NationStates Jolt Archive


Following the UN's resolutions

Little Ossipee
24-09-2004, 03:20
I just have a question. If I join the UN, does that mean I have to follow past, (as in from before I join), resolutions?
Frisbeeteria
24-09-2004, 03:41
Yep.



(but your nation's stats aren't affeted by anything except what passes while you're a member)
Little Ossipee
24-09-2004, 04:02
So, say that nuclear weapons are banned when I join, (banned it sometime near the conception of NS), but the issue keeps coming up, and it lets me choose it.

Are they "there", or not?
Unfree People
24-09-2004, 05:14
The UN resolutions have no effect on what issues you can get. You can be in the UN and chose to develop nuclear weapons programs and mine uranium.

The effects of being a UN member occur when resolutions are passed, and your stats are changed. Either that, or you decide however you want to role play them out.
Mikitivity
24-09-2004, 05:40
So, say that nuclear weapons are banned when I join, (banned it sometime near the conception of NS), but the issue keeps coming up, and it lets me choose it.

Are they "there", or not?

OOC: As the Unfree People suggested, you can "roleplay" here a bit. Let's say that in this case you decided to deal with issues and build more nukes. While technically you are supposed to follow UN resolutions, a bit of bending the rules here and there is not a bad thing. Not at all.

But if you find you are bending all of the rules, all of the time, many of us other players consider that to be godmoding, and frown upon it.

Maybe your nation publically has no nukes, but privately your government is still working on such a program.

For example, I've never said that my nation outright sells drugs to other nations ... but I've hinted many times that my government is more than happy with adding Spice Melange to everything it exports. If there were a UN resolution preventing additives to food, my government would probably argue that Spice Melange *is* food. But you won't see me nitpicking but one or two resolutions.

Part of the fun is following some resolutions, and then being a bit naughty in other areas. Why? Well, I'm having a hard time selling my Alcohol Free Trade proposal, because most experienced nations have completely seen through (and I'll totally deny it) my proposal and view it to be just an excuse for Miervatia Spice products to work their way into other countries. They know it, they've teased me about it, I've teased them back. It is amazingly fun, but it only works, because I tease them back when I actually follow the rules and they bend them somewhere else.

Welcome to the UN! :)
Itinerate Tree Dweller
24-09-2004, 08:36
ITD just outsources the forbidden actions to its colonies.
Tzorsland
24-09-2004, 15:26
OOC: I believe it is mentioned in the FAQ that past UN resolutions are not retroactively applied to nations joining the UN. Resolutions that are passed while you are in the UN are applied to you, and Resolution Repeals that are passed while you are in the UN are also applied to you, however the repeal is not going to be at the same level as the original resolution.

Of course only game mechanics can be enforced anyway. Neculear weapons per se isn't really a game mechanic, as far as I know. You do have a miltary spending budget, and you can have a uranium mining industry, but you might just as well be making nuclear powered submarines as muclear powered missles.

Wars and stuff like that are external to the game mechanics and are role played in the appropriate forums. No resolution can enforce role play mechanics, that's something you should do on your own. In the end only the game play mechanics can be enforced.