NationStates Jolt Archive


Just Played the EE2 Demo

Der Lieben
06-03-2005, 22:20
Last night, I got the idea to look up infomration on the sequel to an RTS game I reallyliked, called Empire Earth. To my great pleasure, I descovered that a demo had already been put out for the game that is to be released on the 26th of April. However, my pleasure qucikly turned to dismay, when I actually began to play. I will list my main beefs with it now:

1) The hud sucks. There are way too many buttons and clutter and the font for your resources is in white soits kinda hard to read.

2) The angle of view is horrible. The buildings are taller than the first and the view is lower, so it makes it difficult to see whats happening in your own base.

3) The weather effects ae annoying. While I thought it was a great idea for seasonal weather, they way overdid it. During a blizzard its impossible to see whats going on, which may be realistic, but I think this is one of those cases of painful realism.

4) Resources are collected too quickly. It seems like all you have to do is set some citizens on 1 mine of each kind and then you can build all damn day long as much as you want. In the older game, resources were much gathered much slower, introducing a greater measure of strategy.

5) Too many kinds of resources. Empire Earth intoduced iron, which I thought was a great idea. However, I thinkthis game went overboard by introducing saltpeter and tech points. It gets to be too much to try to manage all these and still plan something resembling a coordinated military assault.

6) The units move too quickly. While it is arguable that the units moved to slow in the first game, the definitely move way too fast in this one. They are kind of difficult to comand, and its way too easy to reinforce any attacking army almost immediatly.

7) The animations are incredibly goofy. Although some are very realistic and cool looking (soldiers reloading muskets), most of the running animations look like somehting out of a 1930s loony tune.

8) This may seem to be out of sync with point 6, but i believe that units build too slowly. It takes at least a minute and a half for a seige weapon to build. Takes maybe 45 secs. per horse. The barracks units seem to be okay, though.

9) Constructing buildings has never been more stupid. You can't build land if it has the slightest slope, you can't build some buildings in the vicinity of others, and you can only build so many units per territory (the map is divided up like a risk map, you control a territory by building a city center there.), and sometimes it seems like it won't let you place buildings for any reason at all.

10) There is not enough diversity of units. It seems like every building can only build two or three different types of units.

11)They took out many useful buildings. I loved the fact that one could build a grainery in Empire Earth, which came with 8 farms. Now we're back to the Age of Empires method of building only one farm at a time. Also, the hospital, which would slowly heal all units in its range, has gotten the axe as well. Basically, they took out everything that I thought gave the Empire Earth series advantages over the Age of Empires series.

There were several other little nitpicks, that I could list as well, but these were my main issues with the game. I sicnerely hope that they decide to change some of this stuff, before the actuall game is shipped, but I doubt it.
Any thoughts or comments?
I_Hate_Cows
06-03-2005, 22:24
A pre-release demo is no guarantee of what will or won't be in the game. And you are declaring it doesn't have things it used to from playing a demo? You do know games withhold some stuff in demos right?
Incenjucarania
06-03-2005, 22:25
...Did you ever manage to get any of those placed guns down?

Yeah, the game's fairly lousy, not even considering the realism issue. Yes. Germany vs. George Washington vs. Korea, in a conquest for Rhode Island.

Right.

Also had a nasty bug when the computer overlapped bridges, and units would constantly get stuck there, running in place, and lagging the game down.

And then there was the good solid half hour when I couldn't get any of my units to move through gates...

Also, building walls essentially wins the demo.
Der Lieben
06-03-2005, 22:26
A pre-release demo is no guarantee of what will or won't be in the game. And you are declaring it doesn't have things it used to from playing a demo? You do know games withhold some stuff in demos right?
I know this. I was limited to certain epochs and settings, but all aspects of the gameplay I was alotted had full functionality. And I doubt they'll cahnge much, since the game is scheduled to be realeased in a month and the dem ocame out on March 1st.
Crabcake Baba Ganoush
06-03-2005, 22:27
Well since it's only the demo maybe they'll put some of the better building in later. Or maybe they'll just be wankers about it.
Der Lieben
06-03-2005, 22:29
...Did you ever manage to get any of those placed guns down?

Yeah, the game's fairly lousy, not even considering the realism issue. Yes. Germany vs. George Washington vs. Korea, in a conquest for Rhode Island.

Right.

Also had a nasty bug when the computer overlapped bridges, and units would constantly get stuck there, running in place, and lagging the game down.

And then there was the good solid half hour when I couldn't get any of my units to move through gates...

Also, building walls essentially wins the demo.
This is the kinda shit that happens when you switch developers.
Potaria
06-03-2005, 22:31
Do *not* get this game. Stainless Steel Studios had an excellent piece of software in Empire Earth, but Sierra dropped them (dunno why), and now Mad-Doc Software is the developer for the Empire Earth franchise.

If you want the next Stainless Steel game, wait for another Empires. Empires: Dawn of the Modern World was fantastic, regardless of the balance issues (the Koreans were more unbalanced than the Teutons on Age of Empires II).
Doomingsland
06-03-2005, 22:36
I played the EEII demo, I own EE, and I own Rise of Nations, and I have to say, EEII is more of a RoN clone than an EE sequel.
Potaria
06-03-2005, 22:38
RoN was bad anyway. I expected a lot more than half-assed unit animations and very poor sound effects. The difference in civs wasn't very noticeable, either.

We could, of course, wait for Age of Empires III. I'm gonna do that, because it actually looks like a high-quality RTS (then again, has Ensemble ever made a bad RTS?).