NationStates Jolt Archive


What type of HEARTS OF IRON 2 politicians does your Nationstate have?

Passivocalia
18-10-2005, 10:31
Some more fun. Hearts of Iron 2 is a PC game in which you can control (nearly) any nation in the world during the time leading up to, during, and immediately after World War II. Each nation has its own set of ministers with their own traits. How would your nationstate fit in? I've divided the different leadership positions into different parts. Remember that many individuals may have more than one leadership position.

I'm making a sample post for my own nation, in case you want any example for organization.

Part 0: Political Compass
This is part zero because it will apply to every leader you make. Every leader has his/her own idealogical leanings. The spectrum in HOI2, from left to right, looks like this:
Stalinist
Leninist
Left-wing Radical
Social Democrat
Social Liberal
Market Liberal
Social Conservative
Paternal Autocrat
Fascist
National Socialist
The four underlined choices in the center are democratic; the other six are authoritarian. The extreme corners (Stalinist, National Socialist) are the most totalitarian. Social Liberal is the U.S. Democrat Party of WW2; Market Liberal is the Republican.

Part 1: HEAD OF STATE
Power-Hungry Demagogue: The Power-Hungry Demagogue is an angry vengeful man full of hatred. However he possesses a demonic charisma that enchants the frustrated masses. He has but one real purpose and that is to control and shape the world into one of his liking.

Barking Buffoon: The Barking Buffoon is a great political dramatic actor. People see him as a strong and competent leader who will save the nation and restore it to its historical greatness. But behind his mask of bombastic rhetoric hides a weak-minded, vain simpleton. Those who really know him, know he is an incompetent man.

Stern Imperialist: The Stern Imperialist is a staunch nationalist. He is neither charming nor an administrative genius. However he has one big asset, namely his fanatical determination to improve his nation's status. He will use any means to achieve that goal, be it political or military.

Ruthless Powermonger: The Ruthless Powermonger treats his country and his people as personal possessions. He is completely unscrupulous and he will let nothing stand between him and his goals. Sometimes he can develop a streak of paranoia which will endanger friend and foe alike.

Autocratic Charmer: The Autocratic Charmer uses his charisma and ruthlessness to stay in power. He charms friend and foe alike and is an excellent negotiator. However, day-to-day governing is not his style and corruption flourishes under his rule.

Resigned Generalissimo: The Resigned Generalissimo came to power to save his country from the ruin of anarchy and popular sentiment. He is tired of political bickering and tries to run the country as he used to command his regiment. Still, he is a competent and decisive man.

Benevolent Gentleman: The Benevolent Gentleman is charismatic and a master at winning elections. However, he lacks the character to be truly successful at the nation's helm. When things get rough, he merely smiles and waits out the winds of political opinion.

Weary Stiffneck: The Weary Stiff-Neck is not the right man for this job. He tries to compensate for this with an aristocratic manner and stiff-necked acting. When it comes to politics he is weary and indecisive, always fearing that his lack of talent will show through his façade.

Insignificant Layman: The Insignificant Layman lacks any kind of ambition or political interest. The only reason people do not move against him is that he is fairly harmless and there is no better replacement.

Die-hard Reformer: The Die-Hard Reformer wants to promote his political values and preferred system of government to other countries. He is willing to intervene politically and military to achieve his goals.

Pig-headed Isolationist: The Pig-Headed Isolationist is determined to keep his country out of war, and the mess of international politics. He might like or dislike international cooperation, but it is always national autonomy that is his goal.

Popular Figurehead: The Popular Figurehead has little power due to the system of government in his country. But due to his popularity, any firm statement of his will have to be taken into consideration by those who have power in the country.

Part 2: HEAD OF GOVERNMENT
Silent Workhorse: The Silent Workhorse compensates for his lack of charisma with hard work and competence. He rarely takes pride of place, instead letting the Head of State shine in the sun while he gets the job done.

Naive Optimist: The Naive Optimist is a competent administrator and politician. However, he often succumbs to wishful thinking and fails to grasp the traps which have been laid for him.

Flamboyant Tough Guy: The Flamboyant Tough Guy is a natural leader and a real fighter. He will try to avoid conflict but, if forced to, he will fight to the bitter end. His showmanship generates many creative ideas which he will defend with the stubbornness of a mule, whether they are good or bad.

Happy Amateur: The Happy Amateur got his position by pure chance and knows nothing of politics or government. However overwhelmed by the surprise of being in office, his ever-smiling face gives him an aura of confidence. Luckily for him, the people are unaware of his staggering incompetence.

Backroom Backstabber: The Backroom Backstabber is a political veteran with years of experience as a party whip and senior party member. No intrigue will oust him and no foreign government can topple him. Foreign governments have to be very cautious around him though.

Smiling Oilman: The Smiling Oilman is a self-made man and a former CEO of a large Oil Company. His experience, and some say his money, have brought him into office. However, he lacks political skill and is a novice in the international arena. At least he is thick-skinned, competent and a fast learner.

Old General: The Old General was appointed because of his powerbase and sometimes because of his glorious past. Not very interested or skilled in politics, he pursues his foremost interest: the state of the Army.

Old Admiral: The Old Admiral was appointed because of his powerbase and sometimes because of his glorious past. Not very interested or skilled in politics, he pursues his foremost interest: the state of the Navy.

Old Air Marshal: The Air Marshal was appointed because of his powerbase and sometimes because of his glorious past. Not very interested or skilled in politics, he pursues his foremost interest: the state of the Air Force.

Political Protégé: The Political Protégé is a political crony, a confidant of the Head of State. He is neither very liked nor very competent. He was chosen because he was loyal and had a large net of contacts.

Ambitious Union Boss: The Ambitious Union Boss is a harsh man who turned to politics to get the power to change things. He is still a man of the working class but his new environment has curbed his radicalism. He is a tough negotiator but lacks administrative skill. His background is also a liability in some circumstances.

Corporate Suit: The Corporate Suit has spent his life in the business world, far away from politics. He was originally brought in as an independent minister, but due his competence and cooperation skills he has reached the top. He has formed a large network of contacts, but he is out of place in politics.

Part 3: FOREIGN MINISTER
Biased Intellectual: The Biased Intellectual is a refined academic intellectual, whose scholarly work has biased his judgement of other countries and people. The Biased Intellectual is often arrogant and witty about those he dislikes but fawning and ingratiating towards those he likes.

Ideological Crusader: The Ideological Crusader views himself as a devoted proponent of his political system, but to others he is an extremist. If a Fascist, he judges all non-Fascists as weak and decadent. If a Democrat, he would rather lose a war than comply with any demands from a non-Democrat. If a Communist, he views Democrats as evil capitalists and Fascists as evil pseudo-capitalists. When it comes to ideology it is impossible to argue with him since he has already found his salvation.

Apologetic Clerk: The Apologetic Clerk is often a brilliant man, but either lacks inner strength or is so filled with doubt over the political system of his own country that he can seldom stay consistent. An Apologetic Clerk might also be a man who truly believes in the righteousness of his political system, but unfortunately also believes that the other side will win the war.

Iron-fisted Brute: The Iron-Fisted Brute is a simple man who has risen throught the ranks of the military or the party. He views the world in black and white: those who eat and those who are eaten. Often brutish and sometimes a sociopath, the Iron-Fisted Brute makes policies without remorse.

Great Compromiser: The Great Compromiser is an easy-going and amiable fellow liked by most. Often he is a sage-like old man and a professional diplomat with many years of service, tactful and experienced. He has the ability to forge lasting friendships and to bind the wills of many into one, striving towards the same goal.

General Staffer: The General Staffer is a former military man, perhaps a former teacher of strategy in the General Staff. He has now resettled in the field of Foreign Affairs, a subject that was always his 'hobby'. The General Staffer most likely follows his old military notion of politics and is focused on diplomacy through military might. However, by doing that, the General Staffer is often deemed a simple-minded man, lacking in imagination and boring.

The Cloak-and-Dagger Schemer: The Cloak-and-Dagger Schemer is a secretive person. He prefers unorthodox plans and constantly seeks weaknesses to exploit among his slower victims. Often the Cloak-and-Dagger Schemer has a background in the Secret Service and that experience makes him sly and uninformative. Basically the Cloak-and-Dagger Schemer is not a great diplomat but he is so unpredictable that in the end he often gets what he wants.

Part 4: ARMAMENTS MINISTER
Administrative Genius: The Administrative Genius is an ardent labourer, who uses his personnel and modern techniques to the utmost to improve the war effort. The Administrative Genius is often a young engineer or scientist, free-thinking and innovative. He always tries to be 'objective' and 'impartial' to further the common good.

Resource Industrialist: The Resource Industrialist is usually a civilian from the heavy industry sector who has been appointed to govern the nation’s industrial efforts. He always tries to run the country as he would the coal mine back home, improving and expanding its base. As such he is a great organiser, but he sometimes tends to neglect the finer points of the armaments industry.

Laissez-Faire Capitalist: The Laissez-Faire Capitalist is a specialist in market economics. It is his firmest opinion that little government intervention is needed, but that the good old invisible hand will best direct the resources of the Nation, war or no war.

Theoretical Scientist: The Theoretical Scientist is a brilliant old professor picked out from the nation's leading university. He is of course a specialist in science both theoretical and applied. However he sometimes has a hard time prioritizing military matters, when great exploits in the civilian sectors can be attained. This often makes him a proponent of the more neutral areas of Electronics and Communication, but sometimes if he is eccentric enough, Secret Weapons are his preferred field.

Military Entrepreneur: The Military Entrepreneur is a former military man, possibly an old fighter from the Great War. He knows his priority and that is to get the guns and the butter to the troops at the front. This priority often leads to the neglect of the finer points of science.

Battlefleet Proponent: The Battlefleet Proponent is not only an able administrator and politician, he is also a meddler in Grand Strategy. He believes that battleships are what the country needs.

Submarine Proponent: The Submarine Proponent is not only an able administrator and politician, but he also is meddling in the area of Grand Strategy. He believes that submarines are now the decisive weapon of naval warfare.

Tank Proponent: The Tank Proponent is not only an able administrator and politician, but he also is meddling in the area of Grand Strategy. He believes that tanks are now the most vital weapon of war.

Infantry Proponent: The Infantry Proponent is not only an able administrator and politician, but he also is meddling in the area of Grand Strategy. He believes that Infantry is still the most important fighting force.

Air Superiority Proponent: The Air Superiority Proponent is not only an able administrator and politician, but he also is meddling in the area of Grand Strategy. He believes that control of the air is now most important aspect of war.

Corrupt Kleptocrat: The Corrupt Kleptocrat is a competent administrator, but he is thoroughly corrupt so military aid and military supplies regularly end up in the pockets of the minister and his cronies.

Air-to-Ground Proponent: The Air-to-Ground Proponent is not only an able administrator and politician, but he also is meddling in the area of Grand Strategy. He believes that bombing is the best way to defeat the enemy army.

Air-to-Sea Proponent: The Air-to-Sea Proponent is not only an able administrator and politician, but he also is meddling in the area of Grand Strategy. He believes that bombing is now the best way to defeat the enemy's navy.

Strategic Air Proponent: The Strategic Air Proponent is not only an able administrator and politician, but he also is meddling in the area of Grand Strategy. He believes that bombing the enemy's industry is now the way to win the war.

Part 5: MINISTER OF SECURITY
Silent Lawyer: The Silent Lawyer directs his department with little imagination and creativity, but he is just.

Compassionate Gentleman: The Compassionate Gentleman is a jovial man who wishes to please all. The population like him, but he is known to be soft on crimes and terrorism.

Crime Fighter: The Crime Fighter has devoted his life to combating crime. The people like his firm grip and feel reassured that they are safe.

Prince of Terror: The Prince of Terror lives by the rule: it is better to be feared than to be loved. However, extreme violence may actually increase dissent, a factor the Prince of Terror is unable to see.

Back Stabber: The Back Stabber uses his position to root out dissent and disloyal elements within the elite, but he is unable cope with occupied territories because of his untrustworthiness.

Man of the People: The Man of the People knows how to talk to both high and low in society. For him it is a crusade to ease the burden of the poor. However, he is in an awkward position when trying to help people in the occupied zones, and his hands are bound by the military.

Efficient Sociopath: The Efficient Sociopath has no remorse and uses any means necessary to further his goals. However, he always works in the shadows, trying to hide his personal perversions and the excess violence of his minions from the population and his fellow ministers.

Crooked Kleptocrat: The Crooked Kleptocrat ignores the crimes of the high and low and cares little about insurrections but other ministers are loyal towards him because of their chances for self-enrichment.

Part 6: MINISTER OF INTELLIGENCE
Technical Specialist: The Technical Specialist concentrates his effort on the study of the modernization of foreign equipment and units to draw conclusions on how to best defeat them.

Logistics Specialist: The Logistics Specialist uses the old General Staff technique of monitoring the movement of supplies to learn where a new threat is mounting.

Political Specialist: The Political Specialist uses his 'technical embassy personnel' to fight a secret war of counter-intelligence with the enemy.

Dismal Enigma: The Dismal Enigma is a man of secrets, and if he were not able to produce an 'Ace of Intelligence' from time to time he would have had lost his job ages ago.

Industrial Specialist: The Industrial Specialist concentrates his efforts on studying open industrial and economic sources of the enemy and thus often learns what will come by analysing what they are producing at the moment.

Naval Intelligence Specialist: The Naval Intelligence Specialist uses the old Naval Staff technique of monitoring the basing of ships to learn where a new threat is mounting.

Part 7: CHIEF OF STAFF (HOI2 also has positions for the chiefs of army, navy, and air force, but I have not included them.)
School of Manoeuvre: This Chief of Staff teaches that Manoeuvre and Speed are the essence of modern warfare.

School of Fire Support: This Chief of Staff teaches that Fire Support is the essence of modern warfare.

School of Mass Combat: This Chief of Staff believes in the People's War and teaches that mass formations and guerrilla tactics are the essence of modern warfare.

School of Psychology: This Chief of Staff teaches that morale and small-unit leadership are the essence of modern warfare.

School of Defence: This Chief of Staff teaches that Fortifications, Militia and Strategic Depth are the essence of modern warfare.
Passivocalia
18-10-2005, 10:32
Archduke Grackle (Paternal Autocrat)
Head of State: Autocratic Charmer

The current Archduke of Grackle Rock is an aged gentleman, an artifact of Passivocalia’s earlier years as a Grand Duchy. He has allowed power to slip from the ducal position to a more democratic form of government, but he is still a shrewd figure whose proclamations can shape national opinion. It is a power he periodically exercises.

Darry O’Cyrus (Social Democrat)
Head of Government: Backroom Backstabber
Minister of Armament: Administrative Genius

O’Cyrus, as Speaker of Parliament, holds more “official” power than any other figure in the nation. His political acumen has helped him endure through both election and intrigue despite his relatively liberal viewpoints, and he has been the spearhead to give Passivocalia a more secular face. Ironically, his ideological opposition to other government branches combined with his inability to be ousted often stagnates national legislation.

Christiane Derien (Paternal Autocrat)
Foreign Minister: Biased Intellectual

Derien’s official title is “Xenophon” (foreign voice), and her extremist views on Passive Voice orthodoxy have made her an ideal figure for representing the nation’s platform on a global scale, hiding any aspects of domestic dissent with a front of monolithic unity.

Johann Schmack (Paternal Autocrat)
Minister of Security: Efficient Sociopath
Minister of Intelligence: Political Specialist
Chief of Staff: School of Mass Combat

The only reason Schmack does not rule Passivocalia is because he chooses not to. He heads the Department of Auditory, the nation’s all-pervasive police force. Schmack’s frightening efficiency has successively dismantled the army (his primary competition), and he now watches over his post to remove any threats to the government, whether they be internal or external. Were Passivocalia to be invaded, he is prepared to wage a guerilla war.
Passivocalia
18-10-2005, 10:33
Okay, Fiddlebottoms. I'm waiting for your guy to seize all the positions where he can be a corrupt kleptocrat. :D
Harlesburg
18-10-2005, 11:32
Thanks alot man.
About 1 year ago a Topic declaring the greatness of HOI was created here and i was throughly impressed by the game it seemed to truely rock.
Please tell me this is the game where you are capable of running little ol NZ?
Monkeypimp
18-10-2005, 11:38
tl;dr
Kanabia
18-10-2005, 11:42
I find HOI2's ideological limits didn't fit me. On one hand, I am a radical democrat, on the other, i'm very left wing. I am not a social democrat (which would put me in close agreeance with the market-capitalist societies), but on the other hand, I am not the way the game describes left-wing radical; which is a dictatorship.

Okay, but i'll do it anyway for amusement's sake. The game allows for ministers to have more than one ideology anyway.

Christopher Kotovesky (Left Wing Radical/Social Democrat)
Head of State: Die-hard Reformer

Marie Lefebre (Social Democrat)
Head of Government: Ambitious Union Boss

Ellen Beck(Left Wing Radical/Leninist)
Foreign Minister: Ideological Crusader

David Nhem (Social Democrat)
Armaments Minister: Administrative Genius

Bruno Powell (LWR/Social Democrat)
Minister of Security: Man of the People

Peter Lynch (Left Wing Radical)
Minister of Intelligence: Industrial Specialist

Shekwan Mobota (Left Wing Radical)
Chief of Staff: School of Fire Support

That's more or less what i'd pick in-game too.
Passivocalia
18-10-2005, 11:43
Thanks alot man.
About 1 year ago a Topic declaring the greatness of HOI was created here and i was throughly impressed by the game it seemed to truely rock.
Please tell me this is the game where you are capable of running little ol NZ?

New Zealand? Yeah, this is the game. You can play as Luxembourg, even. Or Texas, if you do events right... :)
Kanabia
18-10-2005, 11:44
Thanks alot man.
About 1 year ago a Topic declaring the greatness of HOI was created here and i was throughly impressed by the game it seemed to truely rock.
Please tell me this is the game where you are capable of running little ol NZ?

Yep, this is it.
Harlesburg
18-10-2005, 11:46
Yep, this is it.
Excellent.
Bryce Crusader States
18-10-2005, 12:04
The Theocracy of Bryce Crusader States

Head of State: His Holiness Richard P. Bryce {Paternal Autocrat}
Stern Imperialist

Head of Government: Arnold S. Bryce {Paternal Autocrat}
Silent Workhorse

Foreign Minister: Philip G. Parker {Paternal Autocrat}
Ideological Crusader

Armaments Minister: Matthew W. Steif {Paternal Autocrat}
Air Superiority Proponent

Minister of Security: Chad T. Roberts {Paternal Autocrat}
Crime Fighter

Minister of Intelligence: Colton K. Steele {Paternal Autocrat}
Technical Specialist

Chief of Staff: James R. Peterson {Paternal Autocrat}
School of Manoeuvre
Passivocalia
18-10-2005, 12:25
The game allows for ministers to have more than one ideology anyway.

Oh yes. I love how Edward VIII starts as a Market Liberal, but if he reappears after abdicating, it's as a National Socialist.

"I'll marry who I bloody well want to!" :D
Kanabia
18-10-2005, 12:37
Oh yes. I love how Edward VIII starts as a Market Liberal, but if he reappears after abdicating, it's as a National Socialist.

"I'll marry who I bloody well want to!" :D

lol, yeah. :p
Isla Barataria
18-10-2005, 12:39
And, of course, I have to get my Sancho nation in. ;)

Governor Sancho Panza (Paternal Autocrat)
Head of State: Popular Figurehead
Head of Government: Happy Amateur
Foreign Minister: Apologetic Clerk
Armaments Minister: Laissez Faires Capitalist
Minister of Security: Crime Fighter
Minister of Intelligence: Dismal Enigma
Chief of Staff: School of Defense

http://www.mainlesson.com/display.php?author=baldwin&book=quixote&story=island
Moses Land
18-10-2005, 21:03
Head of State: Maxwell Tio (Market Liberal)
Barking Buffoon

Tio came to power on a platform to revise Moses Land's constitution and end its inner strife. However, he is little more then a puppet of his many "Aides", who control all of his decisions. Tio is well meaning, but knows little about government.

Head of Government: Norris Ali (Social Democrat)
Backroom Backstabber

Ali is a member of the Liberal Party, rival of Tio's Conservatives. As Speaker of Parliament he tries to derail nearly all Tio's proposals. Ali controls much of the nation and both his allies and enemies, domestic and international, know it.

Foreign Minister: Joseph Raga (Left-Wing Radical)
Iron-fisted Brute

Raga served in the rebel military during the nation's Civil War, afterwards running for prime minister on a third party ticket. After Tio defeated Raga, Norris Ali recruited him for a high political office, hoping Raga's followers would join the Liberal Party. While Raga is well meaning, he is too aggressive for Moses Land's good.

Armaments Minister: Telis Golim (Social Conservative)
Administrative Genius

Golim has steadily been preparing the nation for war ever since he got his job. He is the only minister to stay in office threw five Prime Ministers.

Minister of Security: Nichol Olip (Social Conservative)
Princess of Terror

After Moses Land's Civil War and Civil Insurrection, Olip will do what ever it takes to prevent any more instability.

Minister of Intel: Louisa Hoi (Paternal Autocrat)
Political Specialist

Hoi has his eyes on potential enemies, and has developed strategies and counter strategies for dealing with them.

Chief of Staff: James Stewert (Market Liberal)
School of Fire Support

Stewert is the highest-ranking officer in the Moses Land armed forces. He has served in three conflicts.
Dishonorable Scum
18-10-2005, 21:59
Government Structure of the Rogue Nation of Dishonorable Scum
(although "structure" must be interpreted loosely - it's more a collection of competing interests)

Head of State: Jacob Chmielewski, the Unspeakable One (Stalinist, Power-Hungry Demagogue/Barking Buffoon (he's a bit bipolar))
The Unspeakable One is the founder of the Rogue Nation of Dishonorable Scum, and makes every possible effort to amass all power to himself. He has no concern for others; everyone around him is merely a means to an end. He's fond of unconventional (and downright bizarre) tactics and weaponry. He has an exaggerated opinion of his own intelligence, and can often be heard shouting, "Silence, you fool!" to the other members of his government. (The only reason he has other members of his government is so that he has someone to blame when things go wrong, which they inevitably do.)

Head of Government/Foreign Minister: Igor the Fearful, Grand Vizier (Fascist, Political Protégé/Cloak-and-Dagger Schemer)
Igor was the Unspeakable One's college roommate, and became unwillingly embroiled in his scheme to create the ultimate dystopia. His position as Grand Vizier included all of the following positions, until, after his unfortunate death and a brief stint as an Inquisitor in Hell, he returned and created the other government posts. The rest of the government exists to give him a power base to use to foil the Unspeakable One's schemes, with the ultimate goal of deposing the Unspeakable One and seizing power himself.

Armaments Minister/Chief of Staff:Chief Air Marshall Bobo the Flying Monkey (Paternal Autocrat, Air Superiority Proponent/School of Manoeuvre)
Bobo became Lord of the Flying Monkeys after their liberation from the Wicked Witch of the West (see The Wizard of Oz for details). After a few decades of wandering the planes of existence in search of a permanent home, the Flying Monkeys were recruited to be the air force of Dishonorable Scum. Bobo, being the only one in the Dishonorable Scum government with any idea of military tactics, rapidly rose to the position of Chief of Armed Forces. Bobo's goal is to take over Dishonorable Scum and make it the new homeland of his people.

Security Minister:Grand Inquisitor Tomás de Torquemada (Fascist, Efficient Sociopath)
Torquemada gained fame as the head of the Spanish Inquisition before his death and reassignment to Hell, where he became Minister of Injustice. After his mishandling of events following the arrival of the Rogue Nation of Dishonorable Scum in Hell, he was dismissed and exiled from Hell. He subsequently was recruited by his former protege Igor to a similar post in Dishonorable Scum. Torquemada's goal is first to depose the Unspeakable One and replace him with Igor, and then to depose Igor and assume control himself.

Intelligence Minister: Ishmael the Imp (Market Liberal, Technical Specialist)
Ishmael is an imp from the second level of Hell who formerly worked as a reanimation technician. He has no official title, and indeed no official standing in the Dishonorable Scum government. Officially, he does not even exist, and his ability to turn invisible helps continue this perception. Ishmael is Igor's technical expert, with a broad command of high technology. Of course, he has no real desire to help Igor - his chief goal is to get as many high-tech toys to play with as he can, and if helping Igor furthers this goal, then he'll do it.

:p
Holyawesomeness
19-10-2005, 02:59
Awesome Holy Empire of Holyawesomeness

Head of State: Bertrem Goldsky (Fascist, Stern Nationalist)
Bertrem Goldsky is a religious man known for his hard work and fervor. He was selected by the party as a balanced stable choice. He is not known to be incredibly intelligent but is instead known for his vicious nature and complete loyalty to the nation. He usually avoids speeches due to his short stature and fear of public speaking, he instead prefers to use cronies and messages to convey his will.

Head of Government: Ryan Mithwell (Paternal Autocrat, Corporate Suit)
Ryan Mithwell is a complete utilitarian, he gets frequent bad press for his irreverent nature. He tends to represent corporate interests and believes that it is in the best interests of all that Holyawesomeness gets the favor of these great Corporations. He is very good at getting his aims accomplished using both his clever networks and his powerful friends at the top of the major corporations to sometimes grease the way.

Foreign Minister: Peter Colbeen (National Socialist, Biased Intellectual)
Peter Colbeen is a well educated man and believed by many to be a genius. He has knowledge of many languages and has studied various concepts of history, politics, economics, and theology. As a foreign minister Peter Colbeen is known for being very opinionated and cold to many, he does strike a sense of awe into the hearts of many foreign nations through his raw intelligence and because he represents a nation of great power. His politics usually get the job done but few other nations like him for his sharp tongue. He does warm up considerably to the nations ideologically similar to Holyawesomeness and in those nations he is seen as a benevolent minister bringing friendship.

Armaments Minister: Jennifer Hendsor (Social Conservative, Administrative Genius)
Jennifer Hendsor is a young woman who is believed to have gotten the position through her father's influence. Jennifer is known for her complete idealism and her zeal, she seems to love the various aspects of technology but often gets distracted by her social life or with some odd intellectual pursuit. Jennifer sometimes finds herself at odds with his job as an Armaments Minister but won't quit due to personal pride and nationalist fervor.

Minister of Security: "Rhino" (Fascist, Efficient Sociopath)
"Rhino" is an intensely secretive man, he is known for his extreme introversion. When he is confronted by others he displays a clever wit and is generally liked until his facade cracks showing his complete disdain for people. "Rhino" hates people with a passion and is known for his slaughters despite trying to hide them. He is very good at his job and that is why he is not eliminated himself or even known by the masses but many people dislike "Rhino"'s indiscriminate nature when it comes to enforcing the law.

Minister of Intelligence: Nathan James (Economic Liberal, Industrial Specialist)
Nathan James is not a very creative or inventive man but he knows about what developement means. He tends to seem very dense if talked to and he is also somewhat old however he retains this position because he is strangely good at it. Nathan tends to chafe underneath the totalitarian government; partially because he believes in small government and partially because he is a nudist in a prudist society.

Chief of Staff: Martin Corshawn (National Socialist, School of Psychology)
Martin Corshawn is a religious zealot. He is known for praying at any moment that he has a chance to do so. This is possibly because he has recovered from all sorts of possibly fatal health problems from bullet wounds to cancer. Martin is a zealot who constantly stresses order in the armed forces and he believes that an army that is not willing to march off of a cliff for its leaders is a deficient army. He is known for his terror tactics and for his brutallity when dealing with his army. The young adults of Holyawesomeness are known to be very obedient and strong willed after going through his school of hard-knocks.