NationStates Jolt Archive


The Region of WorldSim

WorldSim
31-03-2005, 23:15
I have just created the Region of WorldSim. It is an RP region, each nation in the region plays the role of a nation in real life. I need 201 nations to move to my region for this RP. Once I feel that every nation in the region reasonably resembles, as far as political ideology, their counterpart nation in reality the RP will officially begin. The nations available are those listed at this site:
http://en.wikipedia.org/wiki/List_of_countries
subtract these which have already been taken:
-No nations have been taken yet.
You will need a password to join the region and it might take me a couple days to telegram it to you. Probably it will take only a few miniutes if I am online at the time.
Region Rules:
Every nation must accurately portray their counterpart nation in reality, excluding mine (because my nation doesn't represent any real nation.) If I feel that any nation is not doing a decent job at this I will eject them from the region and recruit another nation in their place. (I will, however, be very lenient in this rule.)
Secondly, no nation in the region will be allowed to join the NSUN. This rule follows naturally from the first since the NSUN is more controling of its nations' policies than the real U.N.
Thirdly, every nation will have the ability to declare war of any type on any other nation within the RP. The specifics as to how these wars will be carried out can be defined later. There will be only three types of war in the RP, regime change war, conquorous war, and liberation war. In regime change war, if the declaring nation wins, then the losing nation will be ejected from the region and replaced by a nation of the ideology of the winners choosing. In conquorous war, if the declaring nation wins, then the losing nation will be ejected from the region and the winner will be made more likely to win any wars waged in by or against them in the future.(Once again, the exact mechanics of this can be decided at a later date.) In liberation war, if the declaring nation wins, the losing nation will be made more likely to lose any wars waged by or against them in the future and a new nation shall be recruited into the region at least partially reflecting the political ideology chosen by the winning nation. Also, any nation which has a war of any type declared against it may in turn declare war of any type upon the original aggressor depending on the desires of that nation. (Keep in mind, however, that this is not a war RP region. It is a world RP region and war is merely part of it. The only reason that this part of the rules is so long is because of the complicated nature of war.)
Finally, each nation in the region will be named in such a way that the nation it portrays from reality will be easily recognizable from its name. For example, France may be represented by France23. (In accordance with this rule the individual players will probably have to create new nations. This, however, is probably for the best considering that the players current nations might not reflect the ideology of the nations which they represent and that the players might desire to keep their current nations in the NSUN. Also, no player may control more than one superpower, the term superpower being subjectively decided upon in individual cases by the founder.