NationStates Jolt Archive


A new Delegate power

16-09-2003, 00:57
Let us ban people not in the region, I'm getting annoyed by these spammers. Let me ban them from my region please!!
imported_Cspalla
16-09-2003, 01:01
That would be good for founders/delgates, but I think it was figured out to be just too much coding.
Tactical Grace
16-09-2003, 01:30
I do not see how it would be too much coding. The code for a ban list exists. Just add the ability to manually add any nation to it, not just those you have ejected. It will take a bit of work, but frankly, it would be a more useful addition than new issues.
NeoMetal
16-09-2003, 01:32
NuMetal
16-09-2003, 01:43
I think Salusa had said a while ago that he would mention it to [violet],but now the mod interface is taking up a lot of time so it may be a while
Cogitation
16-09-2003, 02:11
It would also have a significant impact on legal invasions, but that's a whole other discussion in and of itself.

Spammers should be reported through the Getting Help (http://www.nationstates.net/cgi-bin/index.cgi/page=help) page.

--The Modified Democratic States of Cogitation
16-09-2003, 03:32
I would have to say "NO" to this idea. You cannot sentence someone for a crime they had not committed. Sure, you know they will or might, but this could give certain delegates way too much power, power that they are now abusing at will, and no one can get in his way.
Tactical Grace
16-09-2003, 03:39
You cannot sentence someone for a crime they had not committed. Sure, you know they will or might

This is a changed (NS) World. Things are different now.

[/irony] ;)
16-09-2003, 04:03
When you say "banning" - do you mean actually making the posts of user "x" invisible to you?
Tactical Grace
16-09-2003, 04:25
No, what we mean is, prevent nations from entering the region by putting them on the Regional Ban list before they have entered. The idea being to pre-empt spammers. At the moment this can only be done while the nation one wishes to ban is in the region. As has been pointed out, this will also have a detrimental effect on "legitimate" invasions, but maybe that is no bad thing.
Ackbar
16-09-2003, 19:36
It would also have a significant impact on legal invasions, but that's a whole other discussion in and of itself.

Spammers should be reported through the Getting Help (http://www.nationstates.net/cgi-bin/index.cgi/page=help) page.

--The Modified Democratic States of Cogitation

True. I still think this would be a good idea.
imported_Polok
16-09-2003, 19:39
i think its a good idea

as long as it wasnt abused, eg all regions banned a single nation
Ackbar
16-09-2003, 19:42
That would have been one way to have gotten rid of Shoel.
imported_Cspalla
16-09-2003, 21:26
I do not see how it would be too much coding. The code for a ban list exists. Just add the ability to manually add any nation to it, not just those you have ejected. It will take a bit of work, but frankly, it would be a more useful addition than new issues.

Things with complex code like NS are very rarely that easy to change.
imported_Blab
16-09-2003, 22:42
I think this is much ado about nothing. Capitalism is about advertising. When I was delegate, I constantly got messages about supporting this or that UN proposal and there's constant unsolicited recruiting on our regional board. Lately, I've also been getting TGs about joining this or that region based on my nation's UN ratings.

That's why delete buttons exist.
16-09-2003, 23:06
Or maybe give us a longer time to ban them, the spammer spams our region for about 2 minutes, then leaves, give us time to ban him.
Nazi Deutschland Axis
17-09-2003, 00:40
Or maybe give us a longer time to ban them, the spammer spams our region for about 2 minutes, then leaves, give us time to ban him.

This is a good suggestion. Would this feature be within the realms of possibility to implement?
RR Army
17-09-2003, 20:41
Without legitimate invasions or the threat of them, this game would quickly become more boring than it already is for thos who do not role-play. And, quite frankly, you don't really need Nation States for roll-playing. So, I will have to say that we should not implement the delegate ability to ban anyone.

Just my two.
Kandarin
02-10-2003, 00:45
This measure would do far more harm than good. Very few spammers last long, and they usually commit their acts quickly enought that by the time they're detected, they're gone already.

Region-crashing, on the other hand, would be seriously hindered. It wouldn't cease to exist altogether, but less organized region-crashers would be easily countered by this, leaving only multiregional secretive organizations that use many different names, of which there are now only a few. Since groups of that type are rather frustrating to deal with, it would probably be better to keep our conventional villains rather than force them to revert to a form that is far more unpleasant.
Qaaolchoura
02-10-2003, 01:10
They can't crash ZF unless somebody hacks the server and allows UN Delegate access. :twisted:
imported_Miss
02-10-2003, 05:55
That would have been one way to have gotten rid of Shoel.
i dont like what you are saying! :twisted:
they got rid of Sheol the only way they new how to and that was to delete him :cry:
1 Infinite Loop
02-10-2003, 06:30
this power would be quickly abused, and cause even more problems than it prevents, I have to lodge a NO against it, I feel it would hurt the game such as violate the abilities of the legit invaders, who regardless of what folks claim, are jsut about the only thing keeping the game alive to a lot of folks,
Ackbar
02-10-2003, 16:13
A, got to agree the disadvantages far outweigh the pluses.

B,
That would have been one way to have gotten rid of Shoel.
i dont like what you are saying! :twisted:
they got rid of Sheol the only way they new how to and that was to delete him :cry:


Sorry to make you cry. I like to make fun of him, just as a I did when he was around.