NationStates Jolt Archive


Clearifications regarding the very first resolution

08-09-2003, 13:46
Ok, here's the resolution:


Fight the Axis of Evil
A resolution to improve world security by boosting police and military budgets.


Category: International Security Strength: Strong Proposed by: Maxtopia
Description: As the world becomes a more dangerous place, UN member nations must act swiftly in the interests of peace. This means, of course, building lots of new weapons. Only by massively increasing military budgets world-wide will we be able to restore peace and global security.

Votes For: 2

Votes Against: 1

Implemented: Tue Nov 12 2002


Now, what happens when a proposal becomes a resolution is that the Category (in this example "International Security") is affected in every member nation. How much depends on the level of Strength.

Now, resolutions are being debated by the UN. If they pass, they will immediately take effect in all UN member nations, but they don't affect Nations retroactively!

It is (probably) an example of a resolution put there before the game was released. Look at the date: Tue Nov 12 2002. Nationstates wasn't released at that time.

The reason for why this post is made is simple. Every now and then voices are raised against this resolution (which is ok), but mostly the arguments against it are such as "only three nations voted" etc (which is, really, a vaste of time).
Oppressed Possums
08-09-2003, 14:32
I see nothing wrong with that resolution. It doesn't say who or what is this "Axis of Evil." As long as I am not on the evil list, it's not much of a concern.
09-09-2003, 17:17
Bump. (seems like it is needed)
Catholic Europe
09-09-2003, 17:29
I see nothing wrong with that resolution even if only three nations voted - we can't change things that have been set in place before us!
Cogitation
09-09-2003, 19:11
Now, what happens when a proposal becomes a resolution is that the Category (in this example "International Security") is affected in every member nation. How much depends on the level of Strength.

Now, resolutions are being debated by the UN. If they pass, they will immediately take effect in all UN member nations, but they don't affect Nations retroactively!

Correct. Nations that were not in the UN at the time the resolution was passed will never be affected by the statistic adjustments made by the resolution.

--The Modified Democratic States of Cogitation
12-09-2003, 02:43
Now, what happens when a proposal becomes a resolution is that the Category (in this example "International Security") is affected in every member nation. How much depends on the level of Strength.

Now, resolutions are being debated by the UN. If they pass, they will immediately take effect in all UN member nations, but they don't affect Nations retroactively!

Correct. Nations that were not in the UN at the time the resolution was passed will never be affected by the statistic adjustments made by the resolution.

--The Modified Democratic States of Cogitation

Are you sure? If this is true, then all a nation would have to do every time a resolution that they don't like was about to pass is to resign from the UN, wait for the resolution to pass, and then rejoin the UN and then the resolution wouldn't affect them in any way. If this is the way the game works it completely eliminates any incentive for anyone to vote against a resolution, because they can just make the ones they don't like not apply to them anyway.

I think you are wrong. But if this is the way the game really works, then it should be reported as a bug.
Cogitation
12-09-2003, 04:21
Are you sure? If this is true, then all a nation would have to do every time a resolution that they don't like was about to pass is to resign from the UN, wait for the resolution to pass, and then rejoin the UN and then the resolution wouldn't affect them in any way. If this is the way the game works it completely eliminates any incentive for anyone to vote against a resolution, because they can just make the ones they don't like not apply to them anyway.

That is absolutely correct (to the best of my knowledge).

I think you are wrong. But if this is the way the game really works, then it should be reported as a bug.

It's more like a design flaw than a bug. You may go ahead and post a new topic in "Technical" suggesting that this be changed, but keep in mind that this is probably going to be low-priority for [violet]. Right now, [violet] is working on setting up an interface for Game Moderators to edit player-submitted issues.

--The Democratic States of Cogitation
"Think about it for a moment."
Founder of The Realm of Ambrosia
12-09-2003, 04:51
OK, thanks. I think it should get a pretty high priority even so, because if it get's out that you can game the UN system, it will nullify one of the main concepts of the UN - that you have to weigh the advantages and the disadvantages of joining. If you can really do what I described, then there are no disadvantages. Many, if not most, people will stop voting on UN resolutions at all, and there will be mass resignations right before every resolution passes, and then rejoining the next day. People will come to see the UN as an annoyance and lose interest in participating in it at all.