All Things Penn State
28-09-2004, 19:38
I'm sure someone's already talked about this...and I'm thinking about this in a non role-play mode to the game. Since everyone's got a currency...Why not add a small impliment to the game of a currency exchange that calculates everyone's currency value in relation to the base unit of the most valuable currency. I'm sure there's some regression equation that can be formulated to equate everyone's value, and then proportionately rating it to the highest would be simple programming math as well. Already been discussed? Again, this has nothing to do with buying, selling, trading, or whatever.