NationStates Jolt Archive


Warball new sport idea, possibly Cup / come comment LOOK PLZ AH

Zactarn Prime
16-07-2008, 22:50
Ok this game is a combonation of Football (American), Soccer (uhh duh), and Rugby. The game consists of 9 players to a team on a 120 Yard Long X 85 Yards Wide field. The 9 Players play Offense and Defense with Lines of Substitution (Similar to Futsal or Hockey) The nine players objective is to run with the ball the length of the field and either Run or Kick the Ball into a scoring option. At the end of the field if the player elects to run in he scores a 5 point Touch Down. However he can elect to take a running drop kick. The drop kick would mean he'd have to kick the ball through a hoop which is about 7 feet wide and 4 feet tall which is elevated 6 feet in the air directly on midfield. Passing through the ring does nothing nor does dunking onto it, the ring is only a scoring option from a kick, and the kick may not be taken from a set play, with the exception of the final overtime round. The post is in play and any ball deflecting off it is live (including drop kicks) unless the ball hits the ground. If the ball hits the ground after a drop kick attempt the ball will be considered live so long as it either hits the post of the hoop or comes close to it. The definition of close is to be determined by the official, so obviously if its 10 feet off target you either suck or were trying to advance the ball with a kick. Also, players maybe rammed into the post of the hoop and there is no foul for being rammed into said post, whether the player is hit in the air or on the ground. A seperate option would be to bounce off of an inground trampoline that is strategically placed in front of a seperate hoop that is placed in front of the score line this hoop is 3 feet wide by 4 feet long and is elevated 13 feet in the air. At that point the player must throw, slam, or put the ball into the hoop anyway possible, this would only score 8 points where as kicking the ball would score 15. Kicking the ball through the hoop succesfully though the hoop is called a Goal, and Putting it through the hoop in some form other than kicking it is dubbed a Dunk.

SPECIFICS:

The game consists of 6 15 Mintue stretches with a halftime after the third stretch, teams rotate possessions to start off each stretch with a set formation play at midfield to open every stretch. The game is played with a ball much similar to a Rugby Ball. Only difference being is that it weighs slightly more (Instead of 410 Grams its 450 Grams).

The Trampoline is 10 Feet wide by 10 Feet Long, and no more than 2 players per team (4 total) may be in [on] the tramp at one time.

Each team's objective is to advance the ball down the field to score. In an attempt to stop them the opposing team may physically tackle the Ball-Carrier and render him immobile, by knocking him to the floor so that his torso is touching the turf, whether it be stomach/chest or back.

Once the Ball-Carrier has been rendered immobile he has 8 seconds to pitch or handoff the ball to a fellow teammate. The team on the defensive may block players from reaching the immobilized player. If said player can't get the ball off before the 8 seconds the Referee will then come in and take the ball, he will then place it at the spot that the immobilized player was tackled. Then the immobilized player and the tackler will race for the ball, they may retrieve the ball by any means other than sliding/diving.

During an attack from the Trampoline a defender (which may or may not be designated as such) may jump from the Trampline as well in an event to stop the attacker. To stop the attacker, the defender or Stopper may ram into, charge, tackle, pull down, hold, or any other means other than Punching, Kicking, or Kneeing. This event is also used on players that obtain there Second Foul or More. This may also be used for players who are fouled within the tramp zone.

Surrounding the field are polyurethane and wood boards which are held together in a titanium casing. These boards keep the ball in play at all times and are not considered out of bounds. Players maybe slammed into or even shoved over said boards. Any ball sailing over the boards would be considered out of bounds.

RULES:

Players
Each team must have at least 3 - Lines of 9 Players, but no more than 5 - lines.

Fouls
Fouls are defined as anything not pertaining to the Rules. Fouls during tackles are described as any type of Slide Tackling. Other fouls are Hitting a player who is already rendered immobile. Punching, Kicking or any other type of violent strikes are also considered fouls. Intentional Hitting of a referee or official or staff member or crowd member is also considered a foul. Certain behaviors of an unacceptable nature toward the same said groups would also be considered a foul. Tackles in which aim specifically for the neck (clotheslining, fist to neck, foot to neck, etc) are considered fouls, any intentional hitting of the genetalia also a foul. Also, heads to the face are considered fouls, but head to head is not. The forehead is considered part of the head and not the face so there for anything from Eyebrows to chin is facial area, and a head to forehead shot is legal, so long as its delivered while the players are competing for a ball, and not just exchanging headbutts for the hell of it. If a player recieves a foul they will face the person they fouled in a showdown, the Foulee getting to attack the Fouler. If a player receives a second foul this then again done. However if a player receives a 3rd foul in one gae they will be ejected the team will have to play one man down under all circumstances no matter if the lines are switched, he will also be suspended a mandatory 5 games.

Gameplay
The ball may be played forward backward or side to side in any fashion. The ball maybe played but may never touch the ground. If the ball happens to touch the ground the last team to touch it loses possession and the two teams select one player that is currently on the field to have a "Jump Ball" Battle for the ball. In this event the Referee will throw the ball up in between two players and they will leap for it, at this point the rest of the players on the field will surround them in a circle and compete for the ball. The ball is allowed in this event to touch the ground. Jump Ball Battles are not nessecary in the event of a tipped throw or if the player is tackled and forced to lose the ball. In the even of a tipped pass if the ball touches the ground after the ball has been tipped by the defenisve team the attacking team will be allowed the ball in a set for play, and the clock will stop. In the event of a fumble or lost ball the ball is considered live and available to be picked up. A pitched ball that does not reach its target is NOT considered a fumble and therefore it is not live(unlike Rugby). Balls maybe played off of the walls as well. In the event that the ball goes over the boards, the last team with possession of the ball must retrieve the ball and the player must try and jump over the dasherboards and into play. Now while the player is in air he is fully open to contact, and may be hit in any way previously stated legal. Points may be scored in ways stated above by Dunking, Kicking a Goal, or scoring a Touchdown. Dunking is also a way of scoring after a foul in the tramp zone or a Penalty Shoot Out 1st Round. Substitutions. Each team must have three lines each of 9 players, however only two may acutally play as one is designated as a reserve line. 8 players are subbed in at a time as the Stopper must play the whole game barring injury. The eight lines, can be changed on the fly or via timeout, but the team has 4 minutes to switch their whole line on the fly or be charged a penalty and must face a Showdown scoring oppurtunity (Showdowns are the Dunk based scoring attempts based on penalties and requiring a stoppage in game play). Each team is granted 5 timeouts for the entire game which do not reset at the end of halves, or stretches. In the event of a tie game at the end of regulation there will be rounds of Penalties taken to decide a winner. The first round will be a Sowdown Dunk Off, where three players from each team will have an oppurtunity to score. If the game is still tied the second round will be a thirty yard dash in which an attacking player will try and race across the score line to notch a touchdown without getting caught and tackled by a defender, this will also be limited to 3 players. In the event that it is still tied there will be a short 5 minute stretch in which the first score of any kind would resignate in a win. If by some chance the game remains tied after all of this, there is a penalty kicks round which will be held from 18 feet away from the goal. Here all players from each team will alternate kicks until one makes it through, the golden goal rule does apply here, and the first one in will win, however the scoreline will only reflect a 1 point loss.

Padding:
Padding maybe worn but must fit within the following rules:

Scrum Caps maybe worn, this would also include the style of scrum cap worn by Petr Cech of Chelsea\

If a player must wear glasses they MUST get prescription Goggles which then must be able to be placed around the head like Swimming goggles, and must also be worn UNDER a Scrum Cap the Style of Petr Cech's. If a player does not have goggles that wrap around their head are tied and tucked under a Petr Cech Scrum Cap then they MUST play without them, Contacts are not forbidden but heavily discouraged as for no circumstances will any game be stopped due to a missing pad, a broken pad, or a lost/dirty/broken/cracked contact.

Flak Jackets maybe worn, but only if they cover the fron and back NOT the sides. May not be in excess of 2.5 pounds

Rib Protection may be worn but may only cover the rib area of the body and may not be connected. So two seperate pieces must be worn, neither of which may weigh more than one pound on either side.

Cups Are optional

Shin Guards are optional

NO SHOULDER PADS OR ANY FORM OF SHOULDER PADDING

NO KNEE OR ELBOW PADS OR ANY FORM OF KNEE OR ELBOW PADDING

NO NECK PADDING

NO MOUTHPIECES MAYBE WORN

Formations
A standard formation would be:

3 Attackers
2 Zoners
1 Midfielder
2 Defenders
1 Stopper


Bonuses:

Will be awarded for RP
Will be awarded for Talent/Skill
Will be awarded for Home Field Advantage
Will be awarded for Weather Effects
Will be awarded for Momentum
Will be awarded for Strategy
Still all results have a random effect


If theres anything you feel I have missed or feel should be instituted let me know.
Zactarn Prime
18-07-2008, 15:58
scrumpdidlybumpcious
East Laos
19-07-2008, 03:24
OOC: Hey ther mane. I might do it later, lil buisy now
Zactarn Prime
19-07-2008, 20:52
Ok ok ok, now 77 Views (or 78 or something) and nobody replies (besides East Laos) C'mon this took like an hour or 2 to come up with and another hour or two to type it all up. I'm currently working on a Score and Stat Generator for the sport so there might be a cup later on if I can get some support here.
Zactarn Prime
20-07-2008, 03:39
I've worked up a Score generator that works pretty well. I do need help on a Stat Generator so thats rough but I would like some comments.

Bonuses That Are Included in Scorinator Are:

Will be awarded for RP
Will be awarded for Talent/Skill
Will be awarded for Home Field Advantage
Will be awarded for Weather Effects
Will be awarded for Momentum
Will be awarded for Strategy
Still all results have a random effect
Zactarn Prime
20-07-2008, 05:11
Now added Padding to the list as well as more Fouls rules, also adjusted the Goal Hoop to be placed at midfield on the 60 yard line. Read and Comment
Milchama
20-07-2008, 14:29
Ok I like this idea and trust me I want to RP this sport but I have a few questions:

First: Can you please explain the trampoline stuff better and where it is placed on the field.

Also is this correct as a cheap scoring diagram.

Touchdown = go past endline = 5 points.
Drop kick = kick it through hoop = 15 points.
Trampoline = put it through hoop in anyway possible = 8 points.

My other question is what's the ball is a turnover when dropped rules because apparently it doesn't count for a fumble. What's a fumble? Because unless there is a very specific definition of fumble (very possible) then there are no jump balls as every ball becomes live.

Other miscellaneous things I think should be changed (but aren't necessary).

Mouth guards should be worn: I think the players should be allowed to have teeth.

There should be no forced substitutions or reserve line that cannot be played. Playing people for more then four minutes would probably be unstrategic anyway and if a coach does that I'm sure the score would punish him enough.

The reserve line just creates problems as to when the people can play and cannot play. If you say you need a squad of about 21 people then you have two lines and about 1 reserve line who can be subbed in for injuries but cannot form their own line.

For RP purposes less is usually more. You have a score but let the RPers do the rest because when you put in stats it changes what people want to do. For example let's say I have an unstoppable striker but in your stat generator he doesn't get 75% of my team's points (which is what I want) I don't know how to RP that realistically.

Can you please explain positions better. What does each position do? What's a zoner? Where are they on the field? Are they mainly offensive or defensive? Both? etc.

Now this seems extraordinarily negative. But I really just want clarification on points that I do not understand. (And yes I am trying to lobby to change a few things but I created my own sport, it's on the old wiki somewhere, and I know this part is tough.) I really am quite interested in this sport and can't wait to RP it.
Zactarn Prime
20-07-2008, 17:25
Ok I like this idea and trust me I want to RP this sport but I have a few questions:

First: Can you please explain the trampoline stuff better and where it is placed on the field.

Also is this correct as a cheap scoring diagram.

Touchdown = go past endline = 5 points.
Drop kick = kick it through hoop = 15 points.
Trampoline = put it through hoop in anyway possible = 8 points.

My other question is what's the ball is a turnover when dropped rules because apparently it doesn't count for a fumble. What's a fumble? Because unless there is a very specific definition of fumble (very possible) then there are no jump balls as every ball becomes live.

Other miscellaneous things I think should be changed (but aren't necessary).

Mouth guards should be worn: I think the players should be allowed to have teeth.

There should be no forced substitutions or reserve line that cannot be played. Playing people for more then four minutes would probably be unstrategic anyway and if a coach does that I'm sure the score would punish him enough.

The reserve line just creates problems as to when the people can play and cannot play. If you say you need a squad of about 21 people then you have two lines and about 1 reserve line who can be subbed in for injuries but cannot form their own line.

For RP purposes less is usually more. You have a score but let the RPers do the rest because when you put in stats it changes what people want to do. For example let's say I have an unstoppable striker but in your stat generator he doesn't get 75% of my team's points (which is what I want) I don't know how to RP that realistically.

Can you please explain positions better. What does each position do? What's a zoner? Where are they on the field? Are they mainly offensive or defensive? Both? etc.

Now this seems extraordinarily negative. But I really just want clarification on points that I do not understand. (And yes I am trying to lobby to change a few things but I created my own sport, it's on the old wiki somewhere, and I know this part is tough.) I really am quite interested in this sport and can't wait to RP it.

OK well first thank you for saying something intelligent and meaningful, I've been waiting for someone/anyone to actually pay some mind to this. The Reserve Line was a little unnessecary I just kind of stuck it there, so I can get rid of that. The Stat Generator will serve one purpose only, it will generate stats so that I can have stats for the chracters and events not RPed. Like sure you can RP your unstoppable strikler and if you say he scores 4 Touchdowns and 2 Dunks, thats fine. But what about the rest of yoour team, some people will have to commit fouls and stuff. Mouth Gyards are prohibited because they can be slammed down your throat, especially since they arent tied to anything (I.E. Helmets). As for Positions they're self-explanatory Attackers: Attack / Midfielders Play Midfield (Soccer) / Defenders Defend / Stoppers attack the people trying to score on the tramp and also attack other people that get down that far / Zoners play zones (American Football) They play a specifically assigned area of the field designated by the Coach. As for fumbles and such, a fumble is when a player gets tackled and loses the ball as a result of the hit, however if you just drop the ball or if it is punched out that would create a Jump ball event. If the ball is tipped by the defense and touches the ground it is dead, therefore the offense will get the ball from where their last throw was made (I.E. if he threw it from the 20 and it was tipped, he'll get the ball back at the 20) And they will take a set play from the spot. Trampolines on the other hand are placed directly under the 13FT hoop and are 8 feet wide and 8 feet in length. I hope that answered all of your questions if you have anymore feel free to ask away.
Zactarn Prime
21-07-2008, 17:55
a few minor changes due to Milchama's comment, come, look, comment
kenavt
21-07-2008, 20:54
This seems interesting but I can't bother to read it all. LOL. Though I'm sure I'd pick it up quickly in like a tourney or something. Count me in.
Zactarn Prime
21-07-2008, 21:56
This seems interesting but I can't bother to read it all. LOL. Though I'm sure I'd pick it up quickly in like a tourney or something. Count me in.

Alright I'll count you in and TG you on anything but I'd like for you to at the VERY LEAST skim over everything.
Milchama
21-07-2008, 23:00
First I like the rule changes, they are a lot clearer now on what things are.

You have a scorinator correct? Let's do a one off friendly, Milchama vs. Zactarn Prime.

This way we can RP the sport and maybe help it grow from people seeing how it plays out.
Zactarn Prime
22-07-2008, 01:07
First I like the rule changes, they are a lot clearer now on what things are.

You have a scorinator correct? Let's do a one off friendly, Milchama vs. Zactarn Prime.

This way we can RP the sport and maybe help it grow from people seeing how it plays out.

OK, the scorinator is rough but it should be fine so here I'll host the game, so I'll factor in the weather/strategies/Home Field and we'll see what happens.

IC: Finally after years of determination Zactarn Prime has gotten WarBall on the international scale, the first official International Friendly is due to take place between Zactarn Prime and Milchama. The odds are in Zactarn's favor but it's sketchy as to what the Milchama players will bring to the table. In a conversation with Coach Wright of Zactarn Prime he said:

"We're going to go out and do what we do. We know how to play this game, and we'll do just that. Our strategy will be strike quick and fast, we'll have our Defensive Line play forward and attempt our best shot to score."

There has been some skepticism on the interntional playing field as to the number of players on such a large field. Some people think nine players can't cover this length of a field but that'll be tested. The weather for the game is going to be somewhat cold and blustery with a chance of light driizzle. 54F with a possibility of rain coming in by the 3rd stretch.
Daiwiz
22-07-2008, 13:21
This is very well done! I like it, but I'll get confused in theRP rofl. Good job on creating it!
Zactarn Prime
22-07-2008, 15:47
This is very well done! I like it, but I'll get confused in theRP rofl. Good job on creating it!

Thank you, it's not nessecary to RP but if you don't you will lose the bonus. (I.E. You'll lose)
Zactarn Prime
23-07-2008, 18:10
Milchama has till the end of the day to post or I'm scorinating our friendly
Milchama
24-07-2008, 03:29
OOC: No RP better not mean lose automatically, just mean you are more likely to lose. That is what all other sports do. Oh and my first new newspaper in awhile woot!

IC:

Tajes Chronicle-Journal-Paper-Defender-Attacker-News-Team-Report-Today

Sports Section

Milchama to play first international in new sport

The Milchama Warriors are about to play the first game in an aptly named sport for a nation named war, Warball. The game itself consists of a lot of subtle changes to sports that the Milchama public know and love as well as new editions which we, at least, hope make for enjoyable viewing and maybe playing as well.

The Milchama side was drawn locally from various rugby, suicide footballer and gridiron teams. We hope this side competes very well with the more established players in Zactairn Prime.

In typical Milchamian style, we will experiment. We may never have played this game before in a competitive setting but that doesn't we don't think some of the positions (zoners) are stupid and will change them.

So without further ado here is the Milchama lineup: 4 Attackers
2 Midfielders
2 Defenders
1 Stopper

Line 1:
A: Lev Rosenberg
A: Kev Jaler
A: Zev Thomo
A: Rev Jackson
M: Dov Lanor
M: Barron O'Toole
D: Gundry Hernes
D: Donatelli Hanarah
S: Heines Lowell

Line 2:
A: Anthony Hershin
A: Borat Hakle
A: Rivers Junek
A: Sonny Nolbor
M: Narayan Vivyo
M: Xavier Tugle
D: Quentin Quellas
D: Quint Moore
S: Clint Poluy

Line 3:
A: George Terkin
A: Morris Thomas
A: Thomas Morris
A: Endy Werd
M: Malcolm Norris
M: Cillian Kelly
D: Cieran Macelroy
D: David Goosh
S: Flooner McGurry

Players to watch for:
A: Rev Jackson- The suicide footballer outside striker bring his attacking game to a new sport. Watch for his open field tackle breaking, that will be key.
M: Dov Lanor - A fellow first liner, Lanor's speed is what sets him. In practice games he's been everywhere and expect that to continue against The Prime.
D: Quint Moore- A lot of people were surprised to see him as a second liner. But the second line will love his versatility and attacking instinct. He had 5 touchdowns through two practice games, a very high total for defenders.
S: Flooner McGurry- His practice game performances definitely merit a higher place than the third line. He did not allow any trampoline points through the 2 practice games. He will steady the third line.

That is our first international warball team and we can't wait to see how they fare against the more experienced Zactairn Prime team.
Zactarn Prime
24-07-2008, 17:59
OOC: Yes I did mean if you dont RP you'll be more prone to losing not tht you'll lose every time.


39-41?!?!?!?!?

Yes, that was the scoreline in last night's international friendly match between Zactarn Prime and Milchama. Although Zactarn Prime won the score was expected to be way more one sided then that, and the 101,000+ in attendance were left with mixed feelings.

"This is our game, we know this game, they dont that simple. If this WarBall world cup thing does pan out it we better not lose not one game." Said one angry fan about the score after the game.

The game was intense and exciting not being decided until one faithful touchdown scored by Kitch Forge in the 89' to steal the win from Milchama.

4 Attackers
1 Zoner
1 Midfielder
1 Defender
2 Stoppers

Line 1:

Kitch Forge - ATTACKER LEFT
Weston Govern - ATTACKER RIGHT
Kendrick Johns - ATTACKER CENTER
Doug Yurkins - ATTACKER BACK
Huston Ruffs - ZONER
Jardic Kiles - MIDFIELD
Linus Swend - DEFENDER
Yancy Joe Shneevus - STOPPER 1
Georgey Hudson - STOPPER 2


Line 2:

Kenji - ATTACKER LEFT
Teye Muki - ATTACKER RIGHT
Ulysses Montgomery - ATTACKER CENTER
Bartholomeau Ickens - ATTACKER BACK
Livingston Grause - ZONER
Jay'Von Adams - MIDFIELDER
Jarvis Greens - DEFENDER
Dion Mays - STOPPER 1
Jackson Lins - STOPPER 2


Line 3:

Isaiha Hayes - ATTACKER LEFT
Justice Kinn - ATTACKER RIGHT
Jimmy Harris - ATTACKER CENTER
Jeris McIntyre - ATTACKER BACK
Kendall Hughes - ZONER
Prince Kane - MIDFIELDER
Juju Crystal - DEFENDER
Larry Bobbins - STOPPER 1
Mookie Blaylock Jr. - STOPPER 2

Stats:
Kitch Forge - Touchdown - 89'
Bartholomeau Ickens - Dunks 12' , 71'
Prince Kane - Drop Kick - 30'
Weston Govern - Touchdown - 1'

Yancy Joe Sheevus - 4 Stops / 1 Tackle
Linus Swend - 4 Tackles
Jay'Von Adams - 2 Tackles / 1 Forced Fumble
JuJu Crystal - 1 Tackle / 1 Pass Defended
Huston Ruffs - 1 Pass Defended / 1 Interception

ZP
2 Jump Balls Won
Zactarn Prime
25-07-2008, 17:34
There, the friendly is done, now people that's how it works. Express some interest, If i can get a few more people in on the idea I may start a Cup
Milchama
26-07-2008, 18:02
OOC: For future reference you could have chosen my scorers.

Tajes Chronicle-Journal-Paper-Defender-Attacker-News-Team-Report-Today

Sports Section

Milchama Makes Good Showing

In their first international and third time ever playing the new sport of warball the Milchama Warriors played what can only be described of a heck of a game. They lost, of course, but only by 2, 41-39, and it took until the last minute to decide the game. The Coach Jimy Olens said, "This was a good introductory performance, we just didn't have the endurance to last the 90 minutes but after a few more months playing I bet we can do better."

The first half was all Zactairn Prime. Their experience immediately gave the Warriors problems as within the first minute Weston Govern got his hands on a through ball by Huston Ruffs to score the first points in international warball with a touchdown. 5-0 to The Prime. A Dov Lanor kick led to the first score for the Warriors as he released Rev Jackson who beat his defender then easily went past the end line for a 5 point touchdown. That tied the game at 5 after only 6 minutes. Since the Warriors got the ball back after a score they quickly tried to play some good interplay between the midfielders Tugle and Vivyo. Unfortunately a poor pass by Vivyo led to a turnover and gave Zactairn Prime the ball which their second line took advantage of promptly. Jay'Von Adams found Teye Muki who easily beat David Goosh and then gave the ball to Bartholomeau Ickens who dunked clean over Flooner McGurry. After the score Milchama was not deterred and used the ball excellently executing, what we can only believe was, a textbook counter attack from McGurry to Goosh to Kelly to Morris Thomas who deeked out Mookie Blaylock Jr. for a dunk and a 13-13 tied. This tie held for quite awhile in the first half as nerves suddenly hit both teams who seemed unable to complete any pass. The nerves led to a lot of sloppy play and dropped balls by both teams with neither really advancing far beyond the halfway line. Finally The Prime broke the stalemate and some glorious individual play by Kendall Hughes drew the Milchama defense to the left side of the field where he then threw the ball to Prince Kane who promptly scored a drop kick that put the crowd in a frenzy and gave Zactairn Prime a 28-13 lead that they took into halftime.

The second half was a lot more even and a lot less nervous. The Warriors, seeming to take heart after a good halftime speech, started the better of the two teams. Anthony Hershin executing a perfect dunk after a failed Xavier Tugle drop kick found him on the trampoline. Then, something shocking happened, the Warriors took the lead. The first line did the trick with Gundry Hernes showing some moves for a defender deeking out the midfielder and zoner before unloading to an onrushing Barron O'Toole who faked a pass to beat Johns before passing to a leaping Lev Rosenberg who slammed the ball home to put the Warriors ahead by 1, 29-28. Then in the 60th minute the Warriors struck again. Dov Lanor beat his man to the outside and looked like he was about to make a trampoline stop before he stopped and threw to Kev Jaler who easily outran his marker to score a touchdown and the Warriors a more substantial 34-28 lead. The crowd was in shock and dismay. They would only be more shocked two minutes later when Milchama scored a second touchdown in as many minutes to increase their lead to 11. Endy Werd the scorer this time. Up by 11 with less then 30 minutes remaining it looked like an upset might be in the cards and the Warriors stepped up their intensity. Zactairn Prime found it hard to move forward as every pass was seemingly either being batted down, intercepted, or if it was completed the player who was unfortunate enough to catch the pass got hit for his troubles. The Prime did find a way through in the 71st minute. Kenji used his speed and a wicked side step to move 30 yards up the field then found a waiting Bartholomeau Ickens at the trampoline. Ickens then executed his second dunk to give The Prime a vital lifeline and only put them 3 points back, or within one score. The Milchama defense continued to be a swarm and the Zactairn Prime players still couldn't get through. The real problem with the swarm was that despite the pressure the Warriors just couldn't get their hands on the ball and it looked like The Prime were going to break through. A great block by Clint Poluy stopped a dunk in the 82nd minute and Donatelli Hanarah needed every bit of his speed to stop Jimmy Harris from scoring 3 minutes later. It just wasn't to be for the Warriors as they couldn't stop the overwhelming tide from Zactairn Prime. Doug Yurkins started the movement that led to the final touchdown. He beat his shadow, Rev Jackson then found Kendrick Johns who looked to go the trampoline. This drew two defenders, but that turned into a fateful mistake as it left Kitch Forge wide open and he made no mistake scoring a touchdown to win the game for Zactairn Prime.

Still Milchama can take heart from this performance as they went into the lions mouth and came out very much an equal team. Some in the Zactairn Prime press have even called their victory lucky and said the Warriors deserved this game. We hear at the Tajes Chronicle-Journal-Paper-Defender-Attacker-News-Team-Report-Today have no idea whether this is true but we do know this was one hell of a performance and we can't wait until we schedule a return friendly against The Prime.
Zactarn Prime
27-07-2008, 19:11
Bumpdidly Bump Bump
Zactarn Prime
31-07-2008, 19:59
Been gone for a week but I'm back so sign up
Zactarn Prime
03-08-2008, 18:14
Well, I've tired sorry Milchama I may have to just scratch this no one seems to be interested, so unless I can get some interest in it then ah well.
Zactarn Prime
18-08-2008, 04:00
bump, *sigh*