NationStates Jolt Archive


Regional Passwording

St Mason
09-09-2008, 14:45
I know that a founder may password a region and it remains passworded until it is either removed or the Founder CTE's. A WAD can do the same and has the same powers, with more exceptions, mainly relating to leaving the region over an Update.
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I came across a region last night around up date time which had neither a Founder (had CTE'd a long while back) and there was no WAD current or indicated on the Regional Activity Board, infact there has been NO regional activity for 20 Days.
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I tried to enter the region only to discover that it had a Password Set! How can this be? When there is Neither a FOUNDER (active) nor a WAD (active),
is this a BUG, a change in regional management, a common occurrence or something else entirely.

If this can be achieved with any region please explain the details and method to use.
Frisbeeteria
09-09-2008, 15:00
The password isn't stripped when the Founder or Delegate dies. It stays until someone removes it.

It has nothing to do with staying in or leaving the region, and the only difference between Founder and Delegate passwords is that it costs Influence for the Delegate, but is free for the Founder.
St Mason
09-09-2008, 15:24
Thank you for the reply.

If I understand you correctly once a password is set, and both the Founder and the WAD (the WAD could leave also) CTE, the password remains. So if a region is dying, abandoned or the like and someone wishes to bring it back to life they are prevented from doing so due to a password, which has either not been published or can not be obtained from nations who have not been active for a considerable length of time?
Frisbeeteria
09-09-2008, 15:43
Yup. Lots of regions like that, and plenty of them like it that way.
St Mason
09-09-2008, 16:04
Yet it is a double edged sword, many regions are lost to raiders through this as well, is this not true?

A raider will enter and password the region without publishing the password remove the WA Members (in time) and then leave effectively this region would be closed to any attempt to defend. And would require little attention from the Raider who locked it down. Even more effective if the raider abandoned his raider WA and left a vacationing puppet.

The NS Mods would be unable to help this region, correct?
Broughdom
09-09-2008, 18:39
This is correct yes. It's pretty much the only thing an invader can do if they want to take the region themselves without fear of it being defended, or if they just want to re-found the region and so have to get rid of the current one.

However it would take quite a while for the invaders to gain enough regional influence to password the region without showing it to the members, and would require even more time to gain the trust of the natives so they don't alert any defender group. This is because if three or four WA members moved in at once, it would be pretty obvious to any natives what was going on, especially if their region hasn't been all that active for a while.

Basically, if an invader wants to do this, it's going to take a lot of time, skill and patience to pull off. Most invaders aren't too bothered about taking regions to this extent and so defenders can usually get them out. I doubt this prolonged take-over of regions happens too often.

The invaders who do stick with it though are rewarded for their dedication and skill because they're able to take the region without any chance of it being taken back. It's how the system works, and it's pretty good in my opinion.
Frisbeeteria
09-09-2008, 18:46
Broughdom's summary is essentially correct. Since the advent of Influence, visitor Delegates can't just pop in, screw the place up, and leave.

While this has effectively eliminated such griefing activities as you describe, it's also made the raider/defender game a lot less fun for many players. You don't see many attempts to do that anymore.
St Mason
09-09-2008, 18:58
You both are correct, Regional Influence in the long run has taken a huge bite out of the game, to an extremely large extent Regional Influence has changed a very dynamic game into one which has been neutered and now extremely static and dull.

But players still play the game, cause it is still a game which depends less on bells and whistles and more on imagination and pure social skills.

Thanks Guys for the information it fully answered my questions.
Laststandb
10-09-2008, 02:27
Depends, it's your view. Regional Influence was made to lessen the impact, you can still do it, just I don't want a person suddenly coming into my region and setting a pass without giving defenders time to respond.
St Mason
10-09-2008, 02:38
If you have a Founder your safe.
If you have an active Population your safe.
If you wait for defenders then you may be safe, yet other regions may well not be.

Boils down to a matter of perception.