The Islands of Qutar
03-09-2007, 23:10
Q-Topia
http://members.lycos.co.uk/Rockface2004/Logo_Qtopia.png
A joint Cup of Harmony bid by Bostopia and The Islands of Qutar
Scorinator:
The scoranator we will be using is the Schia-Qutar International Scorinator used in the very successful World Cup xXx, the special thing about this scoranator is that it is a ratio based scorantor, thereby assuming that a team with 20 KPB Points is twice as good as one with 10 KPB Points and four times as good as a team with 5 KPB Points.
A goal is scored if...
lower KPB total
R > 0.9 +/- ( 0.07 - ( _________________) * 0.07 )
higher KPB total
where R = Random number, 0 < R < 1
+ is used for the team with less ranking points, - is used for more.
Basically, the formula takes how good teams are proportionally to each other, so that teams with 30 and 60 ranking points have roughly the same chances of beating each other as teams with 3 and 6 ranking points. However, it isn't exactly like this, as teams with no ranking points at all wouldn't fit into the equation, so everybody's rank increases by 0.01 points.
To account for any home advantages that may occur, the number produced from the formula that R must be greater than is reduced by a third of 1 - this number. So, say that a team scores if R > 0.88, but the team are at home. This then becomes R > 0.84, as a third of 1 - 0.88 = 0.04, and 0.88 - 0.04 = 0.84
Each team has 12 attacks (chances to score a goal using the formula).
Competition Format:
The general format of the competition with be an initial group stage that will consist of home and away games against all the teams in the group, the groups will be in small enough numbers that the group stage won't take overly long but we feel we add to the feel of the RPs. This will followed by a knockout stage at neutral venues in Bostopia and The Islands of Qutar.
The teams will be invited if they have RPed at least once in the World Cup Qualifiers
RP Bonus:
The RP Bonus will be a quantity based system, with a limit and a time span. The time span aspect takes into account the last three matchdays RP's because you may not have been able to RP on one day, and it won't give an advantage to a larger nation who puts one big RP in at the start. There is a base quality limit for anything that shows a complete lack of imagination, such as just writing out the table situation into sentences. We know the tables we do scoranate them!
Style Modifiers
There shall be Style Modifiers from -3 to +3, -3 being the most defensive formation imaginable and +3 being the most attacking formation in the history of NS. You can have any modifier between -3 and +3, even (π/2) and any modifier out the range will be rounded to the nearest limit.
The effect of the modfiers is to alter the formula to increase or decrease the chance of a goal, and it does this for both teams, so attacking teams will be more likely to score but also are more likely to concede, and the defensive teams may be less likely to concede but will also be less likely to score themselves
http://members.lycos.co.uk/Rockface2004/Logo_Qtopia.png
A joint Cup of Harmony bid by Bostopia and The Islands of Qutar
Scorinator:
The scoranator we will be using is the Schia-Qutar International Scorinator used in the very successful World Cup xXx, the special thing about this scoranator is that it is a ratio based scorantor, thereby assuming that a team with 20 KPB Points is twice as good as one with 10 KPB Points and four times as good as a team with 5 KPB Points.
A goal is scored if...
lower KPB total
R > 0.9 +/- ( 0.07 - ( _________________) * 0.07 )
higher KPB total
where R = Random number, 0 < R < 1
+ is used for the team with less ranking points, - is used for more.
Basically, the formula takes how good teams are proportionally to each other, so that teams with 30 and 60 ranking points have roughly the same chances of beating each other as teams with 3 and 6 ranking points. However, it isn't exactly like this, as teams with no ranking points at all wouldn't fit into the equation, so everybody's rank increases by 0.01 points.
To account for any home advantages that may occur, the number produced from the formula that R must be greater than is reduced by a third of 1 - this number. So, say that a team scores if R > 0.88, but the team are at home. This then becomes R > 0.84, as a third of 1 - 0.88 = 0.04, and 0.88 - 0.04 = 0.84
Each team has 12 attacks (chances to score a goal using the formula).
Competition Format:
The general format of the competition with be an initial group stage that will consist of home and away games against all the teams in the group, the groups will be in small enough numbers that the group stage won't take overly long but we feel we add to the feel of the RPs. This will followed by a knockout stage at neutral venues in Bostopia and The Islands of Qutar.
The teams will be invited if they have RPed at least once in the World Cup Qualifiers
RP Bonus:
The RP Bonus will be a quantity based system, with a limit and a time span. The time span aspect takes into account the last three matchdays RP's because you may not have been able to RP on one day, and it won't give an advantage to a larger nation who puts one big RP in at the start. There is a base quality limit for anything that shows a complete lack of imagination, such as just writing out the table situation into sentences. We know the tables we do scoranate them!
Style Modifiers
There shall be Style Modifiers from -3 to +3, -3 being the most defensive formation imaginable and +3 being the most attacking formation in the history of NS. You can have any modifier between -3 and +3, even (π/2) and any modifier out the range will be rounded to the nearest limit.
The effect of the modfiers is to alter the formula to increase or decrease the chance of a goal, and it does this for both teams, so attacking teams will be more likely to score but also are more likely to concede, and the defensive teams may be less likely to concede but will also be less likely to score themselves