NationStates Jolt Archive


this may sound stupid so

31-01-2004, 19:18
how do i increase my population because i would like a bigger population
imported_Cspalla
31-01-2004, 20:51
Your population will gradually rise as you do your issues and so forth.
NuMetal
31-01-2004, 21:23
Yeah, I don't think issues even affect it, I think its just daily increase
The Basenji
31-01-2004, 21:56
Correct.

Nothing but time effects your population.
31-01-2004, 22:41
thanks for your help
Pentastar
01-02-2004, 03:13
Correct.

Nothing but time effects your population.

But Bas, don't some issues affect your rate of pop increase (e.g. the immigrant ones)?

Anyway, I've noticed quite a few threads with questions about the pop growth freaking, so something may be up. Salsusa says no, but still...
01-02-2004, 03:16
Correct.

Nothing but time effects your population.

But Bas, don't some issues affect your rate of pop increase (e.g. the immigrant ones)?

Anyway, I've noticed quite a few threads with questions about the pop growth freaking, so something may be up. Salsusa says no, but still...
It's an urban myth that some issues give you a faster rate of population growth. I've heard it applied to the immigrant/refugee ones as well as the one to do with allowing cloning.
Equally, no issues slow down your population growth - even if you allow euthanasia or the death penalty.
Pentastar
01-02-2004, 03:20
Ahh, thanks Enodia. Now, of course, I have a question: Why not? I mean I can see why the death penalty or cloning wouldn't, but I would think that immigrants would. Of course, I'm not the one who would have to code that.
The Basenji
01-02-2004, 03:45
Two words my son-

NationStates II
Pentastar
01-02-2004, 03:55
*grins with the evil smile of someone who will never have to type out tons of code for nations screaming, 'Make NSII perfect!!*

God, I wish that was a smily...I'd've used it several times.


my son-

Ha, that's an assumption.
The Holy Saints
01-02-2004, 06:58
ah, i have seen nations made on the same day as mine, but with a couple of mil. over my pop. however, they had picked several different starting options than i did, to shape the ideals of their nation. they started out with 7 million or 8 million or their population growth just fluctuated a bit.

wierd...
The Basenji
01-02-2004, 07:14
Could you provide some links? :? When nations are born, they all start out with 5 million people. No matter what. The nation could be a few days old and be 8 million people...
Steel Butterfly
01-02-2004, 07:19
issues determine growth

that's why when someone had the population bug...it was really an "extra issue" bug.

If you have your's set for one a day...and your friend has his set for 2 a day, and you're founded on the same day...after a few months you'll notice a distinct difference in population. Like...I have puppets who were founded on the same day that I was, but in the beginning I had them on 1 as opposed to my 2 and they are somewhat smaller.
The Basenji
01-02-2004, 07:21
Sal said nothing, not even issues or how often then come, effect growth. :?
SalusaSecondus
01-02-2004, 07:40
Nothing, not even issues effect growth. The extra issues from the pop bug did not cause the extra growth, they were another effect of the bug.
Unfree People
01-02-2004, 07:41
The population bug INCLUDED an 'extra issue' bug. All that means is, a pop bugged nation got updated twice.

During an update, you get an issue, and you get a population boost. It doesn't matter if you dismiss the issue or what you choose, you population increases by ~6 million. Pop bugged nations got extra pop and extra issues, but the point is, the issues themselves make no difference to your population.

Edit: Sal's too fast for me. What he said ;)