedia.org/wiki/The_New_Zealand_Story
*Swoons*
That is fantastic.




Syphon Filter IV not being on PS2, yet...
H N Fiddlebottoms VIII
02-11-2006, 20:23
Nobunaga's Ambition.

First turn and your phesants revolt.



did I mention this was the FIRST turn, so you have NO ARMY yet?
Nobunaga's Ambition is always pretty hit-or-miss in the first couple years until you've expanded your army and thrown enough rice at your people so they're too fat to actually do anything.


My greatest frustration is with all the RPG/Strategy games where I would fight my way through hordes of evil minions, surviving by the skin of my teeth, and then when my adventurers reached the UberBoss of Ultimate Doom he would just sort of . . . die.
Curse of the Azure Bonds was the worst one for this, with my party (of 6, mind you) killing the crazy Demon/Giant and his entire group of 20 or so bodyguards in three rounds.
Yootopia
02-11-2006, 23:12
In Freelancer, all the missions starting from the attack on Tekagi's arch. Not survivable. I only beat the game by going into the game files and setting the 'difficulty' to zero, making myself invincible.
Nah, those aren't too hard tbh.

When you get the heavy fighter that costs about 11p or something, it's all very simple. Just have to be a good pilot, that's all.
Yootopia
02-11-2006, 23:14
Oooh, thought of another one. On Deus Ex, where MJ12 raids the hotel Paul's staying in to try to catch you, and you fight through all of them in order to try and save Paul...and he still fucking dies. A friend of mine told me a couple of weeks ago that you can just hide in the cupboard in his room and he kicks everyone's ass for you, and he survives.
Hiding in the cupboard works, and indeed anything other than going out of the window works. Even if you die, you're taken to the MJ12 base inside UNATCO and he lives, IIRC.

Little point, mind, because he doesn't play a very important role in the story after that.
Dinaverg
02-11-2006, 23:36
That Who Framed Roger Rabbit game...Now, mind you, this may have been because I was only like, six, but what the heck were you supposed to do in that game?
Ardee Street
02-11-2006, 23:40
The most frustrating part of gaming realising that you could have done something worthwhile in all that time you spent.
Teh_pantless_hero
02-11-2006, 23:45
That Who Framed Roger Rabbit game...Now, mind you, this may have been because I was only like, six, but what the heck were you supposed to do in that game?

I don't think even GameFaqs can tell you that.
Mooseica
02-11-2006, 23:58
Hmm, where to start.

Dues Ex: Any point in the game (and there were many) where I'd got really into it and hadn't saved for ages... and died. Goddamn autosave thing. They're meant to save dammit! Not just take up time!

KotOR: Manaan again with the diving suit (improved slightly in KotOR 2 with the spacesuit). And fighting Bastila on the Star Forge. Good gracious! I mean you beat her about four times (just) and each time it's arse-bleedingly hard! Grrrrr.

Stuntman: The whole thing, more or less.

Need for Speed: Any race where you would play through for hours and hours and hours just trying to beat the fucker and didn't get anywhere. Much swearing and gnashing of teeth. (Can proudly say have actually compelted them though).

Red Alert: That level on the Soviets really near the end where you have to capture the five Allied tech buildings. Of course I battled through the level and eventually got to the damn island, without realising that once I captured the first I'd have about two mintes to get the rest. I'm sorry to say that, because I couldn't be bothered to do the whole level again I've never completed that game.

C&C: THe original, the Nod campaign. I'd always get to the level where you have to capture the Orca and then just give up in frustration because that level was eeeeeeevil.

Myst: WTF?!

Urg... the list goes on and on and on and on and... well you get the picture. Still, I'm glad I played all those games, and can honestly say I've never played a game that I wish I hadn't.
Rameria
03-11-2006, 00:29
Myst: WTF?!
Did you play Riven? Jesus frickin' Christ with a mullet in a mosh pit - was it really necessary to have five discs? I mean, seriously, that game was insane. I don't know anyone who finished it without a strategy guide.
Mooseica
03-11-2006, 00:40
Did you play Riven? Jesus frickin' Christ with a mullet in a mosh pit - was it really necessary to have five discs? I mean, seriously, that game was insane. I don't know anyone who finished it without a strategy guide.

Yeah I heard that was insanely hard. It was like they thought 'Hmm, Myst was tricky, but not enough' so they made Riven insane. Then it was too difficult so they made Myst three nice and easy :D (relatively at least).

I really really really should buy all those games. They actually do kick utter arse do they not?
Dinaverg
03-11-2006, 00:55
I don't think even GameFaqs can tell you that.

You are, very likely, correct sir. Even Wiki just sorta glosses over the actual gameplay...
Rameria
03-11-2006, 01:22
Yeah I heard that was insanely hard. It was like they thought 'Hmm, Myst was tricky, but not enough' so they made Riven insane. Then it was too difficult so they made Myst three nice and easy :D (relatively at least).

I really really really should buy all those games. They actually do kick utter arse do they not?
I enjoyed them immensely. You have to be prepared for many moments of head-banging-against-wall frustration, but if you liked Myst, you'll almost certainly like its sequels.