3D Artists out of a job?
After reading this (http://www.gamespy.com/articles/595/595975p1.html), on Gamespy, it seems to me that 3d modlers and artists would be out of a job. Myself, being an aspirng 3D artist, was both amazed and worried. Why hire someone to do something, when you can have a computer do it for you, for free. What do you think? Will devlopers still hire people, or will we lose alot of jobs.
Heiligkeit
16-03-2005, 02:43
They will obviously fire them. Why pay someone when you could get it for free?
Although, while I think about it, they'd still need animators for the cut scenes. Thats something, atleast for the time being, that no computer can do.
Heiligkeit
16-03-2005, 02:54
many people will be fired however.
although its bad for you, that is the coolest thing ever
I_Hate_Cows
16-03-2005, 03:00
Well when everything is reduced to a mathematical formula, which everything is, of course a computer can dynamically create animation and 3d images
Man Will Wright really is a god amongst men! I still can belief how cool that is. I can't wait for this game. That is if it ever becomes a game.................
New Foxxinnia
16-03-2005, 03:17
I'll take awesome fucking game, thank you.
Cannot think of a name
16-03-2005, 03:20
That games sounds soooooo kick ass.
Though I don't think you're out of a job yet. It's just an engine that has a specific (so far) application.
Here's the thing-I'm not going to create an interesting creature given a blank slate. In that game maybe, but not in general. Thats why you get (or are going to get) the big bucks. Anyone with a degree of computer aptitude could learn the programs you use to do your modelling, but that's not what you are being hired to do. You are hired to create those animations, to make those badass characters for me.
You had to know that the process would be streamlined, whether it's this way or some other way. It's the way of things. But as long as you focus on what you do that very few other people can-and thats the art part, not the programing-the rest will follow. Don't lay all your eggs on one process or program, but the creativity that really stacks your potential paycheck.
I don't mean to sound like a total boob, but can you paraphrase that for me, can't think of a name.
Cannot think of a name
16-03-2005, 03:42
I don't mean to sound like a total boob, but can you paraphrase that for me, can't think of a name.
As long as you're an artist the method won't matter as much.
Pure Metal
16-03-2005, 03:46
omg... Will Wright is a genious!
Everyone talked about it at the 2005 DICE Summit. Microsoft made it the focus of its keynote address. For many it's a cold hard fact: the price of developing a game for the next-generation of systems is going to skyrocket. It's going to take warehouses full of artists and level designers to create all the content for every title. For many, this proposition is terrifying.
Is there another way?
Will Wright, creator of SimCity and The Sims, says YES. And more than that, he believes he's found a way to make gaming a much more personal experience for everyone it touches. And it won't take hordes of content developers: it'll just take a little savvy and use of what's called "procedural" content development..
But it does matter. Why should I hire these 30 some artist, costing me thousands of dollars, when this program can do it for me? Yes it is alittle early to call, but i think this will have a serious effect on how many 3D artists devoplers hire, if they chose to hire any at all.
Cannot think of a name
16-03-2005, 04:16
But it does matter. Why should I hire these 30 some artist, costing me thousands of dollars, when this program can do it for me? Yes it is alittle early to call, but i think this will have a serious effect on how many 3D artists devoplers hire, if they chose to hire any at all.
That I dealt with in the long one. I can't paraphrase that.
I_Hate_Cows
16-03-2005, 04:33
But it does matter. Why should I hire these 30 some artist, costing me thousands of dollars, when this program can do it for me? Yes it is alittle early to call, but i think this will have a serious effect on how many 3D artists devoplers hire, if they chose to hire any at all.
Well unless they want to be manipulating the program themselves..
Lagrange Wei
16-03-2005, 04:54
artist will not be out of the job until game programmer are out of their job...
because game programmer like myself always manage to find something for the artist to do... :fluffle:
the idea of modding is not new.
the standard development tool are offen too technical for amaturers.
eg. all transparency material must be define to draw last; technical issue and limitation the average gamer do not know. and programmer can't fix without replacing your graphic cards!
so the modding tools released to the public are usually user-friendly version which is simplfied and certain functionality remove. another word, the quality will not be there. what it does, is it expand the content; not replace it.
in my current work, i am getting 3d artist to help design magic spell effects, done using alot of scripted animation, particle effect and additive alpha blending... no matter how good a tool we provide to create the spell, the artist must still define how the spell will look like.. so there is always work of artist to do; and stuff to tweak..
it would be very hard to sell a game without any stock spell or character to play with wouldn't it? ;)
I_Hate_Cows
16-03-2005, 04:59
artist will not be out of the job until game programmer are out of their job...
because game programmer like myself always manage to find something for the artist to do... :fluffle:
the idea of modding is not new.
the standard development tool are offen too technical for amaturers.
eg. all transparency material must be define to draw last; technical issue and limitation the average gamer do not know. and programmer can't fix without replacing your graphic cards!
so the modding tools released to the public are usually user-friendly version which is simplfied and certain functionality remove. another word, the quality will not be there. what it does, is it expand the content; not replace it.
in my current work, i am getting 3d artist to help design magic spell effects, done using alot of scripted animation, particle effect and additive alpha blending... no matter how good a tool we provide to create the spell, the artist must still define how the spell will look like.. so there is always work of artist to do; and stuff to tweak..
it would be very hard to sell a game without any stock spell or character to play with wouldn't it? ;)
The point is the program dynamically creates those items based on user preference, and I assume alot of mathematical equations of natural events, without the aid of people to sit around and pre-designate what stuff should look like
Cannot think of a name
16-03-2005, 05:01
Just occoured to me-could this be used to add real-time, realistic crinkle damage to racing games? My GT 4 cars would look a lot uglier after some of those races.
Santa Barbara
16-03-2005, 06:43
OMG that is JUSt the kind of game needed. :orgasm:
As a 3d modeler, I dont really like the idea about being out of work. However, I am completely for this. This is the video game revolution, and things are just coming faster and faster. Things like this will eventually lead to games that are, basically, real life. Like someone said earlier, everything can be reduced to math. As computers get better, and humans more understanding, we can reduce and reproduce that math. This is truely a great period in human life, and we will be the people who experience this profound revolution.