NationStates Jolt Archive


Population and size of nations

16-09-2003, 02:41
Hello,

What factors determine the size and population of a nation?

Borhanix.
Rodriquezland
16-09-2003, 02:42
Nothing it just grows as you get older.

http://www.heartagram.ru/images/heart_vid.jpg
United States Of Rodriquezland (http://www.nationstates.net/cgi-bin/index.cgi/target=display_nation/nation=rodriquezland/)
United States Of Rodriqeuzland Space Fleet (http://www.nationstates.net/forum/viewtopic.php?t=66256/)
Spammer,Flamer? Turn There Ass To The Mods!! (http://www.nationstates.net/cgi-bin/index.cgi/page=help/)
Galactic Alliance Member
European Red Cross Member
European Defence Federation Member
Southern Industrial
16-09-2003, 02:43
Sometimes bugs can cause it to grow slower or faster.
16-09-2003, 02:44
Nothing it just grows as you get older.
If only certain other things in life were like that :)
16-09-2003, 02:44
So there is no way to overtake the people who registered before you? There must be other factors - this isnt realistic :P

That would mean the first person that registered would be the largest nation, second person second etc..
16-09-2003, 02:46
I mean dont warlike nations decrease in population as their people die or nations where sex and marriage are encouraged increase in population?

Nations where healthcare is poor get sick and die etc..
16-09-2003, 02:49
That's an interesting idea.
16-09-2003, 02:52
I'm nearly at a billion 8)

My puppet nation Rancourania is nearly a 1.5 Billion :o
16-09-2003, 02:53
So...does the hand control the puppet, or the puppet control the hand?
SalusaSecondus
16-09-2003, 05:06
If only certain other things in life were like that :)

Some are . . . .

For example, my nose.

http://www.weirdozone.0catch.com/projects/nationstates/salusasecondus/salusasecondus2.jpg
SalusaSecondus
Tech Modling
The Most Glorious Hack
16-09-2003, 06:58
Depends on how much older the nation you're trying to catch up with is. If it's more than a 5-7 days older, you aren't likely to ever overcome.*

* Provided you have the same issue receiving options (ie: 2/day, 1/weekday, etc).
imported_Sentient Peoples
16-09-2003, 07:01
*notes higher health care does seem to increase pop growth slightly, by like 1 million per week or so. When you get high enough, nations created about the same time will grow at differenet rates.*
Cork South Central
16-09-2003, 11:04
does allowing refugees into your nation increase the population by much?
16-09-2003, 13:26
So how does one view his nation statistics? like population and so on? some of you guys seem to know their population - all I can usually see is rank of region and world on other nations - my nation doesnt even have a rank / size etc..

And are you sure that new nations cannot overtake others who have been founded say 15 days earlier?
Monte Castello
16-09-2003, 13:31
So how does one view his nation statistics? like population and so on? some of you guys seem to know their population - all I can usually see is rank of region and world on other nations - my nation doesnt even have a rank / size etc..

And are you sure that new nations cannot overtake others who have been founded say 15 days earlier?

It should say in the first line or so of your nation's description how many inhabitants you have. Also, you won't get a rank for any of the surveys until you have been in the game around 24 hours. You should have one tomorrow. Also, the surveys I mention are for different aspects of your nation. You dont have to do anything, the game sorts everyone out into different ranks. For example, today's survey is 'The Largest Nations in NS', whereas it has been things like 'The Largest Basket Weaving Sector'! And yes, we are all sure you cannot overtake someone whose nation was created 15 days ago in terms of population, unless a bug happens in the game.
Der Angst
16-09-2003, 14:01
So there is no way to overtake the people who registered before you? There must be other factors - this isnt realistic :P

That would mean the first person that registered would be the largest nation, second person second etc..

Power != Size
16-09-2003, 14:14
Power doesn't equal size!
Even an elephant can be killed by a virus you person(sorry) :shock: .
Why does everyone seem to think that nation age and the date it was set up resemble its power?
:x
Cogitation
16-09-2003, 14:20
Power doesn't equal size!
Even an elephant can be killed by a virus you moron :shock: .
Why does everyone seem to think that nation age and the date it was set up resemble its power?
:x

Some people use population as a factor in roleplay. It is not the only factor, of course, ("Economy" is also used, I think) but it is a factor.

By the way, don't flame. Thank you.

--The Modified Democratic States of Cogitation
Sirocco
16-09-2003, 16:26
So there is no way to overtake the people who registered before you? There must be other factors - this isnt realistic :P

That would mean the first person that registered would be the largest nation, second person second etc..

NS's oldest nation only came in at #129 in the listings.... dang bugs!
Mascouche
19-09-2003, 20:32
I know two nations created something like one years ago. One of them was created one month earlier. Today, the second one has a higher population number. So I guess there IS a rule somewhere that influence the population growth.

I have followed 20 nations in my region and they definitly not growth at the same rate. It has nothing to do with your population size though. The result goes like this: 6 nations gain 7 millions people per day, 11 nations gain 6m, 2 gain 5m, 1 for the 3 millions.

Aside the health care investment. any idea of what could be a factor of a higher rate?
19-09-2003, 20:37
allowing refugees?
imported_Blab
21-09-2003, 12:41
I've been following populations for purposes of map drawing and some nations are definitely growing faster than others. In one case one leapfrogged over five other nations but in most cases they move up more slowly. Immigrants might influence this but because this is a new issue, it wouldn't be the case in the nations I've been monitoring.
Bedistan
21-09-2003, 14:03
For about 8-10 weeks after I first got here, I was monitoring the populations of each nation in my region, and here's what I found:

For the first 20 days, population growth is fixed in the following pattern:
5 - 6 - 7 - 8 - 9 - 10 - 12 - 14 - 16 - 18 - 20 - 23 - 26 - 29 - 32 - 36 - 40 - 45 - 50 - 56 - 62

Afterward, each nation gains somewhere between 5 and 7 million per day. I'm certain that issues have very little or no effect on this, as my nation continued to grow while I had it on vacation mode for about a week, and dismissing issues appears to have no effect. However, there will be some variations between nations created on the same day (examples from my region):

603 - May 31
590 - June 1
583 - June 1
579 - June 1
588 - June 1
587 - June 1
581 - June 2
Mascouche
25-09-2003, 15:43
So I guess there is a randomize factor then... anything else? I wish I could know.
Tactical Grace
26-09-2003, 16:57
does allowing refugees into your nation increase the population by much?
No. I have tried, but it does not work. Although none of my nations have got past the half billion mark yet. Maybe once your nation is over a billion, it might make a difference, but I think it unlikely. From what I have seen, the growth rate is linear and increments by 1m once certain population size thresholds have been reached.
Catholic Europe
26-09-2003, 17:21
Also, not knowing if this has been said, pop. growth that puts a nation that was created after you, in front of you, is soon sorted out so that your nation has a bigger pop.
Mascouche
26-09-2003, 23:42
Also, not knowing if this has been said, pop. growth that puts a nation that was created after you, in front of you, is soon sorted out so that your nation has a bigger pop.

:? hmmm I do not understand.
Qaaolchoura
27-09-2003, 02:58
It seems to be that nations with a lower economy grow faster than those with higher ones.
Thomasia
29-09-2003, 05:30
I remember, in the beginning, there was a bug which clearly affected a few nations. It caused them a number of other problems as well.

I thought, for a while, that allowing cloning increased population more rapidly (which would be logical, I suppose), but it just seems to stream along somewhat randomly, ever upward with time. After a while, you stop watching the number.
Celestia
29-09-2003, 17:56
The Holy Empire of Celestia is a massive, economically powerful nation, renowned for its complete absence of social welfare. Its hard-nosed, hard-working, cynical population of 1.593 billion are kept under strict control by the oppressive government, which measures its success by the nation's GDP and refers to individual citizens as "human resources."
Demo-Bobylon
29-09-2003, 18:01
does allowing refugees into your nation increase the population by much?

Well, IRL, refugees only make a tiny proportion of the population. UK - pop. 60 million. Refugees: 60,000 (per year, I think)
Not a big difference, really. What does that issue do, anyway?
30-09-2003, 06:01
does allowing refugees into your nation increase the population by much?

Well, IRL, refugees only make a tiny proportion of the population. UK - pop. 60 million. Refugees: 60,000 (per year, I think)
Not a big difference, really. What does that issue do, anyway?
In the southwest USA, they acount for the majority of America's population growth as the native population is actually declining.
The True Domination
30-09-2003, 07:33
I think that putting your nation on vacation mode stops population growth.
The Most Glorious Hack
30-09-2003, 07:45
From what I've hear, no.

However, being on 0 issues, gives you 1Mil per day.
The Brotherhood of Nod
30-09-2003, 13:52
Size is directly related to the date you registered. Some guy (don't remember who) registered one day before me and is still a few million larger than me.
30-09-2003, 16:01
What ever happened to the 2000, or so new issues we were going to able to deal with. Getting tired of the same old stuff?
Lemmingcus Meenicus
30-09-2003, 16:50
Power doesn't equal size!
Even an elephant can be killed by a virus

Incorrect.

ONE virus cannot kill an elephant - However, Millions of virus replicating can.
SalusaSecondus
30-09-2003, 18:22
ONE virus cannot kill an elephant - However, Millions of viruses replicating can.

Well, if SLAGlands is currently not around, someone needs to keep grammar correct.

Edit: Well, I guess that "virus" would be acceptable in the original Latin as it was a mass noun in that language, but not in Modern English.

Edit2: I've been corrected, it actually should be

ONE virus cannot kill an elephant; however, millions of viruses replicating can.

I was being nice, but I was firmly corrected.
Mascouche
30-09-2003, 19:32
Nope, 0 issues does not mean 1M per day. I have tried it and it does not change a thing.

Size is not directly related to the registered date. I have seen with my own eyes a younger nation out numbering an older one.
Tactical Grace
30-09-2003, 19:37
There are inconsistencies. If you create several nations over the course of a day, by the time their populations are in the many hundreds of millions, their populations will differ by several million, in the low double figures. The rate of growth is related to how old the nation is, but there are seemingly random deviations. Their size of the deviations is not that significant, however.
Goobergunchia
30-09-2003, 23:12
What ever happened to the 2000, or so new issues we were going to able to deal with. Getting tired of the same old stuff?

[violet] is currently creating an interface so that the mods can edit user-submitted issues. When that's finished, the issues will start pouring in.
Tactical Grace
01-10-2003, 00:49
If we get a hundred new issues in the bank one night, will any of them ever repeat? In theory, there would be no need, as there would be so many. However, it would be nice to retain the ability to gradually change previous decisions. So, will the new issues be re-used?
Goobergunchia
01-10-2003, 00:59
If we get a hundred new issues in the bank one night, will any of them ever repeat? In theory, there would be no need, as there would be so many. However, it would be nice to retain the ability to gradually change previous decisions. So, will the new issues be re-used?

I'd think they'd rotate just like other issues...
Tactical Grace
01-10-2003, 01:20
I hope so.