Brockadia
09-08-2005, 21:31
According to the globe and mail, it is!
The survey of 3,000 postsecondary students found that they have double-standards when it comes to protecting intellectual property rights.
When asked about someone plagiarizing their own work, 87 per cent of students consider this to be serious or very serious, yet only 40 per cent consider using pirated software to be a grave issue.
http://www.theglobeandmail.com/servlet/ArticleNews/TPStory/LAC/20050809/RSOFTWARE09/TPBusiness/Canadian
How the hell do you equate plagiarizing with piracy? When you pirate software, music or movies, you are stealing intellectual property. When you plagiarize someone's work, you're claiming that you created that intellectual property, and are trying to get through university using it. There's a huge bloody difference there. That's like saying that stealing a pineapple from a grocery store is the same as claiming that you grew it yourself.
Another quote from the article:
Instead, he said, many students believe that big companies are overcharging them for software.
"For many of those who use pirated software or pirate it themselves, the mindset would be 'Well, they're ripping us off, so it's not really stealing. We're getting our own back,' " Prof. Schafer said.
That too, is ludicrous, and is not an argument I've ever heard a proponent of piracy use, and is not one that in any way supports it. That argument is the same as saying "Well, it only costs ferarri about $1000 to make a car, and they're selling them for $500000. They're ripping us off, so I'm going to steal a ferarri."
The mindset of these people is likely more along the lines of "If I didn't download it, it would be too expensive for me to afford to buy anyway, so whether or not I download it doesn't affect whether or not the company makes money." This is a mindset I can relate to somewhat. The prices of these games are becoming ridiculously high, topping $70 or even $100. Your average college student could never afford to spend that much on a game, so the company that makes it won't be getting his money no matter what he does. Him downloading the software in no way affects the companies income, so while it may be "stealing" per say, nobody actually loses anything.
Anyway, what do you people think?
The survey of 3,000 postsecondary students found that they have double-standards when it comes to protecting intellectual property rights.
When asked about someone plagiarizing their own work, 87 per cent of students consider this to be serious or very serious, yet only 40 per cent consider using pirated software to be a grave issue.
http://www.theglobeandmail.com/servlet/ArticleNews/TPStory/LAC/20050809/RSOFTWARE09/TPBusiness/Canadian
How the hell do you equate plagiarizing with piracy? When you pirate software, music or movies, you are stealing intellectual property. When you plagiarize someone's work, you're claiming that you created that intellectual property, and are trying to get through university using it. There's a huge bloody difference there. That's like saying that stealing a pineapple from a grocery store is the same as claiming that you grew it yourself.
Another quote from the article:
Instead, he said, many students believe that big companies are overcharging them for software.
"For many of those who use pirated software or pirate it themselves, the mindset would be 'Well, they're ripping us off, so it's not really stealing. We're getting our own back,' " Prof. Schafer said.
That too, is ludicrous, and is not an argument I've ever heard a proponent of piracy use, and is not one that in any way supports it. That argument is the same as saying "Well, it only costs ferarri about $1000 to make a car, and they're selling them for $500000. They're ripping us off, so I'm going to steal a ferarri."
The mindset of these people is likely more along the lines of "If I didn't download it, it would be too expensive for me to afford to buy anyway, so whether or not I download it doesn't affect whether or not the company makes money." This is a mindset I can relate to somewhat. The prices of these games are becoming ridiculously high, topping $70 or even $100. Your average college student could never afford to spend that much on a game, so the company that makes it won't be getting his money no matter what he does. Him downloading the software in no way affects the companies income, so while it may be "stealing" per say, nobody actually loses anything.
Anyway, what do you people think?