Clean up Nationstates! --well, maybe not
I would like to write a UN proposal to change a few things in the game, so I figured I should get the go-ahead from the architechts and the Mod in this forum first.
I think the game is getting a litle too cluttered. There are so many players and so many regions and so forth that it is difficult if not impossible to keep track of what is going on all over the world.
My proposal would do the following things:
1: Set a minimum number of countries required to constitute a region. I suggest 3, at least one of which must be a UN member.
2: Lower the amount of time allowed for inactivity before a country is deleted. I suggest to 15 days.
3: Limit the number of countries one player can have. I suggest 1 per given E-mail address.
4: Creating a more efficient system for managing the UN forum. I suggest that once voting on a resolution is finished, all posts discussing that issue be either deleted or moved to the archive.
I will further work out the specifics before I write that actual proposal. Please consider this, I believe it would make the game more fun and more challenging for all players and most likely graetly diminish the amount of memory and webspace required.
And of course this would be a UN resolution, so it would only become so if that is how the majority of players want it to be.
Goobergunchia
02-06-2004, 20:45
NO! This is not UN material and will only get you kicked out of the UN.
I also disagree vehemently with your ideas - limiting puppets is not a good idea, nor is reducing the auto-DEAT time. Furthermore, region size limitations prevents new regions from forming.
unfortunatly you are asking for a proposel that affects all players, not just UN members. Therefore, the UN can not do anything about it. It is good you posted first before writing the proposel.
I am slightly hurt by your first clause, considering I am in a region of 1.
Tuesday Heights
03-06-2004, 00:11
Game mechanic resolutions are a violation of the rules of they game. They will, and can, get you ejected from the UN and your nation DEATed for multiple violations.
If you have ideas for improvements to the game, try Technical or if you're daring, NationStates II.
<--- not a mod.
Gosstoepia
03-06-2004, 00:22
I would like to write a UN proposal to change a few things in the game, so I figured I should get the go-ahead from the architechts and the Mod in this forum first.
I think the game is getting a litle too cluttered. There are so many players and so many regions and so forth that it is difficult if not impossible to keep track of what is going on all over the world.
My proposal would do the following things:
1: Set a minimum number of countries required to constitute a region. I suggest 3, at least one of which must be a UN member.
2: Lower the amount of time allowed for inactivity before a country is deleted. I suggest to 15 days.
3: Limit the number of countries one player can have. I suggest 1 per given E-mail address.
4: Creating a more efficient system for managing the UN forum. I suggest that once voting on a resolution is finished, all posts discussing that issue be either deleted or moved to the archive.
I will further work out the specifics before I write that actual proposal. Please consider this, I believe it would make the game more fun and more challenging for all players and most likely graetly diminish the amount of memory and webspace required.
And of course this would be a UN resolution, so it would only become so if that is how the majority of players want it to be.That's got to be the worse UN proposal I've even heard.
Okay, you have all made it very clear that this idea should not ever become a UN issue. So I am now simply suggesting these changes, here, in the technical forum.
Since, as far as I can tell, you did not like my original suggestions, here are some different ones I think should achieve my same purpose.
1: Instead of a 3 country minimum for a region, how about, rather, a country must have at least 500,000 people and be a UN member in order to create a region.
2: The difference between 15 and 28 days is fairly minute, I am not too concerned about this suggestion.
3: No Changes
4: No Changes
I REALLY do think that first suggestion would help the game TREMENDOUSLY. I mean 70000 something regions is far too many.
Gothic Kitty
03-06-2004, 00:40
<------ Not a moderator
I would like to write a UN proposal to change a few things in the game, so I figured I should get the go-ahead from the architechts and the Mod in this forum first.
The UN has no vote in mechanics.
I think the game is getting a litle too cluttered. There are so many players and so many regions and so forth that it is difficult if not impossible to keep track of what is going on all over the world.
Let the game do that for you. We just need a better server. It is just a matter of weeks before we have one.
1: Set a minimum number of countries required to constitute a region. I suggest 3, at least one of which must be a UN member.
Here you force every player to create at least 3 nations, and you force them to multi as well. We just got over that, when players created a second UN member, just to create/change the regional fact book. This is back to the dark ages. :?
2: Lower the amount of time allowed for inactivity before a country is deleted. I suggest to 15 days.
That means many of us can't get sick, or go on vacation. Thank you very much, but I vote against this one.
3: Limit the number of countries one player can have. I suggest 1 per given E-mail address.
This is in conflict with number one. UN members are not only controlled by e-mail adresses, but also by IP and other secret stuff.
4: Creating a more efficient system for managing the UN forum. I suggest that once voting on a resolution is finished, all posts discussing that issue be either deleted or moved to the archive.
I think something like that is already happening. Right now we cannot longer create a proposal until the UN member is 500 million. That is already a severe restriction on the UN activities.
You just have to wait for the new server, and you will forget about this 8)
UN prposals to change game mechanics are not heartly welcomed by the mods. Better be safe than sorry.
I would like to write a UN proposal to change a few things in the game, so I figured I should get the go-ahead from the architechts and the Mod in this forum first.
I think the game is getting a litle too cluttered. There are so many players and so many regions and so forth that it is difficult if not impossible to keep track of what is going on all over the world.
My proposal would do the following things:
1: Set a minimum number of countries required to constitute a region. I suggest 3, at least one of which must be a UN member.
2: Lower the amount of time allowed for inactivity before a country is deleted. I suggest to 15 days.
3: Limit the number of countries one player can have. I suggest 1 per given E-mail address.
4: Creating a more efficient system for managing the UN forum. I suggest that once voting on a resolution is finished, all posts discussing that issue be either deleted or moved to the archive.
I will further work out the specifics before I write that actual proposal. Please consider this, I believe it would make the game more fun and more challenging for all players and most likely graetly diminish the amount of memory and webspace required.
And of course this would be a UN resolution, so it would only become so if that is how the majority of players want it to be.Thats gotta be the second worst idea I've ever heard. The first one was to have an evil UN.
Onion Pirates
03-06-2004, 22:20
Good idea. If you can purge spam-lite, you need to purge puppets; same logic applies.
What, purge puppets, why?!!
Its just a little more database space, I doubt the same database as the forum, and I'm guessing the database is quite small, so I doubt they'd do that, it's also a large hinderance to people like me who have many puppets (As do many other player, some about 200).
In regards to email, (1 nation per email), you don't have to give your email.
Mygrathea
04-06-2004, 09:32
Not only is this a game-mechanics resolution not allowed in the UN, but it's a bad idea as well. All the limitations are way too strict, especially the ones on region creation.
Why should every region have to have a UN member? In my brief time on NS, I've encountered at least one region that forbids its members to join the UN in the name of national sovereignty. This provision would prohibit the formation of a unique region like that, and I don't see that as a good thing.
Also, the requirement for three nations to found a region would require all three founding nations to be online for any region to be founded. It would probably also require a signifigant rewrite of parts of the software.
And let me add the obligatory
<-----Not a mod. In fact, I'm a little wet behind the ears here.
Crazy girl
04-06-2004, 10:42
i agree...
this is a terrible bad idea!
puppets are a part of the game!
and what's wrong with having so many regions?
and why should a region have any un members at all?
some regions, for example, are strong anti-un.
others have their un nations away on missions (invaders, defenders)
puppets can be used to stay in touch with other friendly regions, as spies in hostile regions, etc etc.
It is against the rules to submit a proposal that seeks to change game mechanics. The UN is IC remember.
1. Not going to happen.
2. Not going to happen. It used to be 21 days and it had to be raised to 28 because some couldn't get on for long periods of time.
3. Not going to happen.
4. The idea is to promote discussion, not restrict it. As long as there's nothing inappropriate or multiple threads discussing the same thing, we tend to let things loose. So, in short: not going to happen.
Emperor Matthuis
04-06-2004, 16:43
I would like to write a UN proposal to change a few things in the game, so I figured I should get the go-ahead from the architechts and the Mod in this forum first.
I think the game is getting a litle too cluttered. There are so many players and so many regions and so forth that it is difficult if not impossible to keep track of what is going on all over the world.
My proposal would do the following things:
1: Set a minimum number of countries required to constitute a region. I suggest 3, at least one of which must be a UN member.
2: Lower the amount of time allowed for inactivity before a country is deleted. I suggest to 15 days.
3: Limit the number of countries one player can have. I suggest 1 per given E-mail address.
4: Creating a more efficient system for managing the UN forum. I suggest that once voting on a resolution is finished, all posts discussing that issue be either deleted or moved to the archive.
I will further work out the specifics before I write that actual proposal. Please consider this, I believe it would make the game more fun and more challenging for all players and most likely graetly diminish the amount of memory and webspace required.
And of course this would be a UN resolution, so it would only become so if that is how the majority of players want it to be.Thats gotta be the second worst idea I've ever heard. The first one was to have an evil UN.
The Evil U.N was a good resolution, but why would you want to stop people having puppets anyway?
Building up an organisation, like an 'evil' UN and all that is also against the rules.
Thats a stupid idea my region is newly formed with just 3 members we would never have been able to do that if this proposal is enforced.
1. Addressing Puppets: You do realize there are 120,000 some odd nameless nations in this game right? The point of the game, as I see it at least, is to create 1 nation and strive to make that nation as much as you would like it to be as possible, not to make tons of nations for no good reason. I ask you, of those 120,000 nations, about how many actual living, breathing people are represented? And how are puppets, as "Crazygirl" put it "part of the game?"
2. Addressing a required UN member: The existence of regions is virtually meaningless if you are not in the UN. Any country can exist completely isolated from everyone else anyway as long as they are not in the UN. The only purpose in having regions is there cannot be more UN delegates than regions.
3. I am willing to admit that lowering the amount of time allowed before deletion may have its downsides, however did you all fail to notice the Vacation Button that extends the time to nearly TWO MONTHS? If someone can't answer a couple of issues once every two weeks, they obviosly don't have the time to be playing this game anyway.
4. Maybe instead of an e-mail address, Nationstates could just record everyone's IP address (which it does anyway I think) and not let the same IP address create more than 1 nation.
Unfree People
05-06-2004, 06:15
1. Addressing Puppets: You do realize there are 120,000 some odd nameless nations in this game right? The point of the game, as I see it at least, is to create 1 nation and strive to make that nation as much as you would like it to be as possible, not to make tons of nations for no good reason. I ask you, of those 120,000 nations, about how many actual living, breathing people are represented? And how are puppets, as "Crazygirl" put it "part of the game?"
Ah, you have yet to understand the joy of puppets. Puppets can be used to create regions you don't want to mess with using your main nation, send to other regions as diplomats, friends, spies, sleepers, you name it. They can be used to placemark regions, invade regions, defend regions, manipulate people, spy on organizations, build up your own reputation, help other regions, destroy other regions, do a million things you don't want to or can't use your main nation for. Puppets can be used to test out game mechanics, the effects of all the issues, trying to get a nation high up in each ranking, figure out which UN category means what, find out the best options to raise CR, Econ, PF, environment, industries, health, happiness, everything.
Puppets are an integral part of the game for many people and will most likely be going nowhere :) I have 64 of them myself at last count... and Crazygirl has far more.
I don't like any of your other suggestions either, but I don't think I need to write an essay refuting them.
Wait...how on earth do you find time to take care of 64 different countries?
I may be able to undestand why puppets are cool if you were to tell me that you had more than 1 nation IN THE UN, but last time I checked that was against the rules.
Unfree People
05-06-2004, 06:36
I have no life. Who needs a life? Lives are overrated.
It is against the rules, I only have one UN nation. But it's doing its own thing, completely apart from this main nation, and having a great time. I guess, if you don't understand why I love puppets from my last post, I can't convince you. Except to suggest trying it yourself ;)
Well...actually I have a confession to make. I've only made one nation, but the guy who ran one of my colonies got bored with the game and instead of watch my colony SLOWLY be deleted, I chose to inherit a puppet, I guess in a way (this just happened yesterday). So now I am a hypocrit, and that means this thread is dead. I guess it's not a big loss though, nobody seemed to like my ideas much anyway. :(
Unfree People
05-06-2004, 07:40
Aw, don't be sad. Have fun with your puppet. Make a few more. Go crazy. Puppets are great :D
Crazy girl
05-06-2004, 10:29
yes, puppets really are!
i got 210 nations, and i love each one of them
i use them to spy on regions, to stay in touch with friends, and as embassies.
also useful to keep griefed regions alive.
or to switch un to.
and countless other things you can do! :twisted:
oaky, i think the points have been made. sirocco has already siad it isnt going to happen. can we just let this die now :roll:
Personally, I just collect puppets that I like. I don't do much with them (although a few are at least somewhat involved in other regions and one has an RP history I have yet to make much use of). Usually I just make them because I like the sound or the name or the flag or something like that, and sometimes they don't get a use untill later.
And of course its always possible that I'll need them to spy, and having population is always useful for lowering suspicions. >.>