Would this intrest you?
Heiliger
17-10-2004, 03:06
You know I've been going over this idea for a while. Alot of nations like to go to War with other nations, but some people aren't very good at role playing or cheats. Would yall be intrested in a simple game thats similiar to Risk. But it takes your nation economy, civil and political rights into consideration. Its part NDP calculator. Based on that it gives you how many army divison navy division, etc etc. And it takes that number and gives you so many pieces that you can use. Now once you're set up you are on a battle field and you move your pieces that you are given to win the game. Theres thousands of combination that you can do and I think it would be pretty intresting. It would also take your country population into consideration. And it would have a fixed number on who serves. Like 6% of total population is serving in the militatry. And whoever won the battle or war would have bragging rights. Also the results and statistic of the battle would be posted on the forum. So what do yall think?
Heiliger
17-10-2004, 03:17
feed back would be welcomed.
United White Front
17-10-2004, 03:23
i like risk and i have no idea how to rp but this makes war for ns1 sound like fun would we still use dice(electronic) to determin who wins or looses a battle
Heiliger
17-10-2004, 03:24
i like risk and i have no idea how to rp but this makes war for ns1 sound like fun would we still use dice(electronic) to determin who wins or looses a battle
Nah I don't really like random games. Games that forces you to think like "Risk" would be better.
Heiliger
17-10-2004, 03:27
This what I was thinking
5 battles in one war
Whoever wins the most battles in the war will win the war.
Something like that.
Heiliger
17-10-2004, 03:40
bump
United White Front
17-10-2004, 04:13
This what I was thinking
5 battles in one war
Whoever wins the most battles in the war will win the war.
Something like that.
but how are battles decided
in risk it's a roll of the dice
Heiliger
17-10-2004, 04:17
but how are battles decided
in risk it's a roll of the dice
hmmm good question lol. I guess you can pit a army division or whatever up agaisnt the enemy and whoever has the biggest divison will win.
Caelisia
17-10-2004, 05:10
Nah. Have it be random chance, influenced by relative military size (adjusted by whether or not there is a draft--or manditory military, plus the relative tech. strength of armies (by science spending, mebbe new issue for this), and passion of the armies, determined by happiness and patriotism levels of populace.
Heiliger
17-10-2004, 05:50
Nah. Have it be random chance, influenced by relative military size (adjusted by whether or not there is a draft--or manditory military, plus the relative tech. strength of armies (by science spending, mebbe new issue for this), and passion of the armies, determined by happiness and patriotism levels of populace.
Ok in the name of simplicity we will use the roll of the dice to decide battles.
like hearts of Iron a WW2 game where you play any nation you want you control food supply drafting ect.
Heiliger
17-10-2004, 05:57
Yea, or you can get a certain amount of $$ and it would hurt their economy.
Heiliger
17-10-2004, 05:58
like hearts of Iron a WW2 game where you play any nation you want you control food supply drafting ect.
Wow the Heart of Iron is a good example of what I was talking about!
BoazProductionsINC
17-10-2004, 06:10
Another good thing to take into consideration would be if the country has mandatory (or in the game, compulsory :)) Military service, or what their military plan is at all.
Heiliger
17-10-2004, 06:11
Another good thing to take into consideration would be if the country has mandatory (or in the game, compulsory :)) Military service, or what their military plan is at all.
Thats true. Hmm if this gets enough support I wonder if the admin and the people running Nationstates would consider it.
Nation of Fortune
17-10-2004, 06:13
I would be very interested in this concept, but i think being able to choose whaat percentage of your population is in the army (not to exceed a certain %) and of course you would lose x amount of people based on say a role of the die with modifiers for how experienced your military is, etc. Per example say i took on another nation, based around business instead of around military, of about the same statistics, Say i chose to have 50% of my population in the military and they chose only 6%, i would of course crush them, and they would lose only say 3%. But if it were the fixed, way more people would die in a long grueling battle because they have almost the same statistics say both would lose about 25% of their current military
Heiliger
17-10-2004, 06:16
I would be very interested in this concept, but i think being able to choose whaat percentage of your population is in the army (not to exceed a certain %) and of course you would lose x amount of people based on say a role of the die with modifiers for how experienced your military is, etc. Per example say i took on another nation, based around business instead of around military, of about the same statistics, Say i chose to have 50% of my population in the military and they chose only 6%, i would of course crush them, and they would lose only say 3%. But if it were the fixed, way more people would die in a long grueling battle because they have almost the same statistics say both would lose about 25% of their current military
That is a good point. I think the limit should be around 50% maybe 40%? Now this has to be set before the War, once the war has started it can't be changed.
Nation of Fortune
17-10-2004, 06:20
i was kind of thinking 50% because that would be about the number of people in any given area that would be of military age (17-35)
Heiliger
17-10-2004, 06:23
yea, looks like this idea is really catching on. :D
Big Jim P
17-10-2004, 06:42
There would have to be an agreement on the tech level of the war: No one would want to take up arms with swords against a nuclear capable nation.
I like this overall Idea though. My one attempt at rp-ing a war was drowned out by all the older player calling "goddmoding*. And within the logical paremeters of the battle, I was winning. More or less.
Heiliger
17-10-2004, 06:44
Does anyone know anyone in high place at Nationstates that can probably get the ball rolling on this idea?
Big Jim P
17-10-2004, 06:48
Does anyone know anyone in high place at Nationstates that can probably get the ball rolling on this idea?
Take this idea to tech. They may be able to do something, although I think they may be reserving this for NS2.
Heiliger
17-10-2004, 06:49
Take this idea to tech. They may be able to do something, although I think they may be reserving this for NS2.
Ok I will post a link in tech.
Heiliger
17-10-2004, 06:55
Ok I posted a link in Tech
Link in Tech (http://forums2.jolt.co.uk/showthread.php?p=7264970#post7264970)
Demented Hamsters
17-10-2004, 08:30
You needed another option:
I'm very interested, but I would lose everytime.
Liverpool England
17-10-2004, 09:35
Won't happen in NS1. NS2, most likely.
Nation of Fortune
17-10-2004, 18:57
Won't happen in NS1. NS2, most likely.
Why?
Liverpool England
18-10-2004, 03:36
No why. It's been turned down at least 70 times by admin.
Cave Conem
18-10-2004, 04:29
there i a game that is like this idea, its for the super nintendo and other various old systems, it is called amungos ambnition or sometrhing like that, really good game though.