NationStates Jolt Archive


Population Growth Experiment #1

Independant Pluto
13-12-2003, 20:30
I have heard several hypotheses regarding how growth of population is determined in NationStates*. They are as follows:

1.) The base rate of population growth is set, with a nation gaining a certain amount of population each update depending on how many updates it has been through. STATUS: This theory has been disproven by the simple facts that nations with the same founding date have different populations.

1b.) Assuming the basic correctness of #1, the cause of difference in population is the number of issues a nation has chosen to receive. STATUS: Some claim to have disproven this, but I have heard no solid evidence that it is incorrect.

1c.) Assuming the basic correctness of #1, the cause of difference in population is the answering of issues, not merely the receiving of them. [Answering = selecting options or dismissing] STATUS: Unproven.

1d.) Assuming the basic correctness of #1, the cause of difference in population is the answers given to certain issues. STATUS: Unproven.

2.) The population growth rate of a nation is exponential, and the rate at which it grows is determined at its creation. STATUS: Unproven.

Population Growth Experiment #1 consist of:

1.) The creation of ten nations, named "PGE1" throught "PGE10". The creation will be exactly the same for all of them.

2.) The movenment of all of them to a region named "PGE".

3.) The disabling of issues to all of the nations created.

4.) The observing and recording of population growth in all of the nations.

*Assuming that the "population bug" has indeed been eliminated.

Experiment set to start in about an hour.
Independant Pluto
13-12-2003, 21:28
Experiment started.

Start procedure:

1.) Create nation with default flag, Sensible government, xxx animal, motto, and currency. Answer "Disagree" to all questions.

2.) Create region. Password protect it.

3.) Repeat step 1 10 times, move nations to created region.

4.) Login to all nations, disabling issues and auto-login.

5.) Do not dismiss or respond to starting issue.
Independant Pluto
13-12-2003, 21:29
I cordially invite SalusaSecondus to reside in the region "PGE" for as long as he pleases. The password will be TM'd to him on request.
13-12-2003, 21:30
would you like me to help?
Independant Pluto
13-12-2003, 21:34
would you like me to help?

Sure, what did you have in mind?
13-12-2003, 21:35
I could take one of the experiment nations or, take control of Experiment 2 when you right it posting daily findings on population growth.
Independant Pluto
13-12-2003, 21:39
I could take one of the experiment nations or, take control of Experiment 2 when you right it posting daily findings on population growth.

The experiment nations in #1 need no controlling beyond making sure that they don't die in 28 days.

#2 won't start for a while yet.
Independant Pluto
13-12-2003, 21:44
[code:1:2d2f57bbde]Population as of 12/13/03

5 million, all.[/code:1:2d2f57bbde]
14-12-2003, 01:07
For a while immediately after you begin playing, your pop growth is set at 1 mil per day.
Qaaolchoura
14-12-2003, 01:24
For a while immediately after you begin playing, your pop growth is set at 1 mil per day.
1 million a day up until 10 million, 2 million a day up until 20 million. Three million a day up until around 50 million, after that It is random (I think 3-5 million until around 100 million, and then 5-8{CE said that it is possible to get a growth of 8 million a day on rare occasios} million after that)

I believe that I shall run my own experiments with population growth.
Qaaolchoura
14-12-2003, 01:31
I have heard several hypotheses regarding how growth of population is determined in NationStates*. They are as follows:

1.) The base rate of population growth is set, with a nation gaining a certain amount of population each update depending on how many updates it has been through. STATUS: This theory has been disproven by the simple facts that nations with the same founding date have different populations.

1b.) Assuming the basic correctness of #1, the cause of difference in population is the number of issues a nation has chosen to receive. STATUS: Some claim to have disproven this, but I have heard no solid evidence that it is incorrect.

1c.) Assuming the basic correctness of #1, the cause of difference in population is the answering of issues, not merely the receiving of them. [Answering = selecting options or dismissing] STATUS: Unproven.

1d.) Assuming the basic correctness of #1, the cause of difference in population is the answers given to certain issues. STATUS: Unproven.

2.) The population growth rate of a nation is exponential, and the rate at which it grows is determined at its creation. STATUS: Unproven.

Population Growth Experiment #1 consist of:

1.) The creation of ten nations, named "PGE1" throught "PGE10". The creation will be exactly the same for all of them.

2.) The movenment of all of them to a region named "PGE".

3.) The disabling of issues to all of the nations created.

4.) The observing and recording of population growth in all of the nations.

*Assuming that the "population bug" has indeed been eliminated.

Experiment set to start in about an hour.
Great post by the way, although the mods and Sal have said that 1.b. is false. 2, we know is false, but it might work losely. Are you going to subdivide 2 when you get there?
Independant Pluto
14-12-2003, 07:42
I'll confirm all of your statements over the next few days.
Independant Pluto
15-12-2003, 01:53
[code:1:77f5b77fc7]6 million all, as of 12-14[/code:1:77f5b77fc7]
Qaaolchoura
15-12-2003, 02:25
I'll run my own tests, which I'll describe later when I get the chance to make 36 puppets at once (or sooner and more comprehensive if my father teaches me Java)

I'm not suprised by anything that I see yet.

*waits*

This shall be rather interesting when you get a couple of weeks in. . .
Independant Pluto
15-12-2003, 03:24
At this point, there are no surprises.
Independant Pluto
16-12-2003, 03:31
[code:1:6fd3b14602]7 million, as of 12/15[/code:1:6fd3b14602]
Hogsweat
16-12-2003, 14:12
Once my population grew to 511 Mil and it grew at a rate of 11 mil every day up until 555. Then it was random again.
Ackbar
16-12-2003, 16:34
I haven't kept up with all the indvidual posts in this thread, but would love a summary when all done.

Of course if you want my lazy self to read the whole thing, let me know-- just thinka summary might reach more people-- once the exp. is done of course. :wink:
Independant Pluto
17-12-2003, 00:57
[code:1:5175d2b91a]12-16

8 million, all[/code:1:5175d2b91a]
Independant Pluto
18-12-2003, 04:24
[code:1:c401a4b9c9]12-17

10 million, all[/code:1:c401a4b9c9]

Could someone run this for me tomorrow?
Qaaolchoura
18-12-2003, 04:52
[code:1:5c3368f43e]12-17

10 million, all[/code:1:5c3368f43e]

Could someone run this for me tomorrow?
From 8-10 million?

I distinctly remember inviting Bananapple to my region when she was 9 million. :?

I'll do it for you.
Thestalker
18-12-2003, 14:04
[code:1:3d6f6a0e56]12-18
10 millon all[/code:1:3d6f6a0e56]
Except for SalusaSecondus who has exploded to 1.043 billion. LOL.
Why wasn't there a population change between 12-17 and 12-18?
Qaaolchoura
19-12-2003, 06:25
[code:1:5cd54e0bc5]12-18
10 millon all[/code:1:5cd54e0bc5]
Except for SalusaSecondus who has exploded to 1.043 billion. LOL.
Why wasn't there a population change between 12-17 and 12-18?
I don't know, and actually it is:

[code:1:5cd54e0bc5]12-18
10 million 1-5
5 million 6
10 million 7-10
[/code:1:5cd54e0bc5]
Naleth
19-12-2003, 06:56
Maybe it has something to do with how they never hit 9 million? Rounding prolem?

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Spoffin
20-12-2003, 13:52
Sorry, did we reach a conclusion from this experiment?

I'm looking at creating a regional cencus, but with population changing every day... it would help if I could predict it with certainty
The Real Vision
20-12-2003, 14:54
one thing to alert you guys, the effects of certain issues may also affect population growth rates.

the state of the national healthcare system, or pollution etc...
also where any citizens has been placed upon the sacrificial altar etc...
Catholic Europe
20-12-2003, 15:10
[quote=Manmen] after that It is random (I think 3-5 million until around 100 million, and then 5-8{CE said that it is possible to get a growth of 8 million a day on rare occasios} million after that)

Yes, I did. I once recieved a population growth of 11 million and then I went back down to 7 million.
Qaaolchoura
20-12-2003, 16:30
after that It is random (I think 3-5 million until around 100 million, and then 5-8{CE said that it is possible to get a growth of 8 million a day on rare occasios} million after that)

Yes, I did. I once recieved a population growth of 11 million and then I went back down to 7 million.
WHen you fix that, remember that I said that, not Manmen. :P
House Corino
20-12-2003, 16:39
I personally asked the same questions. I got in touch with a lead game architect, and found out the system. This is acurate to the best of my knowledge.

1. During the first few days, you population grows at a very low (1-2) million rate.

2. After 20 Million, that becomes 5-7 million a day.

I have heard that does goes up to 10 milion at some point, but have not been able to verify.

I have built a popcalc to determine the growth rate, just visit http://www.freewebs.com/housecorino/
Qaaolchoura
20-12-2003, 18:29
I personally asked the same questions. I got in touch with a lead game architect, and found out the system. This is acurate to the best of my knowledge.

1. During the first few days, you population grows at a very low (1-2) million rate.

2. After 20 Million, that becomes 5-7 million a day.

I have heard that does goes up to 10 milion at some point, but have not been able to verify.

I have built a popcalc to determine the growth rate, just visit http://www.freewebs.com/housecorino/
My observations were quite the contrary, and either they were lying, you are, or the game has changed since I first joined. I distinctly recall the pattern, up until around 30 million, when it got a bit vague.

I truely don't believe that a game architect would reveal anything like that though.
Rondebosch
13-01-2004, 09:28
Is this experiment over? Did we learn anything from it? The reason I ask is because the nations all died two days ago, and when the NationStates Tour Bus leaves the region the region will also cease to exist.