NationStates Jolt Archive


What's Your Gamer Taxon?

Daistallia 2104
05-05-2006, 03:53
I came accross an interesting bit of humor/commentary, called the Gamers Taxonomy (http://www.io.com/~angilas/taxonomy.html),
which nicely lays out the basic motivational types of RPGers.

I tend to be a cross between a "simulationist" and a "method gamer", with an occassional touch of Looney.

So, what's your Gamer Taxon?

Gamer Taxonomy
Original system developed by Erol K. Bayburt
Revised and expanded by Bryant Berggren

Roleplaying Gamers can be divided into 4 genuses (geni?) according to their basic view of the hobby:

* Munchkins: View RPGs as a method of wish-fulfillment.
* Hoyles: View RPGs as games to be "won".
* Artistes: View RPGs as a form of self-expression.
* Transients: View RPGs as a way to kill time.

Munchkins

The Genus Munchkin is characterized by the drive to satisfy real-world desires within the context of the game world. Species include:

* The True Munchkin (M. munchkin) seeks wish fulfillment by creating superhuman characters that are undefeatable in any endeavor. Often confused with the Powergamer; however, the Munchkin seeks satisfaction more from the characters' actual accomplishments rather than just their theoretical perfection.
* The Powergamer (M. avatari) seeks wish fulfillment desires by creating the most efficient character possible within the rules. There is much confusion of this species with M. munchkin, as the two have very similiar coloration.
* The Mad Slasher (M. kruegeri) seeks wish fulfillment by venting his real-life frustrations into vicarious violence.
* The Rules Lawyer (M. baili) seeks wish fulfillment by debating interpretations of the rules to mold "reality" to his image. Some class this species as H. baili.
* The Chronic Badass (M. vigilanti) seeks wish fulfillment by creating intimidating, super-tough characters that do not have to go to bed when told to. Some class this species as A. vigilanti.

Hoyles

The Genus Hoyle is characterized by the treatment of RPGs in a manner similiar to mundane games like Monopoly, Chess, Poker, or Baseball. The goal of the game is thus to "win", whether against the other players, the GM, or one's own limitations.

* The Simulationist (H. simuli) treats RPGs as mathematical reality simulations. Simulationists evaluate the worth of a game system in terms of its statistical perfection; "roleplaying" is defined as acting within rules derived from psychology texts. The Simulationist is sometimes confused with the Method Gamer (A. deniro).
* The Wargamer (H. patton) views RPGs in militant terms. Gaming sessions are military ventures, with precise objectives; character deaths are only important in terms of acceptable casualties and losses.
* The Puzzler (H. rubik) sees RPGs as a set of puzzles to be solved, an improvised form of the computer text adventure. Not to be confused with the Artiste genus, despite often similiar coloration.
* The Conventioneer (H. tourni) is not interested in fiddling petty change games, but instead requires a public venue to compete in. The Conventioneer requires external evaluation for validation, and is mainly interested in gathering more 'points' so he can compete at even higher levels for even more points. Some class this species as M. tourni.

Artistes

A widely varied Genus, Genus Artiste is characterized by its relatively non-competitive nature, and the drive towards self-expression within the game. The nature of this expression defines the exact species:

* The Storyteller (A. homer) sees roleplaying as a method to generate written fiction; character and setting are both subordinate to the overall Plot, and continuity is less important than dramatic necessity.
* The Actor (A. thespian) sees roleplaying as an opportunity to engage in impromptu theatre. Character is more important than Plot, although it is the performance of the character that is important.
* The Method Gamer (A. deniro) sees roleplaying as a kind of escapism or virtual reality. He seeks to place himself within an imagined world during play; plot is not a tangible item, but merely the sequence of events that occur within this world. The Method Gamer is sometimes confused with the Actor, but the latter does not share the former's drive to 'submerge' within the character.

Transients

The Genus Transient is characterized by a lack of interest in the RPG qua "roleplaying game" itself; Transient species do not concern themselves with the game, but with the game's players. These species include:

* The Buddy (T. friendli) involves himself in games because his friends are in the game. Actions he takes within the game will be aimed towards pleasing those friends more than any personal motivation. An important subspecies is the Significant Other (T. friendli kissus), a parasitic variety of Buddy that concentrates solely on a single host gamer, ignoring the rest.
* The Critic (T. grumpi) appears externally similiar to the Buddy, but is distinguished by its more aggressive behavior; the Critic passively seeks to disrupt the game, since he would really rather be doing something else. Critics are prone to taking random or outright stupid actions in a game, motivated by apathy and ennui.
* The Looney (T. looni) is not interested in the game qua game, but rather wants to "just have fun", which he interprets as being funny. The Looney will take seemingly pointless, suicidal, or contrary actions because he sees them as humorous; character, plot, setting, victory, and frankly everything else takes a back seat to comic value. Some class this species as M. looni, citing wish fulfillment desires to be a stand-up comedian; others class it as A. looni, considering those desires to be a form of self-expression.

It is important to remember that since the origin of these species, much intermixing has occurred, such that there are very few purebred strains remaining in the gaming community; most gamers are hybrids of two or more of the species described above.
Naliitr
05-05-2006, 03:57
I am partly Method Gamer, with a touch of True Munchkin and Chronic Badass. I want a character that I can truely be. If I can truely by someone so amazing as the people in the games, then in that reality, at least, I am not worthless. It takes away from the constant reminder that I am worthless in real life.
The Anglophone Peoples
05-05-2006, 03:57
I'm a cross between the Wargamer (H. patton) and the Method Gamer (A. deniro).
Secluded Islands
05-05-2006, 03:58
The Mad Slasher (M. kruegeri) seeks wish fulfillment by venting his real-life frustrations into vicarious violence.
Sdaeriji
05-05-2006, 04:00
I'm something of a mutt. True Munchkin, Powergamer, Mad-Slasher, Wargamer, Actor, and Looney.
Naliitr
05-05-2006, 04:06
I am partly Method Gamer, with a touch of True Munchkin and Chronic Badass. I want a character that I can truely be. If I can truely by someone so amazing as the people in the games, then in that reality, at least, I am not worthless. It takes away from the constant reminder that I am worthless in real life.
Note: That's why I enjoy games like KOTOR and Fable and Black And White so much, and games with massive character customization, so that I can make a character to my specifics, so that I think they are incredibly cool, then I delve into the character, and I therefore become my character, and I don't want to be restrained much by what I can do by the game, otherwise I slip back into the real world, and must face my real self again. In video games, I face a fake self, whom isn't worthless, but is amazing. It may only be temporary, but it is relief nonetheless.
Tabriza
05-05-2006, 04:48
Mixture of Chronic Badass, Simulationist, Wargamer and Method Gamer: I too want to be immersed in the role of a character who gets things done, and that usually involves objectives that are contained within a rules framework and that often means combat. So games like Exalted or The Elder Scrolls series are perfect for me.
Kleptonis
05-05-2006, 05:02
I'd say I'm a mix of method gamer, storyteller and powergamer, and occasionally looney (of course, who isn't from time to time?).

I tend to want to see as much content of a game as I possibly can, which sometimes makes me obsessively strive for perfection in certain games. When I don't play for content, I play to see how many different ways I can get something done.
Kleptonis
05-05-2006, 05:03
Mixture of Chronic Badass, Simulationist, Wargamer and Method Gamer: I too want to be immersed in the role of a character who gets things done, and that usually involves objectives that are contained within a rules framework and that often means combat. So games like Exalted or The Elder Scrolls series are perfect for me.
The Elder Scrolls series is perfect for everyone.
Kinda Sensible people
05-05-2006, 05:05
The Storyteller/The Power Gamer/The Actor
Kinda Sensible people
05-05-2006, 05:06
The Elder Scrolls series is perfect for everyone.

I despised Morrowind, personally. The controls were bad and the gameplay had no direction.

As a result, I have yet to buy Oblivion, for fear of wasting 50 perfectly good dollars.
Daistallia 2104
05-05-2006, 15:46
The Elder Scrolls series is perfect for everyone.

No. Take me for example. I really don't like any computer adventure games.

The Simulationist in me says it doesn't appear to be a very good representation of reality. This side of my gaming personality values a set of rules that are highly detailed, realistic, and yet flexable.

And aside from the rules of that particular game, I have yet to find a game that's not moderated by a person that can deal with that myriad flat out oddball situations I've come across in real RPGs. In a computer adventure game, you're limited to what the programmers could imagine. In a real RPG, you are able to add a whole otherr layer of imagination and possibility from your own group, wich allows for situations the original game designers couldn't have thought of.

The Artiste in me detests computer adventure games because of the limits on expression. Sorry, but I have yet to come accross a computer "RPG" that I am satisfied provides a real opprotunity for playing a role. MMORPGs are better than adventure games, but there's an element of fun that only the face to face playing of a real role brings me.

That being said, I know that game, and others like it, are fun for you and many others. But they are not perfect for everyone.
The Gate Builders
05-05-2006, 15:49
Pure method-gamer.
San haiti
05-05-2006, 16:22
....k

What I dont get is why has the internet awakened in people a desire to categorise everything. I like some RPGs because they can be fun to play, um thats it really.
The Gate Builders
05-05-2006, 16:23
I despised Morrowind, personally. The controls were bad and the gameplay had no direction.

As a result, I have yet to buy Oblivion, for fear of wasting 50 perfectly good dollars.

Egads! Heresy!

Morrowind had direction, all you had to do was haul your lazy ass of to Balmora and you're on an uber adventure. The controls weren't bad for the PC, I don't know about the Xbox version though.

Buy Oblivion. It rocks.
Hamilay
05-05-2006, 16:54
Combination of True Munchkin, Method Gamer and Wargamer.

I despised Morrowind, personally. The controls were bad and the gameplay had no direction.

As a result, I have yet to buy Oblivion, for fear of wasting 50 perfectly good dollars.

The gameplay having no particular direction is one of the strengths of Oblivion in my opinion. A review I read summed it up quite nicely- you can play it as an action game, a stealth game etc and it still shines in any category. It's also nice to be able to completely ignore the main quest when you feel like it and do sidequests, as the hordes of demons will kindly wait for you to finish collecting potion ingredients before they start invading.

[/subtle Oblivion thread hijack] ('cmon, you know you want to talk about Oblivion)