Yetar
12-02-2004, 14:11
It would be nice to be able to somewhat focus on a specific type of issue when building your nation. This should basically allow you to double the probability of getting an issue affecting the stat your focus is on.
This would reflect a real government's concentration on one aspect more - you still have other issues to deal with but you get to focus on the most important aspect of things.
Yetar for example would right now need a few issues that help their current campaign against further environmental destruction, it doesn't help there when we do not get any environment-related issues for a week, instead having serial deaths of 108-year-old Supreme Court judges.
Of course you should be able to change this at any time.
The coding for this could be as simple as
randomly select issue;
if (issue doesn't affect focus stat) {
randomly select a different issue;
}
This would reflect a real government's concentration on one aspect more - you still have other issues to deal with but you get to focus on the most important aspect of things.
Yetar for example would right now need a few issues that help their current campaign against further environmental destruction, it doesn't help there when we do not get any environment-related issues for a week, instead having serial deaths of 108-year-old Supreme Court judges.
Of course you should be able to change this at any time.
The coding for this could be as simple as
randomly select issue;
if (issue doesn't affect focus stat) {
randomly select a different issue;
}