NationStates Jolt Archive


LD50- Copperhead Road 15 years after - Sign Up/OOC/Info Thread

Tanara
29-01-2007, 00:15
LD50
Medical Subject Headings, MeSH (ID D007928) defines LD50 as:
The dose amount of poisonous or toxic substance or dose of ionizing radiation required to kill 50% of the tested population.

OR

The name given by the popular media to the disease that brought hell in a hand basket home.

April 1 2007 - Case Zero was reported to the CIDC/ USAMRID, just after midnight. 50 hours later it was being recorded as a 'global pandemic'.

The closing of various international borders, and the halt of international travel came too little too late...50% of the world's population contracted it, and within 50 days 50% of those were dead.

The world went a little crazy for a bit and some places caught nukes - Paris, Rome, Tel Aviv, Moscow, Baghdad, Beijing, Pyongyang, Tehran, Washington, Denver, Salt Lake City, Mexico City... and some just burned - London, Brussels,Damascus, Sydney, Hong Kong, Tokyo, Dallas, Atlanta (for the second time ), Los Angeles...too many cities to list out...

Some countries caught it worse than others - some are just names on a map now, as their populations died, beyond any hope of recovery. Other places didnh't get hit as hard, the more technologically advanced counties managed to hold on by the skin of their teeth...and the small cities and relatively isolated villages in Europe and the US did even better as LD50 got to them last of all and they had some inkling of what was coming...

But we ended up with worse things than just losing one quarter of the planets population.

The Big Three...

Zombies (http://forums.jolt.co.uk/showpost.php?p=12268733&postcount=7)- Over 50% of those that died due to the disease rose as things resembling the prototypical horror movie zombie. MIndless mobs that will tear apart any living thing they encounter. All fear Zombies

Vamps (http://forums.jolt.co.uk/showpost.php?p=12268574&postcount=5) - Nothing mythical about them and definitely not 'undead' -but must have mamalian blood to survive.

Trolls (http://forums.jolt.co.uk/showpost.php?p=12268679&postcount=6)- Think of the Incredible Hulk - but hairy, not green - with an uncontrolable craving for human flesh, and as 'bout as bright. They often hunt in packs and have a pack gestalt.[/url]

LD50 may have cost the world a quarter of its population but another 25% died in the wake of the chaos the pandemic caused, and the number is still growing. It’s inevitable. .

America is fracturing, some of the fiefdoms are large, covering several states in size, others are much much smaller

his is a survival horror RP, but more than just a shoot em up.

Game Play starts in late 2007, in and around Mountain City, Johnson County,TN, USA.

The area is held / ruled by the Pettimore family -a local crimal family / organiztion. They've been outlaws since the area was first settled, and have never changed their ways. Moonshine gave way to weed and weapons after Vietnam -over the years they have grown slowly and steadily to be come one of the strongest ( if least known to the general public ) criminal cartels in the US. And the northeast corner of the Tennessee is their private feifdom.

But even the back waters are feeling the collapse as supplies grow short...
JuNii
29-01-2007, 00:55
those affected, (Vamps and Trolls) are they still intelligent? say If I wanted to run a character that is a Vamp but is trying to retain his Humanity. (since you said Mamalian blood, he could be drinking cows, dogs, rats...)

and are the vamps stronger than normal humans?
Imitora
29-01-2007, 02:29
Name: Thomas “Hoot” Gibson
DOB: September 17, 1967
Height: 6’0”
Weight: 210lbs
Hair: Brown
Eyes: Brown
Identifying Marks: IMC insignia, right bicep; Shoot First wrapped around left bicep; 7.62 on right wrist; Blood AB on rotator cuff, right shoulder; Imitoran Flag over heart; Nothing Takes Five Minutes wrapped around right bicep under IMC insignia; numerous small scars over arms, back, chest from combat; One scar, right arm, grazed by bullet

Education: Bachelors degree in Political Science; Masters degree in Foreign Policy Relations

Military Career: Enlisted with Imitora Marine Corps at 18 as required by the Imitoran Military Conscription act of 1965; Served with IMC Reserves, 2BT, 3Reg., 7th MEU; Transferred to IMC Regulars 4BT, 2Reg., 1st MEU(SFC), highest rank achieved: Corporal (CPL); Marine Force Recon TRACT (Tactical Reconnaissance Assault Counter Terror), highest rank achieved: Staff Sergeant (SSGT); Honorable discharge in 2002; Re-enlisted 2007; IMSOCOM OPFOR, current rank: Captain (CPT; awarded honorary commission following Tanaran revolution actions)

Military Education:
Basic:
Marine Rifleman Training: IMC Advanced infantry training; Fire and cover; MOUT Operations; Jungle, Desert, Forest combat training; Rifle qualification; Basic nighttime combat; SERE training; selection of IMC Rifleman Code (Operation Specialty); Basic combat field medicine; Offensive knife fighting and hand to hand combat
Advanced Small Unit Tactics: Further fire and movement training; Advanced room clearing (no hostage); Basic demolitions and explosives training; Detaining POWs; Weapon assignment (Machine Gun/Rifle/Rifle-Grenade/DMR)
DMR Training: If in MRT and ASUT the Marine shows exceptional control over their weapon and shooting abilities, they are sent to DMR training. They are taught long range shooting contacts, use of a DMR in CQB/MOUT operations, and are further qualified on other weapons. Upon completion, the shooter is awarded the DMR Cross and is assigned their DMR-24 rifle.
Imitoran Special Warfare and Tactics School for Weapon Specialists:
(Required for acceptance into IMSPECWAR)
Covert Operations School: Covert and silent movement; advanced combat field concealment techniques; covert infiltration and exfiltration
Advanced Weapons Qualification: Multiple weapon (local and foreign) marksman qualification; weapon identification course; advanced explosive projectile weapons qualification; advanced grenade qualification; advanced offensive weapons usage
Advanced Covert Combat Operations: Stalking targets; silent target engagements; snatch and grab techniques; battlefield assassination
Advanced Specialized Infiltration and Exfiltration: Military SCUBA qualifying; “hot zone” exfiltration; securing landing zones for medivac; securing landing zones for equipment drops; securing crash sites; snatch and grab exfiltration techniques
Advanced MOUT Tactics and Operations: Advanced room clearing; house to house combat; engaging a superior force in urban terrain
Language Proficiency School: Chosen Languages-Farsi, Spanish, Portuguese, Russian; Fluent in Farsi; Semifluent in Spanish; Proficient in Portuguese, Russian
Battlefield Public Relations: Culture sensitivity training; integration techniques; community relations training
Operation LEGEND: Five week or longer SERE training. Candidates are “kidnapped” by operatives from the ICIA and other military units in a joint branch training exercise. Operatives and operators running the camp speak in foreign languages or in broken English with accents, carry foreign weapons, and display cultural mannerisms of other nations. The idea is to keep the trainees from knowing it is an exercise. After fifth week, escape is possible; however, interrogation steps up in extremity. After escape, trainees must make their way to a pick up point on the beach, where the operators and operatives congratulate them on their escape, and award them an official notice of completion of the Imitoran Special Warfare and Tactics School, and the Imitoran Special Warfare Device. Candidates can now choose which of the IMSPECWAR Programs they would like to attempt.
Marine Force Recon TRACT:
FRT DMR weapon qualification: The focus of training in TRACT training is more on weapon control and operation, as it is felt that the selection training for IMSPECWAR is sufficient. FRT DMR training is a further expansion on IMC DMR training, including use of the DMR in high intensity encounters, long range engagement with close range optics, and the use of the DMR in CQB/Hostage rescue situations when supported by snipers. It should be of note that the DMR is not a sniper, but a squad support element.
Advanced CQB and Hostage Rescue: Advanced day to day, back to back building and room assaults. Training further develops Marine’s skill in assaulting rooms utilizing the proper angles and order in which room must be cleared, as well as entrance timing, securing hostages or living persons, and exfiltration after assault.

Bio: Hoot did not set out to be a career soldier, in fact he was only going to do his four year term of service as required by the conscription act, and then go into the legal field as his father did. He did well in boot camp and basic training, exhibiting superb marksmanship. However, as he was not planning on making a career out of the Marines, he did not register for sniper school, nor did he sign up with his college’s ROTC. One month after he graduated from college, and two weeks after being transferred to an active duty unit for his final year of service, Markovian spies were found and executed in Imitora, starting the Markovian invasion. Two weeks later, after a massive air campaign carried out by the Imitoran Air Force and other APTO air elements, Hoot was the first man out of a UH-60I into the battlefield. He has the unofficial honor of the first Marine to set foot on Markovian soil in combat. During one security operation, with support from the 22nd SOTF, an elite light infantry unit, he met and befriended Robert Fortier. The two day long operation turned into a massive firefight as Imitoran forces were surrounded and besieged by Markovian guerillas. However, the superior training of the Marines, as well as support from IAF AC-130 gun ships and close air support from Elarian attack helicopters, Hoot’s unit and the 22nd SOTF came out victorious, suffering only two casualties.

Four weeks after returning home, Hoot was offered an invitation to IMSPECWAR selection, where he ran into Fortier again. The two formed a close bond, and pushed each other to complete training. Fortier was in it to be a career shooter, Hoot believed it would give him leadership skills for future career plans. They were both assigned to the same Force Recon TRACT unit. Hoot was drawn into TRACT, and soon other career plans were put on hold as he slowly became a well integrated member into the community. He served with distinction in numerous low and high intensity conflicts, and was specifically chosen to go on a single man operation into Daezmen in order to gauge the possibility of inserting an RIA insurgency team from the 918th. He was, however, assaulted in the operation due to confidential information being released to the Daezmeni government, and presumed dead. After the massed assault on the island, causing a 100% fatality rate, he turned up six days later, hungry, tired, and injured. He was awarded the Marine Warrior Cross, the highest award of the IMC. He retired from the IMC after an assault on Tanaran forces during the revolution led not to letters of commendation, but instead reprimand.

During the Imitoran Revolution against the crown, he commanded revolutionary forces, and assumed the role of First Speaker for three months, until elections could be held. After this point, he returned to the military, working for IMSPECWAR OPFOR, the training regiment within the joint special operations community. After the death of Fortier, who was in the services of the ICIA, he campaigned for his posthumous promotion to a star holding rank along with the majority of the IMSPECWAR community, and assisted with the creation of the Robert Fortier Special Warfare Fund, a fund for the widows and children of fallen SPECWAR soldiers.

Personality: Hoot is a quiet, thinking individual who only talks when he feels his words will be heard and appreciated. He his fiercely loyal, and one of the best people to have beside you in a shoot out. He is also the type who cares little for posers and fools, and is quick to anger when dealing such persons. Hoot is also very proud of his position as a DMR, not a sniper, and is quick to correct those who make the mistake. His combat experience is invaluable, as he spends most of his time post battle analyzing the action, and he has submitted a number of reports to the Imitoran DoW, all of which have been used in combat training and reports in the numerous military academies. It is joked that he is the most quoted Marine in Imitora, due to the papers that often reference his reports. He currently holds the record for fastest escape during Operation LEGEND, at four hours, thirty two minutes. He then used weapons taken during his escape to harass the training operators until the rest of the selection applicants could escape.

File Photo: Click (http://i23.photobucket.com/albums/b363/mariessly/wp-el-william-fichtner-06.jpg)

UP TO DATE INFO
Hoot is in the US assisting the DEA, BATFE, and FBI task force attempting to control and take down the Pettimores. After a recent discovery of weapons from IMI (Imitora Military Industries) that are not sold on the open, private market, the US agencies contacted the Imitoran government for assistance. Because of the Posse Commitatus act, Hoot is acting as an assistant to the BATFE investigation. He was in the US when the LD50 Case Zero was discovered.

Imitora was effected in its own way. The mostly self sufficient country, with a Special Operations Unit known as LiveWire had been created in the early ninties to deal with such supernatural situations. However, the government was unable to extract their on loan Marine, and he was given the order to stand fast and do what TRACT Marines do best: Survive.

He is, as to be expected from an Imitoran, heavily armed.

His primary weapon is an IMI contracted M14, the DMR-24 Designated Marksman Rifle. Using the standard Springfield Armory action, mated to an IMI synthetic stock based on the standard stock design. However, the stock has been measured to meet Hoot's size, reach, and prefered shooting style. An extended top rail mounts an Aimpoint CompML3 with a Aimpoint 3XMAG for the longer range shooting. The 18.5in heavy duty, match grade barrel is produced by IMI out of stainless steel, button rifled 1:10 twist. The action is military match grade.

Hoot is an expert marksman with the weapon and can also control it well in CQB situations. He has a special connection with the weapon, as it was his duty weapon. However, noting that even with his ability to handle the weapon in a CQB situation, he has also brought along an H&K MP5/10. The Heckler and Koch MP5/10I is the standard choice of numerous “regular” security forces, but sees little use in IMSPECWAR. However, the Imitoran Naval Combat Applications (NAVCAP) Teams use the H&K MP5/10I heavily in principle protection and site security. Though no where near as customized as the CAR-68 and CAR-68 Mod 2, they are equipped with a different flash hider, a Navy Safe/Single/Auto trigger group, and revised ghost ring sights with tritium inserts. Hoot's comes with a SureFire foregrip with integrated light, and an EOTec 550 holosight set up for cowitnessing.

Hoot also carries a Nighthawk Custom GRP Recon 1911 with a Crimson Trace laser grip, loaded with Federal .45 Hydrashok +P rounds. A SureFire tactical light is mated to the machined light rail frame. Adjustable Novak tritum night sights keep the weapon on target. Hoot is also carrying an SOG Trident assisted opening folder and a Ka-Bar Fighting Knife. He will also have with him the standard assortment of tactical goodies.
Revenia
29-01-2007, 09:54
Let me tell you a story...

Once upon a time, there was a man named Yoren. Yoren was a normal guy, just like you and me, more or less. He grew up on a farm, looked forward to going to college. College didn't fit. So he joined the army -- easy enough choice, he was a good enough shot and he didn't get tired...army life was easy for him at first, a breeze, really, compared to life at home...

Then everything changed. Wesley Yoren vanished. He re-appeared many years later...changed beyond recognition. Somewhere amidst the stinking jungles and the barren deserts, he'd left his humanity behind.

He was snapped up by the FBI in an arranged civilianization -- good thing, too, Wes Yoren was not fit for civilian life. As it turned out, he wasn't fit for law enforcement, either. He vanished during the course of his first field operation.

It wasn't long before Wesley Yoren was forgotten about. There were a few who remembered, sure, but his personnel records were classified beyond the reach of all but the inner circle of government...and the only people who really knew what he was, what he was capable of, were people like him...and though it should have been impossible -- you can't hide from the ultimate hunters -- he did it.

For all intents and purposes, Wesley Yoren was no longer anything but a memory, and when people thought about him, though few did, they assumed he'd simply gone 'home,' left the country and went to fight in some third-world hellhole, simply because that was all he knew how to do.

They were only half right...
--Cut to pseudo-present--

Deep in the african jungle, away from the centers of power, there is a pocket of peace and order amidst the chaos. Within that sphere of calm...the villagers go about their daily lives with none of the fear that one would find only a few miles distant -- outside of the pocket.

People tell stories about the pocket, say that it is protected by ruthless guardian spirits, lethal ghosts in the night. Those who would upset the order tend to be found impaled upon spikes along the 'border' of this quiet zone.

There is, by the way, another creature that is known for this activity, a type of bird, the Shrike.

---
That done, char info commences.

Name: Raphael 'Rafe' Andrew Yoren
'Teamname': Grin
Born: 5/26/1985
Height: ~5'10"
Weight: ~170 lbs.
Hair: Dark Brown.
Eye color: Hazel-gray

Wes Yoren was human once, hell, he even had a girlfriend. He was handsome, got good grades, and on track for a lucrative career in engineering. He wasn't counting on getting the girl pregnant, and he had to put his foot down when she started talking about abortion...the kid was born, Raphael Andrew Yoren.

Then the money ran out and Wes joined the military. Jane, the girlfriend, neither saw nor heard from her son's father again. The only remnant of his existence was the boy -- who was rather rapidly taken from her hands by Wes' Uncle Earl -- and a check in the mail, every month, regular. Then Earl and the boy vanished, and soon after, the checks stopped coming. There was nothing left in America but bad memories for Wes Yoren and his family.

Rafe was eight years old when Uncle Earl packed up the truck and drove out into the country. He drove for hours and hours, out into the nothingness between small towns that was western Kansas.

They waited there for hours. Rafe became antsy. Earl just smiled, and the only answer he'd give as to the reason for being there was "He'll come. You'll see."

Sure enough, He came. The light plane landed, and a single figure exitted. Earl and the man embraced...then Rafe Yoren was introduced again to his father, a man who had left when he was still in diapers.

Twelve years later, Rafe Yoren is twenty years old and the spitting image of his father. He's a little shoulder, a little slimmer, but he's also faster. In fact, he was built -- and moved -- a lot like the infamous Captain J. Arthur Damm, Wes' commanding officer, mentor, and quite possibly the single most lethal man on the planet....

He's been quite literally raised to the Hunt, and his preferred prey is the human animal. He is as good as his father was in his prime -- as his father became again upon leaving the States. He might even be better...but you'd best not let him hear you suggest such blasphemy.

His skin is quite tanned and he wears his dark brown hair roughly ear-length, cut raggedly, likely with a knife. He is in surprisingly good health, considering where he resides, but maybe not so surprising -- Wes Yoren's little refuge quickly became home of a number of his past associates, and it is quite unlikely that such men would be unable to acquire the necessary material to remain healthy.

Despite having access to the best that modern medicine can offer, he has still developed an unusually strong immune system...or maybe that is an inherited trait. Wes didn't get sick much, either.

The disease hit their little haven-in-hell hard...the villagers, at least. Two of Wes' friends were lost to the disease, quickly put down, cremated, and burned...once the monsters started showing. The alternative -- zombies with the bodies of some of the most lethal killers of all time -- was...too much.

Wes' Uncle Earl was one of those two.

In the apocalyptic hell that the planet had become, Wes Yoren and Friends tended to their own. But...there were a few loose ends that needed tying. While Wes was unable to leave his position as leader of the secret community, Rafe was both eager and very, very capable.

The details of exactly how he made his way to America are uncertain, and considering that Rafe Yoren has been trained by some of the top 'secret agents' and various other black-ops types in the world, it is quite unlikely that they will ever become known.

Rafe came prepared. His vehicle -- and one really must wonder how he acquired it -- is a 1969 Plymouth Road Runner, black, with silver trim. It mounts a 440 'Six-Pack,' making ~ 390 horsepower, etc, etc...like his father, Rafe isn't a 'racer.' He can drive, and he can drive well -- he's dead calm at the wheel, and he can do things with a car that probably aren't possible, but he doesn't like it, and he doesn't have the interest or passion to race well.

In true Yoren fashion, the vehicle is a rolling armory...

Rafe tends to dress in jeans and tight black t-shirts, usually adding a jacket, denim or otherwise, to complete the ensemble.

He carries a Tanfoglio T95 Combat in 10mm Norma Auto as his carry sidearm, usually in a shoulder holster. The pistol is, in effect, a clone of the Czech CZ-75, with a 10+1 round capacity, modified with a threaded barrel to accept a suppressor, and otherwise tweaked. The modifications are not commercial, and thus the night-sights, custom grip, etc, are not identifiable by manufacturer.

In his vehicle, he has a SIG 551 Carbine, fitted with a Leupold Mark 4 1.5-4.5x IR scope with a 'duplex' reticle. The carbine will accept a suppressor, though he rarely bothers with it. There are better ways to kill someone quietly than with a carbine.

Also in the vehicle is his Accuracy International Arctic Warfare Super Magnum in .338 Lapua. The big rifle mounts a Leupold Mark 4 8.5-25x LR/T scope with an illuminated TMR reticle. He also has a Mossberg 590 Military model 12 Gauge shotgun, generally kept somewhere other than the trunk.

Rafe possesses a truly frightening number of knives and other melee weapons. He tends to have a fighting knife, a small boot knife, a couple throwing knives, and at least two folders on him at all times, and is also well known for his skill with the tomahawk and spetsnaz-style fighting shovel.

Though he has no 'formal' training, Rafe Yoren's instructors have forged him into one of the most skilled operatives in the world. He is the ultimate rogue agent, owing allegiance to no country, only his extended family...and they can damned well take care of themselves.

He has a number of scars, the most prominent of which is a knife scar on his cheek, sustained during training. It adds a sort of roguish charm to his appearance, the appearing rather similar to a Heidelberg dueling scar.

He's got one tattoo, a grinning skull with 'Last Man Laughing' beneath it, on his upper back.

As for why he's in the U.S...there were things that Wes Yoren left unfinished, and people who needed to be seen to. Whether that meant assistance or a bullet was uncertain. This is not Rafe's first op, that would have been when he was fourteen, two years after he killed his first human being. He lives and breathes death, and is probably quite insane.

His nickname, Grin, comes both from his personality -- he has a...call it a 'persona,' called 'The Laughing Man,' created primarily to spread terror -- but also from his speed and reflexes, Grin, from Peregrine, as in the bird.

Mmm...There's another Yoren coming to Tennessee...and this one couldn't care less about the laws of a nation that screwed his family for everything it was worth.
Tanara
29-01-2007, 22:03
VAMPS

They are not supernatural - holy symbols will not daunt/disuade/hold/repell them. Holy water will not injure them. Garlic will not turn them. They do have reflections in reflective surfaces. They don't need a stake throught the heart to kill them, but they heal far faster than any human. Most tend to be longers, seeming to find the company of others of their kind to uncomfortable...

Vampires retain every bit of their human intellegence, and most of their personality, though, in the very vast majority, it is the very worst of aspects of their personality.

1) Must drink mamalian blood every 3 - 4 days - significant activity, or wounding/ injury increases that need. Human blood is prefered. Need not drain a human ( or larger sized prey ) to blood loss levels that are fatal - just many Vamps seem to prefer too.

2) Sunlight - Full daylight / sunlight causes immediate formation of large oozing lesions that are incredibly painful, and can kill if exposed long enough - say 30 to 40 minutes. However - certain fabrics are light impermeable enough that they are protective, and certain cuts/ styles of clothing are covering enough that they provide a measure of protection.

3) While many vamps grow torpid/ slugish during daylight hours they are not 'compelled' to sleep during that time, but it tends to become natural for them to do so, given the effects of sunlight and their heightened senses. See below

4) Heightened senses -
A- Vision - can see in near total absense of light, a pseudo thermal vision that when uses looks much like what one would see through Night Vision optics - a world in shades of greens. Warning- this vision is very susceptable to sudden light changes - even moderate ones - and can blind, disorient, and even cause painful injury to the vamp.

B- Olfactory - can smell blood, and other bodily fluids, at significant distances. Over all this sent of smell is not as good as that of a dog, but is far better than a 'normal' humans.
Also poisonous/ toxic/ noxious gasses do NOT adversely affect vamps - while tear gas/ pepper spray/ various riot controll gasses/ carbon dioxide ( or other normally life threatening oxygen depleters/ anethesias /replacers - choloroform, nitrous oxide, sevoflurane, desflurane, isoflurane and halothane, halon and the like ), might over power their ability to smell scents, they will not cause tearing/ excessive mucus production/ vomiting / chokeing/ coughing/ loss of consciousness due to lack of oxygen etc - Of course this makes surgery on a vamp very ... interesting...

C- Auditory- far shaper than a humans, but again not as good as dog. WarningHigh frequency sounds can be extremely painful, even paralysing.

5) Vamps are stronger than humans, but not "supernaturally" so - no where near the strength of a Troll.

6) Vamps faster than human, both running and reaction speed, but they can not move so fast as to be "invisible".

7) Fool the eye/ Chanemeon / Don't see me - this is unknown if it is the one sort of unexplainable mental ability vamps have, or it is some sort of chameleonic ability, to completely blend in with the background, to be unnoticed by their prey as they stalk them -The vast majority of a vamp's human food sources do not remember their encounter with the vamp.

8) A vamps saliva will make small to moderately sized wounds coagulate at incredible speed, but it does not not remove/ heal the actual wound, just seals it. There may be some sort of mild anethesiatic or narcotic substance in a vamps saliva however as well.
Tanara
29-01-2007, 22:31
Trolls

Calling them the Incredible Hulk mixed with the Beast on a bad hair day isn't too far off. Though they aren't green. They are not very intelligent, about that a dog - they are capable of learning and remembering, though they have completely lost their human memories and personalities. They prefer to live and hunt in small packs, though loners can be found frequently. When living and hunting in a pack they appear to work in a group gestalt that is more intellengent than the sum of its parts.

They quickly became masters of stalking and ambush. Compelled to hunt and eat humans, their bodies needing some enzyme, protien, nutrient found only in humans, they do eat other mammals.

Incredibly strong, they can lift and toss a compact cars with ease.

Reaction time and movement speeds are at the extreme high end of human possibilities and they have incredible endurance.

They can see perfectly in minimal lighting conditions - though they appear to be color blind, and have very acute hearing and sense of smell.



Dogs and other canines/ lupines react poorly to their presence and will flee rather than attack them. Their musky smell, faint but discernable causes most domestic animals to become uneasy.

Their jaws have become rather pronounced, with distinct fangs that are capable of exerting bone crushing bite pressures, and their nails have become claws.

They prefer to hunt at night, but not exclusively.
Tanara
29-01-2007, 22:42
Zombies

Zombies are reanimated corpses - NO trace of former intellegence or personality remaining. They do not rot, or decay ( much ), and can only be effectively stopped by destroying enough of the reanimated body - shredding it with explosives or mass amounts of gun fire, consuming it with fire or acids etc.

They will destroy any living thing in they encounter. Most of city cores, highly urbanised areas are infested with mobs of Zombies - the reason that many large cities firebombed themselves, and while many thousands were destroyed by such actions but not all.

And some one killed, or severely wounded, by a Zombie becomes one, infected by the LD50 mutation that produced the original ones.
Tanara
29-01-2007, 23:32
JuNii - if you are willing to play within the limitations of this sort of Vamp - and also be aware that most of the remaining humans might not react well to your characters condition - please feel free to create a character.

Imi and Rev - both Hoot and Rafe look great - I know I'll always see well crafted, interesting and very real characters from you all.
Tanara
31-01-2007, 21:04
Dramatis Personae, or the Major NPC's
Johnny Lee Pettimore III ( Deceased ) Also known as Three, he died from injuries sustained in one of the first Troll encounters in Johnson County.

Johnny Lee Pettimore IV - ALso known as Four, he is the direct 'heir' to the Pettimore family - caught home on extended medical leave when LD 50 hit, he has been unable to return to his army unit ( which had been deployed in Iraq when LD50 broke out ). Married to Annie and has a son Johnny Lee V aged 2 years

Jonnie Lea Pettimore - Johnny Lee's cousin, she is the acting head of the Pettimore family / organization. She is mother to David and Robert Kelly - twin 13 going on 14 year old boys.

Nathan Greene - Three's best friend and honorary uncle to all the Pettimore clan. Ex Green Beret, served in Nam along side Three. Currently acting head of the Outlaws, called out of retirement by the numerous deaths that hit even isolated northeastern Tennesse.

David Robert Kelly - Jonni Lea's life partner, he is her right hand, best friend, and father of twin sons David and Robert. He is an ex marine, a nationally ranked driver, owns MCM - Mountain City Motors - a high-end tuning shop that before LD 50, hit saw cars from across the globe shipped in for his special touch.

Earl Welch & the Aryan Brotherhood - yep they survived -Welch is a very anti-ethnic individual, violent and racist in every sense of both words. While not ex-military, he's a crafty bastard, strong and temperamental. A hunter from the day he could raise a rifle, he can also shoot pretty well.

The Aryan Brotherhood is a local, but nationally affiliated, neo nazi group that was founded in the late 70's. They have never made any great inroads locally but not for lack of trying.

The Outlaws - The security section of the Pettimore family's organization. Nathan Green is their acting head currently. Almost all are ex military.
- Notable among them are -
Henry Kidmann Antrim
Janet Dalton
Wesley Barton Hardin
Willow Hickok
John Martin Holliday
Thomas Woodson James
Thomas Edward Ketchum
Brenda Lynn Starr
Robert Cassidy Parker
Coleman Younger
Tanara
31-01-2007, 23:46
Nothing Takes Five Minutes

"No, nothing good takes five minutes. The best things might take hours...but what can one expect from a leather neck" Willlow Hickok muses with a semi amused chuff.

Willow Hickok:

Call Sign: Wild Will

Ht: 5' 10"
Wt: 146#
Hair: Black
Eyes: Dark Bue Gray
D.o.B.: 01 / 30 / 70

Willow is Jonni Lea's cousin. Ex Air Force chopper pilot and widow.

More to come
Imitora
01-02-2007, 00:04
Lt. Col. Danny McKnight: How much longer to load the prisoners?
Sfc. Jeff Sanderson: 'Bout five minutes!
Lt. Col. Danny McKnight: Nothing takes five minutes!
Tanara
01-02-2007, 02:30
The opening post is up here (http://forums.jolt.co.uk/showthread.php?p=12278039#post12278039)

Last Gas Tank Standing, or...Down to the dregs...
Imitora
01-02-2007, 06:07
Will post in the AM, mind if I use David a bit?
Tanara
02-02-2007, 21:38
He's your character Imi, so actually I should be asking yours - so feel free
Imitora
07-02-2007, 02:00
The night most of the US watched in stunned horror as Cheney ate Hillary, sans cooking. The White House had never let the public know that the Vice President had come down with LD 50. His Secret Service team had been too shocked to shoot him when he Changed, in front of the unblinking eyes of national TV. In an instant the Troll had rounded on her, as she and the others on the stage with them, tried to flee. She'd been the slowest one.

The screams as the Troll ravaged out the abdomen of the senator from New York finally made them shoot.

The long hesitation before reacting to the screams had brought one of the shooters to us, and the information - the subject that had, despite the chaos of LD 50, brought all of the power brokers together - he brought with him was vital to what would soon play out.

Ya know, here I was, thinking LD 50 was a bad thing, but if you could promise this, I would be all for it.
Tanara
07-02-2007, 22:40
"I wish I may, I wish I might, the wish I wish tonight."

I can be absolutely sociopathic in the solutions I can come up with - fortuantely for the world I can not pull rabbits like that out of my hat.

Google - North American Union and prepare to start thinking about heading for the hills - I find it one absolutely scarey notion. And to me, utter treason.
Imitora
07-02-2007, 23:55
Interesting, but I dunno. It sounds like one of those, Bush and his buddies got wasted at a bar and started jotting down notes in the standard drunken fashion on a napkin. We had a joke in my Facist studies class last semester that that was how WWII started. Hitler and Goering were in a bar, knocking back some dark ones, and they started thinking...hey, this would be a good idea...and some lackeys took them seriously.
Tanara
10-02-2007, 23:09
It's the lackeys taking them seriously that worry me.