NationStates Jolt Archive


Mass Carriers = instant win

Chellis
03-10-2004, 04:23
For once, not a political thread.
IDF
03-10-2004, 04:24
Referring to Aircraft Carriers?
Chellis
03-10-2004, 04:25
If you want to call interceptors aircraft, yes.
Bodies Without Organs
03-10-2004, 04:38
Mass Carriers = Instant Win

Assuming you are talking about aircraft carriers or something similar - what happens oif both opposing sides have them? Both sides get an "instant win"?
Chellis
03-10-2004, 04:40
Assuming you are talking about aircraft carriers or something similar - what happens oif both opposing sides have them? Both sides get an "instant win"?

Whoever masses them first gets an instant win. Hence, instant.
Kwangistar
03-10-2004, 04:43
http://www.battle.net/scc/protoss/units/carrier.shtml
Ravea
03-10-2004, 04:43
Go Protoss!
Bodies Without Organs
03-10-2004, 04:44
Whoever masses them first gets an instant win. Hence, instant.

And if there is simultaneous massing of them (exactly what 'they' are still remains somewhat vague to me)?
Automagfreek
03-10-2004, 04:46
Yeah, Protoss Carriers rock.
CthulhuFhtagn
03-10-2004, 04:48
Whoever masses them first gets an instant win. Hence, instant.
Devourers annihlate carriers. As do templars with psychic strom for that matter.
Chellis
03-10-2004, 04:49
And if there is simultaneous massing of them (exactly what 'they' are still remains somewhat vague to me)?

If they both massed at the exact same nanosecond in time, it would be a draw. They would both lose.
Chellis
03-10-2004, 04:50
Devourers annihlated carriers. As do templars with psychic strom for that matter.

No, and not really. Only an idiot would let himself get caught in psychic storm.
Bodies Without Organs
03-10-2004, 04:50
They would both lose.

Ergo:

Mass Carriers != Instant Win.
Tyrandis
03-10-2004, 04:55
Mass Scourges = instant pwnage
CthulhuFhtagn
03-10-2004, 04:56
No, and not really. Only an idiot would let himself get caught in psychic storm.
You've never tried to control interceptors, have you. Without interceptors, carriers are worthless, and psychic storm and devourers both take out interceptors.
Chellis
03-10-2004, 09:32
You've never tried to control interceptors, have you. Without interceptors, carriers are worthless, and psychic storm and devourers both take out interceptors.

Devourers suck against interceptors, are you blind?

Nobody good would let his interceptors caught in a psionic storm. He would pull back his carriers, and figure out a way to take those out.

Not that it matters. Its INSTANT win.
Syndra
03-10-2004, 09:36
Battlecruisers forever!
Incredible Universe
03-10-2004, 09:46
Devourers suck against interceptors, are you blind?

Nobody good would let his interceptors caught in a psionic storm. He would pull back his carriers, and figure out a way to take those out.

Not that it matters. Its INSTANT win.
It isn't a given that you will survive until you have enough carriers and an economy that can quickly churn out replacements for losses.
Goed
03-10-2004, 11:31
Please, a pro understands that carriers are ONLY for long battles, and only when you have a lot of scouts around to get rid of individual targets. They're incredibly easy to kill, especially when stacked. I'll take a nice 'ling rush anyday.
The BlackWolf Order
03-10-2004, 12:32
I'll second the 'ling rush anyday. Get the right kinda map, build somewhere upwards of 10-16 hives, and then set the rally points to the center of the enemy base..and start hatching. If you do it right, you can have a constant flow of 'lings between the enemy and your base. The enemy will usually believe "oh, geeze, they're sending a handful at me" when the first trickle arrives...but after that first thirty seconds...it becomes a never-ending tide of destruction. If played right, you can even break a Seige-Wall.

(Formerly known as the 'ling Commander)

Edit: Oh yeah, and the coolest part? When your death-count is twice the size of your enemy, and you still won. THATS attrition!
Tamarket
03-10-2004, 13:36
Ahh...Starcraft. I love that game. I've gone back to playing it a few weeks ago.

Remember the good old Sun Tzu adages: "Know your enemy. But above all, know yourself. The general who embraces this totality of battle shall win, even with an inferior force." (Use scouting units and cloaked observers, burrowed Zerg units, etc.)

"It is better to capture the enemy than to destoy him" (Use Dark Archons to Mind Control enemy workers.
Incredible Universe
03-10-2004, 17:46
I'll second the 'ling rush anyday. Get the right kinda map, build somewhere upwards of 10-16 hives, and then set the rally points to the center of the enemy base..and start hatching. If you do it right, you can have a constant flow of 'lings between the enemy and your base. The enemy will usually believe "oh, geeze, they're sending a handful at me" when the first trickle arrives...but after that first thirty seconds...it becomes a never-ending tide of destruction. If played right, you can even break a Seige-Wall.

(Formerly known as the 'ling Commander)

Edit: Oh yeah, and the coolest part? When your death-count is twice the size of your enemy, and you still won. THATS attrition!
Most terran siege tank formations are easy to break with the mass zerglings (it is not a rush because it most likely happens after 10 minutes have passed). However this strategy is easy to counter... a dozen archons, backed up with shield batteries, will make short work of any number of lings.

Also, why build that many hives? Why not just hatcheries? One hive is enough for the research purposes. The mass zergling strategy is also hard to pull of due to the fact that you have to concentrate on your economy early on if you hope to have the huge production capacity later in the game. That means building hatcheries, drones, and expansion bases before building many military units, resulting in your base being more vulnerable early on. A solid enemy rush would easily kill you.
The BlackWolf Order
03-10-2004, 18:13
My mistake, I did intend Hatcheries, not Hives. As you said, you only need one Hive.

And yes, thats the grand weakness with that sort of deal....you're pretty vulnerable initially. But if you set yourself initally up to be defensive, and just repulse the attackers, you can build things up to that point..
But then, why even bother doing so, if your defensive force could likely eliminate the enemy just fine?

For the sheer "Look at the flood!!" factor..And amusing onesself with seeing how many zerglings you can send off to their deaths in a single game. My personal best is 3k.
ehehehe.
Kerubia
03-10-2004, 18:20
Devourers suck against interceptors, are you blind?

Nobody good would let his interceptors caught in a psionic storm. He would pull back his carriers, and figure out a way to take those out.

Not that it matters. Its INSTANT win.

All you need is two defilers to cast Dark Swarm so the carriers can not damage your massive amount of Hydralisks, and then cast plague on the carriers. Hydralisks rip apart carriers. Seriously. If you have large numbers of them (24, 48, 60, ect) the Hydralisks will destroy all the interceptors before you lose more than 12 Hydralisks.

What if they retreat the Carriers, you say? Well, just have a Queen Ensnare them, and the enemy can't retreat them. Maybe three of four Carriers would escape out of the 12 or 16 you made.

No, mass Carriers does not equal an instant win. Any decent Starcraft player will tell you this. It's also why you never see super Ladder replays won by mass Carriers. It doesn't work on skilled players. Neither does mass Battlecruiser, by the way.

Scouts are a WAY better investment than Carriers, anyway.
Shisami
03-10-2004, 18:39
"It is better to capture the enemy than to destoy him" (Use Dark Archons to Mind Control enemy workers.
hehhehheh its fun to do that :D
Druthulhu
03-10-2004, 18:41
"Mass carriers"? You mean like gluons, gravitons, or something?
Chess Squares
03-10-2004, 18:54
homewolrd has some awesome carrier but heavy cruisers > carriers
The BlackWolf Order
03-10-2004, 21:04
........Massed Carriers alone dont win..
........Massed Battle Cruisers alone dont win....
........Massed Guardians alone dont win.
........Massed Battle Cruisers, Guardians and Carriers = teh win.

Lets hear it for the Dark Archon!
Kerubia
03-10-2004, 21:08
........Massed Carriers alone dont win..
........Massed Battle Cruisers alone dont win....
........Massed Guardians alone dont win.
........Massed Battle Cruisers, Guardians and Carriers = teh win.

Lets hear it for the Dark Archon!

Mass Hydralisks will beat all of those, because they're so cheap to produce and are abysmally strong in a large group.

Besides, 1 or 2 defilers will completely make all of those worthless.
The BlackWolf Order
03-10-2004, 21:32
Shhh! Shhh! Dont spoil it! And besides, thats assuming the Zerg are your enemy.

Then again, I'm used to team battles.
Goed
03-10-2004, 21:39
I've always loved the fast rushes :D

And then there are those little tricks that arn't POWERFUL, per say, but bug the hell out of the enemy.

Like using an Arbiter near the edge of their base and warping in a few Reavers where they can't be reached :D
Incredible Universe
03-10-2004, 21:44
Here is a trick that will scare the living shit out of your opponents. Bring a reaver in a shuttle. Unload the reaver, let it fire its scarab, quickly load that reaver back into the shuttle, and repeat. That way, the reaver does not have a "cooldown" period when it doesn't fire. If you can do this fast enough, the reaver will fire scarabs faster than a dragoon can fire its photon cannon. This takes quite a bit of practice and good timing but if you can get it down you can take out a massive enemy army with just a single reaver and a shuttle.
Clonetopia
03-10-2004, 21:55
Carriers do, indeed, pwn to a significant extent. I believe similar victories can be achieved through the mass use of battlecruisers, but I am no expert.
Endless Enlightenment
03-10-2004, 21:58
both Hydra and Marine/Meds kill interceptors, but maybe not the carrier. Devourers and Goliaths will take down the carrier itself. Of course, Templars bang most masses. Anything alone != win (unless it's really early (ling rush), or the other person = n00b).

Besides, BC with Dropships full of SCV's = teh win.
Lenbonia
03-10-2004, 22:00
Mass Archons. Nuff said.
Goed
03-10-2004, 22:18
I dunno, I've always found a tri-rush of Seige tanks, goliaths, and bats to be rather nice. That covers pretty much all bases
Sdaeriji
03-10-2004, 22:23
Zerglings and Hydralisks are all I need. :)
The BlackWolf Order
04-10-2004, 06:37
A fun thing to do is run with four to eight groups, dependent upon open resources...

2-4 are Siege tanks, the other are goliaths......
Leap frog the lines, half of each set of groups, moving forward to blow the hell outta yer enemy.
Opal Isle
04-10-2004, 06:40
If you're really good and can find the enemy quickly (like...first 15 seconds), play as protoss, warp in pylon and about 6 photon cannons at their base. Game over.
Fat Rich People
04-10-2004, 06:51
My favorite technique isn't particularly fast, or popular. But I love it! You get about 3 or 4 groups of dark templar, upgrade them 2 or 3 times, then use arbiters to recall them right on top of the enemy's command center, nexus, or hatchery. Typically (at least for terran and protoss) they don't have detectors back there. And if you distract them with a frontal attack (group or two of zealots) they wont get the warning till you've completely nuked their economy. This is good in team games where your team mate(s) deal with defense and distractions, and then begin the flood after you've dealt with their economy.

Oh, and I don't play Melee mode often. I'm a much bigger fan of almost all the Use Map Settings maps. Especially the LotR (Lord of the Rings) maps.
Goed
04-10-2004, 07:53
Starcraft has some really awesome RPGs in UMS. Much better then most of the crap in WC3 (which is actually really sad if you think about it). Padorath's Return? Demon Incubus? HELL yeah. WC3 has NOTHING to those two gems.
The BlackWolf Order
04-10-2004, 10:38
..For some reason, I was always partial to the "Zergling Blood" maps...
But then again, as I've been showing pretty well here, I've got a thing for slaughtering zerglings.