NationStates Jolt Archive


Region hopping

Myrth
24-10-2003, 13:40
Seeing as a flood-protection system has been implemented on the Regional HQ boards, would it be possible to implement a similar system in regards to region hopping?
eg. you can't move region more than twice* every 2 minutes or something like that.
This would put a stop to regional advertisers, and also prevent prolific spammers from jumping from region to region posting huge volumes of spam.
Thoughts?


* I say twice because sometimes it's necessary for a nation to go from one region to another to post a message, and then move back.
Philopolis
24-10-2003, 14:03
good idea. I second that notion
24-10-2003, 14:06
Sounds very good. It would stop me having to change the password to my region everytime I have a fight with one of my friends nations!
24-10-2003, 16:30
It would be even more effective at stopping spammers if you could only move once/five min, it would give deligates the chance to ban spammers when before they would just leave too quickly.

I suppose you have to set a balence between security and the convienience of the masses.
Myrth
24-10-2003, 18:59
Yeah... but on this matter I think it's a balance between stopping region hopping and being annoying.
Tactical Grace
24-10-2003, 19:36
I second the one-hop-per-5mins idea. It would discourage all those Regional Happenings ticker spammers for a start, and yes, possibly cut down on the drive-by recruitment ads. Of course, the determined individual will still be able to create say three puppets and carry on as before, but that added inconvenience will - [shock horror!] - inconvenience spammers. Does anyone's heart bleed at the thought? Let's face it, the vast majority of players will only ever need to make one or two hops at a time. Legitimate invaders / defenders will still be able to do their usual thing and hop through the Rejected Relams and a Pacific on their way to the battlefield, the 5 minute wait between hops only guaranteeing the cooling of the trail. The only people I can see being harmed are the spammers.
Pope Hope
24-10-2003, 20:43
you can't move region more than twice* every 2 minutes or something like that.
...
* I say twice because sometimes it's necessary for a nation to go from one region to another to post a message, and then move back.

I agree this is a good idea, but go more with the twice every two (or five would work I suppose) minutes...just because yes, as mentioned, nations sometimes like to jump into another region to leave a message and then jump right back. If someone made that jump around an update time and had to wait five minutes to jump back, couldn't they lose their endorsements/delegacy position when the update happens while they're waiting? I'm paranoid enough about that as it is. :roll: Also, it would just be a bit more convinient when leaving messages not to have to wait to come back.

I'd love to see this idea elaborated on a bit. :)
24-10-2003, 21:02
That is quite a good idea. Once every couple of minutes.... Yep, I like it!
imported_Polok
24-10-2003, 21:08
nice idea
Goobergunchia
24-10-2003, 21:13
OFFICIAL GOOBERGUNCHIAN SEAL OF APPROVAL

http://i.cnn.net/cnn/2002/TECH/science/11/07/viagra.wildlife/story.harp.seal.jpg
24-10-2003, 21:17
How about a 1 million population penaly for every 2 region hops, until the point that you actually cease to exist. That will stop happenings spamming forever. I really think that there should be a bit more spice added to the game, and a penalty for hopping looks like a good idea to me.
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CorinThe
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Myrth
24-10-2003, 21:18
Now all I need is SalusaSecondus to tell me it's possible, and li'l ol' [violet] to come along and give it his/her seal of approval. 8)
Tactical Grace
24-10-2003, 21:30
How about a 1 million population penaly for every 2 region hops, until the point that you actually cease to exist. That will stop happenings spamming forever. I really think that there should be a bit more spice added to the game, and a penalty for hopping looks like a good idea to me.
:shock: Uh . . . Corinthe . . . have you considered the possibility that you might just be shooting yourself in the foot with this one? I mean, with all the hopping you do, you would decay into nothingness within a couple of weeks . . . :cry:
Myrth
24-10-2003, 21:34
How about a 1 million population penaly for every 2 region hops, until the point that you actually cease to exist. That will stop happenings spamming forever. I really think that there should be a bit more spice added to the game, and a penalty for hopping looks like a good idea to me.
:shock: Uh . . . Corinthe . . . have you considered the possibility that you might just be shooting yourself in the foot with this one? I mean, with all the hopping you do, you would decay into nothingness within a couple of weeks . . . :cry:

:lol:

http://home.t-online.de/home/sigrid.schenk/Krusher/cunningplan.jpg
24-10-2003, 22:08
:shock: Uh . . . Corinthe . . . have you considered the possibility that you might just be shooting yourself in the foot with this one? I mean, with all the hopping you do, you would decay into nothingness within a couple of weeks . . . :cry:

You underestimate me. I would simply place more puppets in regions of interest, and use special expendable puppets for moving around. It's not that difficult to avoid, but it would seriously hamper spamming. Not me. I'm too smart for that. :P :P
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CorinThe
The getting help section! (http://www.nationstates.net/cgi-bin/index.cgi/page=help) (for all your gaming problems)http://www.nationstates.net/forum/templates/subSilver/images/whosonline.gif
The Free Pacific (http://www.nationstates.net/cgi-bin/index.cgi/page=display_region/region=the_free_pacific) (for The Pacific alternative.)
NuMetal
24-10-2003, 22:14
Now when I suggest it no one responds :? http://www.nationstates.net/forum/viewtopic.php?t=84803
:lol:
anyways,I think its a good idea
24-10-2003, 22:46
Now when I suggest it no one responds :? http://www.nationstates.net/forum/viewtopic.php?t=84803
:lol:
anyways,I think its a good idea

This idea has been mention 3 or 4 times before. You're not the only one who came with this idea :P
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CorinThe
The getting help section! (http://www.nationstates.net/cgi-bin/index.cgi/page=help) (for all your gaming problems)http://www.nationstates.net/forum/templates/subSilver/images/whosonline.gif
The Free Pacific (http://www.nationstates.net/cgi-bin/index.cgi/page=display_region/region=the_free_pacific) (for The Pacific alternative.)
NuMetal
24-10-2003, 22:46
Now when I suggest it no one responds :? http://www.nationstates.net/forum/viewtopic.php?t=84803
:lol:
anyways,I think its a good idea

This idea has been mention 3 or 4 times before. You're not the only one who came with this idea :P
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CorinThe
The getting help section! (http://www.nationstates.net/cgi-bin/index.cgi/page=help) (for all your gaming problems)http://www.nationstates.net/forum/templates/subSilver/images/whosonline.gif
The Free Pacific (http://www.nationstates.net/cgi-bin/index.cgi/page=display_region/region=the_free_pacific) (for The Pacific alternative.)

:P :lol:
Kandarin
24-10-2003, 23:24
I like it.

(The 5-minute movement block, not the population cuts)
Ballotonia
24-10-2003, 23:28
This idea has been mention 3 or 4 times before. You're not the only one who came with this idea :P

*raises hand*

Ballotonia
Naleth
24-10-2003, 23:43
Sounds like a good idea. Between my two nations, I've only ever moced once, so no problems for me 8).
25-10-2003, 00:03
...agree this is a good idea, but go more with the twice every two (or five would work I suppose) minutes...just because yes, as mentioned, nations sometimes like to jump into another region to leave a message and then jump right back...

I don't know about anyonbe else, but a large proportion of the deliberate spam/grief that my region has face was via that very method you have suggest stays legal, where a nation jumps in, flames, then jumps straight out again, and repeats this all day but never lets himself get cought and banned.

Really, 5 min to post a legitimat message is no big hassle, you could just spend longer composing a better post...
Nothingg
25-10-2003, 00:54
It would interfere with legal invaders. Timing is everything sometimes.


NAY!
Myrth
25-10-2003, 00:59
Well a 5 minute stop between going to another region will just mean you have a chance to wait for any stragglers :P
Tactical Grace
25-10-2003, 01:32
It would interfere with legal invaders. Timing is everything sometimes.
I have never seen any invader working to 5 minute accuracy. Seriously, even if you are aiming to enter an hour before the server update, if you have taken the trouble to scout it out that well, two five minute delays en-route will not present you with much of a problem.
Qaaolchoura
25-10-2003, 02:57
I like waching the little NationStates Animals hop through my region though. :cry:

Of course I do hate Hyardormath (and other regions)' recruitment adds on my board.

Couldn't we just make recruitment mesages except in the Pacifics and the RR illegal?
Nothingg
25-10-2003, 03:45
It would interfere with legal invaders. Timing is everything sometimes.
I have never seen any invader working to 5 minute accuracy. Seriously, even if you are aiming to enter an hour before the server update, if you have taken the trouble to scout it out that well, two five minute delays en-route will not present you with much of a problem.

You are not a professional invader. Believe me, it matters.
NuMetal
25-10-2003, 03:48
It would interfere with legal invaders. Timing is everything sometimes.
I have never seen any invader working to 5 minute accuracy. Seriously, even if you are aiming to enter an hour before the server update, if you have taken the trouble to scout it out that well, two five minute delays en-route will not present you with much of a problem.

You are not a professional invader. Believe me, it matters.


That is why I think you should be only able to have 3 entrys on the happenings within a 5 minute period if you understand what I'm saying,that wouldn't hinder legal invaders as any more than that would be spam anyways
Nothingg
25-10-2003, 03:52
I'm all for stopping spam. I just don't want a another new rule that's gonna get in the way of legal game play.
Myrth
25-10-2003, 13:37
Invasions aren't part of the game. They're just something that the mods let slide because it doesn't really do any harm.
Stopping spam comes as a priority over an inconvenience to the invaders.
Ballotonia
25-10-2003, 13:46
Couldn't we just make recruitment mesages except in the Pacifics and the RR illegal?

They already are.

Ballotonia
Nothingg
25-10-2003, 13:48
Invasions aren't part of the game. They're just something that the mods let slide because it doesn't really do any harm.
Stopping spam comes as a priority over an inconvenience to the invaders.

Invasions ARE part of the game. You've been here long enough to know that. What makes your style of play better than mine?
Myrth
25-10-2003, 14:10
Max didn't design the game with that in mind. It's just something people picked up on and he let it slide.
Qaaolchoura
25-10-2003, 14:39
Couldn't we just make recruitment mesages except in the Pacifics and the RR illegal?

They already are.

Ballotonia
But after a nation from Hyarmendorath came and recruited on my regional message board and I complained Tactical Grace told me that it was legal. :?
Riemstagrad II
25-10-2003, 15:12
but, if a group of invaders invade a region just 3 minutes before the reset, and they all come from the rejected realms, the are blocked to go back to the rejected realms for 5 minutes. so can the regional delegate eject them?
25-10-2003, 15:14
but, if a group of invaders invade a region just 3 minutes before the reset, and they all come from the rejected realms, the are blocked to go back to the rejected realms for 5 minutes. so can the regional delegate eject them?

Ejecting is not hopping :P

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CorinThe
The getting help section! (http://www.nationstates.net/cgi-bin/index.cgi/page=help) (for all your gaming problems)http://www.nationstates.net/forum/templates/subSilver/images/whosonline.gif
The Free Pacific (http://www.nationstates.net/cgi-bin/index.cgi/page=display_region/region=the_free_pacific) (for The Pacific alternative.)
Nothingg
25-10-2003, 18:40
Max didn't design the game with that in mind. It's just something people picked up on and he let it slide.

So you're a mind reader now? Who's to say what he had in mind when he designed the game (other than attracting attention to his books). There's enough rules targeted against invaders. We don't need another one.
NuMetal
25-10-2003, 18:43
Invading is a part of the game.
Myrth
25-10-2003, 18:49
It is now, but it's hardly coded in purposefully.
Ackbar
26-10-2003, 07:01
Seeing as a flood-protection system has been implemented on the Regional HQ boards, would it be possible to implement a similar system in regards to region hopping?
eg. you can't move region more than twice* every 2 minutes or something like that.
This would put a stop to regional advertisers, and also prevent prolific spammers from jumping from region to region posting huge volumes of spam.
Thoughts?


* I say twice because sometimes it's necessary for a nation to go from one region to another to post a message, and then move back.

You're trying to kill our loveable bumny aren't you?
Ballotonia
26-10-2003, 09:31
You're trying to kill our loveable bumny aren't you?

It would be a NationStates turtle instead :)

Since all the bunny does is spam regional happenings tickers in NS, I'd say shoot the bunny, let us have some rabbit stew! :D

Ballotonia
Qaaolchoura
26-10-2003, 15:30
No, he collects data on all of the regions as he passes through.

And its cute.
NuMetal
26-10-2003, 15:34
See,if you allow a nation to make no more than 3 entrys on the board thing in 5 minutes it would cut spam a bit but still allow the bunny and stuff
Qaaolchoura
26-10-2003, 15:47
See,if you allow a nation to make no more than 3 entrys on the board thing in 5 minutes it would cut spam a bit but still allow the bunny and stuff

You mean something like this?

Canning spam

NationStates regional boards and telegrams now have "flood control", which means you can't post two or more messages within a few seconds of each other. You probably won't notice it. But occasionally someone decides to go nuts and spam every regional board in sight; flood control means they at least need to take their time about it. With luck they will use this pause to ponder the mysteries of the universe, the meaning of life, and why they would want to spend their time spamming a free web game.
Myrth
26-10-2003, 15:48
He means the regional happenings list thing.

That wouldn't solve the problem of people moving from region to region and leaving a trail of spam behind.
NuMetal
26-10-2003, 15:48
See,if you allow a nation to make no more than 3 entrys on the board thing in 5 minutes it would cut spam a bit but still allow the bunny and stuff

You mean something like this?

Canning spam

NationStates regional boards and telegrams now have "flood control", which means you can't post two or more messages within a few seconds of each other. You probably won't notice it. But occasionally someone decides to go nuts and spam every regional board in sight; flood control means they at least need to take their time about it. With luck they will use this pause to ponder the mysteries of the universe, the meaning of life, and why they would want to spend their time spamming a free web game.



I mean the happenings board thing
Qaaolchoura
26-10-2003, 15:57
Ah, yes, good idea. Problem is, invaders would be furious.
NuMetal
26-10-2003, 16:02
They wouldn't need more then 3 entrys on it per 5 minutes if they are legal invaders....
Qaaolchoura
26-10-2003, 16:12
I thought that invaders moved like a dozen nations in in the five minutes just before the updates. :?
NuMetal
26-10-2003, 16:17
Ok, I mean on the happenings ticker for one region you wouldn't be able to have more thatn 3 entrys in 5 minutes, if you had one entry on every region it wouldn't cause any harm.
Qaaolchoura
26-10-2003, 16:30
I still don't get it. :?
NuMetal
26-10-2003, 16:32
Did I explain it better here? http://www.nationstates.net/forum/viewtopic.php?t=84803



What I mean is, on the regional happenings ticker for a single region, you could not have more then 3 entrys within 5 minutes(unless you get ejected)
Nothingg
26-10-2003, 16:35
What about a delegate removing multiple people from a ban list?
NuMetal
26-10-2003, 16:46
What about a delegate removing multiple people from a ban list?

That too,I'm basically referring to volountary movements between regions
Qaaolchoura
26-10-2003, 16:47
What about a delegate removing multiple people from a ban list?
Ah, yes, good point.

And NuMetal, I still do not see how this would continue to allow precise legal invasions when the invaders are all from the same region.
NuMetal
26-10-2003, 16:53
What about a delegate removing multiple people from a ban list?
Ah, yes, good point.

And NuMetal, I still do not see how this would continue to allow precise legal invasions when the invaders are all from the same region.


How would they need three entries on the board of one region within 5 minutes :?
Qaaolchoura
26-10-2003, 16:57
Nothingg said that they do everything withing the last brief span of time, and some of these crashing regions have dozens of UN Members.
NuMetal
26-10-2003, 17:00
Nothingg said that they do everything withing the last brief span of time, and some of these crashing regions have dozens of UN Members.


Each nation would not need 3 entrys on the ticker within 5 minutes
Qaaolchoura
26-10-2003, 17:15
Oh, I see. Each nation. Why not make it two entries then?
NuMetal
26-10-2003, 17:19
Oh, I see. Each nation. Why not make it two entries then?

2 would probably work
Nothingg
26-10-2003, 18:15
I don't have a problem in limiting individual players from moving to the same region multiple times (the old refresh trick). That's a tactic legal invaders know is already against the rules. What I don't want is to be stopped from moving to several regions right after each other. I think that's what got suggested earlier.