NationStates Jolt Archive


Improvement Idea: Parliment

TROUSRS
18-01-2004, 03:42
When you get your 1 or 2 issues a day, you select the choice you want, and by the next update, you're all set. The issue had it's effect and you get a new one. Well what if we through in something a little more dynamic, lets say, the parliment rejects the choice you made, because technically, by making a choice and garrenteeing it goes through would make everyone a dictatorship.

So the option would be that if they did reject it, nothing happens. No effect whatsoever.

I don't know how difficult it would be to code if it did happen.

Comments?
18-01-2004, 03:48
Doing that, would defeat the purpose of being the leader of your nation. This is a game, and it is better to have complete control, because you are modeling your nation in your own image. If your parliment changes that, it defeats the purpose.
Besides, if you were a dictatorship, then you would have complete control, and the coding to make same nations have a parliament, and some not would be huge.
TROUSRS
18-01-2004, 03:51
Doing that, would defeat the purpose of being the leader of your nation. This is a game, and it is better to have complete control, because you are modeling your nation in your own image. If your parliment changes that, it defeats the purpose.
Besides, if you were a dictatorship, then you would have complete control, and the coding to make same nations have a parliament, and some not would be huge.

The part about the parliment selecting a different option is a bad idea, I'll take it out. But if it rejects it and nothing happens, there's not a problem.
Unfree People
18-01-2004, 03:53
I don't like this idea at all, I agree that the point of this game is to shape your nation however you like, I mean that's what it says on the main page of the game (when you're logged out).

I don't think they can/should implement a parliament ;)