NationStates Jolt Archive


OMG! Is NOTHING sacred???

Eutrusca
09-12-2005, 15:30
COMMENTARY: Actually, I see this as a good thing. How can both Chinese youth and Amercian youth play the same games, slay the same orges and not have a built-in commonality of interest? :)


Ogre to Slay? Outsource It to Chinese (http://www.nytimes.com/2005/12/09/technology/09gaming.html?th&emc=th)


By DAVID BARBOZA
Published: December 9, 2005
FUZHOU, China - One of China's newest factories operates here in the basement of an old warehouse. Posters of World of Warcraft and Magic Land hang above a corps of young people glued to their computer screens, pounding away at their keyboards in the latest hustle for money.

The people working at this clandestine locale are "gold farmers." Every day, in 12-hour shifts, they "play" computer games by killing onscreen monsters and winning battles, harvesting artificial gold coins and other virtual goods as rewards that, as it turns out, can be transformed into real cash.

That is because, from Seoul to San Francisco, affluent online gamers who lack the time and patience to work their way up to the higher levels of gamedom are willing to pay the young Chinese here to play the early rounds for them.

"For 12 hours a day, 7 days a week, my colleagues and I are killing monsters," said a 23-year-old gamer who works here in this makeshift factory and goes by the online code name Wandering. "I make about $250 a month, which is pretty good compared with the other jobs I've had. And I can play games all day."

He and his comrades have created yet another new business out of cheap Chinese labor. They are tapping into the fast-growing world of "massively multiplayer online games," which involve role playing and often revolve around fantasy or warfare in medieval kingdoms or distant galaxies.

With more than 100 million people worldwide logging on every month to play interactive computer games, game companies are already generating revenues of $3.6 billion a year from subscriptions, according to DFC Intelligence, which tracks the computer gaming market.

For the Chinese in game-playing factories like these, though, it is not all fun and games. These workers have strict quotas and are supervised by bosses who equip them with computers, software and Internet connections to thrash online trolls, gnomes and ogres.

As they grind through the games, they accumulate virtual currency that is valuable to game players around the world. The games allow players to trade currency to other players, who can then use it to buy better armor, amulets, magic spells and other accoutrements to climb to higher levels or create more powerful characters.

The Internet is now filled with classified advertisements from small companies - many of them here in China - auctioning for real money their powerful figures, called avatars. These ventures join individual gamers who started marketing such virtual weapons and wares a few years ago to help support their hobby.

"I'm selling an account with a level-60 Shaman," says one ad from a player code-named Silver Fire, who uses QQ, the popular Chinese instant messaging service here in China. "If you want to know more details, let's chat on QQ."

This virtual economy is blurring the line between fantasy and reality. A few years ago, online subscribers started competing with other players from around the world. And before long, many casual gamers started asking other people to baby-sit for their accounts, or play while they were away.

That has spawned the creation of hundreds - perhaps thousands - of online gaming factories here in China. By some estimates, there are well over 100,000 young people working in China as full-time gamers, toiling away in dark Internet cafes, abandoned warehouses, small offices and private homes.

Most of the players here actually make less than a quarter an hour, but they often get room, board and free computer game play in these "virtual sweatshops."

"It's unimaginable how big this is," says Chen Yu, 27, who employs 20 full-time gamers here in Fuzhou. "They say that in some of these popular games, 40 or 50 percent of the players are actually Chinese farmers."

For many online gamers, the point is no longer simply to play. Instead they hunt for the fanciest sword or the most potent charm, or seek a shortcut to the thrill of sparring at the highest level. And all of that is available - for a price.

"What we're seeing here is the emergence of virtual currencies and virtual economies," says Peter Ludlow, a longtime gamer and a professor of philosophy at the University of Michigan, Ann Arbor. "People are making real money here, so these games are becoming like real economies."

The Chinese government estimates that there are 24 million online gamers in China, meaning that nearly one in four Internet users here play online games.

[ This article is two pages long. To read the rest of the article, go here (http://www.nytimes.com/2005/12/09/technology/09gaming.html?pagewanted=2&th&emc=th). ]
Utracia
09-12-2005, 15:34
Not a big surprise, gamers want to buy those kinds of things for their game characters and the Chinese are smart to pick up business like this.
Eutrusca
09-12-2005, 15:35
Not a big surprise, gamers want to buy those kinds of things for their game characters and the Chinese are smart to pick up business like this.
Sounds to me like everybody "wins!" :D
Zero Six Three
09-12-2005, 15:38
On one hand that seems like my ideal job except for one thing. There's not much oppotunity to pwn n00bs under such a restrictive enviroment!
Puddytat
09-12-2005, 15:43
Errrm Game Player 33 currently between contracts, looking for similar role in North Yorkshire, or anywhere that gives me a relocation allowance :D :D

I know a few people that have done this with a few RPGs
Oxygon
09-12-2005, 15:43
I used to play WoW, and have friends that still do.

Those that use leveling services (the things described above where you pay people to get you to a point in the game) are

A) In the minority

B) Looked down upon by peers

C) May get banned by administrators
Eutrusca
09-12-2005, 15:46
On one hand that seems like my ideal job except for one thing. There's not much oppotunity to pwn n00bs under such a restrictive enviroment!
LOL! True, true. I suspect that those who do this sort of thing for 12 hours a day get quite good at it. No "easy wins" there! :D
Eutrusca
09-12-2005, 15:47
Errrm Game Player 33 currently between contracts, looking for similar role in North Yorkshire, or anywhere that gives me a relocation allowance :D :D

I know a few people that have done this with a few RPGs
That's gotta be the perfect job for game-addicts! :D
Utracia
09-12-2005, 15:47
Sounds to me like everybody "wins!" :D

Course the Chinese seem to be slowly taking over the world but I'm sure people can play their games on their own with no help from anyone else...
Eutrusca
09-12-2005, 15:48
I used to play WoW, and have friends that still do.

Those that use leveling servaces are

A) In the minority

B) Looked down upon by peers

C) May get banned by administrators
"Leveling servaces?" I'm not familiar with the term.
Compulsive Depression
09-12-2005, 15:49
Sounds to me like everybody "wins!" :D
Well, not really. It does break the "game" somewhat. If people are paying real-life money to get things in the games, it's not exactly fair competition with those who play according to the game rules (as trading items for real money is often against the Ts&Cs), or those who, in real life, can't afford to spend extra money on the game. Money in real life shouldn't provide an advantage in the gameworld.

Another problem is the legality. If you buy a Sword of Pwning +4 for £500 from another player, then the game developer shuts down the servers, what happens to your money?
What if another player steals it, with a legitimate use of game mechanics?
Zero Six Three
09-12-2005, 15:49
LOL! True, true. I suspect that those who do this sort of thing for 12 hours a day get quite good at it. No "easy wins" there! :D
Of course but there's the constant pressure to fight bigger and nastier monsters. No time for bullying the "little people".
Eutrusca
09-12-2005, 15:51
Course the Chinese seem to be slowly taking over the world but I'm sure people can play their games on their own with no help from anyone else...
Nahh. I don't see the Chinese "taking over the world," at least not unless the US falls on its face. The way things are going, the Chinese are going to be the patriachs of Asia, but with little or no interest in trying to take over either Europe or the Western Hemisphere. What I forsee is a long-term tolerance between the US and China, with considerable trade flowing both ways. Yes, there will be tensions, but those can be finessed. The big question is: does the US consider Taiwan worth fighting with the Chinese over? I sincerely hope that can be finessed as well.
Eutrusca
09-12-2005, 15:53
Well, not really. It does break the "game" somewhat. If people are paying real-life money to get things in the games, it's not exactly fair competition with those who play according to the game rules (as trading items for real money is often against the Ts&Cs), or those who, in real life, can't afford to spend extra money on the game. Money in real life shouldn't provide an advantage in the gameworld.

Another problem is the legality. If you buy a Sword of Pwning +4 for £500 from another player, then the game developer shuts down the servers, what happens to your money?
What if another player steals it, with a legitimate use of game mechanics?
All part of the game, IMHO. :D
Eutrusca
09-12-2005, 15:54
Of course but there's the constant pressure to fight bigger and nastier monsters. No time for bullying the "little people".
You bully! :mp5:

:D
Deep Kimchi
09-12-2005, 15:56
1. That is incredibly lame.
2. Yes, Eut, nothing is sacred, especially online games.
Zero Six Three
09-12-2005, 15:57
You bully! :mp5:

:D
Meh! I have a +5 Amulet of Pwnage that gives me protection against MP5 wielding Vietnam vets! You've caught me in a good mood n00b.. I'll let you live this time.
Compulsive Depression
09-12-2005, 15:59
All part of the game, IMHO. :D
Ah, but according to the rules of the game, it isn't.
I'd link to the EULA of Eve-Online as an example, but it's against the rules of the forum. Sorry.

Some games have it built in as standard, for instance Project Entropia; then, yes, it's part of the game. But in the others, it isn't, and should not be.
Eutrusca
09-12-2005, 15:59
Meh! I have a +5 Amulet of Pwnage that gives me protection against MP5 wielding Vietnam vets! You've caught me in a good mood n00b.. I'll let you live this time.
Oh, GROAN! :rolleyes:
Eutrusca
09-12-2005, 16:02
1. That is incredibly lame.
2. Yes, Eut, nothing is sacred, especially online games.
1. Why is it "lame?"

2. I agree. I was being a bit fasctious with the title. :p
Zero Six Three
09-12-2005, 16:02
Oh, GROAN! :rolleyes:
I know.. I live to bring pleasure to the masses!
DrunkenDove
09-12-2005, 16:46
It's not only the Chinese who do this. My local internet cafe employs people to play. At the end of an eight hours session, they all get together and give any valuable items they have found to the boss, who sells them on Ebay. He makes good money at it too, apparantly.
Bolol
09-12-2005, 17:01
This is an insult to gamerdom. Those outsourcers have NO HONOR!
Non Aligned States
09-12-2005, 17:04
This is an insult to gamerdom. Those outsourcers have NO HONOR!

As some Italian gents are wont to say "Nothing personal Luigi. Eez beezness." :p