NationStates Jolt Archive


Is this a bug? Issue effect not appearing in XML/NSEconomy.

Mauvasia
16-12-2005, 04:22
According to my nation description of the last issues answered:
...and military spending is on the increase.

However, according to NSEconomy, I still spend $0.00 on national defence.

I've been able to raise the funding in other areas (such as Law & Order and Commerce) from 0%, and I've been able to increase defence funding in other nations from 0%, so why isn't it working in this one?
Frisbeeteria
16-12-2005, 05:15
NSEconomy is neither official nor conclusive. The information on your nation page is entirely accurate, but NSEconomy only uses such information as appears in the NS XML feed. There's MUCH more to the game than that little bit of teaser data.

Problems with the Thirdgeek site and formulas should be taken up with that site's owner. I wouldn't bother in this case, since he's only got limited information to work with, and it's all 'best guess'.
The Most Glorious Hack
16-12-2005, 05:50
Also, for what it's worth, certain areas of the game don't stop at 0%. As an example, the last time I checked, my tax rate was technically something like -430%.
Mauvasia
16-12-2005, 05:52
Ok. So it's just a NSEconomy thing. (Although really, one can make up much more realistic stats for one's budget... no nation has just ten government departments to allocate money to IRL, as far as I know.)

Thanks! :)
The Most Glorious Hack
16-12-2005, 05:55
Ten?! I only have three!

Well, three that I actually fund...
Mauvasia
16-12-2005, 06:08
Ten?! I only have three!

Well, three that I actually fund...
Hehehe, well that is different I suppose... ;)

I was talking primarily about RL countries. Besides all of the NS departments (Administration, Education, Social Welfare, Healthcare, Public Transport, The Environment, Social Equality, Defence, Commerce, Law & Order... and I know there's one I forgot somewhere in there...) nations can also spend money on things like Foreign Aid, Research & Development, Communications (such as mesh wireless grids to keep the whole nation connected), Trade, Pest Control, Bribes (see today's UN ranking)... and so on and so forth.
Eranmane
16-12-2005, 16:11
Ok. So it's just a NSEconomy thing.

Well the XML Feed says 0% is being spent on defence. So it is probably an XML problem, passed onto NSEconomy. :mad: I think some people I know have that problem.
Erastide
17-12-2005, 03:15
Well the XML Feed says 0% is being spent on defence. So it is probably an XML problem, passed onto NSEconomy. :mad: I think some people I know have that problem.

It's not really a problem necessarily, *noone's* XML data shows them going below 0 in anything (or above 100). Yet the game apparently *does* keep track of values below 0 and above 100, because the UN rankings seem to reflect that. Hack probably has access to the *actual* data on his nation, whereas all we can know is what the xml tells us. :p
[violet]
17-12-2005, 04:53
Stats can go below zero, and with government departments this is used as an indication of how opposed a nation is to funding. It sounds like you have a nation that was very anti-military, then chose a pro-military option, but it wasn't enough to undo all that previous legislation. The descriptor "spending is on the increase" is thus inaccurate for this nation, as it should really be something like "the government is becoming less opposed to military spending", but eh, we're not that sophisticated. :)
The Faraoh
23-12-2005, 06:14
I've read the thread and am still doubtful that this is what's going on in my nation.

I've answered these four issues and these were the results (the number between "-" "-" is the answer and "Nothing" means the xml feed stayed exactly the same except maybe for population; I don't write pop down):

Fluoride Controversy A Toothy Problem - 1 - Nothing
For Whom The Road Tolls - 3 - Tax +4, Nothing (else)
The Faraoh's Schoolchildren Not Learning The Lingua Franca - 1 - Nothing
Widening Buttocks Cause Movie Theater Havoc - 1 - Tax +7, Nothing (else)

Is this a bug?
The Most Glorious Hack
23-12-2005, 07:32
Not all changes are redily visible to the players. My nation's primary Industry and Government priorities haven't changed in over a year, for example.
The Faraoh
23-12-2005, 12:35
Not all changes are redily visible to the players. My nation's primary Industry and Government priorities haven't changed in over a year, for example.

Ok, an issue changed stuff, so everything is probably all-right.
Eranmane
23-12-2005, 14:31
']The descriptor "spending is on the increase" is thus inaccurate for this nation, as it should really be something like "the government is becoming less opposed to military spending", but eh, we're not that sophisticated. :)

:confused: So in that case, he could be spending -200% on military spending, but is rising slowly?

Hack probably has access to the *actual* data on his nation, whereas all we can know is what the xml tells us

Good benefits for being a mod:( , but is there a way for a normal player to do this?:D But I doubt it highly...
The Most Glorious Hack
23-12-2005, 21:22
So in that case, he could be spending -200% on military spending, but is rising slowly?Exactly. Like I said above, my tax level is somewhere around -400%.

Good benefits for being a modIt's more a side-effect, really. All part of the nationdata, which we pull up when Moderating nations.

but is there a way for a normal player to do this?Nope.