NationStates Jolt Archive


Paintballing Soon, Any Tips?

Clan Ansu
06-07-2005, 06:05
I've been there, I've held the line, assaulted fortresses and fallen into a big hole in the ground. I've returned at the end of the day, muddy and victorious.

However.

Other than 'Oi, you. Come with me' I've never added any tactical/strategic element to a game. Just wondering if anyone can attribute a successful game to any particular strategy. I've been thinking it over, and the best I can come up with are some WWII-esque Fire and Assault tactics. With anywhere between four and ten or twelve guys at my disposal, depending on how many ppeople are there, my idea was a fire-team of half to pin them down, and the other half forming two assault (Flanking) teams.

Constructive criticism and pearls of wisdom, please.
UpwardThrust
06-07-2005, 06:08
I've been there, I've held the line, assaulted fortresses and fallen into a big hole in the ground. I've returned at the end of the day, muddy and victorious.

However.

Other than 'Oi, you. Come with me' I've never added any tactical/strategic element to a game. Just wondering if anyone can attribute a successful game to any particular strategy. I've been thinking it over, and the best I can come up with are some WWII-esque Fire and Assault tactics. With anywhere between four and ten or twelve guys at my disposal, depending on how many ppeople are there, my idea was a fire-team of half to pin them down, and the other half forming two assault (Flanking) teams.

Constructive criticism and pearls of wisdom, please.


What type of game? woods ball? speed ball?
Or custom games

Rules? backs (re entry into the game after a time period)

What type play ... capture the flag? last man standing ...

All that makes a difference lol
Colodia
06-07-2005, 06:10
*Has never played paintball before, so remember this is a joke post*

I usually do the good ol Soviet WW2 German invasion tactic. Shouting "Not one step backward or you'll be shot dead by the order of Stalin!" And shoot anyone who dares retreat.
Clan Ansu
06-07-2005, 06:16
*Has never played paintball before, so remember this is a joke post*

I usually do the good ol Soviet WW2 German invasion tactic. Shouting "Not one step backward or you'll be shot dead by the order of Stalin!" And shoot anyone who dares retreat.

That's funny, but we have one scenario in fucking 19TH CENTURY TACTICS. No retreat, no surrender, DON'T FIRE UNTIL YOU SEE THE WHITES OF THEIR EYES!

Fighting in woods, but I'm just asking for general strategy. Assuming we can degenerate it into a standard, rough lines game.
UpwardThrust
06-07-2005, 06:21
That's funny, but we have one scenario in fucking 19TH CENTURY TACTICS. No retreat, no surrender, DON'T FIRE UNTIL YOU SEE THE WHITES OF THEIR EYES!

Fighting in woods, but I'm just asking for general strategy. Assuming we can degenerate it into a standard, rough lines game.
Asking because

With Caputre the flag 10 minuits back you want to have one or two runners ... they job is to book it and play like a speed ball game
Two slower but constant moving
Idealy Two on your flag
And if you have enough people Two as "sleepers" that possition and snipe

No back in rules but caputre the flag get rid of the runners and move one to flag coverage and one to the "slow" movers giving them a good 3 man fire team

Last man standing No flag watchers ... keep 3 slow but move the people that were on the flag to sniping or another fire team


As an individual (tactics vs stratiagy) Depends on what position you play
Good Baseball
06-07-2005, 06:23
Flanking is the way to go. Anytime you can get a team member firing on the same point from a drastically different angle usually causes one of two things: ONE, the enemy will have to retreat/ move locations (leaving you the opportunity to gun them down on the run) or expose one side; TWO, panic in the opposition (I've never seen a situation where this wasn't good for your team).

If you find yourself as the poor soul trapped by well organized opposition, run fast and expose as little of your body as need be. When firing from cover, hold your gun at the side of your head so that the barrel is at eye level (though I'm sure you knew that), just try not to expose yourself, and watch for the flank.
Markreich
06-07-2005, 06:23
Paintball is pretty much the same as fencing: touch your opponent without being touched.

That said, I'd recommend being as unorthodox as possible. Books on SAS, Green Berets will give you some feel for this. It's applied knowledge: there's nothing I can point to and say it'll be what you need in every situation. Or even most. :D

Example:
Everyone on your side is defending a "village" with a "road", which has the start for the other team on the other side. Personally, I LEAVE the village, go about 50 or 60 meters down the road, and go lie down in the ferns (not behind a tree or something). For some reason, paintballers in general will NOT even consider cover that they themselves woudln't use. True, the ferns won't stop much paint, but they can't SEE you either.
Wait. Don't shoot at them when they come down the road. Let them pass. Once most of them are, shimmy over to a rock or tree in prone (or whatever stance will give you the best field of fire) and open up. There will be mass confusion, as you're hitting them all in the back. :)
They will call for refs. They will demand why you're shooting at your own teammates. (Since they assumed no one from the other team would be outside the village). Etc. Enjoy.
Texpunditistan
06-07-2005, 06:47
Paintballing Soon, Any Tips?
DUCK!!!

:p
Chellis
06-07-2005, 07:51
My tip: Get into airsoft ^_^
Dragon Cows
06-07-2005, 08:39
my personal strategy:
1. find a bunker/brush/tree/other cover, preferably with only one entrance/line of fire
2. lie low
3. start sniping off anyone who isn't on your team
4. move if necessary and repeat from step 1

i make no guarantees as to the success of this tactic, as it takes a certain amount of finesse and sharpshooting :D

above all:
Remember you're there to have fun, so don't let planning/tactics/strategy interfere with that. A little can increase your fun, but too much bogs everyone down, and people get disappointed when things don't go perfectly according to plan
Harlesburg
06-07-2005, 11:22
Shoot for the groin and the eyes!
Winter-een-Mas
06-07-2005, 11:59
Im with that Soviet Tactic. Or the Roman one, if they retreat beat every tenth person to death :D
German Nightmare
06-07-2005, 12:51
DUCK!!!

:p

And cover!!! :D

(Look at my location - you know why I had to do this...)
Monkeypimp
06-07-2005, 13:17
If you can sneak in a few horses, a cavalry charge should put them off enough to win.l
imported_Jet Li
06-07-2005, 13:34
Artillery!

A few decent bungee cords, small tin of paint (preferably blood red) and 2 trees relatively close together.
MacDuffie
06-07-2005, 13:43
Flanking is the way to go. Anytime you can get a team member firing on the same point from a drastically different angle usually causes one of two things: ONE, the enemy will have to retreat/ move locations (leaving you the opportunity to gun them down on the run) or expose one side; TWO, panic in the opposition (I've never seen a situation where this wasn't good for your team).

I've seen plenty of situations where the flanker gets flanked. That is my teams tactic. You have a bunch in one group, so you seem like noobs, and you have 2 team mates go and hide on the left and right, so that if a person tries to flank and suprise us, theres a little suprise for them too. When the other team sees that their plan failed and they're down one player compared to the other team, they will be easily demoralized.

As for sneaking around in the woods, always walk with intervals between the people. I say, about five feet, that way, if you're ambushed, one guy won't take out the whole team cause you were too close together, hed have to engage all of you at seperate times. I also suggest getting someone with a non-rental gun thats made for sniping, like, a tippmann or phantom, to give you cover. A ghillie suit never hurt anyone either.

An absoultely GREAT way to get people out is to find a place on a well traveled path that you can hide under. When they step under you, pop pop, in the groin! theres a place like that at my field, it's all covered over with sticks, and it's wicked hard to get into, but people just walk right over you. Being a former scenario sniper, I know how much good cover is worth, and how much more a good hiding spot is. I've laid right out in the middle of a wooder area, no trees around me, in a ghillie suit, (this was at oklahoma d-day scenario) and a squad of about 17 walked by me, didn't even notice me. I radioed back to my captian and I soon saw all 17 of them coming back down the trail, headed to the refil station, all with multiple paint splatters on them. Oh, being a scenario sniper is soo fun =-)
Automagfreek
06-07-2005, 13:58
Eh, paintball and real war are entirely different. The physics are the biggest factor, and in paintball you can do things that would most likely result in your death.

I'd suggest not worrying so much about tactics, but instead concentrate on:

1. Communication (biggest factor)
2. Aiming
3. Ability to take ground (camping never gets you a win...unless you'rea damn good camper)

Personally, when not playing airball/hyperball, I still wear my black and red tourney gear in the woods. Yeah I may stick out, but I can shoot well over 12 balls per second on and I'm a dead shot. I also play very aggressive up front, so usually after I drop a few guys I'll drive up one of the tapelines and finish them off.

Don't worry so much about real life tactics, just get the basics that I listed above down good.

Never go over the top of a bunker, always go around the sides. Peek out a little bit at a time and expose as little of yourself as possible when shooting.
MacDuffie
06-07-2005, 14:27
Eh, paintball and real war are entirely different. The physics are the biggest factor, and in paintball you can do things that would most likely result in your death.

I'd suggest not worrying so much about tactics, but instead concentrate on:

1. Communication (biggest factor)
2. Aiming
3. Ability to take ground (camping never gets you a win...unless you'rea damn good camper)

Personally, when not playing airball/hyperball, I still wear my black and red tourney gear in the woods. Yeah I may stick out, but I can shoot well over 12 balls per second on and I'm a dead shot. I also play very aggressive up front, so usually after I drop a few guys I'll drive up one of the tapelines and finish them off.

Don't worry so much about real life tactics, just get the basics that I listed above down good.

Never go over the top of a bunker, always go around the sides. Peek out a little bit at a time and expose as little of yourself as possible when shooting.


well done, lol. This guy knows what hes talking about. And you only need ghillie if you plan to be a really REALLY good sniper. I too wear my blue and black jersey in the woods, and people are like, why are you wearing such bright colors, and i'm just like, cause camo does jack squat. We aren't deers here, we can tell the difference between real wood and someone in a wood-like suit. and the bunker idea is definatelly a good idea

and people say "walking is pointless in the woods" I can get 20+bps with my cocker, and it mows people espically in the wood, cause they think they're hiding well enough. 40 balls later they're out and wondering why i walked and successfully got them out.
NianNorth
06-07-2005, 14:28
Wear a scarf!
Katganistan
06-07-2005, 14:48
Don't get hit? ;)
UpwardThrust
06-07-2005, 14:51
Wear a scarf!
Actualy sometimes you wear something simmilar (scarf ... bandana ... tape...) to do team marking
NianNorth
06-07-2005, 14:57
Actualy sometimes you wear something simmilar (scarf ... bandana ... tape...) to do team marking
Got a fantastic mark on my neck just seconds after I took mine off as i was too hot!
Rhoderick
06-07-2005, 15:03
Climb trees and snipe, it worked for me, but don't fall or make noise.
UpwardThrust
06-07-2005, 15:09
Climb trees and snipe, it worked for me, but don't fall or make noise.
Not recomended by me ... they find you ... your dead lol and its not hard unless you are wearing a guilli suit (most paintballers wont let you ... the balls tend to roll off instead of break)
UpwardThrust
06-07-2005, 15:12
Got a fantastic mark on my neck just seconds after I took mine off as i was too hot!
Never had a neck shot before lol ... though got my ear hit ... ouch
NYAAA
06-07-2005, 15:41
Shoot around cover, not over it.

Since you are out in the open, don't fire while moving, just book it to your next position.

Your sight picture should always be covering whatever you are looking at unless its a team-mate (be muzzle concious).

Move with a larger group than just you and a buddy (unless its an actual strategy), because four or five guys can mark up oposition a lot worse than two can.

Don't talk.

Watch your ammo; always top up your hopper when you have the chance.

When you run into oposition, stay mobile and don't turn it into a shooting gallery - flank your enemy.

Walk in single file and space yourselves out so an enemy can't take a bunch of you out by spraying the line. It also lets you cover more turf.

Always have a pointman about 30 yards ahead of the group, so the whole force doesn't walk into an ambush.

Just some basic advice, most of it is common sense.
Whispering Legs
06-07-2005, 15:53
Don't paintball.

Enroll in a tactical training course, and use simunitions in a kill house.
UpwardThrust
06-07-2005, 15:58
Don't paintball.

Enroll in a tactical training course, and use simunitions in a kill house.
But paintball is so fun :p
Whispering Legs
06-07-2005, 16:00
But paintball is so fun :p

Simunitions are a lot more fun, especially if you're also using CS and flashbangs.
UpwardThrust
06-07-2005, 16:02
Simunitions are a lot more fun, especially if you're also using CS and flashbangs.
In the game maybe but half the fun is the day out in the woods with 30 friends throwing back a few beers and burning the "course obsticles" (pallets usualy ... depending on where we play and the type of game)
Intangelon
06-07-2005, 16:06
I have one tip:

Don't get hit.

When it comes to faux combat, I prefer the old Q-ZAR or other advanced laser systems.
Lairdxland
06-07-2005, 16:06
Put your paintballs in the freezer the day before. Always aim for the neck or testicles.
Ernst_Rohm
06-07-2005, 16:08
never engage in nude paintball, sure it sounds like fun, but in reality not so much.
Automagfreek
06-07-2005, 16:11
well done, lol. This guy knows what hes talking about. And you only need ghillie if you plan to be a really REALLY good sniper. I too wear my blue and black jersey in the woods, and people are like, why are you wearing such bright colors, and i'm just like, cause camo does jack squat. We aren't deers here, we can tell the difference between real wood and someone in a wood-like suit. and the bunker idea is definatelly a good idea

and people say "walking is pointless in the woods" I can get 20+bps with my cocker, and it mows people espically in the wood, cause they think they're hiding well enough. 40 balls later they're out and wondering why i walked and successfully got them out.

Sniping is pointless because of the fluid dynamics associated with the paintball. It is a round object with a luquid fill, so unless you super accelerate the paintball into the tens of thousands of RPM's, you're not going to have an accurate projectile. Essentially the shell is spinning but the fill remains motionless, and this is why paintballs are not accurate at longer distances. If the fluid was moving in harmony with the shell, you'd have a much more accurate shot.

And as far as 20+ BPS on a cocker goes, what setup are you using? I know for fact only eBlades can acheive those speeds for cockers, and even still 20 is pushing it. Cockers aren't the fastest, and even with ramping I wouldn't bank on one going over 15 consistantly.
UpwardThrust
06-07-2005, 16:28
Sniping is pointless because of the fluid dynamics associated with the paintball. It is a round object with a luquid fill, so unless you super accelerate the paintball into the tens of thousands of RPM's, you're not going to have an accurate projectile. Essentially the shell is spinning but the fill remains motionless, and this is why paintballs are not accurate at longer distances. If the fluid was moving in harmony with the shell, you'd have a much more accurate shot.

And as far as 20+ BPS on a cocker goes, what setup are you using? I know for fact only eBlades can acheive those speeds for cockers, and even still 20 is pushing it. Cockers aren't the fastest, and even with ramping I wouldn't bank on one going over 15 consistantly.
Dead on ... by "sniping" originaly I meant sleapers by the way not long range (thats why I reffered to them as such)

Anyways 20+ I have only personaly seen out of an electrococker something like an angel (The only one i can remember off the top of my head by them does 22)
But blowback style ... not likley
Automagfreek
06-07-2005, 16:33
Dead on ... by "sniping" originaly I meant sleapers by the way not long range (thats why I reffered to them as such)

Anyways 20+ I have only personaly seen out of an electrococker something like an angel (The only one i can remember off the top of my head by them does 22)
But blowback style ... not likley

Yeah. Personally, instead of longballing I'll save the paint and get up close where I know I'll have a greater chance of hitting someone. At long distances paintballs decelerate so greatly that sometimes you can literally pick them out of the air. Sitting back and camping is fine when need be, but I find it much more fun to get right up in their faces.

But blowback, definatly not. In fact, the cocker would probably be dogged at those speeds. I don't think the valve can recharge fast enough to give you consistant shots past about 15 or 16 bps.

But the DM5 for example can push those speeds because of its spool valve.
Kroblexskij
06-07-2005, 16:38
Artillery!

A few decent bungee cords, small tin of paint (preferably blood red) and 2 trees relatively close together.
or better still a wild-sling, there great for eggs

my personal favorite is the storm trooper approach , charge gun blazing and lots of smoke grenades and bangers, lots of bangers
Keruvalia
06-07-2005, 16:52
Groin protection, son ... groin protection. Nothing else much matters.
UpwardThrust
06-07-2005, 17:02
Yeah. Personally, instead of longballing I'll save the paint and get up close where I know I'll have a greater chance of hitting someone. At long distances paintballs decelerate so greatly that sometimes you can literally pick them out of the air. Sitting back and camping is fine when need be, but I find it much more fun to get right up in their faces.

But blowback, definatly not. In fact, the cocker would probably be dogged at those speeds. I don't think the valve can recharge fast enough to give you consistant shots past about 15 or 16 bps.

But the DM5 for example can push those speeds because of its spool valve.
I was originally discussing overall strategy number of sleepers vs slow and fast fire teams

Personally slow 3 man fire team is my position :) Im big and unless wearing my ghillie pretty visible. Decent gun (88 custom with response auto feeding hopper, compressed air, and stock , tear drop and flatline barrels) So tend to be in that slow moving standard infantry styled group


And yeah thoes electros are frigging mad speed machines we had someone playing one ... yikes
Automagfreek
06-07-2005, 17:27
I was originally discussing overall strategy number of sleepers vs slow and fast fire teams

Yes, I got sidetracked and started rambling.

Personally slow 3 man fire team is my position :) Im big and unless wearing my ghillie pretty visible. Decent gun (88 custom with response auto feeding hopper, compressed air, and stock , tear drop and flatline barrels) So tend to be in that slow moving standard infantry styled group

You mean Model 98, right? Good marker, definatly a workhorse when it comes to woodsball.

And yeah thoes electros are frigging mad speed machines we had someone playing one ... yikes

Yeah, my Ion is capped at 17 bps, but I usually don't go much faster than about 12-15 bps. I will say this though, it makes a world of difference when you can just walk your finger on the trigger with little to no effort and send a literal stream of paint at your opponent.
LazyHippies
06-07-2005, 18:57
I've been there, I've held the line, assaulted fortresses and fallen into a big hole in the ground. I've returned at the end of the day, muddy and victorious.

However.

Other than 'Oi, you. Come with me' I've never added any tactical/strategic element to a game. Just wondering if anyone can attribute a successful game to any particular strategy. I've been thinking it over, and the best I can come up with are some WWII-esque Fire and Assault tactics. With anywhere between four and ten or twelve guys at my disposal, depending on how many ppeople are there, my idea was a fire-team of half to pin them down, and the other half forming two assault (Flanking) teams.

Constructive criticism and pearls of wisdom, please.


Sure, there are plenty of strategies you can use, but you have to play in teams with clear leadership. It depends a lot on how many people you have and what the terrain is. The best game of paintball I played was with an ROTC group as part of training on the principles of war (mass, surprise, economy of force and all that good stuff).

Here is a simple one. Make a few teams of 3 or more to hide in the woods in several areas. One person hides badly so that he is visible and not too far behind him are his team mates, some off to the right and some off to the left. When he gets spotted he returns fire just for a moment then runs straight back. The team mates wait for the people who fired on him to chase after him and ambush them as they enter crossfire range.
MacDuffie
06-07-2005, 22:31
Sniping is pointless because of the fluid dynamics associated with the paintball. It is a round object with a luquid fill, so unless you super accelerate the paintball into the tens of thousands of RPM's, you're not going to have an accurate projectile. Essentially the shell is spinning but the fill remains motionless, and this is why paintballs are not accurate at longer distances. If the fluid was moving in harmony with the shell, you'd have a much more accurate shot.

And as far as 20+ BPS on a cocker goes, what setup are you using? I know for fact only eBlades can acheive those speeds for cockers, and even still 20 is pushing it. Cockers aren't the fastest, and even with ramping I wouldn't bank on one going over 15 consistantly.

wow, don't know cockers very much, eh? i have an 04 worr class orracle with an E2 with the 1.1 chip. Walking over 20 consistently on pretty much anything with a double trigger and fast enough board is easy, espically on an e-blade. And with ramping the highest my cocker gets w/o breaking is 25. as for other guns that these stats apply to, any angel, matrix, nerve, upped impulses, assault 80, shocker, intimidators, ect. pretty much anything with a double trigger and an electronic set-up can get 20 or more bps. and i say pretty much anything cause of those new tippmans that are electro. they can hit 20, but chop like a madman. same goes for spyders. (no offence to tippmans, they're great guns) and about the sniper comment, i didn't mean like, extreme distances. say like, 40-50 feet. almost, and i stress the almost, every gun is accurate at that distance; and a sniper is someone who hides and does it well, through the use of ghillie suits or their surroundings.
Poo-Hoo-Boo-Too
07-07-2005, 00:41
Dammit, this thread is getting me soooo frustrated! i'm 15 and i really wanna get into paintballing, but have no idea where to get started. as far as i know there are no facility/clubs in my area and i'd have no idea about where to find equipment. please telegraph any suggestions on getting into painballing to this poor noob (me).
Poo-Hoo-Boo-Too
Markreich
07-07-2005, 03:04
Dammit, this thread is getting me soooo frustrated! i'm 15 and i really wanna get into paintballing, but have no idea where to get started. as far as i know there are no facility/clubs in my area and i'd have no idea about where to find equipment. please telegraph any suggestions on getting into painballing to this poor noob (me).
Poo-Hoo-Boo-Too

Not sure where you are, but pick up a copy of Action Persuit Games magazine. Available at any Barnes & Noble/Borders/etc. It has a list of local vendors, buy online, reviews, etc.

BTW, I highly recommend a Tippman to start with. Very reliable, excellent service. Everyone who's owned one has never had a problem dealing with them.

(Oddly enough, I played my first game of paintball 15 years ago...)
Ravea
07-07-2005, 04:17
Train in Ninjitsu.
Surperier
07-07-2005, 04:25
woods game i like to send 'snipers' to climb trees. hidden in the leaves they can be very deadly. after they are in position creat 3 teams one right one left and one center. use brush as cover when ever possible and move slowly. make sure they get caught in your trap. when they are in the center have your teams close in and encircle them.

or

creat 4 fire teams. use your most experienced (better) players as the lead assualt shooter. keep them in the middile and make like a dimond shape protecting them. this is where their marksman skills come in. have that player prop the barrel on the sholder of the front man. when he falls have another scoot over as another human shield. eventually you will ware down your opponent and will be able to take them. it usually works if in a zig zag formation ( first team up front, second team back about 20 feet, 3rd up front 4th in the back.)
Markreich
07-07-2005, 12:04
Climbing a tree in a paintball game is just plain crazy.

You get a lousy field of fire, can't easily ID your players vs the opposition, and can't MOVE once they figure out your position.

I give this as much creedence as using a wrist-rocket as a backup. :D
UpwardThrust
07-07-2005, 12:25
Climbing a tree in a paintball game is just plain crazy.

You get a lousy field of fire, can't easily ID your players vs the opposition, and can't MOVE once they figure out your position.

I give this as much creedence as using a wrist-rocket as a backup. :D
Thank you … I said the same thing
Trees are NOT a place you want to be when the fighting starts

They can and WILL find your position … at that point you will be stuck without much cover respectively at an easy to reach location without mobility.
UpwardThrust
07-07-2005, 12:31
woods game i like to send 'snipers' to climb trees. hidden in the leaves they can be very deadly. after they are in position creat 3 teams one right one left and one center. use brush as cover when ever possible and move slowly. make sure they get caught in your trap. when they are in the center have your teams close in and encircle them.


As with my last post that is a city boy urban legend. Trees do not always offer any sort of cover until you are so high that it is impractical

When dealing with paintballs as well what keeps you from being hit (IF … and that’s a big IF you find cover in a tree) such as leaves and branches will also restrict YOUR fire

Not to mention the HORRIBLE accuracy even using a flat line or a tear drop barrel. Not to mention the fluid dynamics of a paintball (you have a fairly large sometimes misshapen ball filled with a semi viscous fluid that sloshes) by the time you find good cover in a tree you are fucked because you couldn’t snipe them if you wanted too (at least not at any sort of range from the tree)

You sacrificed a lot of your hiding ability and your mobility to take a few potshots at people that walk under you … if the leaves don’t get in your way

All and all keep your ass out of the tree’s this is no jungle (usually) and you are restricted with your weaponry

Mobility and concealment are your main assets (along with strategy and tactics) don’t sacrifice them to sit in a tree