The democratic warlord
27-02-2005, 14:14
i know, i know, warfare features is alot of bother for the game and bla bla bla.
Is doesnt have to be like nationsso complicated. I propose a easy way of having warfare features into the game.
Because of the easy nature of the game, we should not have war and trade so complex. As the game is after all about building and developing a nation rather than invade and destroy others.
With this in mind, war or trade should only be used as amenas to improve out own nation. i havent finish yet, bear with me please.
The game is operated through issues, nations need to decide upon. why not make trade and warfare the same way.
And so people playing the game will have 3 things to do; issues, defence and trade. Basically they are all issues, but 1 about domestic affairs, 1 about trade and 1 about defence. but ah.......
The tarding and defence issues bit will affect what issues nations nabouring us will recieve and this will make the game more interactive.
For example, if in my trading issue i have choose to flood my friend's nation with by mass producing goods and selling him it, he may choose in his next trading issue to add tariffs to my products.
Of course theres alot of room this idea could be improved or developed. what you all think?
Is doesnt have to be like nationsso complicated. I propose a easy way of having warfare features into the game.
Because of the easy nature of the game, we should not have war and trade so complex. As the game is after all about building and developing a nation rather than invade and destroy others.
With this in mind, war or trade should only be used as amenas to improve out own nation. i havent finish yet, bear with me please.
The game is operated through issues, nations need to decide upon. why not make trade and warfare the same way.
And so people playing the game will have 3 things to do; issues, defence and trade. Basically they are all issues, but 1 about domestic affairs, 1 about trade and 1 about defence. but ah.......
The tarding and defence issues bit will affect what issues nations nabouring us will recieve and this will make the game more interactive.
For example, if in my trading issue i have choose to flood my friend's nation with by mass producing goods and selling him it, he may choose in his next trading issue to add tariffs to my products.
Of course theres alot of room this idea could be improved or developed. what you all think?