Barlibgil
07-07-2005, 02:11
This weekend, in between mistaking my grandmother saying classmate for klansmen, and the realization that I know too many of the words to "One, Two Step" by Ciara, I came up with the idea to make this.
Character name: Jim Austin
Player:Gordon
Class:Klansman
Level:1
Race:Texan
Alignment:Chaotic Neutral
Deity:OT God, John Wayne
Size:Medium
Gender:Male
Age:38
Height:6'
Weight:301
Eyes:Brown
Hair:Brown
Skin:White
Stats
Base Land Speed:15
Strength:21
Dexterity:10
Constitution:10
Intelligence:6
Wisdom:7
Charisma:6
Skills
Knowledge:Illegal Firearms-2 ranks
Knowledge:Gun/Rape/Incest Laws-2 ranks
Knowledge:Alcohol production-4 ranks
Knowledge:Cattle-2 ranks
Survival-1 rank
Intimidate-1 rank
Perform-roping-1 rank
Perform-rodeos-1 rank
Brawling-3 ranks
Feats
BAC-Blood Alcohol Content, the Texan has an extraordinary ability to survive when his BAC will kill a normal person
Drunken fighting-Without extenuating circumstances(homophobia, etc.), the Texan will attack many things, during which time the Texan becomes extremely hard to hit and can attack twice per round.
Special Abilities
Illiteracy-Texas Public Education automatically gives all Texans the inability to read.
Drop Out-Texans automatically recieve a negative rank in all intelligence-based skills, with the exception of racial skills
Native Language-As Texans speak their own special dialect of english, they incur a -2 penalty to all charisma-based skills when speaking to non-Texans. Penalty stacks with Racism
Racism-When dealing with charcters of other races, ethnicities, and nationalities, Klansmen recieve a -5 penalty to all charisma-based skills. Stacks with Native Language
Alcoholic-When drunk, Texans recieve a +3 bonus to all skill checks, with exceptions to the above, which becomes a -3 penalty.
Homophobia-When drunk and a male Texan comes into contact with a "gay" character, flip a coin. If heads, the Texan becomes temporary slave to that character, such an effect lasts until alcohol has worn off. If tails, the Texan lashes out at said character, all attacks made against said character do half damage.
Attack
Bare-handed
Damage:1d6
Critical:x3
Type:Bludgeoning
Attack
Shotgun
Damage:1d12
Critical:x4
Range:50(-2 penalty to penalty every 10 over 50)
Type:Piercing
Attack
Pocketknife
Damage:1d4
Critical:x2
Type:Piercing
Gear
Armor/protective item
Bullet proof vest
AC Bonus:+5
Check Penalty:-3
Speed:25
Weight:30
Helm
Cowboy hat
AC Bonus:+1
Weight:1
Footwear
Cowboy boots
AC Bonus:+2
Weight:10
Other Possessions
Keg
Weight:50
Collapsible Cross
Weight:30
Can be burned and reused
KKK Uniform
Weight:15
Beef Jerkey
Weight:20
lasts a month
Rope
Weight:2
Languages:
Texan
English(understand, but, can't speak)
Money
Dollars:4
Cents:3
Visa, MasterCard, American Express-all maxed
Character name: Jim Austin
Player:Gordon
Class:Klansman
Level:1
Race:Texan
Alignment:Chaotic Neutral
Deity:OT God, John Wayne
Size:Medium
Gender:Male
Age:38
Height:6'
Weight:301
Eyes:Brown
Hair:Brown
Skin:White
Stats
Base Land Speed:15
Strength:21
Dexterity:10
Constitution:10
Intelligence:6
Wisdom:7
Charisma:6
Skills
Knowledge:Illegal Firearms-2 ranks
Knowledge:Gun/Rape/Incest Laws-2 ranks
Knowledge:Alcohol production-4 ranks
Knowledge:Cattle-2 ranks
Survival-1 rank
Intimidate-1 rank
Perform-roping-1 rank
Perform-rodeos-1 rank
Brawling-3 ranks
Feats
BAC-Blood Alcohol Content, the Texan has an extraordinary ability to survive when his BAC will kill a normal person
Drunken fighting-Without extenuating circumstances(homophobia, etc.), the Texan will attack many things, during which time the Texan becomes extremely hard to hit and can attack twice per round.
Special Abilities
Illiteracy-Texas Public Education automatically gives all Texans the inability to read.
Drop Out-Texans automatically recieve a negative rank in all intelligence-based skills, with the exception of racial skills
Native Language-As Texans speak their own special dialect of english, they incur a -2 penalty to all charisma-based skills when speaking to non-Texans. Penalty stacks with Racism
Racism-When dealing with charcters of other races, ethnicities, and nationalities, Klansmen recieve a -5 penalty to all charisma-based skills. Stacks with Native Language
Alcoholic-When drunk, Texans recieve a +3 bonus to all skill checks, with exceptions to the above, which becomes a -3 penalty.
Homophobia-When drunk and a male Texan comes into contact with a "gay" character, flip a coin. If heads, the Texan becomes temporary slave to that character, such an effect lasts until alcohol has worn off. If tails, the Texan lashes out at said character, all attacks made against said character do half damage.
Attack
Bare-handed
Damage:1d6
Critical:x3
Type:Bludgeoning
Attack
Shotgun
Damage:1d12
Critical:x4
Range:50(-2 penalty to penalty every 10 over 50)
Type:Piercing
Attack
Pocketknife
Damage:1d4
Critical:x2
Type:Piercing
Gear
Armor/protective item
Bullet proof vest
AC Bonus:+5
Check Penalty:-3
Speed:25
Weight:30
Helm
Cowboy hat
AC Bonus:+1
Weight:1
Footwear
Cowboy boots
AC Bonus:+2
Weight:10
Other Possessions
Keg
Weight:50
Collapsible Cross
Weight:30
Can be burned and reused
KKK Uniform
Weight:15
Beef Jerkey
Weight:20
lasts a month
Rope
Weight:2
Languages:
Texan
English(understand, but, can't speak)
Money
Dollars:4
Cents:3
Visa, MasterCard, American Express-all maxed