NationStates Jolt Archive


Why don't we appoint people to put issues through?

Emperor Matthuis
27-11-2003, 20:51
I was just wondering whether if we appointed people whose job it was to put issues through then we would have loads of new issues. so the people wouldn't be a MOD but could just put issues through and that would be the only thing they could do because the backlog of issues is huge and i think 2 or 3 MODS are putting a few issues through every so often but i think this might solve the problem. if there is some flaw i haven't seen please tell me
Thanks
Spoffin
27-11-2003, 23:14
:arrow: "Got Issues?" mebe?
Naleth
28-11-2003, 04:10
Well, there might be a flaw if [violet] coded the issue reviewer-majig so that it's accessed via the GM control panel. And I'd say it's more of a tech issue, personally.
SalusaSecondus
28-11-2003, 04:18
Not really going to happen, sorry. I know that I haven't done any in a while due to real life.

http://www.weirdozone.0catch.com/projects/nationstates/salusasecondus/salusasecondus2.jpg
SalusaSecondus
Tech Modling
[violet]
28-11-2003, 13:01
It's pretty tough to edit issues into shape suitable for processing by the game. You need to learn a kind of macro code. And, since you can potentially affect every nation in the game, be proven to be very trustworthy. ;)
Rondebosch
28-11-2003, 14:03
To me it seems as though the following things (maybe more) need to happen with regards to issues:
1) The good needs to be separated from the bad
2) The good needs to be evaluated on its merits, and possible adjustments made to text, stats, effect, and so on
3) The issue needs to be put into proper issue format, including coding/macros/variable tweaking/whatever else
4) The issue needs to be proofread/copy edited
5) Another person (mod) needs to check the issue in its entirety (final edit/approval)
[6) (Maybe) [violet]/Rep has to approve it?]

I would suggest that perhaps issue modlets (for lack of a better term) be invited to assit in this process - not necessarily to be involved in everything, but surely they could help in removal of bad (poorly thought out, too similar to an existing issue, etc) issues and notification to the authors that this has happened, as well as the proof-reading before the issue hits rotation (maybe with the effects and stats removed if you guys prefer that not to be revealed)?

As an another idea, related to no 2 above, I would also suggest that, if there was a team of such people, they could collaborate (if necessary) in a separate forum/off site/through email, and possibly throw "close, but not quite there" issues back to the original writers with notes on how they could adjust them, or throw them onto the NS Got Issues? board for public feedback and comment. I know I submitted an issue that, in retrospect, probably needs a bit of work, and it would be nice to be able to get it back, rather than never know (if it never appears) what has happened, or if it's still in the queue waiting to be thrown out. :?

My 2c, I guess.

[edit: typo, plus, well, this was my 100th post. I never thought I'd ever manage that!]
Tactical Grace
28-11-2003, 16:36
Essentially, you mean player approval of issues on artistic grounds, no coding involved? That's another thing, if players could vote on the submitted issues they like. Thing is, the queue makes the list of UN Proposals seem microscopic, and I know just how much fun it is to wade through that twice a week. I can't see a way how it could be managed. But cheer up, you have so many new issues, and new ones do keep appearing. :)

Tactical Grace
Forum Moderator
Ackbar
29-11-2003, 07:58
I was just wondering whether if we appointed people whose job it was to put issues through then we would have loads of new issues. so the people wouldn't be a MOD but could just put issues through and that would be the only thing they could do because the backlog of issues is huge and i think 2 or 3 MODS are putting a few issues through every so often but i think this might solve the problem. if there is some flaw i haven't seen please tell me
Thanks

Just my opinion, and no offence for suggesting it, but I do think there is a flaw in this (and please tell me if you see the game differently), but I trust my moderators to be just and balanced (this the "Moderate" part of the name ), but I don't feel the game would manage itself in an "un-baised" manner. Sure there is a way around this, but just throwing in my .019 cents.