NationStates Jolt Archive


Little idea

Draztonia
30-10-2003, 22:27
Would it require a lot of coding to add a "regional population" ?

For example if the region has 2 nations with precisely 1 billion pop and 5 nations wih precisely 500 million pop, the regional population would be 7.5 billion.

If it's not too much work, I think it would be kinda cool to see how large a region really is
30-10-2003, 22:49
It might already be in the regional data feed, but if not you could mention it to Phoebos as a possible feature of his NS Portal.
Draztonia
30-10-2003, 23:14
it's not on the regional data feed, I checked :wink:
SalusaSecondus
30-10-2003, 23:24
Heavy server impact without significant recoding . . .

http://www.weirdozone.0catch.com/projects/nationstates/salusasecondus/salusasecondus2.jpg
SalusaSecondus
Tech Modling
PGP: 0x0604DF3E
Ballotonia
31-10-2003, 09:53
Heavy server impact without significant recoding . . .

What if it's only updated once a day, like the UN Report?

Ballotonia
Celdonia
31-10-2003, 12:58
Heavy server impact without significant recoding . . .

What if it's only updated once a day, like the UN Report?

Ballotonia

I suppose it could be done at the same time as the UN report because all nation details need to be trawled through to compile that.

However, the game already maintains a count of the number of nations in the region. I assume it increases of decreases the count as nations enter or leave a region, so maintaining a population counter in the same way is likely to incur minimal overheads, and be easy to include within the current code. Admittedly, I'm making a few assumptions here, but I can't see it being that difficult to implement.
SalusaSecondus
31-10-2003, 17:03
You guys do have the basic strategies that would be employed, and I will bump this up the ladder, but there will still be overhead associated with it.
Corsairio
31-10-2003, 19:00
awesome idea.

Corsairio
http://www.grinders.com.br/imgs/radio_corsario.gif