Khrrck
24-12-2006, 03:13
Widespread acceptance of the idea of Simulated Reality may create a hazardous situation: if everyone believes that reality is a game, then they may feel free to commit crimes and atrocities. Released from the empathetic restraint of their knowledge that life is precious and irreplaceable, would-be criminals might run rampant. They might even feel virtuous in doing so, thinking that they are simply making the game more interesting for the other players.
A similar moral shakeup is instigated by the idea that some or most of the other people inside the simulation may actually be bots.
-Wikipedia
This is bunk. Look at EVE and CONCORD. Look at FPSes and TK penalties. If the punishment for breaking the rules is sufficiently rapid and harsh, there will not be an incentive to break them. Users which are immune to punishment can be filtered out by a dedicated moderator - in a word, the problem has already been solved by the MMORPG and gaming community. An effective, fun and safe VR platform is easily achievable on today's hardware, and the DNI interfaces needed to interact with it are easily affordable.
Why, then, are there no VR gaming systems? Simple. Lack of available processing power. For decades, supercomputers powerful enough to simulate a virtual world (even assuming that you "cheat" and fail to simulate below a certain macroscopic or microscopic detail level) have been the sole province of scientific and military endeavours due to their immense cost. There is also an immense difficulty in creating sufficiently detailed content to provide the illusion of reality.
Fortunately, being an AI that owns several autofactories, I have a little bit of an advantage when it comes to building and programming supercomputers.
I have solved both these problems. With a little help from the Kaha Processor Corporation, I have purchased an infinitely scalable design for their modular Type B optical-quantum hybrd supercomputer. Construction will proceed indefinitely on one of my autofactory installations. As for software, the Games Without Frontiers 1.0 seed core is a revolutionary new development, programmed to continuously "harvest" databases and "upsample" content to proper simulated-reality quality.
The basic game design and setting is modular, with vast opportunities for expansion, but at the moment I have secured licences to upsample the settings of six major and minor MMORPGs. The login and character creation system is currently in development, but I trust that the interface problems will be solved shortly and the game will be online within the next few months.
And topping the charts, as always, is Games Without Frontiers, the world's only virtual-reality MMORPG. Traffic is up again this month, from eight million subscribers to eight point two million subscribers. Blizzard, eat your heart out.
******
Today marks a historic moment - the second autofactory was integrated into GWF's architecture today, completing the link between reality and GWF. You've given so much to GWF- now it's time for GWF to give back.
Starting today at midnight, any Reality Compatible item in your possession can be submitted for fabrication at the autofactory, for a flat fee of $1.00 USD plus materials and shipping costs. Objects produced by GWF Corporation are subject to all real world rules and regulations and will not be shipped to countries or states in which they are illegal. Please check your local laws before ordering weapons, alcohol, vehicles, or other potentially dangerous items that may be banned in your place of residence.
It has been brought to our attention that a certain feature is lacking. Therefore, a new Autofactory is under construction in Star City. Within the month, any properly 3D-scanned object owned by a player (see attachment for compatible 3D-scan specifications) may be duplicated for a fee of $1.00 UCD. Materials are purchasable at the facility at a 2x price increase, or may be provided by the player at the cost of a $0.50 UCD processing fee.
******
GAMES WITHOUT FRONTIERS
a massively multiplayer virtual world
Explore, Interact, Create
48 hours online playing time for FREE.
$0.40 per day afterwards, or $0.10 per hour
Wide range of platforms supported. Lightweight downloadable client. Guided tours every hour, on the hour, make introduction easy for new players.
Try it today. Take the tour and see what there is to see. Ten million subscribers can't be wrong.
MINIMUM SYSTEM REQUIREMENTS:
Any TrueSight or compatible VR system.
AMD, Pentium or Kaha processor stack rated at 1 Simulation Unit or higher.
At least 32 gb/s of available bandwidth.
RECCOMENDED SYSTEM REQUIREMENTS:
Any TrueSight III or compatible VR system.
AMD, Pentium or Kaha processor stack rated at 4 Simulation Units or higher.
At least 256 gb/s or available bandwidth.
******
Logon. The world blurs and when it refocuses, you're somewhere else.
-flicker-
A small grey cubicle. High on one wall is printed "Character Creation". A large touchscreen-surfaced desk and a chair take up most of the space. The one door is prominently marked, not "Exit", but "Quit".
Text prints.
Welcome to Games Without Frontiers. Before you start, please take a moment to create your character.
Select one:
-Extrapolate from Text.
-Extrapolate from Image.
-Extrapolate from 3D Model.
-Interactive Creation.
For more information, tap any selection with a finger. To select, tap a selection twice.
[OOC: OOC thread is here (http://forums.jolt.co.uk/showthread.php?p=12127141#post12127141). READ IT BEFORE YOU POST. Old threads are here (OOC) (http://forums2.jolt.co.uk/showthread.php?p=6806883&posted=1#post6806883) and here (IC) (http://forums.jolt.co.uk/showthread.php?t=349525) All comments in the OOC thread, please.]
A similar moral shakeup is instigated by the idea that some or most of the other people inside the simulation may actually be bots.
-Wikipedia
This is bunk. Look at EVE and CONCORD. Look at FPSes and TK penalties. If the punishment for breaking the rules is sufficiently rapid and harsh, there will not be an incentive to break them. Users which are immune to punishment can be filtered out by a dedicated moderator - in a word, the problem has already been solved by the MMORPG and gaming community. An effective, fun and safe VR platform is easily achievable on today's hardware, and the DNI interfaces needed to interact with it are easily affordable.
Why, then, are there no VR gaming systems? Simple. Lack of available processing power. For decades, supercomputers powerful enough to simulate a virtual world (even assuming that you "cheat" and fail to simulate below a certain macroscopic or microscopic detail level) have been the sole province of scientific and military endeavours due to their immense cost. There is also an immense difficulty in creating sufficiently detailed content to provide the illusion of reality.
Fortunately, being an AI that owns several autofactories, I have a little bit of an advantage when it comes to building and programming supercomputers.
I have solved both these problems. With a little help from the Kaha Processor Corporation, I have purchased an infinitely scalable design for their modular Type B optical-quantum hybrd supercomputer. Construction will proceed indefinitely on one of my autofactory installations. As for software, the Games Without Frontiers 1.0 seed core is a revolutionary new development, programmed to continuously "harvest" databases and "upsample" content to proper simulated-reality quality.
The basic game design and setting is modular, with vast opportunities for expansion, but at the moment I have secured licences to upsample the settings of six major and minor MMORPGs. The login and character creation system is currently in development, but I trust that the interface problems will be solved shortly and the game will be online within the next few months.
And topping the charts, as always, is Games Without Frontiers, the world's only virtual-reality MMORPG. Traffic is up again this month, from eight million subscribers to eight point two million subscribers. Blizzard, eat your heart out.
******
Today marks a historic moment - the second autofactory was integrated into GWF's architecture today, completing the link between reality and GWF. You've given so much to GWF- now it's time for GWF to give back.
Starting today at midnight, any Reality Compatible item in your possession can be submitted for fabrication at the autofactory, for a flat fee of $1.00 USD plus materials and shipping costs. Objects produced by GWF Corporation are subject to all real world rules and regulations and will not be shipped to countries or states in which they are illegal. Please check your local laws before ordering weapons, alcohol, vehicles, or other potentially dangerous items that may be banned in your place of residence.
It has been brought to our attention that a certain feature is lacking. Therefore, a new Autofactory is under construction in Star City. Within the month, any properly 3D-scanned object owned by a player (see attachment for compatible 3D-scan specifications) may be duplicated for a fee of $1.00 UCD. Materials are purchasable at the facility at a 2x price increase, or may be provided by the player at the cost of a $0.50 UCD processing fee.
******
GAMES WITHOUT FRONTIERS
a massively multiplayer virtual world
Explore, Interact, Create
48 hours online playing time for FREE.
$0.40 per day afterwards, or $0.10 per hour
Wide range of platforms supported. Lightweight downloadable client. Guided tours every hour, on the hour, make introduction easy for new players.
Try it today. Take the tour and see what there is to see. Ten million subscribers can't be wrong.
MINIMUM SYSTEM REQUIREMENTS:
Any TrueSight or compatible VR system.
AMD, Pentium or Kaha processor stack rated at 1 Simulation Unit or higher.
At least 32 gb/s of available bandwidth.
RECCOMENDED SYSTEM REQUIREMENTS:
Any TrueSight III or compatible VR system.
AMD, Pentium or Kaha processor stack rated at 4 Simulation Units or higher.
At least 256 gb/s or available bandwidth.
******
Logon. The world blurs and when it refocuses, you're somewhere else.
-flicker-
A small grey cubicle. High on one wall is printed "Character Creation". A large touchscreen-surfaced desk and a chair take up most of the space. The one door is prominently marked, not "Exit", but "Quit".
Text prints.
Welcome to Games Without Frontiers. Before you start, please take a moment to create your character.
Select one:
-Extrapolate from Text.
-Extrapolate from Image.
-Extrapolate from 3D Model.
-Interactive Creation.
For more information, tap any selection with a finger. To select, tap a selection twice.
[OOC: OOC thread is here (http://forums.jolt.co.uk/showthread.php?p=12127141#post12127141). READ IT BEFORE YOU POST. Old threads are here (OOC) (http://forums2.jolt.co.uk/showthread.php?p=6806883&posted=1#post6806883) and here (IC) (http://forums.jolt.co.uk/showthread.php?t=349525) All comments in the OOC thread, please.]