NationStates Jolt Archive


Gameplay change in the way WA works

Hwitts
15-07-2008, 18:27
The WA is currently very unactive
I believe because:
A) Delegates are not reading through and supporting motions
B) Unactive members stop motion being passed due to the fact that they count as votes
C) Delegates are relyied on to much
All these reasons I belive because we should be making more decisions
Frisbeeteria
15-07-2008, 18:50
Everyone blames the Delegates when we go long stretches without a Resolution At Vote. They're an easy target. There's no need for a Gameplay change to fix this supposed issue, though.

The simple fact is, there's not been much of anything worth voting for in the last month or two. I go in there 3-4 times a week and take out all the illegal and horribly written stuff, but what's left isn't a lot better. The few that are decent are posted in apparent hope that they will garner 105 approvals without outside intervention. Things don't work that way.

If you want to see WA activity, write a decent proposal and spend some time campaigning for its passage. That's how WA Resolutions reach the floor.
Hwitts
15-07-2008, 21:12
A) What do you mean when you say campaign?
B) Can't you decrease the number of delegates needed to put a proposal onto the floor?
Scottorium
15-07-2008, 21:26
First off, inactive delegates should be up for a vote of no confidence. I believe that if the members of this community do not belive their delagates are active or competent, then it should be the regions responsibility to remove them with said vote.
Mavenu
15-07-2008, 21:44
to campaign is to send TGs to delegates asking them to endorse a certain proposal.

I am looking for people to help me campaign for a proposal next week........here (http://forums.jolt.co.uk/showthread.php?t=559313)

and Scottorium, are you saying that delegates should support proposal, even if they are bad, just to prove that they are active? What about recruitment for their region, forum development, RolePlay...
Scottorium
15-07-2008, 21:57
No i am saying that the Nations of the region should stand up and vote no confidence if their Delegate is inactive.
Desh-Shrik
15-07-2008, 22:03
If the delegate in question is inactive, the nations should withdraw their endorsement.

If they don't like him, after all, they don't endorse him either. And then they can elect a new one.
Scotchpinestan
15-07-2008, 22:11
The simple fact is, there's not been much of anything worth voting for in the last month or two.


That's not exactly true. There have been several resolutions that have been debated here with vigor (the Cluster Munitions proposal comes to mind) and yet they couldn't get to quorum.

Right now, the only way to get a resolution to quorum is to have no life for 3 days. I proposed a resolution and had no life for 2 1/2 days. It got over 80 approvals, but not enough for quorum. And it was a solid proposal, one that I believed would have passed.

It's easy to dismiss complaints like Hwitts', but the fact is, the system is broken. How do we fix it? I'm not sure, but with the sheer number of delegates now, something needs to be done.
Scotchpinestan
15-07-2008, 22:13
If the delegate in question is inactive, the nations should withdraw their endorsement.

If they don't like him, after all, they don't endorse him either. And then they can elect a new one.

The problem with that is, many regions elect their delegate and require all WA members to endorse the delegate. So changing the delegate isn't as simple as withdrawing an endorsement.
Glen-Rhodes
15-07-2008, 22:17
If you don't like your delegate, why not just leave the region? Or, better yet, start your own region and get people who don't like the delegate to join yours.
Frisbeeteria
15-07-2008, 22:20
Can't you decrease the number of delegates needed to put a proposal onto the floor?

Sure we could. But we won't.

You've been here for 3 days, and you're suggesting major alterations to a system that's worked just fine for 5 1/2 years. These slow periods work themselves out. It doesn't need to be addressed via game mechanics.
Mavenu
15-07-2008, 23:24
That's not exactly true. There have been several resolutions that have been debated here with vigor (the Cluster Munitions proposal comes to mind) and yet they couldn't get to quorum.

Right now, the only way to get a resolution to quorum is to have no life for 3 days. I proposed a resolution and had no life for 2 1/2 days. It got over 80 approvals, but not enough for quorum. And it was a solid proposal, one that I believed would have passed.

It's easy to dismiss complaints like Hwitts', but the fact is, the system is broken. How do we fix it? I'm not sure, but with the sheer number of delegates now, something needs to be done.

May I politely point out that Frisbeeteria' Rights and Duties of UN States (http://ns.goobergunch.net/wiki/rights_and_duties_of_un_states.html) took 3 times through the proposal stage before it was accepted and voted upon by the members of the then UN. I believe that this took place was when proposals needed 10% of all delegates votes to pass, or a higher standard that we are facing now

Timing

Later that evening, I submitted the reformatted proposal, and posted this topic. Unfortunately, I made a strategic blunder in timing and campaigning, and it died with a respectable but unsatisfactory number of approvals. Foolishly, I repeated the mistake for the second pass, and it too died with perhaps double the approvals of the first attempt. But the third time, we'll make it happen, by golly. Thanks to some timely aid from Mikitivity (and the North Pacific forums), the nations of Nibbleton and NewTexas, and any number of encouraging forum posts and telegrams; we managed to get the word out. Thanks also to Francos Spain, who pointed out that I misspelled the word proper grammer in my campaign telegram. Dang it.
Frisbeeteria
16-07-2008, 00:37
It's easy to dismiss complaints like Hwitts', but the fact is, the system is broken.

Here I'm going to totally disagree with you. The system isn't broken at all.

What we've got here is a bad case of Summer (at least in the northern hemisphere, where most of our players live). Students lose access from schools, have summer jobs, girlfriends / boyfriends, and/or vacation plans. Families are taking vacations, and most don't spend their time away huddled around monitors and laptops. Players let their nations die and restore them in the fall. It happens every year, and every year someone like you starts wailing about the Death of NationStates and Collapse of the System.

This is not my only web game, and I'm seeing exactly the same thing on all of them. People have different priorities when the days are warm and long. When fall rolls around, we're see growth and new activity, and people will forget about the seasonal effects until next spring when it starts up again.

It's cyclical. It's temporary. It's expected. We're not going to 'fix' it, because it isn't broken.
Hwitts
16-07-2008, 07:11
Sure we could. But we won't.

You've been here for 3 days, and you're suggesting major alterations to a system that's worked just fine for 5 1/2 years. These slow periods work themselves out. It doesn't need to be addressed via game mechanics.

I dont see why that is a problem
I have seen a problem and I am discussing with you and trying to find a problem
Then maybe during this point in year you should temporarily fix the problem
By temporarily lowering the number of delegates needed to pass a motion
Katganistan
16-07-2008, 07:20
I dont see why that is a problem
I have seen a problem and I am discussing with you and trying to find a problem
Then maybe during this point in year you should temporarily fix the problem
By temporarily lowering the number of delegates needed to pass a motion

We're not code monkeys; we don't monkey with code.

Or to be as simple as simple can be: we are not rewriting the game for a few weeks, only to reverse it.
Frisbeeteria
16-07-2008, 13:09
I dont see why that is a problem
I have seen a problem and I am discussing with you and trying to find a problem
Then maybe during this point in year you should temporarily fix the problem
By temporarily lowering the number of delegates needed to pass a motion

So ... because some of our players are on vacation, we should make it easier to institute bad law?

Now that, to me, sounds like a bigger problem.