NationStates Jolt Archive


World at War Community

The Macabees
02-09-2005, 21:09
[Note to the Mods: If this is still incorrectly placed, and in that case I would assume this cannot be advertised at all, then please close it. I, under no circumstances want to break the rules, however, I didn't really see anything concerning this in the rule thread. Thanks.]

I know there's been a bunch of world at war advertisement threads, however, the world at war, even after I bought it it's own server, is again slowing down, and I'm afraid that the only way to keep it up is to attempt to persuade settled RPers who know what they're doing and are set on role playing with others.

I can't stress the fact that the World at War community is more role playing and less bickering. Indeed, that's what's been driving the world at war for such a long time, and I think that's what attracts most of our players. The only problem is that every time we re-start we lose players who just don't want to re-start. For that reason I'm trying to step up the recruitment drive once again.

Perhaps some of the more well known role players are: New Empire [South Africa], Guffingford [Switzerland], SafeHaven2 [Egypt], Zarbia [Austria], Kriegograd [Luxembourg], and Tyrandis [Poland]. They can give testimonials that are evidence of the success of World at War, and simply put, how fun and creative it is.

It differs from a regular Earth, and indeed it totally unrelated to any RPing on the Jolt forums. Instead of people claiming over two countries once can only claim a single country and that person role plays as said country. They use their population statistics from their NationStates country and their economic statistics. Moreover, the only thing about the real world that you use is realistic technology [although self designed technology is perfectly legal, and it's almost the norm], and that you use real life geography and topography.

The nations that are taken are:

Africa

Tunsnia: Conquered and occupied by Italy
Congo: Conquered and occupied by South Africa
Egypt: SafeHaven2
Libya: Conquered and occupied by Italy
Little Congo: Stevid
Morocco: Hataria
Mozambique: Riptide Monzarc
Namibia: Conquered and occupied by South Africa
Nigeria: Illior
South Africa: New Empire


Asia

Burma: Vintovia
Cambodia: Rilloras
China: Hawiian Island
India: Conquered and occupied by Kuwait
Iran/Persia: Salty
Iraq: Armacor
Israel: The Secular Resistance
Japan: Tokarev
Kuwait: Isolationist People
Laos: Camprisia
Myanmar: Vintovia
Phillippines: Aysheaia
Russia: (Asian portion sold to the US, Norway, and Italy)
Taiwan: The Genius People
North Korea: Hungary I
Saudi Arabia: Spizania
South Korea: Jtnibbles
Yemen: Tianamen


Europe

Austria: Zarbia
Belarus: The Merchant Guilds
Belgium: Brydog
Croatia: Verstummelung
Denmark: Mainland: Conqured by Norway; Greenland: Conqured by the USA
Estonia: Conqured by Finland
Finland: Lynxy turd
France: Crack Worshiper
Germany: The Macabees
Ireland: Uzb3kistan
Italy: CommunismRevisited-
Lithuania: Free Eagles
Malta: USSNA
Netherlands, The: Admiralatia
Norway: Duetschand2
Poland: Tyrandis
Portugal: Lame Bums
Spain: Malatose
Switzerland: Guffingford
Sweden: Pschycotika
Ukraine: Iron Blood
Vatican City: Cherry Ridge



North America

Canada: Superior
Mexico: Derscon
United States of America, The: The Silver Sky


South America

Argentina: Agnosticium
Brazil: P3X1299
Chile: Conquered by Argentine
Colombia: Skibereen
Peru: Binnaeyja
Uruguay: Earth II



Oceania

Australia: Kalmykhia
Indonesia: Conquered by Jordan and The Netherlands
New Zealand: LITTLEHANDLAND



As you can see there are a lot of nations left, and if this recruitment shows promise I might delete some of the more inactive players on that list. There's a lot of nations left in Africa, Europe, South America and Asia. So please, I must stress that you join up. Major countries still open are:


Africa:
Western Sahara
Mauritania
Senegal
Gambia
Guinea-Bissau
Guinea
Sierra Leone
Liberia
Cote D'Ivoire
Mali
Burkina Faso
Togo
Benin
Ghana
Nigeria
Niger
Chad
Cameroon
Central African Republic
Equatorial Guinea
Gabon
Congo
Angola
Namibia
Botswana
Zambia
Zimbabwe
Mozambique
Tanzania
Kenya
Uganda
Rwanda
Burundi
Somalia
Ethiopia
Eritrea

Asia:
Kazakhstan
Uzbekistan
Lebanon
Oman
United Arab Emirates
Pakistan
Bengladesh
Turkmenistan
Kyrgyzstan
Myanmar
Thailand
Laos
Malaysia
Indonesia
Philippines
South Korea
Georgia
Armenia
Azerbaijan

Europe
Iceland
Slovenia
Bosnia and Herzegovina
Serbia and Montenegro
Albania
Macedonia
Romania
Moldova
Belarus
Latvia
Russia [although only European Russia; the rest of Russia has to be re-claimed from Italy, the USA, and someone else]

North America
Haiti
Dominican Republic
Jamaica
Trinidad and Tobago
Bahamas
Cuba

South America
Ecuador
Venezuela
Guyana
Suriname
French Guiana
Bolivia
Paraguay

Oceania
Micronesia
Marshall Islands
Other Pacific Island Archipelagos


The rules aren't many, but they help keep the role play in form:


On technology:
The general setting of world at war has been reverted back to a technological cap of 2010. However, there are some general exceptions to this rule which include rail guns, SCRAMjet, ETC guns, etc. You'll find the exceptions as you go through the technological spreadsheets in the WorldWarWiki site. If your technology is found to surpass the technological limit one of the tech mods will come by and correct your mistake.

Space Ordnance:
As of a general rule since World War IX space weaponry, sometimes referred to as Ortillery, is not allowed. However, this does not apply to communication and reconaissance sattelites. ASATs are also game. We would rather keep space out of this role playing game as much as possible, thank you for your cooperation.

NBC Ordnance:
Under no circumstance are nuclear/biological/chemical weapons allowed in this game. Their usage will bring you an automatic warning. NBC weapons have the tendency of utterly devastating role plays and that's not our goal here on world at war.

Realism:
Here on world at war we believe in something called REALISM. Please refer to the thread in the Archives section which have to deal with logistics, strategy and the such. That should give you a pretty clear idea of what we're looking for. Realism enhances the role playing experience, which is our goal here.

Population and Economics:
Population on world at war, as well as economics, deals solely with those of your NationStates profile. However, natural geography and natural geology applies, meaning that the resources at your disposal are those that exist in the real world around the country you have claimed. Under no circumstance will this rule be revoked.

Invasion:
Only nations that are claimed and actively played can be invaded. Furthermore, new nations have a five day 'safe time' in which they can build up their country and do as they wish. However, should they invade at any time this 'safe time' is automatically eliminated and they may be attacked.

Ignore Policy:
No ignoring at all. Players who deserve ignoring will generally be deleted. There is no reason you should ignore someone else. Moreover, there are no closed or invite threads in this role play. All threads are open to all other players by default.

Signatures:
400x100 maximum. This will be enforced!

Nations Under 500 Million:
This is a brand new rule. Nations under 500 million are automatically entitled to a 500 million population until their NationStates population reaches said population mark in which case they use their NationStates population once again. Should help protect the smaller guys.

Other:
General rules on godmoding and flaming applies. The administrators reserve the right to Delete on Sight (DoT) and the moderators reserve the right to warn or enforce their powers at will. Of course, flagrant use of moderator powers will be noticed by the administrators and something will be done about it. However, generally speaking, all the world at war moderators are top notch at their field.

Nations have one warning. Those who fail to pay heed will be deleted the next time. If a deleted nation has an inquiry on why they were deleted then contact the mods at their group email: moderation@modernwarstudies.net

Also, if you have a question you would like to ask the mods in private then use our email to contact us: moderation@modernwarstudies.net


Thank you,
Jon [Your Friend Administrator]



So, if you like to role play and you're good at it, then I invite you to World at War.


Thank you for your time.


----

I almost forgot. Here are the forums: http://modernwarstudies.net/worldatwar/index.php
Hogsweat
02-09-2005, 21:11
I'd register, but all my primary choices are gone (UK, Russia, China)

There are quite alot of members, so I can't see how it would be that inactive.

Maybe you should cleanse out the ones that are more idle?
The Macabees
02-09-2005, 21:14
I'd register, but all my primary choices are gone (UK, Russia, China)

There are quite alot of members, so I can't see how it would be that inactive.

Maybe you should cleanse out the ones that are more idle?


I did - it's not really that inactive any longer...it's actually heating up..I just copy/pasted this from the thread that was closed on I.I - for reasons that are obvious to me...this has nothing to do with I.I.
Hogsweat
02-09-2005, 21:22
Ah, OK. It says that SOuth Korea is taken, but it's also free.
Which one can you confirm?
The Macabees
02-09-2005, 21:36
Ah, OK. It says that SOuth Korea is taken, but it's also free.
Which one can you confirm?


Taken, sorry about that confusion.
The Silver Sky
02-09-2005, 23:18
*Bump* it up! For more exposure! :D
Euroslavia
02-09-2005, 23:29
This isn't allowed in any forum, period. It has nothing to do with NationStates.