Mosiaca
02-11-2006, 17:54
Part I:
To start, I use nstracker.retrogade.com to keep track of the economic progress of my country. If the program is accurate, then there are several problems with it. If the program is inaccurate, then I would like Nationstates to implement a similar, though more accurate program into its own system.
Today, I will discuss the indicators that the program uses, and which ones I would like to see.
The program keeps track of:
-How much money is spent on each sector of the government
-What proportion of funding each government sector recieves
-The total GDP of the nation
-The exchange rate of the nation
-The GDP per capita of the nation
-The unemployment rate
-The consumption
-The government budget
-Government expenditures
-Government waste and
-Imports
In this case, GDP is calculated as Consumption + Government expenditures.
A few factors that I would like to see:
-Net exports (to replace imports)
-An improved measure of GDP to account for net exports
-Inflation (this can sort of be marked already in terms of the exchange rate)
-Spread of wages (to talk about the spread of wealth - possibly include median income?)
-Implications of the Solow model and the long term benefits of technological advances and education
-Possibly including more of a monetary market (savings rates, interest rates, investment spending, etc.)
The game focuses heavily on fiscal policies, which is fine, and actually my main area of study as an economics major. In the coming days, I will go through a number of these items, and explain my grievances with some of the economic issues that I feel that this game faces.
To start, I use nstracker.retrogade.com to keep track of the economic progress of my country. If the program is accurate, then there are several problems with it. If the program is inaccurate, then I would like Nationstates to implement a similar, though more accurate program into its own system.
Today, I will discuss the indicators that the program uses, and which ones I would like to see.
The program keeps track of:
-How much money is spent on each sector of the government
-What proportion of funding each government sector recieves
-The total GDP of the nation
-The exchange rate of the nation
-The GDP per capita of the nation
-The unemployment rate
-The consumption
-The government budget
-Government expenditures
-Government waste and
-Imports
In this case, GDP is calculated as Consumption + Government expenditures.
A few factors that I would like to see:
-Net exports (to replace imports)
-An improved measure of GDP to account for net exports
-Inflation (this can sort of be marked already in terms of the exchange rate)
-Spread of wages (to talk about the spread of wealth - possibly include median income?)
-Implications of the Solow model and the long term benefits of technological advances and education
-Possibly including more of a monetary market (savings rates, interest rates, investment spending, etc.)
The game focuses heavily on fiscal policies, which is fine, and actually my main area of study as an economics major. In the coming days, I will go through a number of these items, and explain my grievances with some of the economic issues that I feel that this game faces.