NationStates Jolt Archive


The Commonwealth of Arisse

Arisse
19-11-2008, 16:44
The Commonwealth of Arisse

The Commonwealth of Arisse is a collection of several star systems nominally controlled by the central government of The Autarch. Emerging dominant after a five thousand year civil war against a shifting collection of Guilds and their alliances. The star systems are clustered around the main system of Arisse, with the planet Neron as it’s capital.
Technically each Guild controls absolutely a certain industry or service set with disputes being settled by The Autarch and enforced by his Varangian Guard. Guild in some cases may also control territory.

Major Races in the Commonwealth

The Navigators-

The race known as the Navigators has been evolving for several hundred million years and in the last million years have been greatly changed through genetic modification.

The technologies of The Navigators hinges mainly on their ability to 'see' and to manipulate 'Dark Matter'. The main use for this is in their creation of Resonance Generators. By manipulating fields of sound waves around a crystal core they can 'corral' dark matter to become tightly packed in a doughnut like area around the crystal core, Dark Matter packed into a close area exerts tremendous gravitational forces, and will cause the donut shaped 'mass' to spin and become virtually a perpetual motion machine. The primary energy generated is an electrical field generated by the spinning and can be harnessed through collection coils and can provide virtually unlimited energy so long as the crystal resonator remains 'tuned'.

A Resonance Generator that goes out of tune may simply cease functioning, or in rare cases actually cause a gravitic anomaly such as a black hole, or a gravitational 'dimple' in the fabric of space. The Resonance Generators can be shut down and re-tuned fairly easily, due to the fact that the Navigators can in fact 'see' the dark matter at the core of the reaction and shut it down safely.

The Resonance Generator is used not only to create power plants, but also to create Gravitic Furnaces. A Resonance Generator that is not equipped with collection coils to absorb and channel the electrical discharge become very hot and dense. The Navigators use these 'furnaces' to create their favorite metal 'viridium steel'. Layers of high tensile steel, vanadium and iridium are fed into the furnace. The materials become instantly compressed and then molten, fusing them on the molecular level, resulting in the iridescent alloy viridium-steel. It is very light, strong and tensile, to the point that it can actually be turned into thread light enough to make garments from. The viridium steel is resistant to radiation, heat, cold and is perfect for most deep space applications.

The Navigators themselves have no need to construct space craft. By the virtue of their 'hune' they can create powerful magnetic fields around their bodies to protect them from the rigors of space or virtually any atmosphere. By using their hune in conjunction with The Device, they can create temporary spatial anomalies that allow them to 'fold' space and seemingly transport themselves instantly from point a to point b. A favorite battle tactic of Navigator Huscarls is to 'fold' themselves through an enemy vessel and appear inside, rendering conventional space vessels useless against them. Fortunately The Navigators very rarely employ the Huscarls into battle (except against each other) and conventional fighting falls onto the shoulders of the Thilite Marines.

The religious, social and sexual habits of The Navigators is unknown. With each other they communicate through the resonance of their hunes, which is also how they identify individuals. They communicate verbally through a computer that processes the hune's magnetic vibrations into speech, in a halting manner. It is not at all unusual for a Navigator to change his 'name' , verbal names and identification mean nothing to them and is only used for the convenience (or some say inconvenience) of other races.

Socially Navigators are loathe to be in each others company and generally surround themselves with other races, case in point is the Autarch. The Varangian Guard literally make a circle about the Autarch as he moves to keep other Navigators from getting close to him, not that they want to. The more Powerful a Navigator is the more alien and robotic attendants will between him and other Navigators.

Navigators are also very adept at building 'constructs' , basically robots with rudimentary AI that is suited for their specific task. These constructs range from fully articulate and thinking androids, to the tentacle like 'eyes' that dot the interior of the Autarch's Lagpunkt.

Religiously the Navigators do not even acknowledge any religions. Conversations on religion and ethics seem to absolutely mystify, bore and confound them. Such discussions can be used to effectively silence Navigators, as these matters appear so alien to them that they simply ignore such topics and either leave the conversation or continually move to change the subject.

The Varangians-

The Half-Dragon Varangians are the most powerful tool of The Autarch, a single Varangian can kill several Navigators and literally hundreds of Thilites.

The Varangians range from 5' all the way up to 12' and average right around 7'. Their strength, prowess and longevity depend on their purity. All Varangians appear to be human, Thilite or elven, they are distinguished by the fact that both pupils and cornea of their eyes are white, while the whites are generally colored.

All Varangians have some form or breathe weapon, usually in the form of a chemical bile that ignites on contact with oxygen. Some may spit acid, or clouds of poisonous gas. Like their dragon ancestors the Varangians may 'transfix' opponents with their gaze, and the most powerful can even read minds, implant false memories and erase memories with those whom they lock gazes.

Even the weakest Varangians are enormously strong and blindingly fast. They are descended from Celestial Dragons and are immune to the rigors of space and can travel between planets quite easily.

They generally prefer close combat, armed with blades of viridum steel, their fearsome roar make many run rather than face them and they can cut swathes through even heavily armored opponents in little time. Their clothes are made from viridium steel fabrics and turn aside energy weapons and projectile weapons alike. Their hides are nearly as tough as their clothes and their ability to regenerate combined with thousands of years of longevity make them seem immortal.

The most powerful of the Varangians is their leader Vodalus and his daughter Idalus. Both are 3/4th or more dragon in their ancestry , Vodalus very rarely fights, his gaze is powerful enough to will a victims heart to stop beating and his fearsome plasma breathe can stream out in a cone nearly 100 yards long.

Vodalus is nearly as feared as the Autarch, and there are persistant rumours that the Autarch seeks to clone the Varangians to replace their depleted numbers and maintain purity among their lines.

The Thilites and Navigator Weaponry-

The Thilites are a race of cannibal humanoids that inhabit just about every planet in the Arisse system. They are the main backbone of The Navigator’s armed forces and work force.

Thilites average around 6'-6'8" in height and have a sturdy build giving them an average weight of around 200-300lbs.Thilites are sensitive to light and unlike their masters cannot manipulate space or survive in a hard vacuum. The Navigators have given them transportation and developed conventional weapons specifically for use by the Thilite Marines.

The typical Thilite Marine wears powered ceramite armour and carries a gyro-harness mounted railgun. Thilites are more than capable of hand to handf combat, their sharp jagged teeth can tear flesh easily and their saliva is poisonous to most other humanoids, their fingers are also endowed with talons that can easily rend flesh. Thilite Marines are quite the opposite of The Navigator Huskarls, they are brave, energetic and will attack even when grossly outnumbered. They do not fear death are nearly immune to pain and panic. Fortunately the Thilites are somewhat slow-witted and are slow to adapt to new tactics and technologies.

The Thilites are greatly prized by The Navigators and are treated rather well, The Autarch is currently having the Engineers Guild design and build new types of conventional weapons to aid them in their tasks. After all the more the Thilites do, the more The Navigators gain.

The primary static weapon of The Naviagtors is the Particle Acceleration Cannon, known as the 'Razer' These can be ship mounted, or mounted on a planets surface and come in many sizes, the largest being the 11 mile high central tower of the Lagpunkt. The larger the Razer, the more resonance generators that are needed to fire it.

The Razer operates like most particle accelerators. It fires a compressed cloud of ions using a magnetic field created by the coils of the barrel, additionally the Razer's munitions is further compressed by the magnetic fields generated by the resonance generators and the ions do not disperse as readily as conventional accelerators and give a rather spectacular punch as the munition hits a solid target, triggering a chain reaction.


The Akarion-

The Planet Akrionius in the System of Arisse is home to the Akarion Sorcerers. This race of humanoids nominally ally themselves with the Autarch but have in the past also supported the Guilds against them.

Standing on average 6'-7' and weighing 120-210 lbs they are usually very thin and exceedingly graceful in movement. They appear to be human, with the exception of double and sometimes triple-lobed eyes. They claim to have the ability to be able to see 'astral space' and weave 'astral' energies to form spells. While it is certain that they display such powers as levitation, telekinesis and telepathy, it is uncertain what other powers they may possess.

The Akarion are seperated into two groups, Thrulls and Adepts. Thrulls are warriors, their equipment, style and skills vary with each individual and are far to numerous to make even general comments on. Adepts are the 'Sorcerers' and are very secretive and rarely seen. The fact that the Navigators have not exterminated them and allowed them much greater autonomy than the Thilites and the Guilds leads most to believe that they do indeed possess some magic or technology that is very valuable and either is or has been very useful to The Autarch.

The Akarion Thrulls were even exempted from fighting for The Autarch during the civil war, it is thought that they must have served The Autarch in some other way that suitably exempted them from serving in combat.


Commonwealth Marine Fleet


The Commonwealth Marine Fleet has been established and organized to defend Commonwealth interests.

The Commonwealth Marine Fleet currently consists of:

30 Idvar Heavy Cruisers (Designated ADF-Arisse Defence Fleet 001-030)

160 Dyan-XD Cruisers, grouped into 16 Fleet Control Groups (FCG-designated A-Q) of 10 Cruisers each (Designated Control Group letter and 001-010)

Each FCG also has a group of 8 MOBAT drones attached.

Each FCG also has a Voltag Warship as a command ship.

525 Thilite Marine Transports (Designated TMT 0001-0525)

These fleets are under the command of Thilite Warlord Abatos and overseen by Vodalus, of the Varangian Guard.



Idvar Heavy Cruiser

The Idvar measures 4,327 feet in length and 1,023 feet in width and 856 feet in thickness. The hull is composed of a 2 1/2 foot thick Viridium steel alloy wrapped around a superhard cermaite core.

The ships propulsion is the Engineer built ATMOS-Antimatter drive and makes the ship capable of interstellar travel at high velocity.

For defence the ship is able to generate a disruption field as well as a spectral masking shield, giving it superb cloaking abilities and the ability to redirect most attacks aimed directly at it.

For offence the ship mounts a single Spatial Distortion Cannon, twenty four anti-matter torpedo ports and sixty disruption point defence cannons.

The ship maintains a crew of one hundred fifty eight Thilites, five constructs and a construct-control that coordinates the ships systems. It is also capable of transporting eight hundred and fifty Thilite Marines.

The ship has entered full production at the VOL Station above the Planet Arisse.

http://img.photobucket.com/albums/v737/commonwealthnav/Idvar/idvar1.jpg




Dyan-XD Cruiser

After several months of testing, the Guild of Engineers has completed work and testing on the Dyan-XD Class BattleCruiser.

The Dyan-XD measures 2,521 feet in length and 944 feet in width and 121 in thickness. The hull is composed of a Viridium steel alloy wrapped around a superhard cermaite core.

The ships propulsion is the Engineer built ATMOS-Antimatter drive and makes the ship capable of interstellar travel at high velocity.

For defence the ship is able to generate a disruption field as well as a spectral masking shield, giving it superb cloaking abilities and the ability to redirect most attacks aimed directly at it.

For offence the ship mounts sixteen particle cannons, fifteen anti-matter torpedo ports and sixty disruption point defence cannons.

The ship maintains a crew of one hundred twenty five Thilites, five constructs and a construct-control that coordinates the ships systems. It is also capable of transporting five hundred and fifty Thilite Marines.

The ship has entered full production at the VOL Station above the Planet Arisse.

http://img.photobucket.com/albums/v737/commonwealthnav/Dyan-XD/DYAN3.jpg





MOBAT Attack Drone

The Commonwealth Guild of Engineers has designed the MOBAT Attack Drone as a multi-role point defence/cluster attack weapon. The heavily armed and armored MOBAT is capable of generating a withering field of fire over a specific area, maximizing the economy of firepower at a specific defensive/attack point as needed.

The MOBAT is designed to operate with no crew and is manned by a single AI Construct.

Commonwealth MOBAT Attack Drone

Length:634 feet
Width:629 feet
Draft:392 feet

Equipment:
1 VOL Anti-Matter Power Plants
1 ATMOS Anti-Matter FTL Drive

Weaponry:
1 Main ION Particle Cannon Batteries
8x 18 Anti-Matter Torpedo Batteries

Hull:
18" of composite viridium steel with ceramic alloy frame

Defensive Equipment:
2 Disruptor Point Defence Batteries
1 Disruption Field Generator, capable of dispersing energy weapon attacks

http://img.photobucket.com/albums/v737/commonwealthnav/MOBAT/MOBAT2.jpg


Voltaug Warship

The Guild of Engineers has developed for use by the Thilite Marines a command vessel that mounts greater destructive capabilities than the Dyan-XD Cruiser. The Voltaug is designed to be the primary surface attack ship and control ship for fleets of Dyan-XD Cruiser Fleet Control Groups.

The Voltaug measures 10,467 feet in length, 3,450 feet in width and measures 2,225 feet at it's thickest point. The power plant of the Voltaug is a Dark Matter Resonance Generator that powers four ATMOS anti-matter drives and a single Hyper-Space Fold Drive, that is capable of travelling hundreds of light years in several minutes. The Hyper-Space Fold drive can also generate a drive field that allows the Voltaug to transport up twenty Dyan-XD Cruisers with it during Hyper-Space Fold travel.

The Voltaug is armed with three Razer Particle Accelerator Cannons, each one 2,200 feet in length with a range of over 15,000 miles. It's secondary armaments include 25 particle cannons, 31 anti-matter torpedo launchers and 112 Disruptor point defence systems.

The Hull of the Voltaug is made of composite viridium steel that is layered into 48 inch thickness at all points. It also has a Disruption Field Generator that breaks up energy weapon attacks.

Each Voltaug operates with a crew of 225 and has an AI Construct to control the ship. Each Voltaug is commanded by a member of the Varangian Guard and has a compliment of 10 Navigator Huscarls backed by a compliment of 2,000 Thilite Marines.

The Voltaug can carry 8 MOBAT drones attached to it's underside.

http://img.photobucket.com/albums/v737/commonwealthnav/Voltaug/ship5.jpg


Propulsion and speed

EKS

The Navigators Guild, having developed the Faster Than Light ATMOS drive needed a term to rate the speed at which an ATMOS equipped ship travels. They settled upon EKS.

The ATMOS Drive (Anti-Matter Transformative Motion Off-setting System Drive) uses the energy produced by VOL antimatter powerplants to envelope the ship in an 'envelope' of energy. This energy is then excited to provide forward thrust at greater than the speed of light, applying force well in excess of the ships mass , and propelling it forward at great speeds according to the laws of motion. The ship once enveloped in it's field becomes an object in motion that only has the propelling force of the ATMOS drive acting upon it, allowing it to accelerate exponentially.

This acceleration is represented in EKS. One EKS is measured as 1,000 times the speed of light. Fast ships such as the Dyan-XD Cruiser is capable of speeds in excess of 10 EKS.

Hyper-Space Fold

Ships such as the Voltaug that have a Hyper-Space drive field generator are able to use the curvature of space to almost instantaneously transport the ship and anything within it’s hyper-space field nearly instantaneously from point A to point B. So long as both locations are known and can be plotted by the Voltaug’s powerful Construct the drive generator can ‘bulge’ space to force the two points to meet for a split second and transfer the contents of the hyper-space fields .


Terran Presence

The Commonwealth of Arisse has recently finished ‘Lagpunkt Terra’ a spaceport just North of the Free Republic of Ilek-Vaad in the region of the Federated Klatchian Coast ( as indicated by the red square on the enlarged map, map of the full Klatchia is below that.) with ties directly into the Free Republic. The eleven squarte mile spaceport also has maritime port facilities for several hundred cargo ships and super tankers. The space port is capable of servicing up to twenty space cargo ships at a time The one mile high Lagpunkt spire is a smaller version of The Autarch’s Lagpunkt on Neron.

http://img.photobucket.com/albums/v606/jaguar1024/navsite.jpg

http://img.photobucket.com/albums/v606/jaguar1024/Klatchiamap061218.jpg

Lagpunkt Terra is garrisoned with 950 ARTIGEUR Nightmare Constructs:
Arctigeur
http://img.photobucket.com/albums/v737/commonwealthnav/Arctigeur.jpg

3500 CADRE VEKS Nightmare Constructs:
Cadre Veks
http://img.photobucket.com/albums/v737/commonwealthnav/Cadre_VEKS.jpg

And 6 giant (six-story) ORDO general-duty Constructs:
Ordo
http://img.photobucket.com/albums/v737/commonwealthnav/ORDO_Construct.jpg

There are also garrisoned 26,000 Thilite Marines. All are currently controlled by Over-Governor Usun-Shad of The Autarch’s Varangian Guard, standing off at the edge of the Sol system is Fleet Control Group G, prepared to protect Lagpunkt Terra if necessary.

The Thilite Marines are also supplied with 850 MOBAT Ground Assault Vehicles:

MOBAS
http://img.photobucket.com/albums/v606/jaguar1024/Experimental/Detailed_Tankie.jpg

The MOBAS has four independent Jaguar-Daimler 2800 horsepower XM-L hydrogen drives, any one of them can power all four treads, but it runs optimally on all four, giving it a speed of sixty eight miles per hour cross country. While it is a sixty ton tank, it's wide tracks and independent drives gives it superb traction and stability. It mounts one plasma canon and two coaxial 20mm autocannons. The tank can carry ten Thilite Marines, and has space in each one for Navigator AI controls or can be driven by two crew. It's armour is 14 inch composite ceramite plate with a viridian steel skin.

And 150 SECOR Siege Assault Vehicles:

SECOR


SECOR is basically the same platform as the MOBAS but with heavier armour, double the troop transport capacity , this does reduce the speed to around forty five miles per hour. It also mounts two plasma cannons and two Atlas mobile missile launchers.

OOC: Notes: The Commonwealth of Arisse is the 'Navigator Commonwealth re-worked and re-branded.