NationStates Jolt Archive


NationStates Bank (Gameplay not RP)

Spoffin
27-05-2004, 23:27
This isn't strictly speaking a NationStates technical inquiry, but it is connected and I wanted to get ideas from the tech forum regulars.

Its been said numerous times that no trade or transferable currency will be implemented in NationStates, although it is one of the certainties to go into NS2. But would it be possible to get an unnofficial currency to work outside of Nationstates? My idea basicly is an off-site "bank" where anyone could have an account, and some form of currency that everyone has but in limited supply that can be traded freely between other people who have accounts at that bank. Money can be traded for Gameplay services (eg, endorsements, backing in an invasion, an alliance, regional taxes, backing UN proposals)

The problems with this fall into two main areas. 1) Technical and 2) Implementation.

The technical problems is getting something that works, some sort of engine that both gives you currency in whatever way it is done and some simple and easy way of transferring the currency from your account to someone elses.

Implementation is possibly the harder problem, this is the bit thats involved with getting people to use it. If it kicks off, I imagine it could be popular, but it does need to kick off. My best idea at the moment is reserving accounts in the names of major delegates and starting them off with some currency, and then hoping that they use it.

If anyone has any ideas on the resolution of these problems, or indeed just wants to say how great they think the idea is, I'll listen to all suggestions.

Other problems:
How to calculate currency?
I don't want it to be economy based, and I don't want people to be able to use puppets to boost their economies. The obvious idea seems to be to have the accounts linked to a UN nation which earns money daily.

Inflation
If people keep earning money, the price of goods and services is going to go up. Maybe this is not a problem as inflation does occur in all economic systems, so it might just be realistic, but this could potentially be a problem. Also, if the prices get too high, it could be difficult for newbies to get started on the economic ladder, so the base rate per day might have to adjust (although this might just lead to even more rampant inflation)
Gothic Kitty
27-05-2004, 23:40
We have it in our regional forum. People can give money to each other, and exchange in different currencies. We also have virtual shops, where a wide range of weapons and other stuff is sold.
Gothic Kitty
27-05-2004, 23:50
I did sent you a TG, but I timed out. We have a bank in our old forum. You can have it, if you like. I'll make you an admin, and you can have a peek at the system.
Spoffin
28-05-2004, 00:05
I did sent you a TG, but I timed out. We have a bank in our old forum. You can have it, if you like. I'll make you an admin, and you can have a peek at the system.I would indeed like.

The one I looked at, am I right in saying that its based on posts?
Gothic Kitty
28-05-2004, 00:28
I did sent you a TG, but I timed out. We have a bank in our old forum. You can have it, if you like. I'll make you an admin, and you can have a peek at the system.I would indeed like.

The one I looked at, am I right in saying that its based on posts?

Based on posts, ranks achieved, shop sells and gifts.
Spoffin
28-05-2004, 00:30
I did sent you a TG, but I timed out. We have a bank in our old forum. You can have it, if you like. I'll make you an admin, and you can have a peek at the system.I would indeed like.

The one I looked at, am I right in saying that its based on posts?

Based on posts, ranks achieved, shop sells and gifts.I'd be looking for something based on transfers and perodically-generated cash.

Have you had inflation problems at all?
Spoffin
28-05-2004, 00:32
Oh, I forgot to mention before, if we get a solid theory hashed out here, I'll need someone who'll be willing to code/script this thing.
Gothic Kitty
28-05-2004, 00:39
Have you had inflation problems at all?

A little. If I make the members gain to much money, everyone can buy huge stockpiles of weapons, and something like a spaceship can be bought after one post. Than the board amin decides to divide the currency earned by ten, and things get more expensive again. It is not a real economy. It allowes to exchange a few different currencies, but that is very impractical.
If you register to our old forum, report to me, and I make you admin. If you like, you may keep the forum. 8)
Spoffin
28-05-2004, 00:40
Have you had inflation problems at all?

A little. If I make the members gain to much money, everyone can buy huge stockpiles of weapons, and something like a spaceship can be bought after one post. Than the board amin decides to divide the currency earned by ten, and things get more expensive again. It is not a real economy. It allowes to exchange a few different currencies, but that is very impractical.
If you register to our old forum, report to me, and I make you admin. If you like, you may keep the forum. 8)I'd need an address for that forum before I can do that
Kwaswhakistan
28-05-2004, 04:07
I actually started coding this about a month back I think, but then I had to start work on games my company has started, so I didn't get very far in the coding of it. UN membership for accounts would be the best idea so you can only have one account.
Spoffin
28-05-2004, 14:54
I actually started coding this about a month back I think, but then I had to start work on games my company has started, so I didn't get very far in the coding of it. UN membership for accounts would be the best idea so you can only have one account.Any idea how it could be linked though, would we be talking registation at the bank and then linking your account to a single UN nation? Any ideas how to ensure that people can't sign up UN nations that have nothing to do with them and syphon off their cash? One account per IP address maybe.

Somthing like this:

1) Register at bank

2) Link to UN nation

3) Confirm that link is correct via NationStates (send tms out to the linked nations maybe?)
Gothic Kitty
28-05-2004, 18:24
It is much simpler. Simply block donations. Than all nations can have a bank account, and no nation can have 100 puppets syphon cash to each other. It is better that way, because not all players want to be in the UN.
Cogitation
28-05-2004, 19:13
I'm sorry... I'm confused.

Is this for NationStates 1 or 2?

--The Democratic States of Cogitation
Spoffin
28-05-2004, 21:02
I'm sorry... I'm confused.

Is this for NationStates 1 or 2?

--The Democratic States of CogitationNS 1
Spoffin
28-05-2004, 21:04
It is much simpler. Simply block donations. Than all nations can have a bank account, and no nation can have 100 puppets syphon cash to each other. It is better that way, because not all players want to be in the UN.I don't understand, you mean block people giving money to someone else? Then the whole thing would be useless.
Gothic Kitty
28-05-2004, 21:10
It is much simpler. Simply block donations. Than all nations can have a bank account, and no nation can have 100 puppets syphon cash to each other. It is better that way, because not all players want to be in the UN.I don't understand, you mean block people giving money to someone else? Then the whole thing would be useless.

If you don't block it, I create 100 puppets, and shift all their money to my main nation. If you restrict this only to UN nations, you get technical problems. I have almost every three days a new UN nation.
Spoffin
28-05-2004, 21:17
It is much simpler. Simply block donations. Than all nations can have a bank account, and no nation can have 100 puppets syphon cash to each other. It is better that way, because not all players want to be in the UN.I don't understand, you mean block people giving money to someone else? Then the whole thing would be useless.

If you don't block it, I create 100 puppets, and shift all their money to my main nation. If you restrict this only to UN nations, you get technical problems. I have almost every three days a new UN nation.Yeah, but the idea is that you can transfer money between accounts and pay people to endorse you, or support you in an invasion, or pay them to take back your region for you, or to support a UN proposal. If you aren't able to do that then making a bank hasn't really done anything.
Spoffin
28-05-2004, 21:18
It looks like changing the nation the account is linked to would be essential.
Spoffin
29-05-2004, 00:50
So, is anyone able and interested in coding this? And does anyone have any good idea of how to get people involved in it?
Spoffin
30-05-2004, 15:32
bump
Spoffin
31-05-2004, 11:51
I've had some interest in this, but not from anyone who was willing/able to post here.
Spoffin
01-06-2004, 15:25
AND I've got someone whos willing to code it for me. He can't start for 3 weeks, but thats about how long I'll need to figure out exactly what I want him to do anyway.
Free Outer Eugenia
01-06-2004, 16:01
Meh. Free Outer Eegenia has a cashless economy :lol:
Spoffin
01-06-2004, 18:16
Meh. Free Outer Eegenia has a cashless economy :lol:This would be to trade with other people, and it wouldn't be based on your own economy.

...and its currency is the mutual aid
Qaaolchoura
03-06-2004, 03:12
Hmm, ineresting Spof, but there is the question of exchange rates and all, which will be in dispute.

And you can't just use economy. My economy is imploded, but supose that I were to use a standard to back it (I do actually, I use the chocolate, or cacao bean standard for all that that's worth), or to severely limit my nation's amiount of cashflow.

And you could argue that since my civilian infrastructure is virtually unrivaled in NS, and I have a tax rate that I'm actually a communist country (although I'm socialist IRL, I exaggerate things somewhat since this is NS).
In a country with good infrastructure and public services, but a poor economy, the money is basically going to have an good exchange rate internally, but a poor one externally (which leads to a choice between exploitation, or internal price inflation, why do you think that I don't try buying things in RP land auctions and stuff after all?).

And does this cover negative currencies? I have one puppet which has a currency exchange of a negative square root of pi.
Emperor Matthuis
03-06-2004, 10:59
Very Complicated Indeed.

But i'll wait for other people to post their thoughts before i post mine.
Huzen Hagen
03-06-2004, 14:46
spoffin you have a tg
Spoffin
03-06-2004, 15:04
Hmm, ineresting Spof, but there is the question of exchange rates and all, which will be in dispute.

And you can't just use economy. My economy is imploded, but supose that I were to use a standard to back it (I do actually, I use the chocolate, or cacao bean standard for all that that's worth), or to severely limit my nation's amiount of cashflow.

And you could argue that since my civilian infrastructure is virtually unrivaled in NS, and I have a tax rate that I'm actually a communist country (although I'm socialist IRL, I exaggerate things somewhat since this is NS).
In a country with good infrastructure and public services, but a poor economy, the money is basically going to have an good exchange rate internally, but a poor one externally (which leads to a choice between exploitation, or internal price inflation, why do you think that I don't try buying things in RP land auctions and stuff after all?).

And does this cover negative currencies? I have one puppet which has a currency exchange of a negative square root of pi.Well I wasn't actually going to have it based on economy at all, cos I want this to be a mostly gameplay orientated bank rather than an RP one, and having it economy based would severely disadvantage people with poor economies. And as is stated in the FAQ, there shouldn't be a way to "win", and it certainly shouldn't be based on simply who has the best economy.

As to exchange rates.... I wasn't going to use that either. The currency would be universal and not based on anyone elses specificly. But, a possible future thing could be a stockmarket where you could speculate in currencies as they rise and fall (possibly with a value corresponding to how the specific player's economic status rises and falls)

If this works, I'd be happy to lend the code to any RPers who wanted to create their own version which uses an economy based system or a GDP based system or whatever, which would be more useful to them.
Spoffin
03-06-2004, 15:08
spoffin you have a tgAnswered.
Spoffin
03-06-2004, 16:33
This is an AIM conversation we just had, hashing out a few more ideas.

Huzen Hagen: hello this is huzen hagen
Spoffin: hey
Huzen Hagen: basicly i came up with a bank and stockmarket for ns
Huzen Hagen: it uses a spreadsheet but is very accurate
Huzen Hagen: your idea of transferring funds is possibly now
Spoffin: not going into technical details, how does it work?
Spoffin: i mean, the thing you've designed, what does it do?
Huzen Hagen: the stock market works out the share price by taking the average price of each share sold
Huzen Hagen: this could easily be applied to currency
Spoffin: ok, i see
Huzen Hagen: we could easily make so each nation does have its own currency and this would be interesting as other nations try and crash it
Spoffin: this is more the stockmarket thing than the bank we're talking about here, right?
Huzen Hagen: no, the bank is so simple. it doesnt need much explaining
Spoffin: simple?
Spoffin: i like the sound of that
Huzen Hagen: a nation that wants an account just as to say so and its oppened with the amount they deposited. It then calculates all the interest up to the next 'movement' in funds
Huzen Hagen: a nation can easily say i want 2 million transfered to nation x and its done
Spoffin: excellent
Huzen Hagen: and each persons account is ajusted and the interest is built up again
Spoffin: so thats the transfering bit of the idea sorted basicly?
Huzen Hagen: yep
Spoffin: ok, well then theres the UN nation thing
Spoffin: acconts would earn money by being linked to a UN nation in the game
Spoffin: and then earn money at periodic intervals
Spoffin: (eg, daily)
Spoffin: and if they're not in the UN, the money would have to not be deposited
Huzen Hagen: if we use a forum as the main interface we can elliminate multi nations as Ip adresses are displayed to mods and admins
Spoffin: only multi UN accounts though you see, cos people could still control puppet accounts, for regions or whatever
Spoffin: but they don't earn money like the UN ones do
Huzen Hagen: so why would a un nation earn money
Spoffin: so that people have 1 fixed income
Huzen Hagen: the problem is alot of nations are not in the un
Spoffin: but like, if you had a puppet or a spy, you might need to be able to transfer money without them knowing where it came from
Huzen Hagen: hmm
Spoffin: lots of nations aren't in the UN, but most people have 1 UN nation
Huzen Hagen: so you mean Nation A wants to pay Nation B for something but doesnt want them to know who sent it?
Spoffin: exactly
Spoffin: like, you may want to manipulate your enemies into doing something, but if they knew who was paying them they'd be suspicious
Spoffin: or, as a region you might want to collect taxes
Spoffin: or pay mercenaries
Spoffin: so you'd want a separate regional account
Huzen Hagen: there is no way a nation can know who sent them the money unless we or the sender tell them
Spoffin: ah
Spoffin: interesting
Spoffin: now I'm not sure if thats good or bad...
Spoffin: on the one hand, it solves one problem (occasional secrecy)
Huzen Hagen: if we have a passoword protected forum for each account then that should be ok
Spoffin: but on the other hand, if you've got several transactions going on, how will you know whos paid you...
Spoffin: i suppose, you could keep track by TM
Spoffin: or by the forum thing
Huzen Hagen: the forum i use has a personell message facility so you can say you payed someone if you dont want anyone else to know or if its public they can post it on a generall forum
Spoffin: that makes sense.
Spoffin: i have to think about this one a little, cos its not what I'd had in mind before
Spoffin: can we definately catch multiple account users?
Spoffin: cos i was figuring we'd use the UN cheat check on NS as a way of dealing with it, and that'd be easier
Huzen Hagen: If we employ mods it shouldnt be a problem and any odd deals can be looked into (eg. someone transfering their entire budget into anothers account) and in your senario of manipulating enemies they could contact them as the payer through a dummy nation by tg which they prbably already set up for the job
Spoffin: yeah, they can use NS puppets without puppet acconts
Huzen Hagen: http://s7.invisionfree.com/Royal_Bank_of_Huzen/
Huzen Hagen: that the forum im still working on for my bank
Huzen Hagen: we could use that for this
Huzen Hagen: so stock, accounts, and currency is in one place
Huzen Hagen: register and ill appoint you an admin
Spoffin: registered
Spoffin: what'd be good about having mods is that we could even pay them
Spoffin: with our own money
Spoffin: lol
Spoffin: like disneyworld if they paid employees in micky mouse cash
Huzen Hagen: i can do it so that every day/year a set amount is put in or taken out. so for regional taxes each regoin member has the sum take out of their account and put into a regional fund
Spoffin: Like a standing order
Spoffin: ?
Huzen Hagen: i think so. We can also have poeple actually transfering money to storeowners who in tern have their store on the stockmarket
Spoffin: right
Huzen Hagen: currency is the ownly glitch
Spoffin: i haven't thought through the stockmarket completely yet, it wasn't in the original plan
Spoffin: but it certainly seems workable
Huzen Hagen: well i came up with the market about a week ago
Huzen Hagen: the thing with currency (and goods like coffee for that matter) is that to work out a price we have to know who much there is of it
Spoffin: my idea for for a sortof currency stockmarket was this:
Spoffin: a couple of nations would put their national currencies on the stockmarket
Spoffin: and then that would be linked by a script to their economy rating on NS
Spoffin: if their economy goes up, their curreny becomes worth more
Spoffin: if it goes down, its worth less
Spoffin: fairly simplistic
Spoffin: but, could be interesting
Spoffin: you'd just convert money back and forth between the main currency of the bank and the other, the exchange rate based on what I said before
Huzen Hagen: the thing is it should be the other way round. If you put you currency on the market and the price crashes your economy will be down the drain as your money, no matter how much you have is worthless
Spoffin: but economy/price are linked in fairly the same way
Spoffin: an imploded economy has little effect in NS
Huzen Hagen: except your budget is non existent
Spoffin: its as if the people in the bank are very small time investors, who don't control the market that much by thier buying and selling
Spoffin: oh, yes, thats true
Huzen Hagen: so the first step is to make the currency go up and down
Huzen Hagen: to do this we have to know how much of a currency there is
Huzen Hagen: which is one of the tricky parts
Spoffin: yes
Huzen Hagen: if its linked to population we could use that as a base
Spoffin: well there are gdp calulators
Huzen Hagen: true
Spoffin: i dunno though, it tends to venture into the RP area at this point
Spoffin: which is something I kindof want to avoid
Huzen Hagen: same
Huzen Hagen: this should be diffinate
Spoffin: definate?
Huzen Hagen: as in your currency is worth this much
Spoffin: yeah
Spoffin: for trading though, between nations, we'd just use one standard interchangable currency, right?
Spoffin: sorry, one standard currency i meant
Spoffin: leave interchangable
Huzen Hagen: yeah, and every currency is set against that
Spoffin: like you say "you endorse me and I'll wire you 500 credits"
Spoffin: "you take back my region and i'll wire you 6500 credits"
Huzen Hagen: yeah, and credits are at a value we set and everyone can convert their currenys against that
Spoffin: the stockmarket would be a seperate thing were you can swap credits for local currencies and see if they go up or down
Spoffin: that'd be like the way that more money gets into the system
Spoffin: aside from interest
Spoffin: and individual nations would gain money most profitably by trading NS services for bank currenct
Spoffin: *currency
Huzen Hagen: i say we let a nation set up their currency for trading by first allowing the to say what it will start off aginst the credit
Huzen Hagen: then it can go up or down freely
Spoffin: yeah, to a % of whatever is set
Spoffin: ie: a piu is worth 5 credits, it goes up 20% cos of an issue change and is worth 6 credits
Huzen Hagen: yeah
Huzen Hagen: exactly
Spoffin: a draq is worth 500 credits, it goes up 20% and is 600 credits
Huzen Hagen: spot on
Spoffin: right
Spoffin: well, that looks like most of the mechanics/techncal stuff is worked out
Huzen Hagen: not quite
Spoffin: sorry, i mean that we have a clear idea of the technical stuff
Spoffin: which I didn't before
Huzen Hagen: yeah, im just thinking of how to manipulate the value
Spoffin: randomly? or with connection to the nation?
Huzen Hagen: well i have no idea how to connect it to a nation
Spoffin: thru the XML feed?
Huzen Hagen: i dont even know what that is but im thinking more on eth lines of natiosn buying and selling currency
Spoffin: http://www.nationstates.net/cgi-bin/nationdata.cgi/nation=xxxx
Spoffin: it has like the data for the nations, so you can put info about them on your website which updates automaticly
Huzen Hagen: that might be good, i know some html and am trying to create a site for the stockmarket but thats feasable
Spoffin: we had a fairly simple one on our regional site, there'd be like a page that tells you everyones tax rate and their motto and stuff
Spoffin: i didn't do it, so I have no idea how it worked or anything
Huzen Hagen: ok, there are so many draqs in circulation (it would have to be loads for this to be accurate). Orinally they all belong to the nation it belongs to but nations can ask to buy certain amounts and so the price goes up. People can then buy off the people who bought originally and so long as were kept in the now we can put in the data and the price i will be ajusted
Spoffin: or, the currency belongs to the bank initially, and then people can buy from them (us)
Spoffin: you buy it, wait for the price to change, then sell back
Huzen Hagen: thats a good idea. a nation lets a certain amount of their currency available through us
Huzen Hagen: i just had an idea
Spoffin: yeh?
Huzen Hagen: The credit is worth 1 because of the amount of them there are, so when someone says there currency is worth so much we multiply or divide accordingly. Then people but and sell but if they print more the value goes down
Huzen Hagen: i should be able to work something out
Huzen Hagen: if you can get other trustworthy people in on this it should be really good
Spoffin: trustworthy people... to do what exactly?
Spoffin: i mean, i have a couple of people who are interested in the bank
Huzen Hagen: well once i manage to sort this all out, we could do with some help in managing accounts and advertising it
Spoffin: advertising, yes, I had some ideas about that
Huzen Hagen: and maybe someone whos really good with programming to take this further than i can
Spoffin: i have someone who i was going to get to help program this
Spoffin: i don't know if he's "really good"
Spoffin: for advertising, heres what I thought
Huzen Hagen: by really good i mean knows a few programs ok
Spoffin: yeah, i don't know what he knows really
Spoffin: advertising: we start up a couple of acconts with some cash in them in the names of a couple of delegates of big regions
Spoffin: send them TMs saying accounts have been reserved at (url)
Spoffin: and hopefully, if they're given free money, they'll start spending it
Spoffin: tell more people about it
Huzen Hagen: well i have to go now but im going to work on the currency side of things but feel free to start adding forums on the board
Spoffin
03-06-2004, 16:38
We didn't get round to talking about inflation, which could be a problem, but we do think that possibly we'd be able to have a thing that doesn't run into all the UN-linked problems. However, this doesn't necessarily stop people from say, creating 15 accounts, earning money off them and then transfering it straight to someone else for payment. Would the money be confiscated?

Anyway, more thoughts very welcome.
Kwaswhakistan
04-06-2004, 02:49
I would like to say that you are going to get a lot of people who will say "Hey, I'll take back your region for you, wire me money first," and then just eep the money. You should have titles like "Verified Invader," "Verified Defender," or certified or whatever, so people know they are dealing with a real invader/defender. Also some way to fix scams like mentioned before.

And who do you have coding this...? If you are willing to pay some money for this, go to http://www.rentacoder.com eventually you will be able to make back the money.

And also..... baaad invision........... and invisionfree at that... oh how much I hate it, don't see why other like it.
Spoffin
04-06-2004, 14:02
I would like to say that you are going to get a lot of people who will say "Hey, I'll take back your region for you, wire me money first"I thought about that. I think that the best way to deal with this might be to have moderaters at the bank who are willing to confirm that a game action has taken place. The money would be deposited in their account for holding and then paid when completed. Having registered defender/invader outfits who are known to be trustworthy would work as well.

Of course, if people do repeated defraud others, theres no reason why the bank wouldn't be able to confiscate their cash...
Spoffin
04-06-2004, 22:27
Bump
Kwaswhakistan
05-06-2004, 08:18
You will be needing to get a [semi] good server to put this on...... I can suggest a webhost if need be.... I can help with design a bit also, but not much as I'm tied up with work a lot.... Need any help email me at microski[at]laogaming.com

(dont like to post emails here for bots)
Spoffin
06-06-2004, 01:11
You will be needing to get a [semi] good server to put this on...... I can suggest a webhost if need be.... I can help with design a bit also, but not much as I'm tied up with work a lot.... Need any help email me at microski[at]laogaming.com

(dont like to post emails here for bots)Thank you for that, I'll keep you in mind.
Spoffin
06-06-2004, 16:47
Got lost cos of all the threads about the glitch
Lapse
07-06-2004, 09:13
thsi sounds like an awesom idea spoffin
im not sure if this has been suggested yet:
A 5% randomiser on teh economy a nation recieves each day
XML feed for teh money(which you said)
a way so if you pay 10% more it could be an anonymous transaction
loans...
interest (not likely but a possibility)
coding in php so this becoems like an external game almost...


if you made a really good one im sure max wouldnt mind you putting it on the new server either :P
Huzen Hagen
07-06-2004, 09:53
thsi sounds like an awesom idea spoffin
im not sure if this has been suggested yet:
A 5% randomiser on teh economy a nation recieves each day
XML feed for teh money(which you said)
a way so if you pay 10% more it could be an anonymous transaction
loans...
interest (not likely but a possibility)
coding in php so this becoems like an external game almost...


if you made a really good one im sure max wouldnt mind you putting it on the new server either :P

Interest is very easy to calculate and will most definatly be included. I think eventually there might be 2 parallel banks, one for UN/regional invasions which levels the playing field so economy or size wont matter. There might also be one for RPers like myself whitch should also include loans, overdrafts, currency, normal banking, a stockmarket and maybe even a goods market. Its pretty much all on a spreadsheet at the moment so all that needs to be done is to start coding it.
Lapse
07-06-2004, 10:19
thsi sounds like an awesom idea spoffin
im not sure if this has been suggested yet:
A 5% randomiser on teh economy a nation recieves each day
XML feed for teh money(which you said)
a way so if you pay 10% more it could be an anonymous transaction
loans...
interest (not likely but a possibility)
coding in php so this becoems like an external game almost...


if you made a really good one im sure max wouldnt mind you putting it on the new server either :P

Interest is very easy to calculate and will most definatly be included. I think eventually there might be 2 parallel banks, one for UN/regional invasions which levels the playing field so economy or size wont matter. There might also be one for RPers like myself whitch should also include loans, overdrafts, currency, normal banking, a stockmarket and maybe even a goods market. Its pretty much all on a spreadsheet at the moment so all that needs to be done is to start coding it.id help you except i ahve no idea how to code in any language other than VB
Spoffin
07-06-2004, 15:55
thsi sounds like an awesom idea spoffin
im not sure if this has been suggested yet:
A 5% randomiser on teh economy a nation recieves each day
XML feed for teh money(which you said)
a way so if you pay 10% more it could be an anonymous transaction
loans...
interest (not likely but a possibility)
coding in php so this becoems like an external game almost...


if you made a really good one im sure max wouldnt mind you putting it on the new server either :P

Interest is very easy to calculate and will most definatly be included. I think eventually there might be 2 parallel banks, one for UN/regional invasions which levels the playing field so economy or size wont matter. There might also be one for RPers like myself whitch should also include loans, overdrafts, currency, normal banking, a stockmarket and maybe even a goods market. Its pretty much all on a spreadsheet at the moment so all that needs to be done is to start coding it.id help you except i ahve no idea how to code in any language other than VBI don't know anything about coding... would VB be no good for this?
Spoffin
07-06-2004, 15:59
thsi sounds like an awesom idea spoffin
im not sure if this has been suggested yet:
A 5% randomiser on teh economy a nation recieves each day
XML feed for teh money(which you said)
a way so if you pay 10% more it could be an anonymous transaction
loans...
interest (not likely but a possibility)
coding in php so this becoems like an external game almost...


if you made a really good one im sure max wouldnt mind you putting it on the new server either :PLoans... not sure about that. People could just take out a buttload of money and then never pay it back.

Anonymous trasactions in some form are essential. I think 10% is a bit hefty. Its gotta be clear that payment is made and from who it is made, but one of the things suggested was that all transactions would be anonymous and you'd just confirm that it was you with a TM.

Interest, probably. But it may be that interest turns out to be one of those things that sets the early users of the bank too far above the new users, or that it'll lead to people hoarding cash rather than spending it.

Randomiser... maybe. I imagine it wouldn't be that hard, its just a question of whether its a good idea/ wouild make any difference.
Spoffin
11-06-2004, 23:27
bump
Talkos
11-06-2004, 23:48
Wow, I have to say I'm impressed by all the thought yall are putting in this...and more than a little confused. :wink:

Though I do think it a good idea.

Though I'm not sure how you're going to be able to limit inflation, unless you either set prices, or tamper with the money supply. Such as, giving each nation some money to start off with and cutting out the daily influx, just giving them extra cash for...perhaps, getting a successful UN proposal...But that would ruin the market economy.

Well, I eagerly away more news of this.
RonLeeMac
12-06-2004, 07:23
The only way I can see it working is that you would have to know the GDP of all Nations, then limit deposits into the bank to no more than 5% of GDP of a nation.

Appoint or elect a board of Governors say 9 members, then they would decide on who could obtain a loan from this World Bank or Universe Bank.

This way there would be no problem with someone who has 100 puppets, they each could deposit.... None could withdraw funds without the approval of the Board of Governors.

Rules would have to be established as to the types of loans that would be made.

Also each currency would have to be established by the Board as to its value in Gold Units.

Each deposit would buy shares in the bank, and at the end of the fiscal period any profits or percentage thereof would be distributed to the shareholders.

EXAMPLE: Avia deposts 5.6 Billion in Gold, and applies for a 20 billion in gold loan to expand its beef industry..... Avia would pay interest on the loan, and at the end of the year, a profit and dividend would be declared and Avia would receive its share to offset some of its interest charges on the loan.... at the same time there would have to be regular payments made to retire the loan.

This could be expanded a lot more in a different forum.
Spoffin
12-06-2004, 17:16
The only way I can see it working is that you would have to know the GDP of all Nations, then limit deposits into the bank to no more than 5% of GDP of a nation.

Appoint or elect a board of Governors say 9 members, then they would decide on who could obtain a loan from this World Bank or Universe Bank.

This way there would be no problem with someone who has 100 puppets, they each could deposit.... None could withdraw funds without the approval of the Board of Governors.

Rules would have to be established as to the types of loans that would be made.

Also each currency would have to be established by the Board as to its value in Gold Units.

Each deposit would buy shares in the bank, and at the end of the fiscal period any profits or percentage thereof would be distributed to the shareholders.

EXAMPLE: Avia deposts 5.6 Billion in Gold, and applies for a 20 billion in gold loan to expand its beef industry..... Avia would pay interest on the loan, and at the end of the year, a profit and dividend would be declared and Avia would receive its share to offset some of its interest charges on the loan.... at the same time there would have to be regular payments made to retire the loan.

This could be expanded a lot more in a different forum.This bank is not going to be GDP based. While I'm happy to let someone duplicate and then adapt what I create so they can use it for RP purposes, this bank is for Gameplay
Kwaswhakistan
12-06-2004, 18:14
I say no php, cgi and perl all the way...... course that's just me, nobody listens to me, so no worries...
Huzen Hagen
12-06-2004, 18:35
I say no php, cgi and perl all the way...... course that's just me, nobody listens to me, so no worries...

no, any help at all with the coding of this would be great even if its just pointing out programs to use. Spoffin is right, the bank in development will not be GDP based as its for UN and other non-rp related things. If i can i will try to get an RP one set up though that is much more complicated
Kwaswhakistan
13-06-2004, 21:57
In that case, go with perl. Seperation of the programming and design is better. My friend is a bling bling cgi/perl programmer and could do this stuff..... but he would cost money as he does this for a living.
Spoffin
14-06-2004, 17:56
In that case, go with perl. Seperation of the programming and design is better. My friend is a bling bling cgi/perl programmer and could do this stuff..... but he would cost money as he does this for a living.Exams are almost finished, so the guy who can do this stuff for me is free now.
Spoffin
15-06-2004, 14:01
Anyone with anything else to add before coding gets started?
Praise Bob
15-06-2004, 17:08
The Meritocracy has something like this in the making right now.
Spoffin
15-06-2004, 20:56
The Meritocracy has something like this in the making right now.More info, please.
Spoffin
22-06-2004, 20:55
Bump.

The work begins