NationStates Jolt Archive


Why violent video games should be banned

Neo Kervoskia
05-11-2005, 00:45
How Videogames Cause Teenage Chain Smoking and Lesbian Spousal Abuse

Good evening ladies, gentlemen, and Fass. After careful study of video games, I have come to startling confusion that video games have a direct link to lesbian spousal abuse and teenage chain smokers. The connection is quite simple, but I'm not so this will be confusing. I will start with the latter conclusion. When one plays video games, one does not pay much attention to anything else around you. Whether your food is burning or you're taking a piss, you honestly don't care about anything else. This feeling is similar to that which occurs during masturbation. Otherwise known as letting the little head speak for you. Now, you develop certain habits.For example, you may lose track of time and are so into the game that you disregard eating. Well, during a video game session you have a sort of oral fixation. You need something to have while you game your brains out. Cigarettes are a wonderful fixation You can smoke and smoke, but you don't care because you're killing those fucking aliens who are taking over YOUR home world...goddamn bastards. Teenagers are the primary users of video games. For the sake of the children and their safety, there must be regulation of certain videogames.
Now to address the former effect of gaming; lesbian spousal abuse. Here is the connection:
Lesbians + Video games +?= Spousal abuse. Now, I haven't figured out the third variable, but by Melkor's ego it exists. This is a modest case against violence in games.
Shorak
05-11-2005, 00:52
I actually find that argument more believable than what the usual anti-video gamers say. I wonder when Jack Thompson will spring this one on us.
The Lone Alliance
05-11-2005, 00:53
Don't feed with the troll now people.
Xenophobialand
05-11-2005, 00:57
"By Melkor's ego" is probably the best thing I've seen on these boards in many a while. I will have to use it in the future.
Earth Defence
05-11-2005, 01:03
I always find that slaughtering thousands of people in GTA: San Andreas helps to relieve any stress I might have received during the day. Plus it's so much fun! :D

I don't smoke, I seldom lose track of the time and I certainly don't want to re-create what I've seen on Manhunt in the real world.
The Nazz
05-11-2005, 01:05
"By Melkor's ego" is probably the best thing I've seen on these boards in many a while. I will have to use it in the future.
Yeah, that's right up there with "by Grapthar's Hammer!" only, you know, more locally relevant. :D
Super-power
05-11-2005, 01:05
Heh, you said Melkor and lesbian!
Compulsive Depression
05-11-2005, 01:07
Right, I hate to take a joke seriously, but I'm going to anyway.
Teenagers are the primary users of video games.
According to a quote from BBFC Censor Jim Cliff in the Rude Brittannia article in this month's UK PC Gamer (Page 25, about censorship after the USians got all worked up over a little hot coffee), the average gamer is 29.

So there you go.
ARF-COM and IBTL
05-11-2005, 01:07
Who cares, personal freedom
Sierra BTHP
05-11-2005, 01:12
Posting on NS General does the same thing.
Fass
05-11-2005, 01:13
Good evening ladies, gentlemen, and Fass.

I should probably resent that, but it does come from Neo-K. Hmm...
Phenixica
05-11-2005, 01:17
Mate i play video games and i dont smoke or anything and infact i do eat regular meals (three a day) and i get great reports infact that study they actually just focus of kids with bad pasts they didnt check people like me that wernt affected in anyway by the game's.
Phenixica
05-11-2005, 01:19
Right, I hate to take a joke seriously, but I'm going to anyway.

According to a quote from BBFC Censor Jim Cliff in the Rude Brittannia article in this month's UK PC Gamer (Page 25, about censorship after the USians got all worked up over a little hot coffee), the average gamer is 29.

So there you go.

Yep i seen that aswell that because the only people able to afford games are people with there own jobs but anyway i do see the only teenagers play games as nothing but a steriiotype.
Boonytopia
05-11-2005, 01:34
I feel like you know me personally. Thanks to video games I'm now a chainsmoking, lesbian spose abuser. ;)
Dodudodu
05-11-2005, 01:50
Well, I used to play San Andreas...I don't smoke, eat well and don't lose track of the time.

But I do feel that whole occupation thing like with masturbation...:rolleyes:
Gauthier
05-11-2005, 02:36
[Begin Sarcasm]

If we're going to ban video games because of that, why haven't we banned football then? That there is a bastion of violence that has become more popular and ingrained into mainstream culture longer than any video game has! And not only that, it promotes Deviant Values that destroy Traditional Marriages!

I mean, take a look. Men chasing and tackling each other for the chance to score with a leather ball! DEVIANT SYMBOLISMS!! As if it's not enough for one man to tackle another holding the ball, but there has to be SEVERAL!! Clearly it's an unabashed promotion of orgies!! Let's not forget how they walk into the field holding each other's hands and slapping each other's butts as well! And all those protections they wear? Can you see what perversions football encourages?

If we're going to ban video games for promoting violence and deviant values, we need to go back to something a lot older than video games and ban it as well for good measure. Like Football.

[End Sarcasm]
Czardas
05-11-2005, 02:49
It's funny because it's true. ;)
Angry Fruit Salad
05-11-2005, 03:02
Is it just me, or were "latter" and "former" used incorrectly?
Yupaenu
05-11-2005, 03:07
Don't feed with the troll now people.
neo kervoskia is shurely not a troll :p

- .... . -.-. .-.. .- ..- ... - .-. --- .--. --- -... .. -.-. -- .. -.-. . ... .... .- .-.. .-.. --. . - -.-- --- -.--!
Fass
05-11-2005, 03:38
- .... . -.-. .-.. .- ..- ... - .-. --- .--. --- -... .. -.-. -- .. -.-. . ... .... .- .-.. .-.. --. . - -.-- --- -.--!

The claustrophobic mice shall get you?
Neo Kervoskia
05-11-2005, 03:45
Is it just me, or were "latter" and "former" used incorrectly?
Nothing gets by you.
Super-power
05-11-2005, 03:52
- .... . -.-. .-.. .- ..- ... - .-. --- .--. --- -... .. -.-. -- .. -.-. . ... .... .- .-.. .-.. --. . - -.-- --- -.--!
I don't speak 'Dots and Dashes' (yea i noes morse code, too lazy to translate)
Austerstan
05-11-2005, 05:23
Interesting, you're 50% right. Although I have next to no homoerotic tendancies what-so-ever, I do smoke. Not on a 20-a-day basis but, yes, I do smoke.

... I find it more calming than video games, too :p
Anebrd
05-11-2005, 05:45
I don't know about anyone else but being able to take a sword and smash some ugly critter in the noggin keeps me stress free. I bet the neighbors wished I owned a video game console.
Bjornoya
05-11-2005, 06:29
An overzealous high school sophomore begs to differ, and since his argument is bigger than yours, you are wrong.


Why Videogames Should not be Condemned 2001


In the years of progress that we live in, a new form of entertainment has risen out of the electronic era. With the wide spread use of computers, videogames have become a popular form of self-pleasure in the United States. However, with the current failings of the capitalist society to help foster the children’s youth a need for blame has arisen for the increasingly violent world that we live in today.
Recent studies that have been conducted experiment on the effects of violent videogames on children. The Congressional Public Health Summit issued a joint statement signed by Clarice Kestenbaum, President of the American Academy of Child and Adolescent Psychiatry, Donald E. Cook, President of the American Academy of Pediatrics, L. Michael Honaker, Deputy Chief Executive Officer of the American Psychological Association, and Dr. E. Ratcliffe Anderson, Executive Vice President of the American Medical Association, saying that violent videogames are harmful because existing studies prove a connection between violent entertainment and aggressive behavior, and that young people do not know that what they are viewing is fantasy.
They also point out also that these “connections” between violent media and aggressive behavior has been viewed in “some children.” In the conclusion of their statement they proclaim, ”We in no way mean to imply that entertainment violence is the sole, or even necessarily the most important factor contributing to youth aggression, anti-social attitudes, and violence.”
Of course, such studies can never be finalized as fact, so these experiments are merely more uses of science to try to figure why we act the way we do. For instance, Michael Brody of the AACAP states, “Video game play correlates with aggression, which is seen to be the primary emotional response to playing. Studies have shown that the games create intense autonomic effects, rapid heart rate, higher blood pressure, and increased aggressive thoughts.” Brody’s statement is made meaningless because our society today views sports as a holy activity, but I am positive participating in sports will show all of these symptoms to a far worse extreme than any child could get from playing videogames.
The basis of the capitalistic society of the United States is the will to fight your fellow human beings to create your dreams. This has been further justified by Darwin’s natural selection, stating the week should perish, and so they do in the society. Our foreign policies also encourage violence as a means to solve conflict, as seen by our involvement of the many wars of the 20th century. So viewing these basic components of the American society, it is easy to state violent videogames support these ideals. Such games as Goldeneye and Perfect Dark depict graphic violence, that may be enhancing to a child who one day dreams of becoming a soldier to protect his or her country. Also seen in videogames are simple competitions like Mario Party’s game Grab Bag. In this game, players are depicted as one of six classic Mario Bros. characters with a bag on their back, which they try to protect while accumulating coins from other character’s bags. This not only symbolizes the competing capitalist society of our day, but also encourages the following of rules to meet your goals, for one cannot break the rules in such games. Although this may seem unrealistic in what might shape a child, it is these types of observations used by the world’s psychologists that show us how we act.
Of course the videogame world is not the sole, or most important thing that Americans tend to point at when it comes to a child’s perspective of the world. Our government has also blamed two corporate giants, television and music, of the same accusations made at the video game industry. Fortunately for them, they had the money to stand up to the society and deflect the onslaught. The videogame industry, however, is not as strong as the other overstated industries, for their product is advertised only as a toy. Thus, they don’t have the same economical force, and thus become an easy scapegoat for society to criticize. But as a child’s toy, Americans cannot accept the growing number of teenage and older gamers, and still point out that videogames should remain innocent. The industry makes thousands of types of games suited for every age and level of player, and already a system has arisen that rates the videogame contents, so such problems should not exist.
The primordial problems with videogame do not lay in the introduction of new way to play, but a new where to play (Videogame Violence: Another View). Violence and competition were the basis of many children’s games before the introduction of Atari or any other early video gaming systems. These basics of child play were thus transferred into a virtual world, with the intent of helping children find another outlet and become more communal. Even the very first games such as Pong were created for more than one player, and nowadays there are systems providing up to four players to play at the same time, and thus anyone could have a videogame party. However, when brought into the homes of protective parents, the radical changes in what they perceived as the ways of playing and entertainment seemed too close to home. Offended by such games as Mortal Kombat, the older generations protested against such gore and blatant viewing of Death. This led to the creation of the rating system, which is classified as either “E” for everyone, “10+” for children older than ten, “T” for teenaged (13+), and “M” for mature (17+).
No matter how much the protests continue against the gaming industry, it must be noted that there are many intellectually stimulating games. In early Nintendo history, games like The Legend of Zelda provided a range of puzzles and riddles, stimulating problem solving for children. The more modern versions of this series continue this legacy, and are some of the highest rated Nintendo games created. Computer games like Operation: Neptune help Elementary school children either simple fractions and ratios, or can delve deeper into the realms of geometry and algebra. It is extremely hard to see that such games could encourage a destruction of trust and love between children.
Videogames cannot in the recent future eliminate conflict within their games because it is extremely hard to create a program that you could have an intellectual conversation with (Videogame Violence: Another View). The only alternative is to continue producing the fight-filled games the fill the electronic stores. To make a game that doe not involve some sort of conflict would mean having to place the world of advanced artificial intelligence into compact discs or game cartridges. This is not reasonably happening in the near future. However, attempts have been made to create realistic people from silicone.
But we must consider the effects that a realistic, life-like computer might have on the American society. People would start to “hang-out” with false creations that have no true emotion for them. The Virtues as we know them may be destroyed by a complete conversion of the society to a person-to-machine relationship. So keeping the fighting and illusions in videogames may not be such a terrible idea after all.
As stated before, the source of child play is learning through conflict. This has now been converted electronically, and a more drastic sense of realism is being forced on our children. People object to the viewing of such realities of life like Death, and thus our society has retaliated at the entire electronic industry. Because of its lack of money and more importantly its more immediate reaction with the user, the videogame industry has become the easiest scapegoat. However, trends in history have seen the acceptance of such similar things as the television, so hopefully it will merely be a matter of time before videogames are accepted into the society.
Megaloria
05-11-2005, 06:34
Lesbian domestic violence is HOT.
Euroslavia
05-11-2005, 06:42
Don't feed with the troll now people.

You're kidding, right?