NationStates Jolt Archive


The question of continuity.

Tileania
03-10-2004, 20:07
I find it somewhat noteworthy that no matter how many times
I prohibit the use of cars in the streets of my country, I keep
getting issues about traffic jams and pollution caused by cars. :headbang:

Is there no form of continuity checker what so ever?

Just curious.

/Tileann of Tileania
Carlemnaria
04-10-2004, 10:10
correct: there is no continuity checker as such

'the game' itself is much too simplistic to provide for such things.

the issues come up randomly. your choices on them effect the three ratings.

there are some numbers the game keeps track of
but continuity to any signifigant degree is a higher level
of complexity than the creators of the game appear to be
all that interested in or concerned with.

it is my impression that there really isn't a way of doing that within the constraints of the intent of the origen of 'the game'

it's keept simple to keep it small and maintainable without
anyone having to spend their whole life doing so
as i think the reason for this has something to do with
its history and the history of the site
and maybe that its creators want to have some sort of a life
away from it.

i'd love to see a free public access full simsoc implimentation but this ain't it
and it ain't reall likely ever to become such a thing.

what you can do, what i think we all do, is ignore certain
things like that and immagineer our own interpretations in
the context of our own rollplay which is for all practical purposes an almost totaly seperate thing anyway.

there are whole perspectives the game mechanics make no allowances for any sort of even remotely minor consistency with. in regeons like anarchy we have learned to take this as a given.

in carlemnaria for example rather then outlawing car ownership, however the game chooses to interpret our perspective, we simply build and maintain no paved roads, manufacture or import no cars, are our internaly invisioned setting is one where the oil has all run out and been consumed so there is not petrolium (or coal) for that matter to burn in them. but we don't stop hobbiest mechinist from making up to three for their own amusement.

we have a similar policy toward lethal projectile ordenance so a drive by shooting would be a truely freek and bizaar occurance were it ever to occur.

the game only recognizes that we have a healthy ecology that attracts ecotourism and inmigration, that our citizens are happy, smart and safe, but it also claims that we have a 100% tax rate, which is a bit hard to interpret seen as how we have a totaly nonmonetary economy, if you can even call it an economy as it generaly seems to be perminently rated as imploded, though occasionoly quickening to the rate of basket case. likewise that we ban private enterprise which in reality in our context is kind of a nonconcept, rather then a thing that is in any sense hierarchicly forbidden.

as i was told repeatedly when getting started, it is always possible to dismiss an issue that seems either impertinent or offers no rational option (as many do not, something that annoys me no end at times when one is clear and obvious to me but not among the multiple choice of options available!)

=^^=
.../\...
Calvin for Life
04-10-2004, 19:07
A nation in which we are allied with is having a problem ... their national animal is nearing extinction due to destruction of their nation's forrests. The nation's national animal is the great white shark :p