Casari
01-12-2007, 23:19
At this time, it is my complete pleasure to bring you the
The Casa-Nova Hosting Bid for Cup of Harmony XXX
The nations of Casari and Novapsolu hope to welcome you to their respective countries for Cup of Harmony xXx. Held on the Isle of Teslu in Novapsolu and the scenic Highlands of Casari.
Spacious, scenic accommodations are available in both locations as well, giving you a wonderful place to relax after the stress of the World Cup.
http://jdfrew.people.wm.edu/chalet.jpg
But don't just come for the chalets. There's soccer to be played.
Knockout Format
The format of the tournement will feature a single group stage featuring an even number of teams, the ideal number being twenty, but other numbers will be considered based on roleplaying merit.
The group stage will be carried out in the Swiss style, where each team will play for four matchdays. The first opponent for each team will be randomly drawn. At the completion of the first matchday's play, the opponents for the next matchday will be determined by pairing the teams against each other.
For example:
For a hypothetical cup, the matchups for day 1 are-
A v B
C v D
E v F
G v H
I v J
K v L
M v N
O v P
Q v R
S v T
And the scores are (for the sake of a table that illustrates the point well):
A 4-0 B
C 3-1 D
E 3-1 F
G 2-1 H
I 2-1 J
K 2-0 L
M 1-0 N
O 2-2 P
Q 1-1 R
S 0-0 T
Giving this table, using our chosen table tiebreakers of Points, GD, and GF.
Team W T L Pts GD GF GA
A 1 0 0 3 4 4 0
C 1 0 0 3 2 3 1 *
E 1 0 0 3 2 3 1
K 1 0 0 3 2 2 0
G 1 0 0 3 1 2 1 *
I 1 0 0 3 1 2 1
M 1 0 0 3 1 1 0
O 0 1 0 1 0 2 2 *
P 0 1 0 1 0 2 2
Q 0 1 0 1 0 1 1 *
R 0 1 0 1 0 1 1
S 0 1 0 1 0 0 0 *
T 0 1 0 1 0 0 0
J 0 0 1 0 -1 1 2 *
H 0 0 1 0 -1 1 2
N 0 0 1 0 -1 0 1
F 0 0 1 0 -2 1 3 *
D 0 0 1 0 -2 1 3
L 0 0 1 0 -2 0 2
B 0 0 1 0 -4 0 4
Using this table, the next MD's matches would be generated.
First, any teams that are completely tied will be seperated based on the results of a coin flip or random draw for the sake of determining matches. The teams which won the coin flip were designated with asterisks in the table.
There are seven teams with three points- A, C, E, K, G, I, and M. To make an even group, M is dropped from the group of teams being matched. The top six are drawn against each other, 1v6, 2v5, and 3v4, giving the first three matches as:
A v I
C v G
E v K
The remaining 3 point team, M, is drawn with the next highest team, O.
M v O
The process continues remaining 1 point teams, of which there are five. Again, the last one is dropped, and the remaining teams power-paired.
P v S
Q v R
The last 1 point team is matched with the top 0 point team.
T v J
Lastly, the final group of teams, the ones with 0 points, are power-paired.
H v B
N v L
F v D
Thusly, the complete list of matches for MD 2, which will be posted with the scores for MD 1, is-
A v I
C v G
E v K
M v O
P v S
Q v R
T v J
H v B
N v L
F v D
If two teams are matched by the default method that have already played before, the matches in that particular pairing group will be adjusted to give each team a unique opponent while affecting the fewest number of matches. For instance, in the previous example-
A v I
C v G
E v K
If teams A and I had previously played, the solution would be to exchange the 6th and 5th placed teams, which are tied, resulting in the matchups being-
A v G
C v I
E v K
Priority for changing matches will be given to the following-
Exchanging places of teams that are tied in the table.
Exchanging places of teams next to one another in the table, within the same pairing group.
Exchanging places of teams close to one another in the table, that are in different pairing groups.
Knockout Format
For the knockout format, the top four teams, along with any other team or teams which are tied for the fourth-place position on points, will earn a place in the knockout round.
The teams will be seeded through the following criteria-
Strength of Schedule, measured as the point total of the team's opponents
Goal Differential
Goals For
Coin Flip/Random Draw
Playoffs will continue in a knockout format, with the winner playing for the incredable Swiss Trophy, to be awarded in lieu of the boring, typical, cup-shaped championship trophy.
http://i16.photobucket.com/albums/b20/Casari/swisscheese.jpg
The Guts
Scorination will be done each day using NSFS, with matches determined by hand, as that's really the only way.
RP bonus will be greater than the regular WC- this is a competition for Roleplayers- but bonus will not be overwhelming, and you will get no sympathy if you think your roleplaying makes you deserve wins. Sorry, them's the breaks.
All coin flips will be done using a standard United States quarter. The team which is first alphabetically will be assigned heads, with the second assigned tails.
The timeline of the Cup will be a bit compressed, hopefully to fit the cup in the same period as the finals and to get us all out for a worry-free winter holiday season. A final schedule is dependant on the date of the vote.
Questions?
Why, feel free to ask.
http://i16.photobucket.com/albums/b20/Casari/vache.jpg
After all, this cow would be sad if you didn't.
The Casa-Nova Hosting Bid for Cup of Harmony XXX
The nations of Casari and Novapsolu hope to welcome you to their respective countries for Cup of Harmony xXx. Held on the Isle of Teslu in Novapsolu and the scenic Highlands of Casari.
Spacious, scenic accommodations are available in both locations as well, giving you a wonderful place to relax after the stress of the World Cup.
http://jdfrew.people.wm.edu/chalet.jpg
But don't just come for the chalets. There's soccer to be played.
Knockout Format
The format of the tournement will feature a single group stage featuring an even number of teams, the ideal number being twenty, but other numbers will be considered based on roleplaying merit.
The group stage will be carried out in the Swiss style, where each team will play for four matchdays. The first opponent for each team will be randomly drawn. At the completion of the first matchday's play, the opponents for the next matchday will be determined by pairing the teams against each other.
For example:
For a hypothetical cup, the matchups for day 1 are-
A v B
C v D
E v F
G v H
I v J
K v L
M v N
O v P
Q v R
S v T
And the scores are (for the sake of a table that illustrates the point well):
A 4-0 B
C 3-1 D
E 3-1 F
G 2-1 H
I 2-1 J
K 2-0 L
M 1-0 N
O 2-2 P
Q 1-1 R
S 0-0 T
Giving this table, using our chosen table tiebreakers of Points, GD, and GF.
Team W T L Pts GD GF GA
A 1 0 0 3 4 4 0
C 1 0 0 3 2 3 1 *
E 1 0 0 3 2 3 1
K 1 0 0 3 2 2 0
G 1 0 0 3 1 2 1 *
I 1 0 0 3 1 2 1
M 1 0 0 3 1 1 0
O 0 1 0 1 0 2 2 *
P 0 1 0 1 0 2 2
Q 0 1 0 1 0 1 1 *
R 0 1 0 1 0 1 1
S 0 1 0 1 0 0 0 *
T 0 1 0 1 0 0 0
J 0 0 1 0 -1 1 2 *
H 0 0 1 0 -1 1 2
N 0 0 1 0 -1 0 1
F 0 0 1 0 -2 1 3 *
D 0 0 1 0 -2 1 3
L 0 0 1 0 -2 0 2
B 0 0 1 0 -4 0 4
Using this table, the next MD's matches would be generated.
First, any teams that are completely tied will be seperated based on the results of a coin flip or random draw for the sake of determining matches. The teams which won the coin flip were designated with asterisks in the table.
There are seven teams with three points- A, C, E, K, G, I, and M. To make an even group, M is dropped from the group of teams being matched. The top six are drawn against each other, 1v6, 2v5, and 3v4, giving the first three matches as:
A v I
C v G
E v K
The remaining 3 point team, M, is drawn with the next highest team, O.
M v O
The process continues remaining 1 point teams, of which there are five. Again, the last one is dropped, and the remaining teams power-paired.
P v S
Q v R
The last 1 point team is matched with the top 0 point team.
T v J
Lastly, the final group of teams, the ones with 0 points, are power-paired.
H v B
N v L
F v D
Thusly, the complete list of matches for MD 2, which will be posted with the scores for MD 1, is-
A v I
C v G
E v K
M v O
P v S
Q v R
T v J
H v B
N v L
F v D
If two teams are matched by the default method that have already played before, the matches in that particular pairing group will be adjusted to give each team a unique opponent while affecting the fewest number of matches. For instance, in the previous example-
A v I
C v G
E v K
If teams A and I had previously played, the solution would be to exchange the 6th and 5th placed teams, which are tied, resulting in the matchups being-
A v G
C v I
E v K
Priority for changing matches will be given to the following-
Exchanging places of teams that are tied in the table.
Exchanging places of teams next to one another in the table, within the same pairing group.
Exchanging places of teams close to one another in the table, that are in different pairing groups.
Knockout Format
For the knockout format, the top four teams, along with any other team or teams which are tied for the fourth-place position on points, will earn a place in the knockout round.
The teams will be seeded through the following criteria-
Strength of Schedule, measured as the point total of the team's opponents
Goal Differential
Goals For
Coin Flip/Random Draw
Playoffs will continue in a knockout format, with the winner playing for the incredable Swiss Trophy, to be awarded in lieu of the boring, typical, cup-shaped championship trophy.
http://i16.photobucket.com/albums/b20/Casari/swisscheese.jpg
The Guts
Scorination will be done each day using NSFS, with matches determined by hand, as that's really the only way.
RP bonus will be greater than the regular WC- this is a competition for Roleplayers- but bonus will not be overwhelming, and you will get no sympathy if you think your roleplaying makes you deserve wins. Sorry, them's the breaks.
All coin flips will be done using a standard United States quarter. The team which is first alphabetically will be assigned heads, with the second assigned tails.
The timeline of the Cup will be a bit compressed, hopefully to fit the cup in the same period as the finals and to get us all out for a worry-free winter holiday season. A final schedule is dependant on the date of the vote.
Questions?
Why, feel free to ask.
http://i16.photobucket.com/albums/b20/Casari/vache.jpg
After all, this cow would be sad if you didn't.