BETA TESTING----newer organized warfare
hey guys,
I have presented this idea before too but many people thought that it would be too much work. Well now, i'm going to make this happen. But, since I will be the only person with many countries records, it will be VERY hard for me to keep everything organized. So, i am going to start a BETA but with only 10 nations. So if you want to join in this Beta, just leave a message.
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the records can be kept using programs like MS works spreadsheet or other spreadsheet programs.
Name------------------Weaponary--------------------WMD's
[Name of Nation]-----56- F-16's ---------------------1000- Chemical bombs
------------------------ 68- Mig-29's ------------------4- Nukes
-------------------------114- Harriers ----------------23- Hydrogen Bombs
-------------------------10 000- T-90 Tanks
-------------------------9 000- M1 Abrams
-------------------------2- Aircraft Carriers
-------------------------280 000- Troops
To calculate the cash coming in: If income tax 35%
Population 7million
Then income= 35% of 7 million
WAR
The attacking nation telegrams the "recorder" and the recorder makes a new thread.
Subject: Daily News---Nation 1 vs. Nation 2
Message: Nation 1 air strikes major Nation 2 cities with B-2 bombers. 2 Billion dollars of damage inflicted. 12 B-2 bombers shot down by intercepting F-16's.
------Using this system we will get a very accurate war system-------
Also, this will be a VERY realistic war using the weaponary that you actually purchased. You will have starting money of 50billion. From this, you will work your way up my getting tax from your citizens or even selling weaponary to different countries.
And the war will be fought using real statistics and will not end in 10 minutes.lol. It can cary on for day to weeks. And the way you startegize will actually have an effect on the battlefield.
EXAMPLE: Nation 1 airstrikes Nation 2's airfields with 14-F-16's equipped with CBU bombs. 4-F-16's downed by intercepting 8-Mig-29's in defense. Nation 2 suffers $400 000 of damage.
Thunderstraat
30-10-2003, 01:30
Sounds good. I'm not qualified to talk about it though.
Sounds like a decent idea except that it's a lot of work for the recorder: I personally would not want to mediate between the war of two other nations, and it would really get complicated if the two nations call in a bunch of allies to help fight the war and it turns into a 15 v. 15 battle.
lol, that would get very confusing. thats why i want to launch the Beta with only 10 nations. Once, i find more that one recorder i will start accepting more and more nations to join.
and Thunderstraat, what do you mean you are not qualified. If you want you can also enter the BETA.
nations in Beta testing
1. The Empire of Pablicosta
2.
3.
4.
5.
6.
7.
8.
9.
10.
JOIN UP!!!
*sigh* i guess everyone is used to pretending to fight, rather than truly engaging in combat with the "real stuff". I mean common guys, it's time to stop pretending that you are actually fighting a combat and truly fight it the real way----"the organized way", where all the weapons are real and actually bought rather than just made up from thin air.
New Genoa
30-10-2003, 02:59
Roleplay is more creative. Install a system that does the war for you and your site becomes a bunch of retards who know how to press a couple of buttons... :roll:
I would rather perfer to have my MiG-29s to do evasive manuvers instead just sit at the screen and see the message "your fighter jets are attacking Nation 2's fighter jets."
In short, like NG said, RP is MUCH MORE effective, detailed, creative, and meaningful.
Reploid Productions
30-10-2003, 10:29
While I think your heart's certainly in the right place with this, I just don't think the concept is going to fly- and the system fails to account for different tech levels and tactics.
To be honest, one of the things I like about Nationstates the most is the fact it has no built-in war function. I've run quite the gamut of online games- Forgotten World (now Narmir), Archmage, Earth 2025, etc. Those just weren't fun for me, because I'm not big on "WAR WAR WAR BANG YOU'RE DEAD!". When you enable other players to actually seriously impact another player's nation, the fun is, at least to me, lost because there is no "Ignore Cannon". Some wanker decides to pick on you for fun and flatten your kingdom? Not a damn thing you can do about it unless you manage to round up some guild members or allies to beat the tar out of the guy. Logging on to Forgotten World, for instance- that game ceased being fun when every day, my "Events" list was something like this:
*So-an-so has cast Summon Demon on you
-1229978 people have been killed
-578 buildings have been destroyed
*So-an-so has attacked you!
-They took 450 acres of land and destroyed 128
-You lost 1393 soldier, 314 war machines, 2343 rangers in the battle
And so on and so on. The very fact that Nationstates lacks a built in war function has resulted in a multi-layered roleplay community that tackles things besides war, and to some degree keeps some warmongering twat from coming out of nowhere and destorying you just for laughs.
In any case, that's just my $0.02 8)
~Rep
To be honest, one of the things I like about Nationstates the most is the fact it has no built-in war function.
Agreed. Also, you get to use more tactics and variet of equipments if there's no built-in war :P
Role-play is the best way to do it, until someone starts godmodding :( - not that i have fought a war yet, but i can imagine it is quite annoying.
so you would rather "pretend" than actually fight. I have tried it and i found it VERY annoying.
EXAMPLE: the other nation who was just created like 2 days ago launched an attack with 467 F-16's. I mean cummon, you haveto get more real then that. Basically, all the weapons that you buy are useless. If you buy 20_F-16's, you can turn those 20 into 200 F-16's in a war without anyone nowing. You could still roleplay with this idea except it would be more organized. If you want to dogfight 1 on 1 with lets say a MIG-29 and a
F-16, you still could except we could actually have records so that guy does not keeping popping out a new F-16 loaded with cruise and sidewinder missiles. If the you keep shooting missiles and the oppenent keeps doing evassive manouvers, the fight would be pretty pointless. With this we can actually determine who has the upperhand in a fight even with all the evasive manuavers and all other avionics.
The Resi Corporation
30-10-2003, 16:55
To calculate the cash coming in: If income tax 35%
Population 7million
Then income= 35% of 7 million I see a flaw in this, and that is that you totally disreguard economy types. Also, my nation has a notoriously low income tax rate, but still amasses a large sum of the people's money by selling them almost exclusivly Resian products. How would that factor into the mix?
we cannot accept that, because a lot of people will start using this as an excuse to increase their income.
your income tax rate is 31%, and you have a population of 945 million. That is around the average that MOST of the countries have. Mines is even lower. That is pretty good and if you spend your money in the right way you could have tremendous benefits. For example if you buy F-16's for $23million each, you can make improvements on them(but no godmodding) and sell them on the market for more money (lets say $30million) . Thus, you can increase your profit.
NOTE: when making improvements the "recorder" has to be notified.
HC Eredivisie
30-10-2003, 18:13
my tax rate is ~70% and my population is ~ 1100 million so my income would be 770 million.
The Resi Corporation
30-10-2003, 18:39
we cannot accept that, because a lot of people will start using this as an excuse to increase their income.But you see, I'm a corporation. If I don't RP my nation that way, then it goes against what I am. I get revenue from sales, don'tcyaknow.
your income tax rate is 31%, and you have a population of 945 million. That is around the average that MOST of the countries have. Mines is even lower. That is pretty good and if you spend your money in the right way you could have tremendous benefits. For example if you buy F-16's for $23million each, you can make improvements on them(but no godmodding) and sell them on the market for more money (lets say $30million) . Thus, you can increase your profit.
NOTE: when making improvements the "recorder" has to be notified.Yeah, yet you still neglect economy types...
omfg, i am not trying to make an improved nationstates. All i am trying to do is to make an improved war system. If you don not like the way you et income then i can take suggestions to make it better. All i am trying to do is to make a warsystem where it is the "REAL THING", not some people fighting with bogey weapons that can come out of nowhere and can come out at anytime. Also, how the hell do you win a war by RP? if a country looses a war it looses nothing. No effect is suffered on the economy or anyother factor in the game. With this system you actually have effects. If you win you become a stronger country with more money and if you loose you have to build up your country to make a come back and kick ass.
The Resi Corporation
31-10-2003, 01:35
omfg, i am not trying to make an improved nationstates. All i am trying to do is to make an improved war system. If you don not like the way you et income then i can take suggestions to make it better. All i am trying to do is to make a warsystem where it is the "REAL THING", not some people fighting with bogey weapons that can come out of nowhere and can come out at anytime. Also, how the hell do you win a war by RP? if a country looses a war it looses nothing. No effect is suffered on the economy or anyother factor in the game. With this system you actually have effects. If you win you become a stronger country with more money and if you loose you have to build up your country to make a come back and kick ass.Okay, before you try and change the system, learn how the system that is in play works. If a nation is nice and honest, they'll let you assume IC control of them if you win. Most times, however (like if the player behind the nation is an especially good RPer), the victorious nation will let the player of the defeated nation maintain control of it OOCly, but with an IC adjustment of relations. For example, Player A attacks and takes over Player B's nation. Player A allows Player B to retain control OOCly, but he forces Player B to either pay him tribute or to RP the nation as part of Player A's empire.
If anyone else wants to add to this, be my guest.
omfg, i am not trying to make an improved nationstates. All i am trying to do is to make an improved war system. If you don not like the way you et income then i can take suggestions to make it better. All i am trying to do is to make a warsystem where it is the "REAL THING", not some people fighting with bogey weapons that can come out of nowhere and can come out at anytime. Also, how the hell do you win a war by RP? if a country looses a war it looses nothing. No effect is suffered on the economy or anyother factor in the game. With this system you actually have effects. If you win you become a stronger country with more money and if you loose you have to build up your country to make a come back and kick ass.
Although the effects of roleplaying does not affect the actual represenation of your nation, but hate to break this to you, the roleplay war system is already full-fledged, with teh ability to control what a nation have.
k, your in.
Also, for The Resi Corporation and Omz222, in a roleplay war is nothing. In a RP all nations can cheat and you will never know. If i was loosing a war in RP, i would definetly not get someone to turn me into their empire. I would cheat and pop put 10000 more tanks out of nowhere. So you see, it is better to use this system so you CANNOT cheat whitout getting caught. And with this system you will actually have a record of how much stuff you bought. I find it very hard in the RP to buy something and keep track of it.
The Resi Corporation
31-10-2003, 15:54
k, your in.
Also, for The Resi Corporation and Omz222, in a roleplay war is nothing. In a RP all nations can cheat and you will never know. If i was loosing a war in RP, i would definetly not get someone to turn me into their empire. I would cheat and pop put 10000 more tanks out of nowhere. So you see, it is better to use this system so you CANNOT cheat whitout getting caught. And with this system you will actually have a record of how much stuff you bought. I find it very hard in the RP to buy something and keep track of it.Congrats for coming to terms with your own GODMOD-ship. Most of us here are honest and try to RP well, without twinking 10,000 tanks out of nowhere. If you want to do that, so be it, but don't be surprised when some claims that they own your nation.
As for knowing, sometimes we don't sometimes we do. Usually, however, with the massive ammount of players from diverse backgrounds that we get on NS, someone will figure out that what you're saying is a GODMOD. Making 10,000 tanks appear out of nowhere is an obvious GODMOD, one that anyone can prove to be such.
Santa Barbara
31-10-2003, 18:02
cough
i'm not telling u wat i do, infact i have never fought a war in RP. I have observed many and i have seen many people cheating. It is good if you don't cheat but many others do. I was simply reffering to them.
Also, with RPing even if someone claims my nation, there is nothing they can do about it, I can say i never lost and forget about the whole previous war. Since, my country doesn't even suffer a scratch, i can go to war with another country who doesn'y know me. So it's just stupid. Thats the only reason i don't want to RP. I made this system for everyone who wants to try out an actual real warsystem. RP can be done anywhere. Even on a regular forum or even in a chat room. MSN, AOL messenger or any other messengers can be used to RP. This will be the only way to fight an organized war.